Blood Pact: On the sustainability of mastery

When it comes down to mastery, Blizzard can be a little bit hit or miss. There are some classes or specs that love it, while there are plenty more that find it near worthless. When it comes to warlock specs, there isn't much of a difference. Well, so maybe there is a little bit of a difference; no warlock spec particularly loves or stacks mastery.
From an outsider's prospective, it would seem rather odd that mastery wouldn't be a better stat; after all, every warlock spec has nothing more than a flat boost to their damage for their mastery bonus. The problem, however, is in the dual nature of warlocks. With more focused or limited mastery, will warlocks be able to continually sustain themselves throughout the expansion? Further, will the scaling of affliction's mastery cause new issues once again?
Scaling and affliction's mastery
Affliction was pretty much the only warlock spec that gets any form of a decent return from mastery; thankfully, at least one of our other mastery bonuses was changed to be worth something. Recently (and in fact, dating all the way back into beta), affliction's mastery has caused something of an issue for Blizzard.
Yes, yes, we have all heard about it: Drain Life is being nerfed in the next patch in order to prevent it from becoming the standard filler spell due to mastery scaling. Yet that addresses both the success and the failure of mastery all at the same time. Blizzard was smart in its mastery design. Could it have been better? Of course, but for the most part, a lot of the mastery effects are fairly well balanced.
To be allowed a slight tangent for a moment, the original design goal for mastery was to keep it fairly constrained as a stat in order to prevent it from becoming "the best" stat to stack. When it can give such a direct damage increase, it's pretty easy for it to scale over other stats. This is why a majority of mastery effects don't impact 100% of the damage that a spec does -- and this is particularly true for all warlocks specs. By limiting the amount of damage that a mastery affects, Blizzard created an additional artificial limit on how well the stat could scale.
Overall, however, it was that limitation coupled with the low original return from mastery rating found on gear that forced Blizzard to buff the mastery bonuses of a large number of specs.
Setting limits
Affliction is supposed to have this limitation as well -- and in fact, it does via using Shadow Bolt as a filler. A very large complaint from affliction players this expansion has been how weak our DOTs actually are, especially in comparison to Shadow Bolt. Despite the fact that we gain some pretty absurd damage multipliers on our DOTs, they really just don't hit that hard. (As food for thought, balance druids get nearly as much of a damage spread from their two DOTs as affliction gets from three.)
This was the artificial cap that Blizzard placed on our mastery -- and that is the reason why Blizzard hates the Drain Life filler so much. Using Drain Life as a filler causes our mastery to increase approximately 85% or so of our damage; assume around 13% accounted to the pet and the remaining 2% being Nightfall procs. It's really a simple fact that using Drain Life as a filler gives us a much higher scaling value on mastery than Blizzard intended.
Honestly, does anyone really buy the line that "affliction using Drain Life as a filler would feel too much like shadow"? Really? I would have to counter that with this: If Shadow Bolt is the only distinctive difference between shadow and affliction, then the problem is far deeper than having a drain filler, and switching that fixes nothing.
Doesn't fire play exactly like destruction? They both deal fire damage, they both deal DOT damage, they both count on RNG procs for DPS, they both are nuke-focused. Where's the difference?
Can we truly kill Drain Life?
Blizzard has tried, time and time again, in order to kill the Drain Life spec for affliction. It did this back in beta at a great cost to Drain Life, and it's doing it again at another great cost to Drain Life. The direction the developers are taking seems silly, especially once you consider the fact that what they seek is an impossibility.
It is impossible for Drain Life to always be worse than Shadow Bolt. As long as Drain Life benefits from mastery and Shadow Bolt does not, DL will always manage to scale to a point that it will deal more damage than Shadow Bolt -- always. It's really only a matter if we can reach that point of gearing or not.
This entire system creates a completely new issue for Blizzard and warlocks that simply didn't exist before; Blizzard invented the issue. DL needs to be broken for PVE -- we get that -- but how many times is this cycle going to continue? After the next raiding tier, will we have to nerf Drain Life again to make sure that it doesn't outscale Shadow Bolt once more? Is there any PVP consideration in all of this?
