Totem Talk: Elemental shaman leveling from 1 to 20

Last time, I talked about how elemental shaman have gradually begun to evolve from turrets into athletes. All that talking about patch 4.2 and that running around has my dwarf shaman longing to put her feet up and have a beer. So while my grouchy dwarf peers into the depths of her (pewter) tankard and ponders on the delightful looks of tier 12, I've been exploring the world of troll shaman. That's right, I'm leveling a new elemental shaman from scratch in the post-patch 4.1 game.
Meet Zuulfi, a young troll shaman on her way to level 85. Right now, she still randomly hits things with her staff and throws out the occasional Earth Shock. Eventually, the plan is to for her to match strides with the gray-haired dwarf I normally put above my columns. Why a troll? I play a dwarf -- time for a taller Horde point of view.
Preparing for the journey
Now, mapping out the travels ahead from level 1 to level 20, Zuulfi will:
- Wear leather gear
- Obtain a variety utility spells
- Obtain several totems
- Gain 5 talent points
If those races are not your cup of rosey lee, dwarves get the recently transformed Stoneform, which is absolutely amazing for helping your healers out, and tauren get to squish gnomes in PVP with Warstomp.
Dressing for the weather
This early on, there is very little gear to chose from (if you aren't packing heirlooms). However, you should look out for leather gear at this stage, with intellect and stamina. Some spirit is okay. The armor value is not so important, and it's okay to wear cloth (although avoid rolling on cloth against priests, mages and warlocks unless absolutely necessary).
If you have the justice points to spend, then pick up the "elements" set, but if you already own cloth or leather caster heirlooms, they'll work just as well (especially at lower levels, as the bonus to experience is more useful than the minimal additional armor). The caster mail heirlooms are ideal, of course, and become better after level 50 when Mail Specialization kicks in.
On the matter of weapons and accessories, I took the easy route and purchased the Dignified Headmaster's Charge, but a one-hander such as the Devout Aurastone Hammer partnered with an off-hand weapon will do well, too. For trinkets, I would use one Swift Hand of Justice and one Discerning Eye of the Beast, but any combination of those two is just fine.
What about breakfast? (levels 1 to 5)
At this early stage, one shaman is pretty much like like every other shaman. At various points through the initial levelling process, Zuulfi picks up four new abilities. Some of these will be fond companions for the rest of an elemental shaman's career; others, not so much. Lightning Bolt is the steady rhythm of our journey, and many elemental players will never move the spell from the 1 keybind.
With no talents available, levelling will involve a buffet of melee and ranged attacks. Shaman start out with the basic Lightning Bolt and will pick up a basic melee attack, Primal Strike. Our first earth totem, named Strength of Earth, buffs melee attacks, so it makes sense to continue hitting things and using Primal Strike at this stage. Shaman also get Earth Shock, which makes a nice finisher.
Second breakfast? (levels 5 to 10)
Finally Zuulfi is a true hybrid, for the spirits have bestowed Healing Wave upon her! This saves having to carry around food as well as water in those precious bag spaces and helps with surviving tricky situations. Lightning Shield, at this stage, is not yet the necessity it will be later, but if things be hittin' ya, you may as well be doing some damage back. Try to keep this up at all times.
Zuulfi is also getting to play with fire at last. Searing Totem can be more trouble than it's worth. I have memories of my draenei shaman killing what seemed like an endless stream of ravagers because of that totem's aggressive qualities. The AI has been improved since then, but it can get costly to re-drop for every pull, so put some planning into the placement of your totems and get to know their range. While you won't get any mana back, you can cancel a totem by right-clicking the totem you want to remove on your totem bar. For more general totem management, I suggest picking up Totem Timers (and disable the EnhanceCDs module in the settings).
Thunderstorm and other stories (levels 10 to 15)
At this point, as dungeons become a reality, we get our resurrection spell, Ancestral Spirit. We also get a second group buff in the form of Flametongue Totem. As a proto-elemental shaman, I would be inclined to prioritize dropping this fire totem in groups as opposed to Searing Totem, because it will help out your healer and boost your own spellpower. Flametongue Weapon, the first weapon imbue, will also boost your spellpower. You will need to refresh it every 30 minutes.
