WoW Rookie: How to play WoW with a partner

A few weeks ago, we talked about choosing a character to play with a partner. I'd originally intended that post to be about the playtime you spend in game with a significant other, but the matter of simply choosing a character seemed to expand.
Playing with a spouse, partner, significant other, or loved one -- you know, playing along with someone else -- can be one of the most rewarding ways to play WoW. Not only do you get to explore and adventure in Azeroth together, but it helps justify the time you spend playing the game. It takes "video game time" and turns it into "quality couple time." It's like magic!
Partnering up in WoW isn't terribly difficult; after all, you spend most of your time together in real life. It makes sense you'll be cruising around fantasy worlds together. While you probably play with your partner pretty naturally, there are still some tips that will make your life a little easier.
You like big bags
You're gonna need bigger bags. Don't get me wrong; even when you're playing solo, bigger bags help things progress. You'll find quickly, however, that bigger bags are a stone-cold requirement when you're partnered up with another player. This is simply because you won't be able to hearth back to a vendor every time your own bags fill up; you've got to wait for the other person, too.
When you're doing quests with your partner, it's kind of a jerk move to be like, "I'm done -- see ya, sucker!" The more considerate choice (and the wise choice for those of us who don't want to ride the couch) is to wait for your co-player to also be ready for a quick trip into to town.
Get bigger bags. Trust me. Spring the cash.
Resist dungeons
With all the changes to WoW in the expansion, the average player has the valid choice of using dungeons to level up. You get pretty good gear, and the experience points make the time worth it.
I'd recommend avoiding dungeons if you're leveling up with a partner. First, it's an immense amount of pressure, and if your duo isn't totally hot on the stick, you're going to feel the results of that pressure. Second, you have to deal with all those other people -- you know, puggers.
While it seems strange to me that the universe hates all PUGs, even puggers hate PUGs. Yet, PUGs are out there. One bad PUG can wreck your night when you're playing as a pair; just skip them.

It can be surprisingly easy to lose track of where your partner is on the map. Slapping a raid marker over each of your heads will help you find your partner no matter what you're doing.
There is another recent addition to the interface that will make your life a little easier. When you target another unit, crosshairs appear on the minimap. It makes your target stand out a little more, which is just another way to make sure you can always reach your partner.
Don't get too far apart
It can be tempting during fast and furious play to get separated from your partner. Try not to do that. It's a basic matter of survival. While most of the game can be handled easily by a solo player, sticking close to one another will help your team live through tougher encounters.
Don't play without one another
This advice is in the same vein as "don't get too far apart." Leveling can go by very quickly. If you play without your partner, you'll find yourself a few levels ahead in almost no time at all. The mechanisms that determine how much experience each person get will help correct the problem, but once an experience gap is created, you'll have trouble closing it.
Play to your strengths
Especially once you've reached the endgame of WoW, there are many different avenues of gameplay. You can do PVP, raiding, crafting, roleplaying, and so on and so on. The thing you need to nail down is what you, as a couple, prefer to do with your time. Once you have a solid notion of how the two of you like to play ... do that.
You don't need to do everything in the game, especially if you're tight on time. If you both like to raid, for example, find a raiding guild that has room for your duo. If you're PVP players, then check out the 2v2 bracket of the arena.
Don't be afraid of alts
The nice thing about playing as a couple is that it's pretty easy to adjust your playstyle. You don't need to rush to level 85 for the sake of your guild, and you can pretty much do whatever you'd like. If your duo decides you'd like to start all over again, you can simply explore other classes.
Filed under: WoW Rookie






