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5-24-2011 @ 2:15PM
Individual Responsibility.... Interesting choice of words FOR A GAME. Seriously. This is a game for most people. Sure, it may be a "serious" game for half my raiding guild, but not the other half. They just want to have fun with their friends and slay internet dragons, not wipe on Cho'gall for 4 weeks. I spend all day making games for a living. I want to come home and goof off and kill a big dragon, not feel creeping frustration and anger because the difficulty is tuned so tightly a casual guild in nearly all 359s can't down the bosses after 5 MONTHS.And it's not just people not being bad, or not standing in stuff. It's when we wipe and it takes 15 minutes to get back and buffed because ONE of the healers dc-ed. When one dps lags a bit and gets caught by an ooze and it wipes all the ranged because he just happened to be running through the group away from the oozes? When we have a wipe on Cho'gall because the mage and the hunter, who are our ONLY slows on the bloods BOTH happen to get the conversion and the bloods munch everyone?Tuning with the idea of having 20% "carried" isn't to allow for carrying (though it does allow for it, that's not it's intent) it's to allow for mistakes and bad rng to not completely ruin an attempt. It's to allow for your top dps to be the one who does interrupts and you can still down the boss without his top dps being quite as amazing. It allows for cats jumping on keyboards, kids being put to bed, phone calls, players who are nice but aren't going to bow to EJ and spec a way they don't want to play. It allows everyone to see the end, even if it takes them 5 months to get there.
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