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5-25-2011 @ 1:15AM
I disagree. 2% miss doesnt add DR so thats a bonus. The harder bosses hit, the better 2% miss becomes, so it kinda scales with boss damage. While tanking adds its a huuge bonus, since each hit from each add has that chance to do no damage. So lets say a boss hits for 50k every two seconds. It would take him 3 mins 20 secs to, mathematically, miss twice. Youve just taken 100k less damage. On an average fight, you'd have taken 200k less damage compared to other tanks. This gets more when the bosses hit harder. Stoneform would take 5k off every hit for 4 hits, total of 20k less damage taken, but you could use it three times in the same length, so 60k less damage. Not as good, eh?But you can use it on high damage phases. Assuming you dont need 10% as a crutch to live, the boss would have to hit for almost 1000k in each 8 second period to reduce more damage.
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