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6-02-2011 @ 8:08AM
Wasn't Sarth3d the first hardmode that gave different loot? I really liked that method - it made it tough to accidentally hardmode yourselves.
6-02-2011 @ 8:15AM
I think it was the 3 bugs in AQ40 actually. The order you killed them made the fight harder/easier and doing the harder options rewarded better loot.
6-02-2011 @ 2:04PM
You could make the argument for/against a Dire Maul Tribute Run being a "Hard Mode". The boss fights didn't change, really, other than the fact that you didn't actually fight most of them. If nothing else, DM and AQ showed that Blizzard was already thinking in terms of changing your loot based on what you did in the instance.
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