Blood Pact: On the sustainability of mastery

When it comes down to mastery, Blizzard can be a little bit hit or miss. There are some classes or specs that love it, while there are plenty more that find it near worthless. When it comes to warlock specs, there isn't much of a difference. Well, so maybe there is a little bit of a difference; no warlock spec particularly loves or stacks mastery.
From an outsider's prospective, it would seem rather odd that mastery wouldn't be a better stat; after all, every warlock spec has nothing more than a flat boost to their damage for their mastery bonus. The problem, however, is in the dual nature of warlocks. With more focused or limited mastery, will warlocks be able to continually sustain themselves throughout the expansion? Further, will the scaling of affliction's mastery cause new issues once again?
Scaling and affliction's mastery
Affliction was pretty much the only warlock spec that gets any form of a decent return from mastery; thankfully, at least one of our other mastery bonuses was changed to be worth something. Recently (and in fact, dating all the way back into beta), affliction's mastery has caused something of an issue for Blizzard.
Yes, yes, we have all heard about it: Drain Life is being nerfed in the next patch in order to prevent it from becoming the standard filler spell due to mastery scaling. Yet that addresses both the success and the failure of mastery all at the same time. Blizzard was smart in its mastery design. Could it have been better? Of course, but for the most part, a lot of the mastery effects are fairly well balanced.
To be allowed a slight tangent for a moment, the original design goal for mastery was to keep it fairly constrained as a stat in order to prevent it from becoming "the best" stat to stack. When it can give such a direct damage increase, it's pretty easy for it to scale over other stats. This is why a majority of mastery effects don't impact 100% of the damage that a spec does -- and this is particularly true for all warlocks specs. By limiting the amount of damage that a mastery affects, Blizzard created an additional artificial limit on how well the stat could scale.
Overall, however, it was that limitation coupled with the low original return from mastery rating found on gear that forced Blizzard to buff the mastery bonuses of a large number of specs.
Setting limits
Affliction is supposed to have this limitation as well -- and in fact, it does via using Shadow Bolt as a filler. A very large complaint from affliction players this expansion has been how weak our DOTs actually are, especially in comparison to Shadow Bolt. Despite the fact that we gain some pretty absurd damage multipliers on our DOTs, they really just don't hit that hard. (As food for thought, balance druids get nearly as much of a damage spread from their two DOTs as affliction gets from three.)
This was the artificial cap that Blizzard placed on our mastery -- and that is the reason why Blizzard hates the Drain Life filler so much. Using Drain Life as a filler causes our mastery to increase approximately 85% or so of our damage; assume around 13% accounted to the pet and the remaining 2% being Nightfall procs. It's really a simple fact that using Drain Life as a filler gives us a much higher scaling value on mastery than Blizzard intended.
Honestly, does anyone really buy the line that "affliction using Drain Life as a filler would feel too much like shadow"? Really? I would have to counter that with this: If Shadow Bolt is the only distinctive difference between shadow and affliction, then the problem is far deeper than having a drain filler, and switching that fixes nothing.
Doesn't fire play exactly like destruction? They both deal fire damage, they both deal DOT damage, they both count on RNG procs for DPS, they both are nuke-focused. Where's the difference?
Can we truly kill Drain Life?
Blizzard has tried, time and time again, in order to kill the Drain Life spec for affliction. It did this back in beta at a great cost to Drain Life, and it's doing it again at another great cost to Drain Life. The direction the developers are taking seems silly, especially once you consider the fact that what they seek is an impossibility.
It is impossible for Drain Life to always be worse than Shadow Bolt. As long as Drain Life benefits from mastery and Shadow Bolt does not, DL will always manage to scale to a point that it will deal more damage than Shadow Bolt -- always. It's really only a matter if we can reach that point of gearing or not.
This entire system creates a completely new issue for Blizzard and warlocks that simply didn't exist before; Blizzard invented the issue. DL needs to be broken for PVE -- we get that -- but how many times is this cycle going to continue? After the next raiding tier, will we have to nerf Drain Life again to make sure that it doesn't outscale Shadow Bolt once more? Is there any PVP consideration in all of this?
