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5-26-2011 @ 10:43PM
We will need to see how the change affects gear and enchants, but it may be a good thing. Tightens gear choices a little bit. They can now limit rolls between strength and agility classes on necks, rings, weapons and so on.I do believe in the Need before Greed system, and this is a step in a good direction. The classes were built around certain stats. They benefit best from primary stats and a little benefit fro secondary. By removing the stats, gear can go where it can be best utilized and our characters can be optimized.The next step would probably be spirit on cloth gear. I'm leaning towards giving mages and warlocks a reason to use spirit. Otherwise, only priests get spirit cloth, and that seems a bit of a waste for only one class. I'd also like to see healer plate disappear too, but that won't happen until next expansion at best.
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