Know Your Lore: The sources of magic, part 2

What are the kinds of magic we see in the Warcraft setting?
Well, for starters, there's the magic performed by practitioners of the Holy Light, most priests and paladins. This magic comes from the same source as the power the naaru draw from and seems inherent in all living things. Then there's the somehow related shadow magics of shadow priests, which the naaru also tap into during their life cycle. Warlocks also seem capable of touching upon this shadowy magical energy, as do necromancers to varying degrees. This magic seems to derive from a clash of cosmic forces of light and darkness.
However, these are hardly the only forces of magic in the cosmos of the Warcraft setting. Mages tap into the magic that suffuses the material plane, which is generally known as arcane magic and which is the power the original Well of Eternity drew from the Great Dark Beyond. Arcane magic is the closest we get to morally neutral in the setting, but it does pretty much whatever the person using it can figure out a spell to make it do. This makes it incredibly seductive, and those who learn it often become obsessed with it. Its lure is so strong, in fact, that it even draws the attention of the demons of the Burning Legion. And the Legion is hardly without magic of its own.
The many forms of the arcane
The problem with arcane magic is, there are a lot of different kinds of it. Part of this is the fault of those who engage in it, as they tend to specialize in things that interest them. This, however, doesn't mean they don't draw from the same sources. A mage who is interested in the necromantic arts like Kel'Thuzad is still a mage and still uses arcane magic to power his spells. After his death and return as a lich? Still a mage, still draws upon the arcane.
Necromantic magics make this all more complicated because they seem to draw upon much the same shadowy power, as do those priests who use the shadow. We'll talk more about shadow priests, divine magic and the Cult of the Forgotten Shadow later. For now, it's enough to note that through the arcane arts mages like Kel'Thuzad and Naberius managed to command similar forces and eventually transform themselves into undead beings. (Naberius even did so without the help of the Lich King, who himself gained his powers from Kil'jaeden.) While the arcane seems to be able to either mimic or directly control shadowy power in much the same way that it can conjure up fire, water, or other forces, it does not at this time seem to be able to tap into the power of the Light.
Arcane magic seems to be somehow present throughout the entirety of the material plane, somehow channeled into the Well of Eternity from the fabric of the great dark beyond by the Titans themselves when those entities created the Well and Azeroth. Why they did this is unknown, and it's clear that races like the draenei managed to tap into arcane power without a Well to feed them power.
While discussing the arcane, one also needs to discuss fel. Fel magic seems in many ways to be a twisted and corrupted form of arcane magic, one directly related to the twisting nether and the Burning Legion. Whether the Legion invented or merely discovered it, fel magic seems inherently corrupting and is often used in purely destructive ways. While some practitioners of fel magics use both fel and shadow energies (and the two are often difficult to distinguish), in general, fel magics are more dramatic, more often associated with demons rather than void entities, and more often more blatantly destructive and flesh-twisting or ravaging than those of shadow.

Light and darkness are more than sources of magical power, of course. In the Warcraft cosmology, they comprise competing philosophies. The naaru embody this conflict, passing through shadow on the way to light and then moving back into shadow, from which light will ultimately return. This process is in part the means by which the renewed Sunwell has been restored. And it is in this conflict between opposites that what is often called divine magic is felt in the world.
Each race tends to understand the Light differently, although the humans and dwarves of the Order of the Silver Hand seem to hold mostly similar beliefs, and the Draenei Vindicators of the Hand of Argus work effectively alongside them. Blood elves for a time had a very negative view of the Light following the rampages of the Scourge through Quel'Thalas, but the sacrifice of M'uru to reignite the Sunwell has in part alleviated that situation.
The basic idea that all who make contact with the Light hold dear is that the self and the universe can work together in harmony, and when that harmony is achieved, the will of the Light and the will of the self are one. In essence, great personal willpower allows one to reach forth and grasp the will of the infinite and act in accordance with it. If one wishes to be personally happy, one must cultivate the happiness in others and make the change in the universe one would want in oneself.
It is this connection between the self and the cosmos and the intent of improving one's own state by working to improve the universe, to cultivate the good within by acting with good intent without, that seems to power the Light. Not a god as such, it provides power nonetheless to its supplicants.
The three virtues
Human followers of the Light have a core of three virtues that they hold dear: respect (essentially an understanding of the interconnected nature of the self and the universe entire, and thus all things in it), tenacity (the determination and doggedness it takes to overcome the resistance you will encounter as you attempt to make things better), and compassion (learning how to lead others to an understanding of the connection between the self and the cosmos and helping them achieve it). While these tenets are unique to the Church of the Holy Light, the basic ideas behind them are part and parcel of the philosophy of any who touch the Light's power.
As for the shadow, the darkness, it is not simply the antithesis of the Light. As we see by watching the naaru's life cycle, the two coexist and define one another. One must not mistake the Darkness Velen speaks of for the shadow, for the fall and rise of M'uru points to the deeper truth that the true enemy is selfishness that seeks to corrupt or destroy what it cannot possess. And so we come to the Cult of the Forgotten Shadow, an organization among the Forsaken that in many ways is the shadow cast by the Holy Light's presence among them when they were alive.
The power the Cult taps into appears to be much akin to the void energies of those naaru on the shadow cycle and other entities like voidcallers. The Cult of the Forgotten Shadow is basically an organization that allows the Forsaken to deal with their feelings of betrayal and separation from the Light (we've been told that being healed by the power of the Light is excruciating for the undead, searing away their damaged flesh) and replacing the three virtues of the Church of the Holy Light with related ones dealing with the Cult's new emphasis. Where the Holy Light emphasizes the interconnectedness of the self and the universe, the Forgotten Shadow emphasizes the universe's connection with the self and how the universe is essentially an aggregate of all other beings and their own wills, their own selves.
One must respect these other wills trying to drive the universe to their own goals. Even as one strives to make one's own will manifest, one must be tenacious and strive to persevere in this contest of wills between the self and everyone else. One must strive for personal growth and personal empowerment in order to better be able to manipulate the destiny of the self and the universe. As the naaru say, without the void, there can be no light.
Next week, we look at other forms of magic. Where does the power of the druids come into this? How do shaman entreat the elements?
For more information on related subjects, please look at these other Know Your Lore entries:
- The Sources of Magic, part 1
- The Warcraft Cosmos, Part 1: The Material Plane
- Multi-dimensionality -- The Warcraft cosmos, part 2
- Tinfoil Hat Edition: Silence of the Titans
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, Lore, Know your Lore






