Spiritual Guidance: On the subject of Shadow Word: Death

Over the past few weeks here at Spiritual Guidance, we've been talking a bit about the simple mechanics of shadow priests, ultimately exposing them as anything but simple. In April, I put the inner workings of shadow priest mastery on display, spending over a thousand words to explain a concept that some other specs can wrap up in a few sentences. Last week, we talked about shadow priest spell haste and DOT mechanics, something so complex that even I messed up a bit when explaining.
Today, we're giving Shadow Word: Death the same treatment. No other single spell generates so many questions in the shadow priest community, because no other single spell has so many complicating modifiers. You can improve it through three different talents and two different glyphs. The spell's effect changes depending on whether the target's health is above or below 25%. And, if that wasn't enough, the effect also changes depending on whether the target dies as a result of your SW:D cast.
Oh, and unlike all your other spells, Shadow Word: Death can kill you. That seems important to work in there somehow.
Should I even bother?
Certainly, the most frequently asked question about Shadow Word: Death is "Should I include it in my rotation?" It's a complex question to answer and depends largely on the situation you find yourself in. In short, shadow priests use SW:D to regen mana (as part of a lengthy raid boss fight), to cause a lot of damage fast (as part of any boss fight), or to finish an enemy off (to both cause a lot of damage and restore mana).
When your target is above 25% health, Shadow Word: Death is largely a mana regen spell (provided you are talented into Masochism). Essentially, the cast requires you to give up a small portion of your health (and one global cooldown) to instantly restore up to 10% of your maximum mana. Because SW:D causes so little damage in this scenario, it should be used only as necessary to keep you from running out of mana. SW:D is also a great option for when you're on the move and need an instant-cast ability to keep up the DPS pressure -- it's (clearly) much more mana-friendly than spamming Devouring Plague for its upfront damage, and it causes about the same amount of damage.
When your target is below 25% health, SW:D both restores mana and becomes a powerful tool for dealing large amounts of damage. Shadow Word: Death's instant-cast nature allows you to easily churn out over 60,000 points of damage in less than 2 seconds (when properly talented and glyphed). But with great reward comes great risk ...
Finished by your finisher
Shadow Word: Death was primarily designed as an execute -- that is, a spell intended to be cast as a finishing move. To this end, Blizzard developers added a penalty to the spell: If the cast doesn't kill the target, both you and the target take the same amount of damage. This penalty can be lowered via talents, but the point remains -- an unlucky crit in the wrong situation can and will kill you.
When your target is above 25% health, SW:D is generally a safe cast. (There are exceptions!) For shadow priests at level 85, you'll typically be doing between 3,000 and 4,000 damage, up to 8,000 damage on a crit. At the upper range, this means you should plan on taking 5,000 points worth of damage yourself (~5% of max health) for each SW:D death cast.
When your target is below 25% health, SW:D gets much more dangerous. When talented with Mind Melt, the spell can crit for well over 30,000 damage, meaning you'll take significantly more damage yourself. To be safe, assume each cast of Shadow Word: Death will cost you 20,000 of your own health at level 85 -- about 20% of your total.
Ask your healer if prescription-strength Shadow Word: Death is right for you. Ultimately, before you cast Shadow Word: Death, you need to analyze the situation you're currently in and decide whether or not it's safe to use. This may seem like a no-brainer, but there are many, many situations where using SW:D is a no-no.
- Don't use SW:D in fights with increased damage mechanics. It's easy to forget that when your opponent is taking more damage from your casts of Shadow Word: Death, you are taking more damage too. Ozumat (Throne of the Tides), Halfus (Bastion of Twilight), and Magmaw (Blackrock Descent) all have phases when your damage is dramatically increased. During these fights, SW:D should be taken off the table.
- Don't use SW:D in fights with mechanics that reduce healing (Chimaeron, Cho'gall). This is a no-brainer; if the damage you take from SW:D can't be healed, you don't want to cast it.
- Don't use SW:D during times of high raid/party damage. Though healers have come a long way since Cataclysm's December launch, they haven't reached the point yet where healing is a simple, mindless affair. There are times when healers need to prioritize, and that may mean your own health isn't always topped off. Be smart -- if the damage is significant and unavoidable (Baron Ashbury's Dark Archangel phase comes to mind), don't use SW:D.
To glyph or not to glyph
There are two glyphs related to Shadow Word: Death, the Glyph of Shadow Word: Death and the Glyph of Spirit Tap. The former allows you to instantly recast SW:D if your first cast fails to kill the target (so long as the target is below 25% health). The latter causes you to regain 12% of your max mana over 12 seconds via the Spirit Tap proc. As you can gather, both are damn useful.
