The Care and Feeding of Warriors: A tale of two furies

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.
Well, all we've heard from the PTR for warriors is deafening silence. As I said before, my general distrust of patches has been fully awakened with patch 4.2's complete lack of enormous nerfs.
The past week has been pretty active for me. While every boss in every raid who can drop shoulder armor of any kind has endlessly refused to, Cho'gall finally coughed up my axe, so I'm happy about that. I'm also working to gear up my other worgen warrior (he's pretty solidly ilevel 356 by now) and have started the climb on my tauren warrior. I just missed ol' hornhead so much that I'm willing to put up with Warchief NoNeck.
I've also been running parse after parse on both my 85 warriors, in both SMF and TG specs and various gear sets -- literally dozens of parses. Why? Because I had a nagging voice in the back of my head after I recently argued that hit now totally overshadows mastery as a fury DPS stat. I want some Nutter Butter cookies, the voice whispered. Even though they don't sell those up here in Canada, I want them. Thankfully, after I got it some lesser cookies, it shut up about that and instead insisted I test my assertions out for myself. The results kind of surprised me.
Well, all we've heard from the PTR for warriors is deafening silence. As I said before, my general distrust of patches has been fully awakened with patch 4.2's complete lack of enormous nerfs.
The past week has been pretty active for me. While every boss in every raid who can drop shoulder armor of any kind has endlessly refused to, Cho'gall finally coughed up my axe, so I'm happy about that. I'm also working to gear up my other worgen warrior (he's pretty solidly ilevel 356 by now) and have started the climb on my tauren warrior. I just missed ol' hornhead so much that I'm willing to put up with Warchief NoNeck.
I've also been running parse after parse on both my 85 warriors, in both SMF and TG specs and various gear sets -- literally dozens of parses. Why? Because I had a nagging voice in the back of my head after I recently argued that hit now totally overshadows mastery as a fury DPS stat. I want some Nutter Butter cookies, the voice whispered. Even though they don't sell those up here in Canada, I want them. Thankfully, after I got it some lesser cookies, it shut up about that and instead insisted I test my assertions out for myself. The results kind of surprised me.
Mastery and hit for single-minded fury
First up, I tested single-minded fury. Starting out at 18% hit and 7% mastery, I kept dropping hit and adding mastery until I was at 12% hit and around 12% mastery. On the lesser-geared warrior, this put me at 17% crit and 9,400 AP, Battle-Shouted. (These are all rounded off, of course.) I found that with SMF, hit always rewarded me with more DPS than mastery and that dropping hit for mastery as I was plateaued my numbers. On the raiding dummy (effectively a level 88 mob for purposes of testing), SMF with 18% hit and 7% mastery gave me about 15k DPS with proper use of cooldowns. Dropping hit for mastery made for increasingly streaky results (a few misses in a row, and DPS would just plummet), so that while I could burst fairly high with a well-timed Death Wish or a lucky few enrages, overall DPS dropped to about 12-13k on the same dummy.
Even four ZG runs as SMF fury on the better-geared warrior seemed to bear this out. Even with Cleave and Whirlwind entering the equation, SMF with lower hit suffered badly from miss streaks and started to suffer as soon as I dropped to 16% hit. To be honest, I wasn't at all surprised by this. It's what I'd expected would happen with the changes to Precision in patch 4.1.
Right about now, you're probably thinking Man, I could really go for some Nutter Butters. I don't blame you. But after you get some, eat them, and are properly thankful that you live somewhere that they are attainable, you may then be thinking Why are you bothering to tell us that hit and mastery worked out like you expected? Well, the reason I'm telling you this is because these were just my SMF tests. My Titan's Grip tests? Those were far less predictable.

Titan's Grip, mastery and hit
I started out on the lower-geared warrior and did the exact same thing, varying hit and mastery as closely as I could to the original parses -- a little more AP and crit, but not significantly more. (He's using two Jeklik's Smasher's.) What I immediately noticed is that going from 18% to 15% hit and increasing mastery as I went primarily through reforging, I saw a solid 500 DPS jump per point. I went from about 13.5k to 15K, which was my plateau. At that point, losing hit seemed to initiate the streakiness I'd seen in SMF, but mastery still seemed to increase DPS to the point that the streaks of misses didn't cause my DPS to drop significantly. It held steady on the raid dummy near the 15 to 16k mark. Longer parses (three runs at 14% hit and 11% mastery for 5 minutes apiece) each gave me the same basic 15.5k, a few hundred up or down.
Switching to the better-geared warrior, I gained about 1k attack power and was at 19% crit. As I expected, my first parse at 17% hit and 8.9% mastery was higher, starting out at 14.9k DPS. What amazed me was that this time, I had to drop to around 12% hit before streakiness really seemed to inhibit my DPS; even with those miss streaks, I was reaching about 17 to 17.5k DPS for shorters parses and a handy 16.5k for 5-minute runs.
