Blood Sport: Why do we play arenas?
Why does anyone even play arena? Every time we enter, it's a deathmatch on one of five maps. No dragons, no intricate storyline, no phat loot. The same team compositions show up again and again. Titles only last for a season unless you have the drive and ambition to hit rank 1.
It's pretty depressing when you think about it, isn't it?
I'll tell you why we do it: competition. People are naturally competitive. We always want to be better than the next guy, and arena is an outlet for that.
Competition is different for everyone
I've been thinking a lot about competitive games recently and how they have shaped me as a person over my lifetime. Truth be told, I'm not really much of a gamer in the sense that you might know gamers.
The games that I've excelled at have been few and far apart. Other than WoW, I've only played maybe four games that have held my interest for longer than a few hours. I might have mentioned these before, but I've been an avid player of Chess and Magic: The Gathering, and the only other video game I have ever played is Halo 2. Were I to add sports to this list, it would get a good bit larger. Baseball, football, wrestling, boxing and Olympic weightlifting each hold a special place in my life.
Every game I've been interested in, whether it's a team activity or an individual contest, is at its heart very competitive in nature. I like seeing where I rank among my peers and then moving up the ladder. Figuring out the tricks of the trade is something I've loved doing for years.
Competition can bring out the best or the worst in someone. It can make people afraid of competing at all, or it can teach them very important lessons about who they are.
Fear of failure
Some people don't want to compete with others, not necessarily because they are actually worse in a given sport or game but because they are afraid of failure. I notice this most often in Chess and arenas, where skill determines virtually every single outcome. Everyone starts at the lowest rung on the ladder, so you're bound to lose far more than you win. Sometimes those initial losses push new players out of the game.
Instead of pushing themselves to get better at that game, they decide that they don't like it because they're not good at it and miss a very interesting opportunity to excel. This is a shame, as games are usually the most fun while you're still learning them -- not after you have them mastered.
WoW was much more fun for me while I was leveling up my first character than it is now. Getting new abilities and exploring new zones was much more fun in the first month of playing the game than those things are now for me. Arena is the same way. Hitting 2200 for the first time or getting a tier 2 weapon the first time around feels pretty awesome. It's a shame some people will never get to experience that because they're afraid that they're not good at arena and put it down the first time they try it.
Bringing out the worst
Some people are more competitive than others and will push to win at nearly any cost. Win-trading, steroids, game hacks, drawing extra cards or other forms of cheating are easily the worst that can be brought out by fierce competition. However, the dark underbelly doesn't start there. Bad sportsmanship is the beginning of bad competition.
We've all heard of overzealous parents going nuts on the sidelines for their kids at a youth baseball game. Maybe they've had one too many drinks, but that's no excuse for letting competition get to you. I've seen YouTube videos of youth league coaches and parents brawling.
One doesn't have to look far to see where this kind of thing starts in arena. It could be smack talk on forums, creating a level 1 alt to complain about how cheap a team composition is, or otherwise. Arenajunkies.com, while being a fantastic source for PVP information, is littered with adolescent rage and furor for other members, especially on battlegroup forums. Players talk smack on each other to prop themselves up, I guess. I don't really know why they do it, but it happens.
Bringing out the best, too
Sometimes, competition can be a microcosm of life. Without competition, I wouldn't know a lot about myself today.
Being able to assemble a team that works cohesively is a challenge in and of itself. If you've been part of a great sports team, you probably know how great it can be when teammates trust in one another and enjoy playing the game for the game's sake, not for a tally in the win column.
Understanding that I can conquer challenges set before me is a direct result of doing such in games. When I first started playing WoW, I had no aspirations of becoming a multiple rank 1 gladiator. I didn't think it was for me, so I ignored the competitive aspect of the game as long as possible. I started doing arena with a friend, and it was a complete failure. We could have ended it there, and I never would have batted an eye over it. However, my friend was also a competitive guy, so we battled week in and week out to a respectable duelist ranking from 2v2. While this might not seem like that epic of a story (and believe me, it's not), it's the little things that push us forward.
Listening Music: Weezer's Say It Ain't So. A classic.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? We'll steer you to victory with the best arena addons and let you in on some rank 1 gladiator PvP secrets. Be sure to check out our guide to PvP keybindings.






Reader Comments (Page 1 of 2)
omedon666 May 31st 2011 11:18PM
"People are naturally competitive. We always want to be better than the next guy, "
I'm going to have to respectfully disagree. I think we are cultured to compete, preying on an easily activated, but by no means necessary instinct, by a society that profits from it. When we can objectively analyze and incise this outdated and externally forced impulse, we begin the path to wisdom, in my experience.
jonham013 May 31st 2011 11:47PM
At the risk of taking this in the completely wrong direction.......