Specializing in Elemental Combat brings increased spell damage and reduced casting time on offensive spells via Shamanism, as well as Thunderstorm. Thunderstorm is amazing fun, but be wary of annoying tanks and other players when using it in dungeons. Knockbacks are extremely inconvenient for tanks, so try to make sure you're standing at max range before using it for the mana return. Out in the world, it's great for mana efficiency, as well as saving your health bar by knocking an enemy back just as it reaches you.
The new offensive ability is Flame Shock, and for the most part, it will replace Earth Shock in single-target spell casting for now. It goes hand-in-hand with Fire Nova, our first AOE spell, which we will get later on. We also get a new utility spell called Purge. Great for PVP. If you have trouble tracking dispellable buffs on your targets, try installing Mage Nuggets to show when there is a purgeable buff on your target.
You'll get three talent points, one each at levels 10, 11 and 13. I suggest putting these straight into Concussion, to boost the power of your spells and set you on your path to become a true elemental shaman. Between those three talent points and the Flametongue buffs, there will be much less need to do any melee damage at level 15, and I recommend dropping Primal Strike from your action bars if you haven't already.
It never raids but it pwns (levels 15 to 20)
This level bracket brings more utility, a second earth totem and our first water totem. The fun spell is Ghost Wolf. It is usable indoors, so keep it accessible on your action bars; it makes those corpse runs less onerous. Earthbind Totem is just the thing for moments when the only thing going through your mind is "Run away! Run away!"
Wind Shear is our fabulous ranged interrupt, something every shaman should keep close to hand. Its short cooldown makes it one of the best interrupts in the game -- so good, in fact, that Josh has written about it extensively (amongst other things). What goes for enhancement shaman, goes for elemental shaman.
Finally, the water spells. Cleanse Spirit removes curses from friendly targets. Personally, I use addons like Vuhdo or Decursive to handle this; a click with a mouse button on a unit frame is more efficient than using a keybind or actionbar button. Healing Stream Totem is worth plonking down in a spot that you can pull mobs to when solo. On dungeon runs, it might be worth leaving it for boss fights only or times when everyone is taking damage. Healing Surge is a faster, more expensive heal that is useful for a quick top-up in combat. We also get Water Shield, which for a young elemental shaman is more useful for efficient farming and dungeon runs than Lightning Shield.
Last but not least, you will get two more talent points in this bracket at levels 15 and 17. If you are feeling mana-starved or find you have to drink a lot between pulls, then go for two points in Convection; otherwise, plop them into Acuity.
Next time on "Travels With my Totems"
Zuulfi explores Kalimdor from raptorback, and I'll be talking a little bit more about quests and dungeons to hit up on the way to level 40 as an elemental shaman! In the meantime, you can send me an email with any questions or send a tweet to @mentalshaman.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Matthew May 26th 2011 8:23PM
My shammy was a troll female too! (Before she pretended to be a goblin so she could get better discounts and try to retake the renegade goblins from the Isle of Kazan by infiltrating their establishment only to discover - there is no establishment)
Gratz on not using the boring 99% common troll face. However, we need to talk about your shaman's hair. I'll pay for a visit to the barbershop!
Jwee May 26th 2011 8:53PM
*What about breakfast?
*What about second breakfast?"
*Run away! Run away!"
______________________________ +
= Awesome
There can never be enough LotR or especially Monty Python referencess in any article
Tovin May 26th 2011 8:57PM
There is no dwarf shaman....only Zuulfi.
ladeezluvlarry71 May 26th 2011 9:42PM
The fun spell is Ghost Wolf. It is usable indoors, so keep it accessible on your action bars; it makes those corpse runs less onerous.
I'm confused. =/ =\
Nivella May 26th 2011 10:28PM
Apparently ghost wolf is usable while dead.
Anyone want to test this?
