Know Your Lore: The Sources of Magic, part 1

Where does magic come from?
Specifically, in the Warcraft universe, where does it come from? That's actually a complex question, because there are many different kinds of magic practiced in the setting as a whole. We know of the nature magic of the druids and the elemental magic of the shaman (and that these two disparate types of magic often seem to relate to each other while remaining discrete; we know of the fel magic practiced by warlocks and the Burning Legion, and the pure arcane arts of mages. There's also the Holy Light as demonstrated by priests and paladins, the shadowy magics also tapped by some kinds of priests and warlocks as well, and even the raw necromantic power that seems unique to the Scourge, some Forsaken, and death knights. All of these different kinds of magic are magic, and yet each seems to draw from its own source.
Just on Azeroth, we have seen many kinds of magical power and many focusing points, or fonts, of various kinds of power. Several have descended from one another, while still others have intruded due to the interference of various entities. One thing is clear, that there are many paths to power beyond that inherent to the average denizen of the world.
What, therefore, are these sources of magic?
The Well of Eternity
The original Well of Eternity predates the existence of most intelligent life on Azeroth. When the Titans shaped the world and all that existed upon it, forming its one continent, they placed the Well directly in the center of that ancient landmass. The Well was more than a mere body of water, however. The Well was literally a font of raw arcane energy -- pure, uncorrupted, unaligned magic. The Well drew its power directly from the Great Dark Beyond, meaning that it was magical energy inherent in the cosmos and not drawn from some otherworldly source. Through the Well, this potent magic infused the whole of Azeroth with its raw and chaotic energies.
Within the Well was the magic that would drive creation and evolution on Azeroth. Had it been left to its own devices, this magic would have constantly driven the "engines" of constant change and creation. The creatures known today as silithid were the first to feel the magic of the Well, and in truth, the Old God C'thun did not make the Aqir but merely twisted them into forms more to its liking, using the process already started on the silithids by the Well. Likewise, the night elves' origins are obscure to us today, but it's known that they arose from some race's discovery of and interaction with the Well's power. There was a time when the foremost masters of the arcane arts on the face of Kalimdor (which was then effectively the whole world) were night elves, due to their intimate knowledge of the Well. They plumbed its depths and sought its secrets with a fervor the other races of Azeroth could not match.

In the end, the War of the Ancients destroyed the Well. The purity of the Well's power acted like a beacon to the entities that dwell in the Twisted Nether, including Sargeras the Dark Titan, lord of the Burning Crusade. While we know that arcane magic suffuses the entire universe (since not all worlds have a Well, yet the draenei learned magic without one), it seems clear that the Well of Eternity is unique in the cosmos. The original Well's location is today marked by the enormous Maelstrom that is currently being used as a portal between Deepholm and Azeroth. Illidan Stormrage created a successor Well that lies beneath the enormous World Tree Nordrassil atop Mount Hyjal. The existence of Nordrassil served to reduce but not entirely prevent the Well's emanations, lowering to a degree the available arcane power (and also hiding Azeroth from the Legion to some extent).
The Emerald Dream
Unlike the arcane power that flows through the Well and into Azeroth, suffusing it with raw arcane magic, the power at the command of Azeroth's druids is more difficult to tap and control. Illidan, despite having the amber eyes that indicated druidic potential, was too impatient to master the druid arts, yet he quickly became one of the greatest sorcerers ever to live by directly channeling the Well of Eternity. The Well spews forth power for any who can sense and direct it to tap and control, free of ethos and without strictures. In essence, the Well is like a fountain of magic; one need merely come and drink.

Skilled druids can use the primordial power that flows through the Dream to perform great magical feats in Azeroth itself, from healing wounds to summoning mighty storms. The Dream's power may be connected to both the Great Dark Beyond and the Twisting Nether through the Rift of Aln, but it retains its own characteristics and ethical bent.
The Sunwell
The Sunwell is unlike the previous two magical fonts in that it is the creation of mortal hands, albeit one descended from the Well of Eternity. Following the War of the Ancients, those night elves who could not abandon arcane magic found themselves banished from kaldorei society. Under Dath'remar Sunstrider, the exiled highborne (quel'dorei, "children of noble birth") became known as the high elves, and their exile carried them across the newly created seas to what is today Lordaeron.
After a brief stay in what we know as the Tirisfal Glades, they moved to the site of Quel'Thalas. Weakened from the loss of the Well of Eternity and their own dependence on its magical energies, they were already beginning to change. Growing paler, wan, physically more frail, something had to be done, and Dath'remar had an answer for his people's plight.
They would create their own Well. Illidan had used vials of the original Well of Eternity to create the new one hidden beneath Nordrassil's trunk. Dath'remar had a vial of the new Well's magical waters, and he proposed to his fellows that they were far enough away from Malfurion and the other night elves to do what Illidan had and create their own Well in their new home. The Sunwell rose from this resolution and served the high elves much as the original Well had served their highborne ancestors. They drew arcane magic through the Sunwell, magic that came to suffuse all of northern Lordaeron, and in time, they even taught human mages how to draw upon the magic to defeat the Amani trolls.
The Sunwell as it had existed for thousands of years was destroyed when Arthas Menethil befouled it in order to use its massive magical power as part of a necromantic ritual to raise the slain necromancer Kel'thuzad to unlife as a lich. So befouled, the Sunwell was more of a danger to the elves than a source of hope, and so Kael'thas Sunstrider was forced to destroy it to prevent the tainted energies from spreading. While the majority of its power was diverted into the form of Anveena Teague by a red dragon's spell, the Well itself lay lifeless. The Sunwell's energies gave the illusion of Anveena real life of a sort, and it was after the blue dragon Kalecgos and his companions discovered the truth and managed to destroy a traitorous former high elf named Dar'khan Drathir that the Sunwell's power, in the form of Anveena, came to reside in its former home.