Our competitive nature is the only thing that will keep us on the path of progress. It is neither outdated nor externally forced, it is a behavioural modifier that has existed for countless millenia, providing us with a reason to survive and adapt to our environment, it allows us to thrive.
Our desire for competition is the same thing as our desire for life. To remove it would be to remove a driving force in our continued quest to exist.
As far as arena goes, I went in just as a joke, with a guild mate who was equally as horrible. Heck, when I entered the arena for the first time I had done one BG and didn't even have the duel achievement.
Needless to say, I sucked.
I gave up and didn't touch it again for ages. But, after reading a lot of these blood sport articles, I realise that I was thinking about it all wrong.
The competition we find online is not so different from a game of chess, I noticed. If I could think ahead by 10 moves then I am at a distinct advantage.
I don't enjoy sports of physical competition. And I sort of identify computer games as more a gladiatorial thing. But I love to out think opponents, as soon as I played the game in that style, I noticed a lot more wins coming my way, and a lot more satisfying hours being spent in front of a computer.
Almost anything can be fun, so long as you look at it in a light that is right for you.
omedon666 May 31st 2011 11:56PM
I like your response, and respect your perspective. That being said, I view the "quest to exist" as a bit of a contrived entity. We exist, quest over. Progress is placed on the masses as a way to validate the accomplishments of the few who will achieve it, but that doesn't make it everyone's "responsibility". Again, my outlook is different from yours, but I do retract any implication that my "path to wisdom" is meant for everyone :)
Greg Jun 1st 2011 1:15AM
I could not disagree more regarding your reference to the 'quest to exist' as a "contrived entity... quest over".
It reminds me of an the humorously egotistical view of history adopted by Calvin (Calvin and Hobbes) when he concludes that all of the universe's preceding history from the big bang to this precise moment has resulted in his arrival. "At last," he declares, "I have arrived. History is vindicated."
Unfortunately, the quest to exist is not simply resolved by existence. Perhaps then it is better phrased as the quest for continuing life, which is an ongoing struggle. We compete with nearly every other living thing for resources. I read once that honey is the only form of food that is made without taking life. So for the most part, we all must take life (of some form) to continue our survival. Whether or not you acknowledge this competition has no bearing on the fact of its reality.
Even our 'wisdom' is a tool of survival. For instance, wild dogs will hunt a population to extinction; as with the long-gone dodo. Once the food is gone, the dogs will starve, unless they find a new food source. On the other hand, humans have intellect to realize that perhaps some species must be preserved because of the ecological niche they fill, or key role in the food chain. But ultimately, these wise realizations still serve to ensure continued life.
It is no accident. Actions which do not ensure and/or propagate continued life do nothing to slow all living things' steady march toward death. Therefore, by insomuch as wisdom serves to preserve continued life, the wisdom becomes useful.
And what better venue in WoW can one see this struggle unfold than the fast-paced arena? Kill or be killed; competition that reflects the nature of all living things.
omedon666 Jun 1st 2011 1:26AM
Greg, I do see your point, perhaps my outlook refers more to extraneous competition.
What say your views on competition that is optional, such as arena and PVP? I'd say *that* applies the most to my particularly broad-stroked opening statement.
I do admit, that my opening concept was broadly brushed, but so is yours, if it comes to include competitive undertakings that one must buy into for them to hold any meaning. My outlook expressed above is one I have used to enjoy WoW PvE, an aspect plagued by a contrived sense of competitiveness. I will fully agree that PvP is an exercise in healthy degrees of competition among those that seek it, but I think the greatest bane to PvE enjoyment is overt insertion of a competitiveness that even Blizzard is trying to squash.
But this is a PvP article, and I do submit that here, you are more right than I... just not, in my opinion, to bridge optional competition to mandatory fights for survival so broadly...
Of course, those are optional too... if you can get past the "need" to live longer than your lot. ;)
EidlonImp Jun 1st 2011 2:30AM
This is a beautiful line of discussion, bit I'd just like to toss out that the assumption that competitive behavior being a reflection of the "quest to exist" is a fallicy.
When we refer to human beings as "social creatures" this isn't merely lip service to the society we've created. Humans, like many primates, thrive, physically and emotionally, by working together. This is not to say we do not compete, but rather that we are often at our best when working cooperatively.
There are certainly mechanisms which improve our performance in competitive situations, the fight-or-flight response in particular, but as a whole we benefit most from scenarios where this is checked by our social nature. This is why it's a question, typically, of us vs them, rather than me against the world.
Of course, arenas are a group effort, so I suppose that's pretty irrelevant.
Groth Jun 1st 2011 5:49AM
I also agree that this is an intriguing line of discussion, though I disagree with most of the other points made.
I'll start at the beginning.
@omedon666 "I think we are cultured to compete, preying on an easily activated, but by no means necessary instinct," The key word here is instinct. That is a natural ability. That makes us by instinct, naturally competitive. The path to wisdom, I would venture leads from acknowledging this aspect of ourselves, rather than seeking to excise it, and using our spirit of competition to persue altrusitic goals.