Is it really fair that, as gear scales, our Drain Life will start to deal less damage in PVP? Yes, it will deal less damage. It will take next tier's gear in order for Drain Life to hit as hard as it does currently, yet by the same token, resilience will get higher, which holds a net result of a nerf to our Drain Life damage -- or a best-case situation where it deals the exact same amount of damage.
Fine, okay, we can accept that for now; Drain Life isn't a major contribution to our PVP damage. Can we accept it the next time it happens? When Drain Life has to be nerfed again because mastery is scaling too high, will it really be balanced toward PVP at all?
On AOE and demonology
One key principle about a variety of specs out there is how their ability to AOE benefits from their mastery. When you look at all of the extremely powerful AOE specs, their damage is high because their AOE abilities gain 100% of their mastery bonus. Balance druids? They sit in an Eclipse and DOT things. Fire mages? They spread their DOTs around via Impact. Survival? Serpent Sting is all elemental damage.
Demonology, too, fits into this pattern. A significant amount of our AOE ability comes from Metamorphosis, which now benefits from mastery as well. It's a total win. The flaw, and weakness, of demonology is that a large fraction of its AOE potential is tied into Metamorphosis ... Or perhaps that is merely the major perk?
Demonology is in an odd spot. After its buff, the Felhunter became the best single-target pet, too -- and no one saw that coming -- because Blizzard wants to make pets an actual choice. However, the niche for the Felguard is that it deals AOE damage. That is its large benefit over any other pet.
Here is my issue: Demonology using the Felguard and Metamorphosis is some of the best AOE in the game; without Metamorphosis but still using the Felguard, it can merely keep up with the rest of the AOE. Without Metamorphosis or the Felguard, Demonology actually has pretty bad AOE. Hand of Gul'dan is a nice touch and Hellfire does respectable damage, but it simply doesn't matter.
This is so much so that tab-DOTing is even more effective for demonology in certain AOE situations, although you would still use HoG. Demonology has proven a very effective AOE power in this raiding tier. I am merely more concerned about how it will continue to transition into future tiers. Balance druids and survival hunters don't lose AOE power; their AOE damage is extremely constant. If demonology's strength is to be AOE, then it really shouldn't have the capacity to dip so low.
More so than Meta, the larger issue is the Felguard. I honestly believe this is a place where Blizzard just needs to bite the bullet. I understand that demonology players should have pet flexibility, but that entire belief is a fallacy; there never was and there never will be pet flexibility. One pet will provide the highest DPS, and that's the pet that will be used. Period. Go ahead and make the Felguard demo's best single-target pet.
It doesn't have to be by a wide margin -- just slightly. Then, you still have your pet flexibility should you need to choose utility. Because that is all you need to create flexibility. The damage doesn't have to be exact, just close enough that you don't feel as if you are losing something important. AOE damage is not a utility; it's frankly silly that Blizzard thought it was.
Destruction's destruction
This has always been the part about warlocks that has confused me the most. Destruction, who has a mastery that impacts probably more damage they deal than either of other two specs, has the absolute worst mastery scaling. Aside from Corruption and Bane of Doom, everything that destruction does is fire-based.
Those two DOTs are good, but they just aren't that good. Why then is mastery such a bad stat for them? Really, there is a variety of reasons. To start with, each point of mastery is worth relatively little in terms of an increase. You only gain an additional 1.35% fire damage for every point of mastery. Seems high, but once you figure in the loss of scaling from shadow damage, it drops quite a bit.
There is also pet damage to account for. Although your pet does deal fire damage, he isn't a part of you and isn't set to scale via mastery as you are, which again causes a substantial drop in the worth of mastery. At its base, though, even a mastery that returns 1% DPS for every point would pretty much outscale most secondary stats.
Despite the fact that mastery is weak for destruction now, there isn't any reason to think that it will always remain weak. Critical strike in particular suffers from a diminishing return. Going from 14% to 15% crit is more valuable than going from 84% to 85% crit. It's been a pretty standard principle for a while now; every point of crit that you gain lowers the value of every subsequent point. Haste actually operates the same way as well.
The difference here is that intellect reverses this diminishing return, particularly for haste. As your spells hit hard, the value of casting them faster increases. We've seen it in numerous expansions, when haste actually ended up being worth more than spellpower simply because spellpower stacks so much higher than haste does. Although crit similarly benefits from this, it benefits on a lower scale. Crit doesn't gain nearly as much of a return from spellpower as haste does.
