WoW Archivist: Indalamar the Warrior

I have a confession to make. I lied about Archivist being done with events from WoW's beta. Last week, we discussed the Talisman of Binding Shard, an item that dropped six months into World of Warcraft's lifespan on live realms. What we are going to discuss today goes back again in the final stages of the beta.
Remember last week how I told all of you to make a note of the guild name Nurfed because it was going to come up again? Today, you will meet Indalamar the Warrior with a capital "W."
We hear often that WoW has become too much about numbers the last few years. We hear that there is too much arguing about what's overpowered or what's underpowered, and how back in the old days, we didn't have any of this Elitist Jerks ... elitism.
It is my personal belief that the real world's oldest profession is theorycrafting. If I bang this really big stick against that rock, what happens? Would it be more effective than the little stick? Probably. But what if I don't have enough strength to pick up the really big stick, would the smaller stick then eclipse the big stick?
Theorycrafting was alive and well all the way back in the World of Warcraft beta; the only difference is that "endgame" back then was leveling in places like Burning Steppes and Eastern Plaguelands so you could run Stratholme.
Enter Indalamar
Back in those days, the warrior class was ... interesting. A fury-specced warrior's primary abilities were Bloodthirst and Slam. The Bloodthirst of WoW's beta was "a strike that becomes active after dealing a killing blow. [Editor's note: Hello, earliest implementation of Victory Rush.] This swing deals 150% weapon damage and is guaranteed a critical strike." Slam was a melee strike with a cast time like a spell -- it still is, actually, but back then, there were no instant Slam procs like you saw later on in the game's lifetime. You stood in place, you cast your strike, and you liked it. That's just how it was.
The warrior community as a whole was not very fond of how it played and was generally of the opinion that the class was hellaciously underpowered. They shouted for buffs at the top of their lungs all day long. A lone warrior, Indalamar of Nurfed, spoke out against them. He said no, warriors weren't underpowered. In fact, they were overpowered, and their kill rate was far higher than it should be. Nobody believed him, so he provided proof in the form of a video -- the video would make Warcraft history.
I don't think they said that, actually. I just made it up.
WoW was still in its infancy and the warrior class moreso. While the masses cried about their weaknesses without a full understanding of how the game or their class worked yet, Indalamar took them by the hand, pulled them up to their feet and said, "Let me show you how it's done."
Warriors did end up getting hit with nerfs almost immediately after Indalamar distributed his warrior kill rate video. Bloodthirst saw some mechanical changes, and Slam was changed to suffer pushback when you received damage, among other nerfs, slowing down how quickly warriors could mow through mobs with those abilities.
These nerfs were a big deal for the time, a big enough deal to turn Indalamar into a legend, but they would ultimately have no impact whatsoever on what became WoW's true endgame -- raiding. Yeah, go ahead, just try and game Bloodthirsted Flurry procs on Molten Core bosses. Tell me how that "chain killing blows" thing works out for you, eh?
Indalamar's legacy
Indalamar released his video all the way back in the WoW beta. What happened to him since then? There's an easy answer for that one: Blizzard hired him. Shortly after the game's launch, he became an itemization developer/specialist.Even if you don't know who Indalamar is, chances are good that you've seen his name and don't necessarily realize it. His legacy lives on in game in the item Ramaladni's Blade of Culling from Icecrown Citadel. It's just his name in reverse.
Old-school players may even have Ramaladni's Icy Grasp laying around, but that item has been rendered inaccessible thanks to Naxxramas' relocating to Northrend.
He has a card in the WoW Trading Card Game, too.
In conclusion ...
Wrath of the Lich King and the gearscore culture did not give birth to an era of theorycrafting. It has been around for as long as WoW has been around and even longer. For as long as games with numbers have been in existence, there have been people trying to min-max them. Remember, even games like poker are, at their core, games of statistics, theory, and probability. Knowing the rules and the odds is the first step toward winning.
