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6-02-2011 @ 3:47PM
I hope his comments resonate with Blizzard.As much as I love the dungeon finder as a way to rocket-level alts (as long as they are tanks or healers), I have to concede that I think it's wrecked much of WoW's charm.Honestly, that and flying mounts. As cool as they are, they destroyed the bulk of the endgame PvE world, it just became a bunch of disconnected quest hubs.
6-02-2011 @ 7:29PM
WoW became more popular than ever with flying mounts in BC and Wrath. I completely disagree that flying mounts "destroyed the bulk of the endgame PvE world" - if anything it opened it up, and opened up much better scenery. The only thing flying killed was open world pvp, which has pretty much been just a griefing gankfest, and I'd be willing to bet the vast majority of wow players prefer that.I also disagree with what you are saying about the dungeon finder, but can't cite popularity to back that up. What I will say is that I firmly believe that blizzard got it right with Wrath, and they have made a series of mis-steps with cataclysm. Also, I still maintain that the entire WotLK story line was far more engaging and personal to people than deathwing/cataclysm. In the end, while Deathwing is an awesome, imposing figure, he's kind of just another dragon.No, where blizzard messed up endgame pve was twofold: 1. Not enough end-game open world content - not enough zones, not enough quests, and 5 levels was too short (especially compared to wrath and BC) and 2. Making dungeons too hard. For all the griping that people did on messageboards about how "ezmode" everything is, time and again that's what the majority of the wow population did. There are a lot of people who could squeeze in a 20-30 minute heroic that can't spend 1-2 hours sludging through wipes in a 5man. It also allowed a far greater margin for error, especially if you were running a new alt in a dungeon and learning rotations for a new spec at max level.
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