But do either of them deserve to eat up valuable real estate on your glyph page? For Glyph of Shadow Word: Death, the answer is easy -- yes. For soloing and in 5-man instances, the glyph is a slam dunk. There are a few raid fights where you may prefer something more situational (maybe Glyph of Dispersion on Nefarion?), but on the whole, it's a damn solid choice. Always keep in mind, though, that casting it twice can result in you eating two gigantic chunks of damage -- possibly as much as 40% of your maximum health over the course of 2 seconds.
Likewise, when it comes to soloing and 5-mans, the Glyph of Spirit Tap is a no-brainer, even at level 85. Don't be discouraged by the tooltip -- if you would have gotten experience from the kill had you not been capped, Spirit Tap will proc. It's a huge boost to mana regen during 5-man instances, and it keeps you rolling in the blue during battlegrounds. It's not always the most useful in raids (and it's not useful at all in fights without adds, like the double dragons and Chimaeron), but it's rare that you'll find a better glyph to replace it with.
Play it safe
Shadow Word: Death is a dangerous tool, especially when used on targets under 25% health. You can put out pretty darn good damage without it, so don't feel pressured into using it if you're not comfortable. Work it into your rotations on your own schedule; as you do, you'll start building your own confidence. Training yourself to cast SW:D when a boss mechanic forces you to move is a good start. Being a good shadow priest takes lots of practice, and mastering SW:D is a part of that.
Ultimately, your #1 concern should always be your own safety and the well-being of those you're playing with. Chart-topping DPS isn't worth dying over, and raid healers usually have better things to do than compensate for your SW:D spam. If you can't heal through the SW:D damage yourself, it's not worth the risk.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
Fletcher Jun 1st 2011 2:20PM
While the Glyph of SW:D is nice, I can't really drop Dispersion for it. Right now I'm talented into every mana return or regen thing I can take, including Dark Archangel, and using them all on cooldown ... and I *still* have to stop and drink more often than I should! My shadow priest feels more mana management oriented than my arcane mage, a spec actually *built* around mana management!
Am I doing something wrong here? Would you consider writing something on effective spriest mana management?
Jonathan DuPont Jun 1st 2011 2:26PM
If you are using AA and SWD occasionally during a fight and proccing replenishment by casting MB after VT, then there is no way you would be running out of mana unless your gear is too low for the instances you are runnning.
Nuit Jun 1st 2011 2:45PM
Are you making sure to use Angel, your Shadow Fiend, SW:D, replenish, dispersion (after the fight is good, stops you from sitting down)? You should technically be able to start a fight at 1% mana (exagerating I know) and be at 100% after the fight.
Xaklo Jun 1st 2011 3:02PM
I think for so long Spriests have been used to saving their Shadowfiend till the Lust(/hero) having such a strict CD on it in the past. Now that we have talents that can lower the CD DRAMATICALLY, you should get used to liberal use of it. Especially with our next tier's 75 sec reduced CD. Expect to use it at least twice in an encounter (if used fairly early) for full benefit.
Replenishment, Archangel, Masochism, Dispersion, and Shadow Fiend.
Shadow priests have 5, count them:1, 2, 3, 4, FIVE methods of mana regen that you can use in shadowform alone. Add on Hymn of Hope if you've use up the rest, and possible Arcane Torrent if you're a Blood Elf, and you have no excuse to be oom.
I'm sorry if I'm now coming off as kind of an ass, but I'm getting really tired of hearing other Spriests complain about mana management. We have more tools than anyone else to keep our bars full.
runbacker30 Jun 1st 2011 3:25PM
You definitely shouldn't be going OOM if you're using SW:D as an execute with Glyph of Spirit Tap. Try to always get the killing blow on mobs so that it procs.
Deathmoose Jun 1st 2011 3:29PM
All of the mana regain abilities that spriests have rely on maximum mana. The more intellect you have the easier time you will have. If you picked up all talents and glyphs that help with mana and are still having mana problems then maybe you're using your mana inefficiently, things like recasting dots on targets that are about to die, spamming mind shear or mind spike takes alot out of your blue bar. Sprinkle in SW:D throughout the fight if you're having trouble with mana along with what others mentioned and you should be seeing better results.
Fox Van Allen Jun 1st 2011 3:30PM
I'll take on mana management again, probably after 4.2 hits and I know what our regen is going to look like moving forward. For now, though, consider this:
Base mana regen 5% per 5s
Replenishment 1% per 10s
SW: Death 10% per 10s
Dispersion 36% per 120s
Shadowfiend 30% per ~180s
Archangel 20% per 120s
Combined, these six (unglyphed!) mechanics can give you back ~308% of your max mana every 2 minutes.
The question then becomes:
1) Which of these six mechanics are you not taking full advantage of?
or, alternatively:
2) What the heck are you doing to spend 308% of your max mana over 2 minutes?
Xaklo Jun 1st 2011 3:44PM
^Mass Dispel spamming imo.
BB Crisp Jun 1st 2011 4:30PM
If he's running out of mana, it's more like 408% of his maximum mana over 2 minutes.