Is it really fair that, as gear scales, our Drain Life will start to deal less damage in PVP? Yes, it will deal less damage. It will take next tier's gear in order for Drain Life to hit as hard as it does currently, yet by the same token, resilience will get higher, which holds a net result of a nerf to our Drain Life damage -- or a best-case situation where it deals the exact same amount of damage.
Fine, okay, we can accept that for now; Drain Life isn't a major contribution to our PVP damage. Can we accept it the next time it happens? When Drain Life has to be nerfed again because mastery is scaling too high, will it really be balanced toward PVP at all?
On AOE and demonology
One key principle about a variety of specs out there is how their ability to AOE benefits from their mastery. When you look at all of the extremely powerful AOE specs, their damage is high because their AOE abilities gain 100% of their mastery bonus. Balance druids? They sit in an Eclipse and DOT things. Fire mages? They spread their DOTs around via Impact. Survival? Serpent Sting is all elemental damage.
Demonology, too, fits into this pattern. A significant amount of our AOE ability comes from Metamorphosis, which now benefits from mastery as well. It's a total win. The flaw, and weakness, of demonology is that a large fraction of its AOE potential is tied into Metamorphosis ... Or perhaps that is merely the major perk?
Demonology is in an odd spot. After its buff, the Felhunter became the best single-target pet, too -- and no one saw that coming -- because Blizzard wants to make pets an actual choice. However, the niche for the Felguard is that it deals AOE damage. That is its large benefit over any other pet.
Here is my issue: Demonology using the Felguard and Metamorphosis is some of the best AOE in the game; without Metamorphosis but still using the Felguard, it can merely keep up with the rest of the AOE. Without Metamorphosis or the Felguard, Demonology actually has pretty bad AOE. Hand of Gul'dan is a nice touch and Hellfire does respectable damage, but it simply doesn't matter.
This is so much so that tab-DOTing is even more effective for demonology in certain AOE situations, although you would still use HoG. Demonology has proven a very effective AOE power in this raiding tier. I am merely more concerned about how it will continue to transition into future tiers. Balance druids and survival hunters don't lose AOE power; their AOE damage is extremely constant. If demonology's strength is to be AOE, then it really shouldn't have the capacity to dip so low.
More so than Meta, the larger issue is the Felguard. I honestly believe this is a place where Blizzard just needs to bite the bullet. I understand that demonology players should have pet flexibility, but that entire belief is a fallacy; there never was and there never will be pet flexibility. One pet will provide the highest DPS, and that's the pet that will be used. Period. Go ahead and make the Felguard demo's best single-target pet.
It doesn't have to be by a wide margin -- just slightly. Then, you still have your pet flexibility should you need to choose utility. Because that is all you need to create flexibility. The damage doesn't have to be exact, just close enough that you don't feel as if you are losing something important. AOE damage is not a utility; it's frankly silly that Blizzard thought it was.
Destruction's destruction
This has always been the part about warlocks that has confused me the most. Destruction, who has a mastery that impacts probably more damage they deal than either of other two specs, has the absolute worst mastery scaling. Aside from Corruption and Bane of Doom, everything that destruction does is fire-based.
Those two DOTs are good, but they just aren't that good. Why then is mastery such a bad stat for them? Really, there is a variety of reasons. To start with, each point of mastery is worth relatively little in terms of an increase. You only gain an additional 1.35% fire damage for every point of mastery. Seems high, but once you figure in the loss of scaling from shadow damage, it drops quite a bit.
There is also pet damage to account for. Although your pet does deal fire damage, he isn't a part of you and isn't set to scale via mastery as you are, which again causes a substantial drop in the worth of mastery. At its base, though, even a mastery that returns 1% DPS for every point would pretty much outscale most secondary stats.
