WoW Archivist: Talisman of Binding Shard, the lost legendary

Last week, we finally escaped the morass of World of Warcraft's beta to discuss patch 1.2, the first major content patch of the post-release game. We're going to take a break from patches for a while to examine some other myths and legends that arose in vanilla WoW. Today, we're going to look back to one of the legends of Molten Core.
Molten Core is rather unique in that it's the home of more than one legendary item. Both Thunderfury and Sulfuras have their roots in Molten Core, though one does require items from Blackwing Lair to complete; Blackwing Lair hadn't even been implemented yet when players started receiving the first pieces of these legendary items.
Everybody knows about Thunderfury and Sulfuras, though. Not as many people know Molten Core once had a third legendary.
A legend born
Blackwing Lair was not in the game at launch, as mentioned. It was the headlining feature of patch 1.6 in July 2005, roughly half of a year after the launch of the base game. Despite being released so long after the game's launch, Blackwing Lair was tied to Molten Core more closely than any other raid instances the game has ever seen since. For example, Molten Core contains both halves of the Bindings of the Windseeker necessary for crafting Thunderfury, Blessed Blade of the Windseeker, but you can only acquire the Elementium Ingots required for crafting it in Blackwing Lair.
In addition to legendary item hooks, Molten Core had another interesting tie-in with Blackwing Lair: Ragnaros, the final tier 1 boss, drops pieces of tier 2. More importantly, prior to Blackwing Lair, Molten Core was your source for the entirety of both tier 1 and tier 2 armor. Tier gear did not have unique art for months and were just palette swaps of green- and blue-quality items. Whether you received tier 1 or tier 2 armor from a boss like Garr was a total crapshoot until patch 1.4, when they took tier 2 out of Molten Core completely -- pants off of Ragnaros excepted.
As you can probably tell, raid itemization in the first tier of WoW raiding was truly a mess. It wasn't just a struggle against poorly itemized items (which was certainly the case back then), but it was also trying to pick through the very odd decisions made by developers who weren't necessarily sure how their raids should be structured yet. They had their vision, sure, but ultimately some decisions were made in a rush by the seat of their pants.
Within all of these itemization oddities was the item we're talking about today lies the third legendary from Molten Core: the Talisman of Binding Shard.

The Talisman of Binding Shard was a legendary necklace (not a weapon!) that has dropped once, and only once, in all of World of Warcraft history. It is an item that was never meant to exist on live realms. The item dropped March 23, 2005, a full four months after the launch of the game, for the guild Nurfed of Archimonde (US). Take note of that guild name, because you'll be seeing it quite a bit in upcoming additions of the Archivist.

When the item dropped for Nurfed, they were pleasantly surprised to see the legendary drop, but it's unlikely that anybody was more surprised than Blizzard themselves. There are only two times in WoW's entire history that we've heard about an item "oops" on that scale: Talisman of Binding Shard and the Martin Fury fiasco years later.
The Talisman (tooltip to the right) was given to Noktyn, one of Nurfed's tanks. It was an ideal tanking necklace for the time. It came before the days of +defense on gear (which was then eliminated in Cataclysm, interestingly enough) and largely before stats like dodge and parry appeared on items, too. It was all about the raw stats. In the days of Molten Core, it didn't get much better than the Talisman. Strength, agility, stamina, heaps of fire and nature resistance for all of vanilla WoW's raids, and a damage shield to help a tank with threat generation. It absolutely did not get better than that --not to mention the item had a visual spell effect on your character, the only necklace in the game to actually augment your appearance.
Immediately after this item appeared on live realms, Blizzard hotfixed it off of Baron Geddon's loot table. Though this item was never seen again (and will never be seen again), Noktyn was allowed to keep the only one that ever dropped. Unfortunately, Noktyn has server-transferred his character in the years since the Talisman has dropped, and the character that once held the legendary necklace has gone inactive. For that reason, you won't see it on the official armory any time soon.
Why did this item exist?
We'll never be sure why Blizzard created this item that was never meant to be seen. Perhaps the team was just messing around with learning how to itemize legendary pieces, and this was just a behind-the-scenes learning tool. However, Blizzard development has created quite a few playing-around items that are itemized much less ... reasonably -- Martin Fury and Martin Thunder (since renamed Martin's Broken Staff, for reasons we will explore another day), for example. Those items have always been clearly marked as development tools, but the Talisman of Binding Shard really is quite reasonable.