Reader Comments (Page 1 of 1)
Henri Poincaré Jun 1st 2011 9:35PM
An interesting column, as always. And a valiant attempt to construct a consistent picture out of something which was not originally designed with any overall picture in mind. (Anyone drawing comparisons to hermeneutic efforts to derive consistent interpretations of inconsistent texts in other contexts in real life... well, I said nothing of the sort here.)
Derrek Jun 2nd 2011 10:53PM
Agreed, an excellent column. I always love reading about stuff I didn't know about the Warcraft universe.
While at first glance it seems that some of these correlations are merely coincidental, I wouldn't be so sure. The person painting the big picture ( Chris Metzen, I would assume, as World of Warcraft Creative Director ) is very, very good at what he does. There's truckloads of stuff the guys at Blizzard know about the game world that they aren't openly telling us.
Key word is openly. They aren't openly giving us the whole picture, but they give us enough that tons of stuff can be pieced together from what they do give us. My favorite columns on this site are by far the Tinfoil Hat Editions; while speculative, they tend to point out cleverly concealed hints at things otherwise well hidden. Things that make me smack my forehead and wonder why I didn't notice and/or speculate in that direction before.
I love you, Anne Stickney. Never stop writing Tinfoil Hat Editions.
Taedran Jun 1st 2011 10:49PM
You should do a whole part 3 about the various schools of Arcane Magic, and the info you learn from reading those books in Dalaran while trying to get the Kirin Tor familiar.
I got it a while back, and I made sure to read all the books, the various schools are quite interesting, and if you read the flavor lore books around Dalaran, you learn lore behind portals, mage food, and tons of other arcane related things. Definitely enough to fill an entire article.
Boreddruid Jun 2nd 2011 5:57AM
How many more columns in this particular series will there be? For multi-part series, I like to wait until the last part is out to read all of it. Which is why I'm also not reading Anne's Multi-dimensionality series until I know the last part of that is out.
Tomaj Jun 2nd 2011 6:40AM
I'd be curious as to your thoughts on troll magic (priests, shaman, druids, mages) and how they interact with their magic, since they aren't exactly typical in terms of those sorts of magic. I know it's kind of a segue, of sorts, but they're kind of a weird off-shoot, anyway. I suppose this lends back to previous KYLs on the Loa, but even so, another take on it can never be a bad thing. :P
In any case, since you so demanded comments via Twitter, I'd like to think that trolls - not Forsaken - were shadow priests first (see, Zul'Gurub, witch doctors, voodoo hexxers etc., not to mention their cannibalistic tendencies). As well, warlocks also use shadow magic (which can actually be differentiated from fel magic, a different animal altogether), so I'm not entirely sure shadow magic can be lumped completely under the Cult of the Forgotten Shadow, both on the account of warlocks and trolls.
Tabasa Jun 2nd 2011 8:01AM
I love looking into the different approaches various races take towards the same concepts.
I know highlighting those differences hasn't been the main point of the article so much as looking into the sources, but I'd love to see more articles go into similar looks at how different races approach the other classes too.
Awesome article as always, in any case. :D
Goblinsgoboom Jun 2nd 2011 10:19AM
So do we have to wait till the last part to understand why mages can summon water elementals?
Minos Jun 3rd 2011 2:19AM
I don't know if this is the official explanation, but I keep hearing that a mage's water elemental isn't an intelligent spirit like the ones that shaman call upon. Rather, it is a construct of water brought together by arcane magic.
Tygerwolfe Jun 2nd 2011 1:51PM
This is a great column! I can't wait to get the rest... This is so much more detailed than what I'd gathered through base questing - though it does stay in line with my theory of why races that can be Druids can't also be Paladins (which sucks, because a Worgen Pally would be kinda awesome).
Ylspeth Jun 2nd 2011 2:56PM
What an interesting column! Thank you for taking the time to pull together and trying to make sense of magic in WoW.
I have a few questions related to one of my favorite toons, a gnome warlock. Being destruction warlock, I assume her magic falls under the fel magic category and originates from the Twisting Nether.
Does she experience pain when she receives a heal from a paladin or holy priest?
I am role playing her as being deeply affected by the Mt Hyjal quest chain. She has taken Aessina and her charge to protect Mt. Hyjal to heart. As such, she's going through a crisis of conscience and trying to be a better gnome.
Does her ability to function as a warlock become weaker as her commitment to the fel view of things waiver? Does the magic simply switch to another source more in line with her new beliefs or does she continue to use the Twisting Nether?
emi_martinetti Jun 2nd 2011 3:25PM
Great column, sad you didn't mention the new lore related to the Cult of the Forgotten Shadow and the dark energies that Bishop Natalie Sedine. It was published in the WoW Magazine Issue 4. Hope you update both guides.