Despite the fact that mastery is weak for destruction now, there isn't any reason to think that it will always remain weak. Critical strike in particular suffers from a diminishing return. Going from 14% to 15% crit is more valuable than going from 84% to 85% crit. It's been a pretty standard principle for a while now; every point of crit that you gain lowers the value of every subsequent point. Haste actually operates the same way as well.
The difference here is that intellect reverses this diminishing return, particularly for haste. As your spells hit hard, the value of casting them faster increases. We've seen it in numerous expansions, when haste actually ended up being worth more than spellpower simply because spellpower stacks so much higher than haste does. Although crit similarly benefits from this, it benefits on a lower scale. Crit doesn't gain nearly as much of a return from spellpower as haste does.
Mastery, on the other hand, doesn't have a diminishing return. Going from 14% to 15% increase in damage is exactly the same as going from 1,014% to 1,015%. It's a flat damage gain; it does not change, and it doesn't depreciate.
As crit loses value, mastery will stay exactly the same. Eventually, it is highly possible that destruction will reach a point that is has so much crit and haste that mastery becomes the better stat to stack. How soon that will be, I cannot say. I don't know Blizzard's gearing plans. But it will happen.
Filed under: Warlock, (Warlock) Blood Pact
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Reader Comments (Page 2 of 2)
Maxvell May 30th 2011 2:08PM
Glyph of Drain Life: Your Drain life does 25% more dmg, but heals for 0.5% health per second (instead 2%) There you go problem fixed.
spendyourself May 30th 2011 4:18PM
I'm surprised you didn't talk about Demon Soul, which I feel is the major problem with demonology pet choice. regardless of what pet does highest single/AOE dps the felguard Demon Soul remains leaps and bounds ahead of any other pet. I can handle an AoE and single target pet, but not when one of them makes my cooldown near useless.
Felipe de Azevedo Piovezan May 30th 2011 5:26PM
I'd like to hear your opinion on destro's aoe
velidra May 30th 2011 6:43PM
Destros AE is fairly meh. This is emphasized by the multiple AE situations in cata where you shouldn't go into melee (although if your really good you can).
If your trying to AE as destro my suggestion would be to focus on using shadowfury to stun adds over flamestrike/boomshrooms in an attempt to greatly boost others output, rather than your own raw damage.
velidra May 30th 2011 5:33PM
Ok! Commenting time.
Drain life filler, Where has this mastery scaling talk come from? I have yet to see any actual numbers on this. The simple solution to make sbolt scale better than DL is to increase sbolts spell power co-efficient significantly above drain lifes.
Demo, AE specs and mastery - I think this is a case where correlation (all the major AE specs AE scale with mastery) does not equate causation.
Destruction, haste will likely continue to be a good stat for destruction at very high gear levels, if only due to the extra immolate ticks, although you hit the nail on the head regarding hastes value increasing relative to SP etc.
This is also why hit went from the god stat to being worth less than SP (in ICC). We're still very very early in the expansion, and combat ratings have started of especially low this time around.
Critical strike rating, I believe the reason that crit didn't scale so well was because the stat suffered from coded DR (similar to avoidance in wrath), I'm not sure if it still suffers from this. If it doesn't then it should be good?
But its still interesting to see how scaling goes, I may try and push around some theoretical gear in simcraft and see what happens. Could make a interesting post.
Tyler Caraway May 31st 2011 8:43AM
On AoE:
To a degree, yes, you are right. It is more so the mechanics which drives the AoE which causes a large amount of the damage, yet the mastery factor cannot be entirely ignored. Balance druids are the perfect example of this. For AoE situations, they sit in a Solar Eclipse because doing so increases all of the damage from their AoE spells by their mastery -- which at this point is usually over 50% for well-geared druids.
This increase in damage accounts for several thousand DPS. Not like, 2,000 or 3,000 DPS, but closer to probably 10,000 DPS. How much would you say a well-geared balance druid does during AoE? It would have to be over 30,000 DPS. For some of the "best" druids, it would have to be over 40,000 DPS. Either way, for either of those numbers, losing out of a 50% damage increase would result in the lose of over 10,000 DPS.