Mastery, on the other hand, doesn't have a diminishing return. Going from 14% to 15% increase in damage is exactly the same as going from 1,014% to 1,015%. It's a flat damage gain; it does not change, and it doesn't depreciate.
As crit loses value, mastery will stay exactly the same. Eventually, it is highly possible that destruction will reach a point that is has so much crit and haste that mastery becomes the better stat to stack. How soon that will be, I cannot say. I don't know Blizzard's gearing plans. But it will happen.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
socasack2000 May 30th 2011 9:19AM
I would suggest not typing this in the middle in the night. The grammar errors in this article made it unreadable. I can get over one or two - but this is filled with them! "Further, will the scaling of affliction's mastery every cause new issues once again?" What? This is one of many. You should have a proof-reader if you are going to write like this. WoW Insiider is better than this.
kylestevenharris May 30th 2011 11:17AM
Please don't have typos and grammatical errors in your own response then.
Luke May 30th 2011 9:44AM
Oh cut him some slack. He's a Warlock, remember?
If you want perfection prominently personified, Mr. Mage Pants and Arcane Brilliance is that way ===>
But you're right, this article seems a bit rushed, it's just that we don't know why. Maybe he's overworked? Maybe illness, his or a loved one? So maybe constructive criticism is more fitting than just being rude?
Othor_NL May 30th 2011 9:28AM
"Demonology using the Felguard and in Metamorphosis is some of the best AOE in the game, without Metamorphosis but still using the Felguard it can merely keep up with the rest of the AOE."
You mention that for demonology the best AoE pet choice is the fellguard. Any thoughts on what the best single target pet is for demonology spec?
Othor_NL May 30th 2011 9:37AM
"Demonology is in an odd spot. After the buff to the Felhunter, it became their best single target pet too -- and no one saw that coming -- because Blizzard wants to make pets an actual choice." nvrmnd :-)
mazca13 May 30th 2011 9:49AM
The DPS difference on a single target encounter does seem to be tiny, though. The Felguard, felhunter and succubus all seem to be within 100dps or so of each other as demonology - and I personally find myself using the felguard anyway because there are very few encounters that don't have at least some AOE aspect.
mazca13 May 30th 2011 9:29AM
It should be noted that Drain Life is not being nerfed in the next patch - it has in fact *already* been nerfed. The 25% nerf was removed from the patch notes, and hotfixed rather sneakily on the 19th of May.
Dragis May 30th 2011 10:50AM
Yup. This is a true thing.
XayÃde May 30th 2011 11:33AM
Also worth noting that despite that DL spec is still highest in simulations.
Artificial May 30th 2011 1:32PM
Perhaps, but simulations are simulations. It's gotten harder to out-DPS Shadow Bolt filler in actual practice than it was before, which was never easy to begin with -- this will keep a lot of afflocks away from Drain Life filler.
MrJackSauce May 30th 2011 9:51AM
Is that picture at the top you being blown up by a moonkin? As if you didn't get it every time you wandered the path of a dangerous maniac (read: mage).
Tyler Caraway May 31st 2011 8:31AM
It's actually the opposite; my moonkin being eaten by a warlock. :(
Kaphik May 30th 2011 11:03AM
"To be allowed a slight tangent for a moment, the original design goal for mastery was to keep it fairly constrained as a stat in order to prevent it from becoming "the best" stat to stack."
And that is where we have our unfortunate problem. Tanks NEED to stack mastery, much too much in my opinion, and many other specs are stacking it as their second priority. Blizzard can completely redesign the Mastery bonus if they want to, they already have for Holy paladins and druids are getting theirs redone in 4.2. I don't see how stacking Mastery can be news to the dev team, because there's always been a stat that each spec wants to stack.
Now, I have Shadow priests, and I have warlocks, and they most certainly do not feel like the same class. Yes, dots and channeled spells, I get it, but as you pointed out Destro feels very much like a mage. What about Balance druids and mages? They cast direct spells, they have massive aoe, they have snares, but one uses arcane and frost, the other nature. There is much less difference between Balance and mage than there is Shadow priest and warlock. So why take away some choice from warlocks?