@jonham013: Desire for competition vs desire for life. At times, we sate our competitive natures. That does not mean we sate our desire for life. The issue with treating PVP like chess is that it's a far more fluid situation. The enemy does not alternate moves with you, and thus planning 10 steps ahead is often a fallacy that we allow ourselves. Knowledge of our enemy allows for greater planning, but in arenas, you are unlikely to know the mind of your enemy. You can plan for a general strategy, but your team must be flexible within that strategy. If you are caught up in your 10 moves ahead, and something unexpected occurs, then you are at a disadvantage. If your opponents have less team cohesion, that will give far more wins than planning ahead.
@Greg: Wild dogs don't hunt prey species to extinction. If they hunt too much, their own numbers grow to be unsupportable by the local area, and they move on, or their own population declines (or they themselves become prey for larger predators). The main species responsible for hunting species to extinction is our own. Dodos? Yeah, that was us. They didnt run away, and so were easy to collect and put on ships for long voyages, (though there are some suggestions that the dodo simply evolved into something looking slightly different which we no longer recognise as a dodo, as we took all the plump, juicy ones). It's only been in the past hundred years or so that humans have reasoned that we should preserve species for ecological reasons. Ironically, our ability to communicate and work together is what made us able to exact such a heavy toll on prey species. On an interesting note, look up Tibbles on wikipedia for one of the few known cases of a prey species being wiped out (by a lone cat no less).
@ EidlonImp: I agree that we are social creatures, and our society is one of the great defining factors. I would also suggest that it increases our level of competition. By being able to compare ourselves to each other so easily, and there being such a wide range of competitors, it drives the need to perform (competing). Even working as a team, we compete to see who is best at cooperation. Those who cannot cooperate are frequently replaced. Us vs them tends to come from the instinctive need to work together- there are often more of them than there are of me, so becoming an us helps improve the odds!
And whilst all of this is intriguing, thought provoking and contentious, I hate to lose, and as I suck at arena, I tend to avoid it, unless persuaded to by friends who need points.
Daeolt May 31st 2011 11:42PM
Honestly, when I got Duelist (so close!) I lost a lot of interest in arena. I still love pvp, but it's mostly rbgs (random/rated) with a bunch of friends, wpvp, or some arena but not competitive.
Straz May 31st 2011 11:52PM
One of the best songs ever!
Verine Jun 1st 2011 12:34PM
Too bad they didn't hang it up after Pinkerton. Their legacy would have been perfect.
Schadenfreude Jun 1st 2011 1:26AM
I haaaaaaaate PvP/Arena. Completely burned out on it during BC.
razion Jun 1st 2011 2:11AM
Arena can make your blood pump and give you a rush that world PvP and battlegrounds *usually* don't give you. However, on the other hand, world PvP and battlegrounds do give a consistent level and stream of steady enjoyment. There isn't as much time spent waiting for battlegrounds and (especially) world PvP in a queue as the fights last much, MUCH longer. Less and less time is spent waiting while more time is spent fighting when not doing arena.
That's not to say arena can't be long--I've had some Arenas last a couple hours--but those arenas don't tend to be fun at all. Usually those are just healer battles that never seem to end, ever. And by that point, length doesn't become a factor in fun, but rather just derails the enjoyment.
Arenas are something I tend to do to progress. And while arena can be fun, it isn't what I consider the funnest way to PvP. Arenas just do not feel like they reward quite enough as battlegrounds or world pvp do. And between battlegrounds and world pvp personally? I find that world pvp is definitely the most exciting.
That's my take on the matter.
techvoodooguy Jun 1st 2011 7:46AM
I get much more pumped doing world pvp (meaning ganking that escalates into guild wars) than from arenas. Probably a difference in personality on that bit, though.
Jyetie Jun 1st 2011 2:21AM
I just did it 10 times a week for the points. :)
klink-o Jun 1st 2011 2:23AM
I know a lot of people who compete in arenas/RBGs because they want all the virtual junk it rewards be it mounts, titles, gear, or achievement points. But really they don't enjoy it at all, and it ends up leading to problems (burnout, etc.). And while I too would like some of those rewards, I don't compete anymore as I really don't actually enjoy WoW PVP. On the other hand, I DO enjoy the PVE. Even if the mounts and titles and all that shit were removed I would still do it, because I enjoy it and in the end that's what's most important to me.
rkiefer10 Jun 1st 2011 6:23AM
I.Love.This.Band.
Skinny dudes (like me!!) are rarely this awesome.
