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5-26-2011 @ 8:01PM
the change which i spotted with some suprise was that agility no longer contributes to dodge for any of the plate tank classes, though their parry is being increased to help off set this. Makes me wonder what the future for tanking leg patches is- now half the stats on them are worthless except for druids.
5-26-2011 @ 10:43PM
We will need to see how the change affects gear and enchants, but it may be a good thing. Tightens gear choices a little bit. They can now limit rolls between strength and agility classes on necks, rings, weapons and so on.I do believe in the Need before Greed system, and this is a step in a good direction. The classes were built around certain stats. They benefit best from primary stats and a little benefit fro secondary. By removing the stats, gear can go where it can be best utilized and our characters can be optimized.The next step would probably be spirit on cloth gear. I'm leaning towards giving mages and warlocks a reason to use spirit. Otherwise, only priests get spirit cloth, and that seems a bit of a waste for only one class. I'd also like to see healer plate disappear too, but that won't happen until next expansion at best.
5-27-2011 @ 12:37PM
There is one healer/ healing hybrid for every tier of armor, not something the will change,-Plate hpally-Mail resto/ele shaman-Leather resto/bal druid-Cloth any PriestWhile is is annoying that spirit plate can only be used by one spec all types of armor have only one class for spirit gear
5-27-2011 @ 3:21PM
V Magius: "Otherwise, only priests get spirit cloth, and that seems a bit of a waste for only one class."Except that ALL specs of priests use spirit so it's still not a waste.
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