One explanation is that since the Thunderfury quest chain couldn't be completed until Blackwing Lair was implemented, the Talisman of Binding Shard could have been an artifact of early concepts for that quest.
Thunderfury, Blessed Blade of the Windseeker, is gained via releasing Thunderaan, son of Al'Akir, from the Bindings of the Windseeker. You release Thunderaan, defeat him in combat, and wrest the blade from his corpse. When Ragnaros imprisoned Thunderaan in the Bindings of the Windseeker, he entrusted the bindings to two of his minions: Garr and Baron Geddon.
Before Blizzard settled on the Bindings of the Windseeker as quest items, it's very possible it was considering the idea of assembling multiple legendaries to unlock a legendary weapon. It is a Talisman of Binding and has a nature-based spell effect attached to it. It fits Thunderfury thematically and could have been one small piece of the puzzle to gaining Thunderfury.
If that theory is true, it raises another question: Was the Talisman of Binding Shard just one of many items created for this purpose? Could there be legendary rings, trinkets, or armor that we've never seen that once existed for the same purpose as the Talisman of Binding Shard?
We could also be aiming too high. Rather than the Talisman of Binding Shard's being one step toward unlocking Thunderfury, maybe it was Thunderfury before Thunderfury. Maybe Blizzard planned Sulfuras to be Molten Core's legendary weapon and the Talisman of Binding Shard to be a legendary piece of armor but ultimately decided Thunderfury was a better idea, and thus we ended up with two legendary weapons -- and an unspoken rule that all legendary items will be weapons.
Either way, we don't really know why this item was made or why it was removed. What we do know is that this item is perhaps the only item in World of Warcraft truly deserving of the title "legendary."
The WoW Archivist examines the WoW of old. Follow along while we discuss beta patch 0.8, beta patch 0.9, and hidden locations such as the crypts of Karazhan.
Filed under: WoW Archivist






Reader Comments (Page 1 of 3)
dj.clayden May 24th 2011 7:16PM
I think it's pretty cool that they let him keep it back then - I can't help but feel that in today's game, such an event would have the item removed from live servers, probably with a refund to the value of the vendor price ^^
Also, I prefer the idea of legendaries not neccesarily being weapons, I know a legendary weapon feels more "awesome" (I wanted to say "epic", but witty comments galore would've been inc I expect), but I do rather like the idea of having the occasional legendary trinket, necklace, ring, or maybe shield. For some reason I don't like the idea of having a regular armour slot given a legendary :/
This is a cool article btw, but damn I want spoilers ("Take note of that guild name, because you'll be seeing it quite a bit in upcoming additions of the Archivist.") on what else happened with Nurfed D:
Revynn May 24th 2011 7:40PM
- "I think it's pretty cool that they let him keep it back then - I can't help but feel that in today's game, such an event would have the item removed from live servers, probably with a refund to the value of the vendor price ^^
I don't think that's necessarily the case. There's been more recent cases of bugs allowing players to get something that wasn't intended and Blizzard allowing them to keep it after it was fixed.
The Ghost Hydra in Scholozar comes to mind, Hunters that were around to grab one when it was labeled as a tamable Crocolisk were allowed to keep theirs after a fix was implemented. Had Worgen not been planned as a playable race, I'm sure they would have allowed Hunters to keep their Worgen pets from Howling Fjord as well. They gave a weak excuse about "not liking the idea of humanoids as pets" (even though Azerothian raptors have long been known to be highly intelligent, to the point of communal organization), but the Worgen reveal at Blizzcon a few months later told us the real reason.
The issue comes with items like Martin's Fury that create a game-breaking scenario or provide the player a significant advantage in some way. The Legendary necklace was amazingly itemized, but still nothing more than a "really good" item. By the time Tier 2 or Tier 3 came along, there would be other items on par with it and the advantage would be gone. 1 item in a low priority slot given to 1 player in 1 guild was not going to upset the balance of world-first progression or put them on EZ mode.
ninjivitis May 24th 2011 10:14PM
@Revyan
"Had Worgen not been planned as a playable race, I'm sure they would have allowed Hunters to keep their Worgen pets from Howling Fjord as well. "
I doubt that's true. In order to get that worgen pet you had to exploit a glitch and Blizzard has always cracked down on glitch exploitation.