It may be the mechanics of the AoE itself that drives the numbers, but mastery, in all of these cases, certainly exacerbates the issue.
wow May 31st 2011 2:48PM
The problem with your theory is that there are plenty of examples where mastery boosts AE damage, but the damage isn't over the top. Destruction is a prime example.
Our mastery boosts both shadowflame and reign of fire, and yet is abysmally low by comparison. AE is made by mechanics (with some help from stats, but that doesn't mean it has to be mastery).
velidra May 30th 2011 6:44PM
And while I remember, I'm fairly sure you have the wrong idea with what blizzard wanted mastery to be. I could be wrong but I believe they wanted mastery to be a stat, wether it was the best or worst, as long as it was there.
I believe this simply stemed from blizzard liking players having X many secondary stats to play with (4 for casters (spirit, haste, crit, hit) and 5 for melee (hit, haste, crit, arp, expertise), but wanted to remove spirit for DPS, arp for melee (both for various good reasons), and give healers some more flexibility in their stat choices.
So mastery was born.
I believe they have succeeded for the most part, some specs like mastery a lot, some don't, but its not completely rubbish. for anyone. In fact I believe it overtakes haste for demo in high levels of gear, but I could be wrong.
Matt May 30th 2011 9:28PM
If they hate Drain Life so much they should just change the damn spell so it doesn't benifit from mastery. I mean really, it's just common sense.
dsauto May 31st 2011 1:29AM
I have played WoW from October 2005 & raided all raids in every xpac. My account came up for resub. back in November-just when they changed & warlocks were actually fun....for 2 weeks & then in came ISF. I got caught there. I did ZG the other week on my (alt) warrior (346 fury) & the other DPS were 2 arcane mages. I never saw either drink & they pulled 29K & 27K respectively on each boss (90% from arcane blast from skada) whilst I did around 13-15K. My (warlock) mains raid spot was completely secure & I have topped the meters in BWD & BoT but I could see the writting on the wall. My account was to resub late this month (may) I didn't get caught again.
All of this xpac I have been disappointed with Destros AoE as i raided with a Boomkin & a hunter. I have always felt that warlocks have to work 3 times as hard to do as well as others can pushing 3 buttons whilst arcane mages are a 1 button wonder.
Since finishing with wow I have seen posts where arcane mages are now blowing ppl up in RBGs.
Blizzard needs to fire Ghostcrawler & most of the "B" grade devs they are currently using & get someone that has a clue on warlocks & class interaction.
wow May 31st 2011 2:05AM
So you argue that mages are broken because they can spec to arcane that is meant to be oh so very easy (I'm not going to get into that) and OP, and yet refuse to spec into demonology and complain about destruction's AE ability's?
I sense double standards and grass is always greener.
Having played since 2005 doesn't automagically make you a good player. being a good player makes you a good player.
Tyler Caraway May 31st 2011 8:46AM
Arcane does do well in dungeons where their mana consumption isn't an issue, but I can assure you that arcane is by no means destroying the rest of the world at the moment by doing nothing more than spamming Arcane Blast.
dsauto May 31st 2011 6:12AM
wow
wow May 31st 2011 2:05AM
So you argue that mages are broken because they can spec to arcane that is meant to be oh so very easy (I'm not going to get into that) and OP, and yet refuse to spec into demonology and complain about destruction's AE ability's?
I sense double standards and grass is always greener.
Having played since 2005 doesn't automagically make you a good player. being a good player makes you a good player.
Please quote where I "Refused to spec into Demonology"
I have in fact specced demo & find that the Aoe in meta fine but meta being on a cooldown where boomies,hunters etc is not makes me question the viability of it.
I posted that I have played since 2005 to show a long term commitment to/& experience over a long period of the game NOT to say I am a good player.