I really appreciate this article! As someone who can relate in both WoW and real life you make some great points. In WoW, I'm pretty much a Wrath baby (I hit 70 about two months before Wrath launched). I raided a ton during Wrath, and even though I wanted to try it out, my attempts at pvp were pretty poor and usually resulted in frustration and disappointment. However, in Cataclsym my schedule has changed a ton so I don't get to raid anymore, however I'm doing a ton of pvp. This time around, I LOVE arena. If you can just be calm and understand that even the best teams lose a few games from time to time, and really think about what's happening and try to learn, you'll enjoy yourself so much more in arena.
My real life experience lies in sport. I recently transferred to a new university where some of my best friends from high school are going. When I got here, I started playing rugby with one of my life long friends on our school's club team. I've always been pretty athletic. I'm REALLY fast (a "nightmare in space" is a term I'd like to apply to myself) but also REALLY small and not all that strong. Rugby has taught me SO MUCH about myself. I've learned that I can actually push myself beyond the simple pains of getting tired and being physically beat up. I've learned that it's not always raw skill or physical stature that makes a man, but the will to succeed and the heart of a person that defines them.
TLDR= It's all attitude. Try to approach new and challenging things with a positive attitude and do your best to learn, and you'll be surprised how well you'll do and how much fun you might have.
flasper Jun 1st 2011 8:46AM
I want to start off with saying that I like this article, however, I miss the articles that talk about things such as strategies, team comps (why some work and some dont), and just other things that could help better someone in arena. My favorite article was the one about different types of pressure in arena (the one with the comic of the destro lock blowing someone up). That article helped me tremendously in arena, not just in doing better damage but it helped me in all areas. I beecame more efficient with my heals, cooldowns, and CC. Those articles helped me go from someone that did arena on the side, to a 2300 player and I want more of those articles. Or just give us more videos of RBGS or RBG strategies and why you prefer one strat over the other, etc.
Keep the articles coming
styopa Jun 1st 2011 9:05AM
...which is why Arena =! WoW, and it should really be an entirely different - or at least separate - game.
Don't get me wrong, Arena's are much fun* but I contend that much of what makes this sort of PVP fun and competitive (red v blue balancing) is DIRECTLY contrary to what is interesting and fun in an MMO: variety, threat evaluation and response (including flight as a needed response sometimes), and unpredictability. I'd assert that much of WoW's effort has been wasted trying to meet these contradictory goals, leading to the sorts of weird counterintuitive kludges like the resilience system, diminishing returns, the certain items (food, explosives, etc) that aren't usable, etc.
How much time and how many resources have been squandered trying to 'balance' classes squarely for PVP while keeping them interesting and diverse enough to maintain PvE interest?
The reality is that a purely competitive PVP system would be identically equipped - my 85 mage team member would have precisely the same gear as yours, making our fight purely about skill and class/player selection in building the team.
*Disclaimer: personally, when I want intensive PVP action I'll go play an FPS because that's more about personal skill with the controls/avatar than PVP in WoW, which seems to be more a manage-cooldowns and class-familiarity thing. For example, if I want an immediate, shoebox fight on a familiar map (very much like Arenas otherwise) I'll play something like Counterstrike, CoD, etc. OTOH, if I want something more cerebral/strategic, I'll play an FPS MMO like WW2OL.
Goradan Jun 1st 2011 9:25AM
It's kind of funny, I only get very competitive when I'm in an environment that encourages me to compete - in general, I much prefer cooperative play, which is why I'm primarily a raider, not a PvPer.... But I do love Arena.
However, my frustration with Arenas, is that I think there's a limit to how far skill can take you - in 2s especially, which is what I play in, I have never been able to break the low/mid barrier of the 1500/1600 ratings because at that point the teams I play (last season Ret Paly/Resto Shammy and this season Ret/Holy paladins) just aren't competitive against the Disc + Rogue/Warrior/Mage teams, which are all I see at that point forward. Just about any other team we have a 75% win ratio on, and we generally end the week at a 50/50 win loss ration with our rating barely moving. Frustrating.
We do well against non-optimal team at that point but because I want to Arena on my main character we can't really into higher brackets. I'm not someone who'll swap characters to PvP because that's the ideal comp for this season or whatever.
Anyway - point being, there's a limit to how far competitiveness will take us. I love Arenas though and I enjoyed the 2v2 almost-a-duel feel but I think next season it's time to move on to 3s or 5s. Too many counters in 2s.
sporkwind Jun 1st 2011 10:12AM
I don't do it for the competition. I kinda hate competition.
I do it because it's a fun orchestration. Normal DPS in dungeons is all about the size of your pe... erm DPS meter. Every single fight is measured that way. It gets kinda stupid.
In Arena it's not about DPS, it's about orchestrating a win. Hitting the right cooldowns at the right time, LOS this guy, and pushing hard on that guy. That's why I like it.
You can have the best DPS in all of the arenas and you can still be a suck player.
It's about the outcome of the fight more than the size of your pe... meter.