Again, redesign of the Mastery could change things if Blizzard doesn't want warlocks to solely use Drain Life. I'm sure there's a way that the spells could be changed so that one would cast Shadow Bolt sometimes, and then DL on others. Locking out an entire spell from the rotation because "it's too powerful" go against everything they have been saying about wanting to give players a choice.
Tiarnach May 30th 2011 11:21AM
TL;DR - Blizzard adds shiny new toy, and borks up the Warlock implementation for the eleven billionth time...
Andy McMullen May 30th 2011 12:09PM
Didn't mention the horribly poor AOE performance form Destro as well. It sucks when I blow all my mana and get maybe 20K dps on an AOE (using AOE spells), when a Cat or a Hunter easily hits 40K. I mean, it's fine to have nerfed AOE because aparantly it was "doing too much damage", but it seems that some classes got hit with the bat a bit harder than others.
themightysven May 30th 2011 1:16PM
Affliction: Instead of nerfing Drain Life they should give Shadow Bolt some neatness. of all the caster nukes Shadow Bolt is the most boring. give it debuffing, let it give the Siphon Life debuff, more frequent Nightfall Procing. How about a talent that gives it a 4%/7%/10% chance of blinding a target for a few seconds, useful in PvP or Leveling? let it refresh a DoT, something...
Demonology: Demons could have alot more depth added, but as a short term, what if Hellfire or something like it summoned little imps or infernals that did the damage. then it would benefit from mastery.
Artificial May 30th 2011 1:36PM
You mean "give it *more* debuffing" -- SB already applies a debuff, the Shadow and Flame effect.
themightysven May 30th 2011 1:37PM
yes, more debuffing
RavenJet May 31st 2011 4:20AM
SB already renews a DoT (it renews corruption - just like Drain Life does), it applies Debuffs (as others have pointed out.
SB could be made cooler, but ultimately it's like Frost Bolt for a mage or a Fire Ball - it's just a nuke spell, just happens to be a shadow nuke.
And that's exactly why so many affliction locks don't like it - as long as DL can come close to it in the game we'll prefer it, even if it didn't heal (it does help that it heals because survivability is just as important as raw damage - everybody does 0 dps when dead) but it's channeling, it's awesome Soul burn effect - these things add up to, it fits our style and our rotation beautifully.
I know our beloved author says it makes it harder play - I find the exact opposite. Interrupting a half-cast shadow-bolt to renew a DoT is terrible so we never do it anyway, the DL was doing damage the whole time, of course we try not to interrupt it but if we HAVE to move because suddenly we're standing in the fire - it really shines there, we've been doing damage until we had to move, if we were busy casting SB and hafl to run away half-way through, we've got NO damage for the time we spent on an incomplete cast.
That's one side of it - a channeled spell has higher return on cast-time investment than a nuke, always will.
Another is that really the only NICE soul burn that Affliction has is SBn+DL, which is our equivalent of Destro's SBn+SF - if they so badly want us to use Shadow Bolt then they need to give us a Soulburn+Shadow-Bolt to make it worthwhile.
Even if they just made it the same - Soulburn=Instant Cast SB, which we can mix in with the nightfall procs it would make up for it, more instant cast options means the nuke is more usuable, it means less occasions where you spent 1.2 seconds casting, have to run to dodge some boss attack and now did NO damage(appart from DoTs) during that time, while also suddenly having to battle to get corruption from dropping off etc. etc. etc.
Quite frankly, sorry Tyler but you're wrong - a slow nuke as our filler spell is clumsy, a channeled damage spell remains beautifully suited to affliction's playstyle, and if Blizzard wants us to use SB then rather than constant nerfs - they should address the reasons SB fails. In this I agree with the OP - but I dissagree on what makes it fail (because it already does everything he suggested) :P
velidra May 31st 2011 8:33PM
And here we have my drain life is much harder to play than sbolt affliction. You should never interrupt a cast to refresh a dot, and you should never be doing nothing.
To fill both of these requirements you should recast dots after your shadowbolt cast finishes. You can use the spell queue system here to prevent any dead time.
However with drain life you have to interrupt drain life after a tick. You can't use the spell queue system, you will have dead time unless you play it perfectly.
Thus the weird nature of channeled spells, and the lack of most players in understanding them.