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5-25-2011 @ 8:29PM
I can't really find the words for why, but for whatever reason I found this to be one of the best articles I've read, like, ever. Maybe it's because whenever I try my hand at melee dps, I find I am atrocious (not good at rotations at all tbh), and basics like these are the sort of things that would help me improve :)
5-25-2011 @ 4:13PM
I feel the same. I play a rogue as one of my many characters (ok, more than one, i have 3), but i'm not a really great rogue. I play it because it's mostly fun. The un-fun part, comes with:"[W]e have to constantly worry about our positioning(...) we also have to worry about our relative positioning as well."There's a LOT of tanks that are freaking jitter bugs. I'm talking about classic dungeons, where there is most often no need to move around to get out of the bad stuff. The fun stuff: successful interrupts. Too bad hardly anyone really notices... Maybe when i get both geared up enough and get the guts to try high-level heroics out, people might appreciate interrupts more? At least i know i do them. There's some satisfaction in that.
5-26-2011 @ 5:12AM
@ JawnOne of the reasons I stopped tanking random heriocs is because of the lack of interupts (this was before getting a 10sec interupt as a tank, so I was very much reliant on dps to stop mobs from getting casts off). I would watch as cast after cast after cast would go off, needlessly draining the healers mana, while that unholy DK, fury warrior, and rogue just kept on hitting mobs but never interupting. I started running with Recount open on the interupts log, and by far the most common trend was only myself and sometimes the healer (shammy) doing any interupts at all.Get those kicks in (and kidneys and whatever else rogues can do, they seem to be able to lock a caster down well), save your healers mana, save your tanks receding hairline. They will love you for it.
5-26-2011 @ 5:15AM
And by interupt I mean interRupt. stupid spelling.
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