The only reason I could imagine for Spriest to be running out of mana early is if they're reapplying dots way too early and often or if they're mind spiking everything in sight. I did have a chat with a guildie of mine that was doing the latter. She said that she was having trouble with mana, but she didn't like using dots because her dps wasn't as high. It was just a matter of her being new to the class, having a very, very wrong idea of a proper rotation, and a misunderstanding of how the mastery works.
If any spriest is still having mana issues, they should use Facemelter or some other addon that will remind them to use SW: Death once they drop below a certain mana threshold. Better yet, get one that reminds you to use all of your regen cooldowns. Dispersion should be a damage mitigation tool before anything else. You can get more mana regen from 4 SW: Deaths and still be causing damage. Use it when you can't be dpsing the boss, sure, but for the most part that button should be gathering dust.
thebitterfig Jun 2nd 2011 12:27AM
Devouring Plague is a beast on the mana-reserves, and if you're using it too often on short-lived mobs, combined with multi-dotting, it'll add up fast. On bosses? No real excuse, but I can see it for trash.
That said, regardless of whether or not you're running out of mana, it is an interesting point that Shadow Priests not only have more tools for mana management than anyone, they have to use them all. I don't mean that as a good or bad statement, but merely something which I find interesting.
Xaklo Jun 2nd 2011 1:22AM
"Shadow Priests not only have more tools for mana management than anyone, they have to use them all."
As well they should! Aside from dispersion, all our mana regen mechanics dish out damage, with shadow fiend and AA actually INCREASING our dps. Other "pure" dps classes have penalties for their mana regen: Life tap (-1 GCD and -health) and Evocation (-whatever the channel time is) both require the Dps to stop dealing damage for a bit while they fill up.
emberdione Jun 1st 2011 2:21PM
"Oh, and unlike all your other spells, Shadow Word: Death can kill you. That seems important to work in there somehow."
This is why you should use it.
And then go roll a Warlock. :)
ynot1007 Jun 1st 2011 2:50PM
The only thing warlocks are good for is Dark Intent...
So you stay on your warlock and make us spriests OP!
Jonathan DuPont Jun 1st 2011 2:21PM
Nice post. I don't know how many times I am asked these questions by apps and alts.
sezen Jun 1st 2011 2:44PM
one of the most amusing moments i've had as a shadow priest: in kara (when it was current content), on curator. he goes to evocate, the shaman hits BL, and not two seconds later people in vent start asking "why is the priest dead?"
everyone got a good laugh out of it, myself included, after i got a res. xD
Telwar Jun 1st 2011 4:05PM
My friend had that happen back in the day on Curator. Very funny.
Pyrha Jun 1st 2011 3:07PM
I have gained the title of 'Shadow Word: Derp' due to how often I die on trivial things using shadow word death. This started in MH's end zone with the Rags fight. I went from full to dead in one gcd. It was terribly funny.
I always seem to forget about Ozumat... but not not that end guy in GB. I started my shadow priest in Wrath, so I didn't suffer the 'enfeeblement' execute in TBC, and I've only done it on Chimaeron once!
For better or worst, I love this spell!
Xaklo Jun 1st 2011 2:48PM
It should be worth noting that Glyph of Shadow Word: Death does not simply give you the option of using the spell twice in a 10 second (+1 GCD [whatever your haste makes said CD]) window, but can effectively mean that SW:D is on a SIX SECOND CD. This doesn't really matter on longer fights since the double-cast-then-wait the 10 sec CD actually ends up better. But for much shorter execution phases, you might want to hold off that second cast for a couple of seconds.
Say you need 3 SW:Ds to finish off a boss (while he's under 25% health):
If you were to cast sw:d twice in a row, then once again when it comes off CD, equal to or less than 11-11.5 seconds for all three total.
If you were to cast the first one, wait 6 seconds, then double tap to finish, you'd only take 7-7.5 seconds for the 3 casts.
Waiting the 6 seconds is highly situational, and requires a lightning quick decision, but it can be very effective if used correctly.
Chad Jun 1st 2011 3:26PM
It is exactly this mechanic that I wish the article went into more detail about. This is the tricky part of SW:D to me.
Fox Van Allen Jun 1st 2011 4:09PM
"It is exactly this mechanic that I wish the article went into more detail about. This is the tricky part of SW:D to me."
I think Xaklo pretty much covered it in full.
1) When is it useful? Like Xaklo said, it's quite situational. It's only worth utilizing the mechanic at the very end of a boss fight, provided you have a finely tuned sense of how many casts you can get off before a boss dies. (This sense is rarer than you think.)
2) Is it dangerous? Hell yes. It represents a possible 60% chunk of your health eaten away in 6 seconds.
3) Is it useful? Yes, but only to those who take min-maxing to the extreme. At the end of the day, this is going to provide you with a near-negligible amount of extra DPS.
The risk is way higher than the reward, IMO. But I know you're all going to try it anyway now, cause that's just how shadow priests are. ;D