Kael'thas, however, had other plans. Having spent his time in Outland learning from Illidan, he no longer believed the former night elf had any real solutions to his people's plight, and so he chose a new master who promised to provide endless demons for the blood elves to succor upon. Returning to Quel'Thalas, he seized the captured naaru M'uru and the Sunwell Plateau itself, setting up his base of operations in the Magister's Terrace that overlooked the Sunwell. He began using Anveena and the magical energies he'd harvested from Netherstrom to reignite the Sunwell.
This time, the Sunwell would serve much as the original Well of Eternity had been used by Kael'Thas' Highborne ancestors, as a portal for the demons of the Burning Legion to invade Azeroth. Much as Sargeras had sought to step bodily through the gateway created by Azshara and her highborne over the Well, so did Kil'jaeden the Deciever seek to use the Sunwell. And it nearly worked. In the end, both Anveena and M'uru "died" as independent beings, and their magical essences were combined in the reborn Sunwell, creating a wholly new kind of magical well, one that mingled the Holy Light and the arcane in one. The sacrifice of a naaru and the hand of a draenei gave this precious gift to the very blood elves that had so injured them and their people.
Next week, we discuss the different kinds of magic. What's the difference between necromancy and fel magic? If both mages and shaman can summon elementals, how come they're considered different kinds of magic? Where does the Holy Light fit into all of this?
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm






Reader Comments (Page 1 of 3)
Sanguinal May 25th 2011 9:20AM
"the hand of a draenei gave this precious gift to the very blood elves that had so injured them and their people"
I've often heard that said of Velen reigniting the Sunwell, but if you take the viewpoint of the 25 millennia old prophet himself, his brethren and one of his former co-rulers destroyed High Elf society, commited genocide on the quel'dorei and corrupted them as Sargeras corrupted the Eredar.
I'd imagine the guilt and shame of the Eredar's near total embrace of their corruption and the horrors they've inflicted since, far outweighs any antipathy Velen feels towards the Blood Elves for actions they committed under the same corruption. Especially as they managed to free themselves of it quickly and as a majority, unlike the Eredar.
Knob May 25th 2011 9:38AM
Velen should really be given the Thrall treatment and made neutral. It sucks that he is considered in-game as one of the leaders of the Alliance (on the sidelines even) when he's probably the wisest of all mortal creatures and knows that the petty quarrels of the Horde and Alliance mean nothing and that they should be preparing for the coming "war between Light and Darkness" together.
I really do hope Blizzard makes him non-hostile to the Horde, and this coming from an exclusively-Horde player.
Tuanur May 25th 2011 9:53AM
I guess the reason most of the Blood Elves managed to free themselves so quickly is because most of the population wasn't corrupted. Those who went with Kael to Oudland where corrupted allong with Kael himself, but those that stay in Silvermoon where not and don't think they where in the short time Kael came back and tried to summon Kil'jaeden (their corruption could come afterwards with a lot less effort).
And giving the remaining Blood Elfs the sunwell back was a very smart move of Velen. No doubt he would have figured out that the Blood Elfs would die if they where not able to draw magic from a source. Meaning that if they had no source, they would start looking again with possible more trouble again.
Chris Jun 2nd 2011 5:37AM
@Knob I totally agree with Knob as Velen is referred to as a Prophet in WoW.
Drahliana Jun 2nd 2011 10:12AM
It's not so much that Valen is hostile to the Horde is that the Horde, particularly the Blood Elves, are hostile to him. The Draenei also gain hostility by association, they are close particularly to the Night Elves and to a somewhat lesser extent Humans, both enemies of the Horde at large.
And while one may think that the Sin'dorei should be grateful to the Draenei, remember that the Japanese have seven different words for gratitude. They all translate to some degree of resentment.
Soriel Angelfyre May 25th 2011 9:36AM
awww, and here i was expecting a xanth reference
aerowannabe May 25th 2011 10:13AM
It was a jeanie trapped in the planet because he lost a game, right? It's been a while since I've read the book. Still think it's awesome that everyone had magic powers cause he eminated magic from his body much we do with body heat.
alfrizzle097 May 25th 2011 10:31AM
It was the Demon Xanth (Xanth was actually his rank among demons. /shrug), serving out the terms of a lost bet.
Bink was really a great characters. Shame Anthony abandoned a semicohesive plot for a series of pun collections.
cyanea85 May 25th 2011 9:37AM
I always thought a Mage's Water Elemental was...ice and water imbued with arcane energy to give it something like a life, whereas a Shaman's elementals are real elemental spirits bound to their service.
Orrine May 25th 2011 10:56AM
You are correct. Although as I understand elementals that shamans summon are not bound to do anything, but help shaman willingly.
SaintStryfe May 25th 2011 3:21PM
Correct. Shaman "spells" are called, in lore, Calls. You don't command the power like Mages do, you don't demand it like Warlocks. You don't pull it from the Dream like Druids. You ask and are granted it.
Before anyone asks, "Well, why do Elemental Spirits help Shamans in fights, like in PVP for instance?", well the answer is simple: Not every elemental spirit is good. Some, in the words of the Joker, just want to see the world burn (or be crush, flooded or blown away).
BB Crisp May 25th 2011 4:07PM
Those are the words of Alfred, but still a good quote and a good point.
Vornath May 25th 2011 7:10PM
This isn't necessarily true of all shaman. The Taunka's relationship with the elements is very different--more akin to that of a warlock.
The Taunka quests in Storm Peaks explore a lot of the history of their adversarial attitude toward the elements. Also, in Vashj'ir, Toshe Chaosrender flatly states: "Nothing about what I do is harmonious. I command the elements to my will. There is nothing offered in return. I would have it no other way."
This would suggest that there is more than one approach to the practice of shamanism.
dianapeek Jun 25th 2011 7:56PM
@Orrine - re: You are correct. Although as I understand elementals that shamans summon are not bound to do anything, but help shaman willingly.
They are not bound to do anything, and they have minds of their own! They rarely even attack the same target you are attacking. I can be frequently heard on boss fights (like Magmaw for instance) saying in vent "WTF is my fire ELE doin?!" to our DK tank kiting the parasites, and then telling him if the fire ele screws him up to let me know to put him in timeout, which means he gets replaced by Searing totem. Elementals are often like those slow children you see on the signs. [Slow Children At Play] ;D
riley May 25th 2011 10:14AM
So is the Well take the form of a lake or an actual well?
Also, I was hoping you would be explaining what the Twisting Nether was after the last excellent piece.
Knob May 25th 2011 10:30AM
It was a huge lake. When the Sundering happened, the entire palace of Azshara fell into its depths whole, and in the War of the Ancients, they describe huge waves crashing onto the shore when the Highborne were manipulating its energies.
And there are two authors for the KYL pieces; currently Stickney is writing the Planes of Azeroth and Rossi is writing about the magics.
Elicor May 25th 2011 10:51AM
In its concept, the Emerald Dream is very similar to the Feywild/Faerie from the D&D franchise, especially the 4th Edition. A place of natural power and beauty, untainted by civilisation, free and wild.
Now, I wonder whether Blizzard will ever introduce something akin to D&D's Shadowfell: a dark and gloomy twin of the material world. If the Feywild (or, for us, Emerald Dream) is what the world would be like without sentient races, Azeroth's "Shadowfell" might be what the world would be if the sentient races succumbed to the dark powers of Warcraft universe.
I'm eager to hear your speculations on that matter!
Joe May 25th 2011 12:47PM
There's a few different origin stories for the Emerald Dream.
One interesting one is that the ED is the backup copy of Azeroth that the Titans made. Basically, they reshaped the world the way they wanted, then snapped a backup copy and put it in a parallel dimension for safe keeping. Then they let the "machine" of Azeroth run (and left to do whatever the heck the Titans do).
When Algalon talks about re-originating Azeroth, he means overwriting Azeroth with the contents of the Emerald Dream; wiping the system clean and restoring from backup (using the Titan machinery in Uldum which you encounter on the Harrison Jones questline).
The whole thing about the beings of Azeroth using the Emerald Dream to work druidic magic probably wasn't planned by the Titans.
But anyway, that's just one theory for the Emerald Dream. Bliz is a careful to keep some details of ancient Azeroth history deliberately somewhat obscured.
Anathemys May 25th 2011 5:15PM
Actually, the whole "mortals using the Emerald Dream," thing, while not directly planned by the Titans, was planned by Yersa, who the Titans put in charge of the Emerald Dream in the first place. I always took this to mean that Yersa, at least, thought her bosses wouldn't mind a few enlightened, Emerald Dream-using mortals running around.
I could be always wrong, however. Maybe we'll find out the Titans really DIDN'T want mortals screwing with the powers of the world, and Yersa is in BIG trouble. It'd be kinda hard for the Titans to stare her down, anyway...
garina_rayne May 25th 2011 11:00AM
I thought having amber eyes was a sign of great magical potential, not specifically druidic potential, as great things were expected of Illidan before druidism was really known to night elf society. Perhaps Illidan could have been a phenomenally powerful druid, and Broll Bearmantle a brilliant mage. Lunar druidic spells do arcane damage after all ;)
Fascinating article, looking forward to the next one.