What got even weirder was that six ZG/ZA runs muddied the issue. If anything, my DPS didn't change much at all on those six runs, no matter what my hit/mastery setups were. Even with high DPS competition making mobs die faster so that ramp-up time was less, DPS tended to stay between 18 and 19k. Some fights rewarded one stat more (Malacrass and Jindo in particular really seemed to reward mastery stacking), while fights like Venoxis and Akilzon seemed more hit-friendly. Basically, for TG, any fight that has a lot of target switching or movement seems to favor hit, while any fight that lets you get settled in and open up with cooldowns without worrying about moving around too much gets more benefit from mastery.
I started out on the lower-geared warrior and did the exact same thing, varying hit and mastery as closely as I could to the original parses -- a little more AP and crit, but not significantly more. (He's using two Jeklik's Smasher's.) What I immediately noticed is that going from 18% to 15% hit and increasing mastery as I went primarily through reforging, I saw a solid 500 DPS jump per point. I went from about 13.5k to 15K, which was my plateau. At that point, losing hit seemed to initiate the streakiness I'd seen in SMF, but mastery still seemed to increase DPS to the point that the streaks of misses didn't cause my DPS to drop significantly. It held steady on the raid dummy near the 15 to 16k mark. Longer parses (three runs at 14% hit and 11% mastery for 5 minutes apiece) each gave me the same basic 15.5k, a few hundred up or down.
Switching to the better-geared warrior, I gained about 1k attack power and was at 19% crit. As I expected, my first parse at 17% hit and 8.9% mastery was higher, starting out at 14.9k DPS. What amazed me was that this time, I had to drop to around 12% hit before streakiness really seemed to inhibit my DPS; even with those miss streaks, I was reaching about 17 to 17.5k DPS for shorters parses and a handy 16.5k for 5-minute runs.
What got even weirder was that six ZG/ZA runs muddied the issue. If anything, my DPS didn't change much at all on those six runs, no matter what my hit/mastery setups were. Even with high DPS competition making mobs die faster so that ramp-up time was less, DPS tended to stay between 18 and 19k. Some fights rewarded one stat more (Malacrass and Jindo in particular really seemed to reward mastery stacking), while fights like Venoxis and Akilzon seemed more hit-friendly. Basically, for TG, any fight that has a lot of target switching or movement seems to favor hit, while any fight that lets you get settled in and open up with cooldowns without worrying about moving around too much gets more benefit from mastery.

The above image is to give you an idea of how bursty TG can get with high mastery. That's a single two berserker trash pull before Malacrass, roughly 1 million damage in about 30 seconds of segment time. With only two mobs, cleave and WW are useful but not definitive, so what you're looking at is roughly 250,000 damage worth of Raging Blows. 25% my damage was Raging Blow. That's a level of burst that I wasn't expecting considering how much mastery I lost in 4.1, and it has me rethinking my baseline assumptions. 12% mastery is more than enough to give you some significant power as long as your crit is at least 17%. Not hard to do in raid gear, even non-heroic raid gear. Heck, you can do that in ZG/ZA gear with a Fury of Angerforge, easily obtainable in the AH if you feel spendy.
I recognize this is an extremely anomalous situation, btw. It's just about the idea lineup of Raging Blow and big targets who don't die too fast.
The unusual suspects
I suspect the culprits here are Raging Blow, Slam, and Whirlwind. Specifically, Raging Blow skews better for TG, especially with higher mastery, while Slam skews better for SMF because a Bloodsurge Slam with SMF hits with both weapons while it only hits with the main hand for TG. WW, meanwhile, hits for 65% damage with both weapons, which means it minimally favors TG.
The real issue is that Raging Blow, which already favors TG, hits even harder with higher mastery because Raging Blow can only be used when enraged and as such, it gains from Unshacked Fury. Since Slam doesn't gain anything from mastery, SMF tends to not reward mastery stacking as directly as does TG.
As a result, my original statement about hit and mastery holds true for Single-Minded Fury. Hit's far and away the best DPS stat for a SMF build, and mastery is about equal with crit for you fast-swinging, dual-Slamming types. But for Titan's Grip, until your hit drops to the point that you're missing two swings in a row a lot, mastery's a lot more attractive and is probably at least a solid rival to hit.
You basically have a kind of bell curve where stacking hit over mastery stops rewarding you with DPS because it cheats you of your Unshackled Fury damage bonus to Raging Blow. However, dropping hit and stacking mastery only benefits you if you're not rage starving yourself by missing a lot with those 3.6-speed, 2H weapons you're swinging around.