I have a mage (alchemy alt) somewhere in the mid lvl70s that I could have at 85 in a few days & be raiding on shortly after BUT the playstyle bores me & knowing it could smash the meters in PVE & be melt faces in PVP with no skill (& less brain cells) is no challenge.
The "double standards" are all on Blizzards part.
Warlocks juggle a minimum of 9 spells (dots,nukes etc) in a standard priority system not including trinkets,procs etc to do the same damage as most other classes who use around 3.
I'm NOT saying warlocks should do 3 times the dps because we juggle 3 times the spells etc but the effort/reward ratio is somewhat unbalanced.
Our pets are much squishier than hunter pets. I have seen a hunter take down shark tank (TB) with a DPS pet (cat) & never pull aggro whilst the pets health dropped very little. If i try that with a void walker (Warlock tank pet) it gets smashed & I pull aggro with 2 dots & 1 incinerate or 1 dot & health funnel for healing aggro. I am not picking on hunters & I do remember when a warlock used a Void walker to tank Sartharion so i understand that can't be allowed to happen but when hunters dps pet holds aggro & mitigates damage better than a warlocks tank pet........
wow May 31st 2011 2:56PM
You specifically compared destructions bad AE and Arcanes suburb single target damage in low mana consumption area. You did not say compare demonology with a shocking amount of adds to kill to say arcane on a 15 minute long fight. You stacked your argument to try and make a point out of nothing. Tyler also makes the point, arcane is insane when it doesn't have to care about its mana, when it does? Now thats fun.
You completely missed my point about saying you have played since 2005. You attempted to use it to add credibility to your post. I'm saying no it doesn't. Don't like it? To bad.
Regarding the number of spells. Your right. We have more rotational buttons we have to pay attention to. Yet we can usually get away with mindlessly smashing CDs without to much hassle. Mages are typically the opposite. They have simple rotations in return for annoyingly complex cool down usage, mages that screw up CDs in a raid situation do horribly. This is true for arcane more so than any other mage spec (granted its now somewhat more idiot friendly since 4.1).
Monkeyy4 May 31st 2011 12:39PM
That is not true, demonology stacks mastery.
velidra May 31st 2011 8:33PM
Incorrect. At current gear levels haste is still superior to mastery. Although I am actually considering doing a write up on haste vs mastery for demonology warlocks some time soon.
Monkeyy4 May 31st 2011 9:31PM
I hope your not looking at stat weights from ej and just blindly following it. Not in anything above 359 ilevel gear and I am easily ranking on wol. 2151 mastery and 772 haste.
dsauto May 31st 2011 9:32PM
All of this xpac I have been disappointed with Destros AoE as i raided with a Boomkin & a hunter.
You specifically compared destructions bad AE and Arcanes suburb single target damage in low mana consumption area.
Hmm I think I am being trolled by someone that has even failed as an arcane mage......
Back on topic- after the ISF + haste being changed to +damage & now drain life scaling better than SB & being nerfed it really seems as if the devs don't have much understanding or put much forethought into where warlocks are heading.
I understand warlocks are hard to tune but knee-jerk responses to obvious problems don't look like they are providing long term stability for the class.
breeanna Jun 2nd 2011 3:41PM
I have a general warlock-y question. Do you have any articles coming up on effective warlock aoe?
I love looking at the meters on single target fights. I am easily gaining a 10% dps lead on single target or limited add fights.
But during the trash, I sometimes struggle to be above (pally) tanks on the dps meter! This is very much a personal flaw--I'm very competitive, and my boss fight dps should be what really matters. But I would love to see those high shiny numbers I saw during Wrath.
(I'm destruction and I read that Demo is where the AoE is at. My warlock is my alt, my main being a pally tank. I don't take my lock into many raids and respeccing before heroic bosses can be a hassle. )
Seed or Corruption, Rain of Fire or multi-target dotting?
Since I mostly do heroics, I am specced into Shadowfury (I find it useful on a LOT of fights), but I can't seem to make this work in a regular AoE rotation.