Al May 25th 2011 2:29AM
Perfect timing to tame during the Worgen phase was a glitch?
kingoomieiii May 25th 2011 10:15AM
It was a bug that it was ever allowed to happen. It's beyond me why taming beasts doesn't revert the pet to the default state of the original mob when it's next summoned. After the Worgen thing, why on earth does flaming boar still work?
The Dewd May 25th 2011 11:08AM
Don't forget the funky ghost wolf taming back in BC that required aspect-dancing and using a caster meta to proc enough haste.
Revynn May 24th 2011 7:24PM
- " . . .pants off of Ragnaros excepted."
I see what you did there.
Iirdan May 24th 2011 7:25PM
I always read the name as "Shard of the Talisman of Binding"; Talisman of Binding Shard doesn't make a whole lot of sense unless you read it that way.
With that in mind, I'm fairly certain that your assertion that the item was initially part of the Thunderfury chain is accurate. Talisman of Binding sounds very similar to the final "Bindings of the Windseeker".
hellvector May 24th 2011 7:34PM
You'll notice that the spell effect looks almost exactly like the swirling lightning between the two blades on Thunderfury.
Shirubia May 24th 2011 7:34PM
I think this was the ''bindings of the windseeker'' beta version too, and that probably with another ''binding shard'' from Garr might have unlocked thunderfury.
Oh well, it really was an amazing necklace, and aside the fact it's not a weapon, that this has better stats than the same thunderfury O.o
Durenas May 24th 2011 7:43PM
It's a talisman, made of a shard of a spell of binding. The Talisman of the Binding Shard.
meth May 24th 2011 8:22PM
Very nice read. I absolutely love the WoW history as it brings back a lot of memories of how the game excited me back then, being my first MMO. Looking forward to future columns that focus on historical happenings outside of patches.
Please cover Indalamar warrior kill speed video which lead to massive changes to the Warrior class shortly before the release (if I remember that correctly). Nurfed was also very active in the early days of world PvP, roaming their server with a group competing against various others ( http://video.google.com/videoplay?docid=-7307314717274050028# ). The Nurfed UI was also very popular back then. So all in all a very influential and successful guild.
Strawder May 24th 2011 8:57PM
Speaking of things that never appeared or were found in-game, does the Archivist have any information on the quests in Vanilla WoW that Blizzard said no one ever found?
Has any information about those come out since Cataclysm was developed, and nearly all the old quests from Vanilla were scrapped?
Michael Sacco May 24th 2011 9:20PM
There are no undiscovered quests.
Little Shattered May 24th 2011 9:46PM
Blizzard had stated a few years ago that there was one (and only one) quest that had never been found. I never heard any announcement saying that someone had finally found it.
Schadenfreude May 24th 2011 11:13PM
I remember hearing this as well, a GM (?) claimed that four (IIRC) quests had never been discovered.
Amaxe May 24th 2011 11:33PM
"There are no undiscovered quests."
... or at least none that we've found ;-)
/duck
Michael Sacco May 25th 2011 1:50AM
I can speak definitively on this one because I was the GM that everyone mistakenly quoted. :)
Someone asked me if there were any undiscovered quests and I made a little trivia thread out of it with four questions. People read the questions and assumed they had something to do with "lost" quests. They didn't.
Quest information is stored in files that are easily accessible in builds of the game client. That's how Wowhead and MMO-C (and we) datamine that kind of info. Any and all quests are stored that way. If there were any quests no one had found yet, they would have to not even be contained in the game files with the rest of the quests, which, as you know, is pretty much impossible!
Amaxe May 24th 2011 11:37PM
Wasn't the item actually the first and only "artifact" rank item to be dropped (originally a red tool tip)?
Or am I confusing this with something else?
Izzy May 25th 2011 3:37AM
Close - they were supposed to be red text (Eyonix Blue ~2007) but it was changed to pale gold (the same heirlooms use), tool tips were normal. None were ever truly implemented; especially none with red text. There are a few "GM" items you can see if you look around, like Martin Fury, which there was a big ole debacle over - that are technically Artifact level. The War-Glaives were originally Artifact level, when they were GM only.