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Reader Comments (Page 1 of 1)
5-23-2011 @ 2:22PM
Wild Colors said...
They need to spend some time on something that isn't a raid.
Give us a world event of some sort. People look back on those fondly (for that matter, people enjoyed Shifting Sands at the time as well).
Or give us some sort of actual alternate progression path. No, Archeology doesn't count. Path of the Titans came close, but was a bit too single-player oriented.
How about this (yes, it's stolen a bit from Rift, but hey, Rift stole a lot from WoW, and WoW has already stolen from EQ, and the world goes round and round):
Let players with max archeology get a new thing from digsites (possibly only when used in conjunction with a moderately expensive reagent) called an "Ancient Scripture" or "Ancient Summoning Ritual" or something of that sort. Set up a couple dozen cool looking areas in the open world of Azeroth (they already exist, you just need to remove the mobs so they don't interfere). If you take the Summoning Ritual there and use it, it will summon up a boss (or the ghost of a past bos, or something). Depending on what reagent you combine the Ritual with, you can get a 5-man boss (drops 353), 10-man (359) or 25-man (359).
Of course, since it's open world, you can always bring a million people and overpower it. But since the amount of loot it drops will be based on the assumption that there are only 5/10/25 characters, you'll face a diminishing rewards problem.
The boss that gets summoned would depend on the number of people and the type of digsite in which the Summon Ritual was found. Just grab something from a prior dungeon/raid that involved that civilization and spruce it up a bit, and then slowly create new bosses and put them in. The exact boss you get would be random, at least once more than 1 was available for that civilization and that number of people.
There we go - a non-raid path that's fun, involves teamwork, doesn't take as much time, gets players admiring the beauty of azeroth again, re-uses old content, still gives out some loot for the loot-hungry, etc.
Alternatively, Blizzard could just make raids scale (9-11 players and 23-27 players would be a *huge* boon to guilds). Yes, it's tricky, and may not balance perfectly correctly, but.....Blizzard, you need to remember that sometimes cool things aren't perfect! Take a few risks!
Reply
5-23-2011 @ 2:35PM
Trisnic said...
I would be thrilled to see something like the AQ gate opening again in the game. Everyone could participate in that. Unfortunately that kind of thing doesn't seem to be on the radar, at all.
5-23-2011 @ 2:40PM
Wulf said...
For the record, the idea from Rift you're suggestig WoW adopt was also (originally?) implemented in Anarchy Online years ago as the 'Pocket Boss' concept.
5-23-2011 @ 2:59PM
Wild Colors said...
@Wulf Aha, my mistake! I never give AO enough credit. Funcom really has fabulous game ideas. Execution is a little more hit-or-miss, but they dream big.
5-23-2011 @ 3:03PM
Jack Spicer said...
I am also discouraged by the raid/guild focus of Cataclysm so far. Although you can argue that raids were always the premium content, at least with other expansions I didn't only have 2 top-tier heroic raids to run.
5-23-2011 @ 3:12PM
Amaxe said...
An event would be interesting, but I think Blizz would have to get away from the "On the rails" approach we've been seeing in the last few events.
Perhaps I am unrealistic, but I'd like something PvE based which is not A-B-C-D-E-F quests.
For example, perhaps something like how the Horde-Alliance war progresses, and how it will impact things, phasing thing to show the changing fortunes of war. Also, if the defeat of Deathwing and the healing of Azeroth is so important, the war will be counterproductive to the efforts of the Cenarions and Earthen Ring...
Thrall: OK, we need to cooperate to heal this world...
Garrosh: For the Horde! Kill the Alliance dogs!
Varian: For the Alliance! Drive back the fitlhy Horde!
Thrall: /Facepalm Oh for F@#%'s Sake...
Seems to me if we have need of another united front the war needs to be defused.
5-23-2011 @ 4:04PM
jason9144 said...
Pretty much right on the money. I am not a raider...haven't been since BC, work, life...mainly kids...it just doesn't happen. This game NEEDS something other than just raiding in the PVE aspect. Dailies you can only do so much before you want to take that rock from Underground Economy and shove it into your eye.
5-23-2011 @ 4:26PM
Jorges said...
A-ha!, glad to see I'm not the only one that thinks Blizzard should give max level players something else to do besides raiding.
It seems like Blizzard has the wrong idea that every few months they only need to release new raids, new bosses and a few quest hubs that evolve the story to these raids. They completely forgot about what to do when you are not raiding (no, pvp doesn't count. Not all of us like wow's pvp), what to do when you're not in a raiding guild or what to do when you have simply outgeared all content. World of Warcraft could pretty much change its name to World of GearCraft: whatever "new" content Blizz releases is just another way of grinding loot.
Professions get capped, achievements get boring eventually and leveling of alts become too much work for some people and tedious when leveling 10 times in the same zone. You need to start thinking out of the box guys. Do something that you've never done before, like wild colors says, you have to take risks and do something crazy instead of repeating yourselves over and over.
End game shouldn't only mean raiding or loot grind so we can raid, IF we get to raid at all.
5-23-2011 @ 6:41PM
Rob said...
Yeah, we need a game that has end-game not revolving around raiding or PVP. I don't like PVP, and I don't have time to raid. So there is nothing I can do in wow that is worth it. I did all the heroics. I do not need to do them 1000 times since I will get nothing *useful*. Plus my guild pretty much died when cata came out. Oh sure, there are lots of people, but 'hard' dungeons/heroics mean that people do not do them, and the core people like myself do not have time to spend 2-3 hours in a heroic. I really just wish they did Wraith all over again, it was great for our guild; we could get a guild group and smash through a heroic in 15 minutes without ever stepping foot in a raid. Nowadays, the gearing is going much more slowly. I started playing Rift but that's not doing much for me either.
5-23-2011 @ 8:46PM
Boozard said...
i like the idea of world events. i'm hoping blizz finally gives deathwing some balls and he attacks orgrimmar/stormwind brazenly giving advance notice to the time and date of his arrival. toons of all levels can join in a variety of activities needed to down the aspect of death. for people of insignificant levels and health pools... they can drive vehicles, man cannons and operate other devices (i'm imagining grappling hooks that will keep deathwing grounded ala magmaw). higher level toons can flat out dps, tank deathwing and his minions. there will be some amount of mechanics i guess. nothing overly complicated. probably avoid fire and maybe keeping the adds off critical devices and keeping tanks up.
victory means (deathwing dies or retreats before garrosh/wrynn does) loots bags! defeat means all your equipment turning red.
5-24-2011 @ 1:13PM
Hurrdurr said...
AO.. oh the memories! DPS races to get loot on end-game raid, kill teams etc.. :D