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5-24-2011 @ 11:15PM
Unfortunately, the Tauren and NElf racials are incredibly underwhelming, though they sound good on paper. The Tauren Bonus to HP is based on -base- health and doesn't scale at all with buffs or talents, meaning a raid geared Tauren tank will have something like 1500 HP more than an equally geared Blood Elf of the same spec. In a world where tanks are creeping up on 200K HP un buffed . . . Not particularly awe-inspiring. War Stomp is also a channeled attack. The cast time is ridiculously fast, but it's still long enough for me to be uncomfortable with using it. By far the best reason to be a Tauren is the 1/2 second cast time on herbing. Seriously, go follow a Tauren Druid around Uldum for a few minutes. NElves . . . Same thing. it's a flat 2% bonus to dodge that doesn't scale with anything. In the end, though, it doesn't really matter. One may save your life on ocassion or make rounding up casters easier, but the difference will be minimal 99% of the time. Even as far as DPS racials go, very few players ever get close enough to the skill cap and play at a level where having one racial over another is going to matter more than improving their play as a whole. It may be a big deal for guys like Method/Paragon/Vodka/Ensidia/etc, but the rest of us have thousands more DPS to gain from better habits and technique than spending $30 on a race change.
5-25-2011 @ 1:15AM
I disagree. 2% miss doesnt add DR so thats a bonus. The harder bosses hit, the better 2% miss becomes, so it kinda scales with boss damage. While tanking adds its a huuge bonus, since each hit from each add has that chance to do no damage. So lets say a boss hits for 50k every two seconds. It would take him 3 mins 20 secs to, mathematically, miss twice. Youve just taken 100k less damage. On an average fight, you'd have taken 200k less damage compared to other tanks. This gets more when the bosses hit harder. Stoneform would take 5k off every hit for 4 hits, total of 20k less damage taken, but you could use it three times in the same length, so 60k less damage. Not as good, eh?But you can use it on high damage phases. Assuming you dont need 10% as a crutch to live, the boss would have to hit for almost 1000k in each 8 second period to reduce more damage.
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