In the end, I have to admit that for Titan's Grip, at least, I have been undervaluing mastery. I'm going to keep running parses for a more detailed look (maybe next week, maybe in the future for a detailed post on DPS stats) and try to see if I've missed anything glaringly obvious. Anything's possible when you just can't get your peanut butter cookie fix.
At the center of the fury of battle stand the warriors: protection, arms and fury. Check out more strategies and tips especially for warriors, including Cataclysm 101 for DPS warriors, a guide to new reputation gear for warriors, and a look back at six years of warrior trends.
I suspect the culprits here are Raging Blow, Slam, and Whirlwind. Specifically, Raging Blow skews better for TG, especially with higher mastery, while Slam skews better for SMF because a Bloodsurge Slam with SMF hits with both weapons while it only hits with the main hand for TG. WW, meanwhile, hits for 65% damage with both weapons, which means it minimally favors TG.

The real issue is that Raging Blow, which already favors TG, hits even harder with higher mastery because Raging Blow can only be used when enraged and as such, it gains from Unshacked Fury. Since Slam doesn't gain anything from mastery, SMF tends to not reward mastery stacking as directly as does TG.
As a result, my original statement about hit and mastery holds true for Single-Minded Fury. Hit's far and away the best DPS stat for a SMF build, and mastery is about equal with crit for you fast-swinging, dual-Slamming types. But for Titan's Grip, until your hit drops to the point that you're missing two swings in a row a lot, mastery's a lot more attractive and is probably at least a solid rival to hit.
You basically have a kind of bell curve where stacking hit over mastery stops rewarding you with DPS because it cheats you of your Unshackled Fury damage bonus to Raging Blow. However, dropping hit and stacking mastery only benefits you if you're not rage starving yourself by missing a lot with those 3.6-speed, 2H weapons you're swinging around.
In the end, I have to admit that for Titan's Grip, at least, I have been undervaluing mastery. I'm going to keep running parses for a more detailed look (maybe next week, maybe in the future for a detailed post on DPS stats) and try to see if I've missed anything glaringly obvious. Anything's possible when you just can't get your peanut butter cookie fix.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 2)
TyphonTook May 28th 2011 4:24PM
It's interesting to see Mastery isn't quite losing it's oomph with the nerf. I'm enjoying the info on SMF, though. I've always enjoyed wearing plate, and rage as a mechanic, even though I conceptually prefer rogue-style damage dealing with a flurry of smaller weapon swing. I also have a strong compulsion to attempt to cap hit, because seeing "miss" on my screen gives me an OCD-shudder down my spine. Knowing that going for just that on my favorite form of warrior DPS is very happy news for my personal play style. It's a blessing and a curse that my guild comp won't allow me to DPS on my main, though. I love me some tanking, and it's the primary reason I rolled a warrior, but after having raided DPS for a short stint back in ICC, I have a guilty longing to have my tanking overshadowed by another class, so I have an excuse to switch. At least I'll enjoy the new value of SMF hit-rating while blowing off steam in PUG heroics.
Natsumi May 28th 2011 7:31PM
Good luck, Warrior tanks are beastly good (not me, I suck, but at least I can hold aggro lol)
Sleutel May 31st 2011 7:57PM
Personally, what I was hoping to see here was a Hit vs. Haste analysis for SMF, since last I heard the other priorities were pretty set in stone (although Mastery and Hit will juggle back and forth for TG, but that's dependent entirely on your own personal gear, so there's no one true answer for everyone).
The reason that other stats like Haste and Mastery and potentially taking precedence over Hit is the incredible amount of incoming damage that we're seeing with this tier compared to Wrath. In WotLK, a lot of damage on DPS in raids was entirely avoidable. In Cata, because of the new paradigm of across-the-board high HP, most encounters feature a constant stream of unavoidable incoming damage in addition to the bigger spikes, which for Warriors, means more incoming Rage that isn't a result of our white hits.
Shrikesnest Jun 1st 2011 9:28PM
On no! Now instead of dealing 15k damage I'll do 14.6k! The skyyyy is faaaaaalliiiiiiiing...
Grow up.
schwonga May 28th 2011 4:44PM
Even though I'm just now getting a warrior up into the mid 70s and really don't need to worry about these kinds of discussions quite yet, I love seeing the old conclusions and new ideas unfold and shift as new information becomes available.
Not to mention the fact that even though mastery for fury is a sudo-passive talent compared to some others, it's still more interesting than hit, and I will gladly stack more of it when the time comes.
Besides it's always refreshing to see some classes just don't need to worry about hit like the spell casters do. Ok, maybe not refreshing... it's a feeling closer to "elating" or "eating Nutter Butters."
