Patch 4.2: The keyring is gone. Gozer is saddened.

Are you the keymaster?
Not in patch 4.2, Mr. Gozer The Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Travler, Lord of the Sebouillia.
Takralus has announced on Blizzard's EU forums that come patch 4.2, the keyring will be disappearing -- a fact that many people have already noticed on the PTR. Any keys that you don't need for the game will vanish into the ether, potentially giving you a very small amount of gold, and any key that you do need to access some part of the game will be transferred to your inventory.
We bid you farewell, keyring. You've been in our toolbar since patch 1.11, and that's special.
The full blue post after the break.
Not in patch 4.2, Mr. Gozer The Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Travler, Lord of the Sebouillia.
Takralus has announced on Blizzard's EU forums that come patch 4.2, the keyring will be disappearing -- a fact that many people have already noticed on the PTR. Any keys that you don't need for the game will vanish into the ether, potentially giving you a very small amount of gold, and any key that you do need to access some part of the game will be transferred to your inventory.
We bid you farewell, keyring. You've been in our toolbar since patch 1.11, and that's special.
The full blue post after the break.
World of Warcraft has evolved quite a bit since the day the Keyring bag slot was added in patch 1.11. When implemented, this Keyring provided players with a convenient way of storing dungeon, quest, and other keys automatically. Back when the largest bag was a mind bottling 18 slots - rumoured to be bottomless - the Keyring helped save precious bag space. But as things tend to do, time went on, bags got bigger, and designs for gating content (literally and figuratively) evolved through the years.
In today's Azeroth, keys don't really serve much of a purpose except to take up physical storage space from the game (which could be used for other awesome stuff), and visual interface space on yours. Because of this, we've decided to get rid of the Keyring in order to free up some user interface space for exciting new features. This change could also potentially allow us to play around with the amount of default storage space you're allotted down the road. So, what does this mean for you and the keys you might not have looked at in the last couple expansions or so?
We're currently working on the implementation of a system in patch 4.2 which will handle the removal of the Keyring, while causing you as little hassle with keys as possible. Some keys which no longer serve a purpose in the game will automatically be removed from your inventory. In return, you'll be compensated for them with their respective vendor sell prices in gold. You might also have random leftover quest keys from outdated quests, or quests which were removed in Cataclysm. Keys that fall into this category have no use and no sell price, as they are labelled as quest items, and will be automatically removed from your inventory. Any remaining keys that might still potentially serve some use in the game will be transferred into your regular inventory. If there is not enough space in your inventory to hold any leftover keys once patch 4.2 hits live realms, the keys will be placed in a backlogged storage system. Once space is made for a backlogged key, the key will take that space after you log out or switch to a new zone (i.e. changing continents, entering a dungeon or Battleground, etc.).
We are continuing to work on new ways of allowing you to better manage the storage of various items in the game, and it is our goal to make sure the removal of the Keyring causes as little inconvenience to you as possible.
In today's Azeroth, keys don't really serve much of a purpose except to take up physical storage space from the game (which could be used for other awesome stuff), and visual interface space on yours. Because of this, we've decided to get rid of the Keyring in order to free up some user interface space for exciting new features. This change could also potentially allow us to play around with the amount of default storage space you're allotted down the road. So, what does this mean for you and the keys you might not have looked at in the last couple expansions or so?
We're currently working on the implementation of a system in patch 4.2 which will handle the removal of the Keyring, while causing you as little hassle with keys as possible. Some keys which no longer serve a purpose in the game will automatically be removed from your inventory. In return, you'll be compensated for them with their respective vendor sell prices in gold. You might also have random leftover quest keys from outdated quests, or quests which were removed in Cataclysm. Keys that fall into this category have no use and no sell price, as they are labelled as quest items, and will be automatically removed from your inventory. Any remaining keys that might still potentially serve some use in the game will be transferred into your regular inventory. If there is not enough space in your inventory to hold any leftover keys once patch 4.2 hits live realms, the keys will be placed in a backlogged storage system. Once space is made for a backlogged key, the key will take that space after you log out or switch to a new zone (i.e. changing continents, entering a dungeon or Battleground, etc.).