Eamara May 27th 2011 2:59AM
As in, when you're in a raid and you've run into the instance, got your body back, then have to keep running to the boss you died at. It's useful there.
Sure, doesn't apply for levelling so much, but it'll get a lot more use at 85 for that reason.
Jeff (Not that one ^ ) May 27th 2011 5:21AM
Ghost wolf is NOT useable while dead. It's a spell and you can't cast while dead.
Sarah Nichol May 27th 2011 7:29AM
What Eamara said. Corpse runs in dungeons do not consist just of the run back to the instance entrance.
Lon May 26th 2011 9:55PM
"Cleanse Spirit removes curses and diseases from friendly targets"
Cleanse Spirit only removes Curses currently and will include Magic debuffs when talented.
MistressKatalyna May 26th 2011 11:22PM
I'm fairly sure what Pewter meant to say is that once you're back in a dungeon you can ghost wolf to where you died. :) It's great in raids too!
zweitblom May 27th 2011 1:19AM
My apologies if I sound too critical, but... I do not quite see the point in you being decked out in heirlooms: if you are going to OP yourself that much, it doesn't really matter *what* you do. Talent choice doesn't matter then, neither does gear. You could just spend the entire way up to 85 spamming Lightning and get away with it. Anyone can level any spec in heirlooms, you do not really need a guide for that.
What I would like to see is someone like you who certainly is pro at their spec level a char in nothing but the starter gear. Just my 2c.
Snuzzle May 27th 2011 2:00AM
I agree with this. Not everyone can afford heirlooms ... or someone who is relatively new to the game may be reading this wanting to start an ele shammy. They won't have any heirlooms at all.
Heirlooms make a world of difference in levelling a char. They give you oodles of spellpower you'd normally never have on a caster, on a melee they turn a strong move into a one-shot. I know it's convenient for you, but for the purposes of this guide, you may want to eschew them.
Jeff (Not that one ^ ) May 27th 2011 5:24AM
If you want to experience playing a certain spec from beginning to end, sitting back and casting LB regardless of spec is NOT going to help you. In addition, it'd also be pretty boring.
Staying alive and avoiding the corpse run because heirlooms make you OP doesn't hurt either.
Sarah Nichol May 27th 2011 7:34AM
Zuulfi is actually being levelled without heirlooms, but I'm simply giving advice on which ones to get for those that have access to them. The next part of this will focus a little on gear from each dungeon in the 20-40 bracket, both for filling out your set and for those of us not using heirlooms
Winterheart May 27th 2011 11:38AM
Heirloom's aren't necessary.
3 days ago I started draenei shaman and she's already level 37. There's so many quests to do and if you don't like some area, you can just switch over. I'm getting so many choices for areas I'm now trying to finish the area before moving to next one.
Ametrine May 27th 2011 2:27AM
Troll/goblin shamans are awesome because, unlike the other Shaman races, their totems are all unique, not just recolors of a single per-race model.
Jeff (Not that one ^ ) May 27th 2011 5:29AM
The worst part about being a shaman is that you can only have 2 specs per character. I LOVE breaking face with my Enhancement shammy, setting things on fire and electrocuting them with my Elemental shaman and putting meatshields and DPSers who stand in the fire back together in Restoration.
Every time I see something about Elemental it makes me wish I still had that spec (swapped it for Enh. post-Cata). Sadly, all my character slots are full so I can't just roll another. :'(
Zinn May 27th 2011 6:05AM
Freaky coincidence is freaky - I just started leveling an elemental shaman some day ago o.O Wowinsider can read my mind!
Khinfur May 27th 2011 6:35AM
You say that Fire Nova is available at level 16 (unless I'm completely reading it wrong). I've just leveled up a Shaman 1-21 and I still don't have Fire Nova. According to the spellbook it's unavailable until level 28.
This makes me sad. I want to blow lots of things up at once NOW!
Sarah Nichol May 27th 2011 7:28AM
Yus, it is 28. Some times I don't catch all my placeholders on the read through.