Fletcher May 28th 2011 4:52PM
Great article Rossi, I was wondering about this recently! Your numbers mean I can probably stop chowing down on Dragon Flanks and Elixirs of Impossible Accuracy (I have 17.5% hit buffed with consumables, about 15% without them) and nom crocolisk steaks and Titanic Strength potions instead.
Statwise I've been chasing hit, mastery, and haste, pretty much in that order - I guess I should get to swapping that haste for crit (Titan's Grip fury, btw).
MusedMoose May 28th 2011 4:54PM
An interesting article; thank you for doing all the math so we don't have to. ^_^ The art of stat-stacking is something that's never come easy to me, so I really appreciate this sort of thing, as knowing just how much to stack hit vs. mastery since I plan on making my warrior use TG. It'll be a while before I have to worry about it, so things might change between now and then, but it's still good to know.
Also: I made my fury warrior a night elf because of the conversations y'all have about night elves on the podcast. And she's awesome.
Karcharos May 28th 2011 5:02PM
Interesting. This explains why my DPS seemed to jump whenever I went into a 5-man with an Elixir of Mastery still active from tanking.
Have to look at tinkering with my stats a bit.
Durenas May 28th 2011 5:03PM
So.... I guess mastery isn't as crappy as you think, EH? EH?
Natsumi May 28th 2011 6:45PM
Actually, what I got from it is that Mastery IS as crappy (for Fury) as he thought as long as you are SMF, for TG Mastery is much better which went completely against what he had deduced earlier (sans 46 parses). :D
Mastery, stronger than ever for Arms. :D
Groth May 28th 2011 5:04PM
Ok, i misinterpreted the title, and was expecting an article about a pair of worgen warriors who found love... then realised there was only the one R!
Nice to see some info on SMF though :) Looking at what you're saying, TG's still the better option at higher gear levels no?
Natsumi May 28th 2011 6:42PM
You must have this column confused with the Phat Lewt Friday column. ;)
Draakmaar Jun 7th 2011 7:52AM
Some interesting points in there. My biggest problem with fury isn't whether I hit or miss tho. How do you get past the initial rage starvation that seems to happen EVERY fight. With arms you can charge in which generates enough to get the ball rolling. I just basically threw up my hands with fury and gave up, lol.
Frostwound May 28th 2011 6:17PM
What i want to see is a stat wight when it comes Critt/hit. Because when it comes to my own testing a high critt build (8%hit) over all my dmg is almost 1k more then if i go for a 12% hit and less critt.
Natsumi May 28th 2011 6:43PM
I find that anything over 8% hit is completely useless, but then again I'm Arms. XD
Kaphik May 28th 2011 7:26PM
I tried playing around with hit, crit and mastery. My highest dps on a target dummy worked out to about 13% hit, 11% mastery and 20% crit. I had no rage issues and no problems staying enraged once I got rolling.
Sleutel May 31st 2011 7:50PM
Last I heard, Crit is better than anything but Strength for all Fury builds.
My understanding is that currently you should be going:
Both specs: Hit to 8% and Expertise to 26, then...
SMF: Str > Crit > Haste > Hit > Mastery. (There's some debate about whether Hit or Haste is better.)
TG: Str > Crit > Mastery =ish Hit > Haste. (Mastery and Hit will trade priorities based on your current gear, so simming is really the only way to figure out for sure how to balance it for your character.)
crash+wowi May 28th 2011 6:45PM
What happened to using simulationcraft? Your findings, no matter how well conducted, cannot be statistically accurate unless you do them hundreds times. RNG, buffs, latency, group composition, it all affects outcome. Plug the numbers into sim and you'll get much better answer how different specs scales with gear.
Matthew Rossi May 28th 2011 11:07PM
I run sims fairly often, and simulationcraft is useful for that purpose, but one of the reasons I have multiple warriors is that I find running in 'real' world situations to be edifying. It's one thing to run a sim program 1000 times for true sample size, but sims don't give you an idea of what your DPS will be like under actual conditions. Like, as an example, the unusual burst on two mobs I experienced.
Sims are great but they don't replace experience in game.
Pyromelter May 28th 2011 7:02PM
I always like to check the armory of Landsoul, to see what he is stacking for stats. His current armory shows him in SMF with stacking hit, the armory has his hit at 11% (does not include precision). He has very low mastery. So the (arguably) top dps warrior in wow would definitely be in agreement with your conclusions on SMF, based on how he has set up his gearing.
I looked at another top US fury warrior and he seems to have a mix of hit and mastery. He was mostly stacking crit, reforging haste or expertise to crit or hit, or mastery to crit if there was no haste or expertise to reforge. So based on that warrior it would seem that, after strength, it would be expertise to 26 - crit greater than or equal to hit - mastery - haste - expertise over 26