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6-02-2011 @ 3:41PM
"Why can't we get a working comment system?"I think it's usually user error. Sorry, no offense, I've made at least one of the mistakes myself, and yes it's totally bad design by Joystiq/AOL/whoever that this kind of thing happens easily so easily and often, but 95 percent of errors here seem to be one of two things: a comment that's meant as a reply to someone is posted as a reply to someone else or to no one, and a comment that gets cut off in the middle of the text. As for the first, that's a matter of linking correctly and you just have to check whether it says "replying to [the right person]" before hitting the "Add Comment" button. It's right above the comment window, just take a minute and check. And as for the second, it's almost always because people use HTML code improperly, like greater-than and less-than signs. There are ways to do it, but a simple rule is: don't use greater-than and less-than signs, even in emoticons.So just remember those rules and your comments will (probably) get your comment read by the right person. "But my question was why are the people in wrath lvl dungeons so rude? A lot of people yell at the tank, which is usally me when I'm on my warrior, for not keeping aggro when they pull a group or two of mobs and die from it, and I'm down the hallway."Because in Wrath it was possible to speed-run through most heroics, just chain-pulling one group after another until you come to a scripted event or something, and in Cataclysm I'd estimate that's still possible in about half of them. So some impatient, rude people want to be able to go like that and take it out on the immediate cause of not doing so: the tank.The point is, they're being impatient and rude. There are several Cataclysm dungeons where that's just plain not safe for any group, and even when the instance and group make it possible, there's very rarely any good reason to go faster than people are comfortable with.Always remember: if the healer dies, it's the tank's fault. If the tank dies, it's the healer's fault. If the dps dies, it's their own damn fault. (That's not always true, some healers (like me occasionally) will forget to take care of their own health and stuff, but I think it'll hold for 90 percent of deaths or so.)
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