The only theorycrafting differences between World of Warcraft of 2011 and World of Warcraft of 2004 is that more players know the rules.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.
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Reader Comments (Page 2 of 2)
Durenas May 31st 2011 7:00PM
correction, before moving broke the bandage channel.
Mycroft May 31st 2011 7:04PM
I'm more amazed at a potion that actually restored a significant amount of hp. Those same potions that restored 25% of his endgame health I now vendor (and buy from the AH in under-vendor prices just to vendor).
splodesondeath May 31st 2011 6:05PM
Hehehe, look! On next melee hit Cleave.
Other fun things you may remember: the sun icon on the minimap (to show night/day), the different cursors and hilaaaaaaaaariously overpowered Slam.
Ah, those were the days. /nostalgia
Newchron May 31st 2011 6:30PM
Now I wish I didn't vendor the axe.
Jabadabadana May 31st 2011 8:17PM
It's interesting that he got the class nerfed for killing mobs at what would now be considered an average rate, or maybe slightly slow. And bandage now... who the hell needs a bandage at that level after fighting non-elites anymore?
Game has changed a lot.
Durenas May 31st 2011 11:29PM
He didn't 'get the class nerfed'. That implies that he had some kind of influence in the decision making process whereby the class got nerfed. Sure he called attention to what warriors could do, but ultimately the responsibility for nerfing or buffing classes lies with blizzard.
Lemons Jun 1st 2011 5:11AM
He basically two shot those mobs...I don't know what class you play but I don't finish off mobs in ~5 seconds out in TB.
Comito May 31st 2011 10:54PM
Wow I started raiding in Wrath, visiting ICC briefly! This is the weap I got that was the best I could attain at that point with casual raiding! Good to hear the story to the weapon!
JD May 31st 2011 11:16PM
Does he still play, does anyone know?
Joe Jun 1st 2011 12:55AM
Awesome read. So interesting to me that just cuz' some dude knew what he was doing back then, all he had to do was make a video of it and a multi million dollar company hired him.
Coldbear Jun 1st 2011 1:49AM
You totally missed a huge opportunity with a paragraph that should have read:
The warrior community as a whole was not very fond of how it played and was generally of the opinion that the class was hellaciously underpowered. They shouted for buffs and screamed "SAVE US! SAVE US, WE'RE UNDERPOWERED!"
A lone warrior theorycrafter, Indalamar of Nurfed, looked down upon them and whispered:
No.
Coldbear Jun 1st 2011 1:54AM
And here's another little old thing for you, Archivist:
http://www.mmo-champion.com/threads/882449-All-hail-Angwe-the-Greatest-Wow-Player-Of-All-Time
Lemons Jun 1st 2011 5:17AM
Wow, I never knew that warriors basically played like melee casters sitting around and casting slam haha. That's awesome. It's kind of strange they made his card a troll though when he's clearly forsaken in that video.
There seems to be a lot of these warrior "heroes" I guess you could call them. I understand that the warrior drinking at the bar in Dalaran sewers is an homage to a warrior theorycrafter as well.
Murdertime Jun 1st 2011 5:33AM
In vanilla, Warriors and Rogues were the dominant pvp classes for 'uber' pvpers.
Rogues could stealth and stunlock and scaled pretty well.
Warriors on the other hand, scaled /amazingly/. With limited access to most raids for the vast majority of players, a Warrior with any kind epics (Or an arcanite reaper) pretty much wandered across the landscape like an invincible juggernaut, one shotting anyone who got in his way and fearing nothing but a High Warlord crew.
So you're going to get a disproportionate amount of warrior callbacks because a disproportionate amount of PvP gods were warriors.
mrmojoz Jun 1st 2011 9:52AM
Warriors used to weave Slams between auto attacks, like how Hunters used to have to time Aimed shots and their auto attacks together. So much easier nowa'days. Back then it was extremely obvious who understood mechanics and who didn't.