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5-26-2011 @ 7:52PM
"Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown." First it was an activated ability, then it was rolled into our rotation, and now it's activated again, but this time without 100% uptime? So basically a 10% block amount nerf, with an annoyingly timed cooldown that'll bring us back up to the levels we were. Yeah, making me squishier when I already have very little room for error will definitely make me more willing to endure the Dungeon Finder PUGs.
5-26-2011 @ 10:47PM
Serious question for healers. Do paladins take particularly less damage than other tanks of roughly equivalent gear levels? Blizzard seems intent on decreasing our survivability.
5-26-2011 @ 11:47PM
Paladins and Warriors take less dmg than our counterparts, yes. Leader of the Pack and Death Strike make up for the difference.Sometimes it's better to be a Paladin and block everything ... other times it's better to be a DK and get HP back via Death Strike. Depends on the day.
5-27-2011 @ 2:11AM
In addition to what matthewggrammer said, which is definitely true, the other factor is that the damage that paladin and warriors take is much more evenly spread, which makes it SO much easier to heal. Druids and DKs can often be pretty annoying to heal because their damage comes in bursts - they miss a few dodges/parries in a row and they're nearly dead, forcing you to cast big, mana-inefficient heals. With their shields, though, warriors and paladins take smoother damage, which makes them a lot easier to heal because you can keep HOTs or shields on them to take care of quite a bit of the work and are a lot more mana-efficient.So I guess the real comparison would be whether paladin tanks are that much better than warriors that they need nerfed and warriors don't. That one I can't actually answer, since my guild doesn't really have any warrior tanks in it, aside from my own... Regarding the balance between paladins and DKs/druids, though, I'd say some nerfing is definitely fair.
5-27-2011 @ 8:34AM
I would say it really depends on the tank. Our raiding group has a feral druid and a warrior tank. If anything, I'd say the feral druid is slightly easier to heal, even though the warrior's gear is better.That being said, I think "ease of healing" also depends on the fight and what type of damage is being dished out on the tanks. Making blanket statements like, "Warriors and paladins are easier to heal," isn't necessarily true, nor it is helping anyone.
5-27-2011 @ 6:17PM
There is a big difference between DK's and Warriors and it is about 10-15K armor... if a Druid and a DK in similar gear get hit by a large physical attack and neither a blood shield or savage defense is up the Druid will take about 20% less damage.
5-27-2011 @ 6:18PM
In my above post meant to say difference between Druids and DK's
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