We are continuing to work on new ways of allowing you to better manage the storage of various items in the game, and it is our goal to make sure the removal of the Keyring causes as little inconvenience to you as possible.
Filed under: News items






Reader Comments (Page 1 of 7)
ejunk May 23rd 2011 12:42PM
Tonight I am going to log onto the game, enable the keyring icon on my UI, and start the long, slow process of grieving. Goodbye, dear keyring. Goodbye!
Sleutel May 24th 2011 5:41PM
I think my heart already died when they removed the Keymaster achievement and deleted a lot of the keys I'd collected. This is just rubbing salt in the wound. And then lemon juice. And then more salt, in a coarser grain.
Ominous May 23rd 2011 12:43PM
Nevermind the key storage. Sort out some TABARD storage!
Shinae May 23rd 2011 1:31PM
I get the feeling (ominous, you might say) that tabards will soon go the way of mounts and pets. (For those of you who didn't years ago, each mount and pet took up an item slot in bagspace.)
I prophecize that we'll get a tabard menu by 4.3!
Sorro May 23rd 2011 1:43PM
Why would that be ominous? A Tabard menu would be awesome!
Buffles May 23rd 2011 2:02PM
I think they should set it up in our character screen with the stats, titles and gear manager. It's clean and easy!
Shinae May 23rd 2011 2:54PM
@Sorro
I was playing on the OP's name.
Jack Spicer May 23rd 2011 3:05PM
I would also love an option to disable the tabard display in the UI.
icepyro May 23rd 2011 4:00PM
@Jack
That kind of defeats the purpose of a tabard.... You could always just not wear a tabard.
I mean, by definition, a tabard really does in game what a tabard has always done in real life - make you a walking billboard advertising a faction's or guild's prowess. To turn it off would be to turn off championing a cause... which is taking it off... so...
JattTheRogue May 23rd 2011 5:10PM
@icepyro: Yeah, that's what a tabard in real life does, and to an extent what they do in-game, but since virtually every tabard that has been released in the past couple expansions now has a bonus effect on it (increasing rep, teleporting, etc.), people wear tabards not to show loyalty to any one faction but for the bonuses. I personally feel like if I'm not wearing a tabard I'm missing out, but I would like to be able to see just my armor sometimes and still get the bonuses. While some tabards look cool, I don't like the look of tabards in general: they just seem like they'd be annoying and get in the way. A "Show/Don't Show" check box like for helms and cloaks would be great. The only truly optional gear slot that you can say "if you don't like the way it looks, don't wear it" about is the shirt.
Jack Spicer May 23rd 2011 8:21PM
@icepyro
Except that Wrath added the functionality of earning rep depending on which tabard you are wearing.
thebl4ckd0g May 23rd 2011 12:43PM
they should turn it into the Tabard slot, since if it grew with the increase of keys, it could work if they just coded it to grow with the increase of tabards...
Noyou May 23rd 2011 2:48PM
I think the tabard slot will be off of your C)haracter menu. Just like equipment and Titles tabs are. Hopefully they will add this function sooner rather than later (or never). I can easily see this effing up things for a patch or so. Good plan on them doing this during the summer "doldrums" as it were. I'm sure it will be awesome once fully implemented. I can't wait getting 10 or so inventory slots back per toon :)
Gendou May 23rd 2011 12:43PM
My mind has been bottled, corked and placed in a cellar.
vinniedcleaner May 23rd 2011 4:05PM
...and I thought I had problems when my mind was boggled
Frostymage May 24th 2011 1:43AM
stop w(h)ining :P
ObiChad May 23rd 2011 12:43PM
"Gozer the Traveler. He will come in one of the pre-chosen forms. During the rectification of the Vuldrini, the traveler came as a large and moving Torg! Then, during the third reconciliation of the last of the McKetrick supplicants, they chose a new form for him: that of a giant Slor! Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Slor that day, I can tell you!"
wutsconflag May 23rd 2011 1:28PM
There is no keyring, there is only Zuuuuulllll...
Defias Bandit May 23rd 2011 12:43PM
Nooooooooooooooooooooooooooooo!
http://www.wowhead.com/item=5396
Clint May 24th 2011 12:03AM
http://www.nooooooooooooooo.com/