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5-24-2011 @ 1:48PM
Kinda bummed by the raid nerfs. Our guild was just starting to make progress and really dig deep, and now it feels like it'll just be handed to us. I wish instead of nerfing the raid, they would make an "easy" mode, so we have easy, normal, and heroic. And to head off the "elitist" claims that will be thrown at me, I don't even care if the gear is all the same, I play for the challenge and camaraderie, not the lewt.
5-24-2011 @ 1:55PM
My gut reaction was that this seemed like overkill, my guild was struggling and we all found most of these fights to be a little too unforgiving, but a 20% cut across the board seemed like too much and too late.But at the same time, it's going to make getting ready for Firelands a whole lot easier for new guilds/raiders/returners, and I think it represents a step back to Wrath thinking, where everyone with the motivation should get to see and participate in content, regardless of time constraints or relative skill. For those who want a challenge, hard modes haven't been touched and Firelands is sure to be difficult. For those who just want to play around with their friends one night a week, then that option is (will soon be) open to them as well.
5-24-2011 @ 1:56PM
The thing is, I would bet money that if they did add an easy mode, that had the same gear as normal, they would seriously be played by at least if not more than 75% of the player base. Normal SHOULD be easy mode. Heroic should be hard. It's that simple. More gradients aren't needed, but rather the leap between the two should be more pronounced.Also your guild always has the option to complete it before the patch, as well as then try hard modes (which are not getting nerfed).Just because some people like the game frustratingly difficult, doesn't mean everyone does.
5-24-2011 @ 2:08PM
I don't understand why Blizz is doing this as opposed to adding a stacking buff like they did in ICC.That was perfect, in the sense that you had the option to turn it off (no one did, but the *choice* was there), and in the sense that the encounters didn't actually change...you just began to overpower them.Actually doing things like reducing the number of blood parasites in Magmaw, or the amount of corruption dealt in the Cho'gall encounter, seems permanent and goes a long way towards trivializing the encounters. These are qualitative changes, rather than just a stacking quantitative buff.
5-24-2011 @ 2:10PM
You've still got time - Firelands is not going to go live next week or the week after. I don't know how far your progression is, but there's still time to make leaps and bounds.
5-24-2011 @ 2:11PM
yeah, I liked how in ICC you could tell Wrynn to go jump off a cliff if you wanted and the song would remain the same.
5-24-2011 @ 2:15PM
Um no, we need more gradients. This is so that all levels of ability have something to work on. Otherwise you get ToC/ICC Bull. Where you could do normal easily and then rip your eyes out on Hard Mode. Ulduar was the best tier or raiding ever because of the multiple bosses with multiple levels of difficulty.
5-24-2011 @ 2:28PM
Spork - How many raids did you run in ICC where the buff was turned off? I raided on 3 toons through ICC with two guilds, and commonly pugging it on weekends. Never once was the buff turned off. In fact I recall a pug raid where someone thought they would be funny, turned it off, and the raid leaving, then reforming less that person, just to get it back.I think a true test would to have Heroic modes give the same gear as regular ones. How many people would honestly run heroics then?People too often assume what is fun for one person is fun for everyone.
5-24-2011 @ 2:36PM
@emberdioneI vehemently disagree. "Easy and Hard" is a silly difficulty split. For me and my raid group, "easy" is way too boring. "Hard" is too frustrating. The current normal difficulty is an excellent middleground. It's still challenging without being insane. It's still beatable without sleeping through it. I have no problem with the idea of an easy mode, but I absolutely DESPISE the idea of getting rid of normal mode. I'm ok with nerfing the "old" tier to let more people see it, but the current tier should maintain a "normal" level of difficulty.
5-24-2011 @ 3:17PM
Well I can see why Blizzard would nerf tier 11 content - 4.2 makes it easy to get tier 11 gear through justice points, these raids will only award justice points from 4.2, and the simple fact is that there appears to be a large percentage of the player base who haven't really been able to get into raiding this tier.If you're already through normal mode tier 11 this won't affect you because you'll be working on Firelands. If you're not, you have a good few weeks to work on it. If you've not been able to get going on the current raiding tier, the nerfs will take away the fear factor and encourage more guilds to give it a shot, get through it relatively quickly, and catch up to the tier 12 hardcore.It's a good thing for the game.
5-24-2011 @ 4:58PM
My opinion on this is that my guild is 9/12 right now, and I am hoping that we can down all the end bosses before 4.2 hit, but if we can't, we will absolutely be close (We've been working on Cho a lot since we beat AC two weeks ago).With these changes, we can pretty much be guaranteed to beat them so we can work on Dragonwrath and all get 4-piece t11. I'm happy.
5-24-2011 @ 5:24PM
There is just no way for Blizz to do this fairly. Cata came out about the time my guildies were just getting ready to do Wrath raids (except for those who had grown impatient and moved on to other guilds with their mains). We likely would have got there, we are not incompetent just slow - as in maybe getting the group together once every two-three weeks. I'd rather play with people I like even if they (or me, for that matter) can't be on enough to progression raid. My favorite healer from Wrath for when I'm tanking is currently level 83 (has level 85 alts, but they're DPS alts). We won't be raiding any time soon, but if NOTHING ELSE CHANGED WE WOULD GET THERE.So I'm good with Blizz moving the content along for those who move fast through it, but let's not confuse playing forty hours a week with playing six. (And I count farming, researching and analyzing with playing, not just the actual hours spent in a raid).If Blizz stopped all development now, I could probably play for 2 - 3 years at my current pace before I ran out of things I'd like to do with the guild at our current pace.It doesn't mean I'm a lousy player, I just have other things to do in RL that take precedence.
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