Reader Comments (Page 1 of 2)
Crowqueen Jun 2nd 2011 6:14PM
I have another bit of advice when choosing to play with someone else. Don't make them follow you around looting while you kill everything, or don't insist on mentoring them with a character so far above their level that everything is one-shotted. That may make you feel tough but it discourages the other person and could kill the game for them if they are just trying it out.
WoW didn't quite wreck a friendship for me, but it made me hate playing with someone when she insulted my choice of classes, just left me to clean up after her when she and zipped on ahead and then demanded that I let her boost me in Deadmines with her Death Knight when I wanted to see it in a group of the appropriate level. It made me reluctant to ever play with her again, made me roll on another server and not tell her where I was playing, and a taught me to be a bit wiser in my choice of classes if she insisted. I also rejoiced when the LFD tool came out because it meant no more boosts were needed.
Crowqueen Jun 2nd 2011 6:16PM
Gah. WTB edit button.
"...and taught me to be wiser in my choice of people to level with."
There, fixed.
Nina Katarina Jun 3rd 2011 7:18AM
This.
I play with my 10-year-old daughter, when she can take time off from roleplaying a beautiful tragic half-dragon ninja goddess with amnesia. Sometimes we start a pair of characters together and go through the starting areas, but I've found the most successful gaming sessions we have together is when I, the more experienced gamer, let her take one of my max-level characters and boost a low level through dungeons.
"Hang on, Mommy, I'll save you!"
Xayíde Jun 3rd 2011 5:39PM
Awwww, that's cute!
Revnah Jun 2nd 2011 6:22PM
I love the picture of the loved up druid kitties having a picnic in Dalaran XD
Dave Jun 2nd 2011 6:36PM
It seems silly to mention, but don't forget to /invite and make a group. Nothing will kill tandem play faster than tagged mobs.
mavis.pye Jun 2nd 2011 8:50PM
It's great when you start the game together for the first time. IMO.. My husband and I did that 4 years ago and we always level together. We each have toons we do our own thing with, but we also love working together.
I do think that if you are concerned about having an advantage over a loved one that has never played, you should try something new. Create a class you've never played, go horde instead of alliance, choose a character in a starting area you haven't worked in for a while. It's a nice change of pace for you and you won't be so quick to take over. :)
Schadow Jun 2nd 2011 6:52PM
Sort of a side-bit to your advice of "Don't play without one another" is to create an alt of your own that you use instead of your partnered toon, for those times when you want to play but your partner doesn't. But don't get precious about it - if your partner comes to play, log off your alt and swap to the partnered toon.
Dah Jun 2nd 2011 6:56PM
I don't think I agree with avoiding dungeons. However, it does depend on who you are playing with.
Personally, I've been leveling up with my gf who is still relatively new to WoW. She loves dungeons and likes to heal, so I rolled a warrior. We're now about lvl 60 and have leveled almost the whole way doing nothing but dungeons.
That being said, the pug experience is a LOT LOT LOT less rough when you and someone you trust fill the tank and dps roles. Relying on a pug tank/healer can make the experience a lot rockier.
Revynn Jun 2nd 2011 9:30PM
I kind of agree. Rather than "avoid dungeons", I would say to "give them a shot, but don't force the issue".
If your 'leveling partner' is new to the game, then I would definitely hit an occassional RFC or SFK early on in the leveling experience to see if they enjoy them. You could also queue for an ocassional BG to see how they like PvP, do some quests, etc. In short, present the game for them (slowly, of course) and let them decide how they want to level. I prefer to level through questing, but I would find it hilariously awesome if my wife started raging on people in BG's for being noobs.
Astoreth Jun 2nd 2011 6:58PM
The trick to making it work is to remember that the focus of levelling together is the *together* part, not the levelling.
Yes, it will be slower than levelling alone. Yes, you'll have to kill twice as many foozles to get the required number of foozle bobs off them. Yes, you'll have to wait while they veer off after that ore... and they'll have to wait while you zoom the opposite direction to pick up that herb. But you can guard each other while you wait. You can talk and laugh and have fun at how silly your armor looks. Sure, pugging dungeons together means putting up with three other people... but then you've got each other to rely on when those pugs break down. My husband and I played a pair of goblins for a while, and the best part of it was talking in ludicrous goblin Joysey accents while we did it.
My husband each have our mains and primary alts -- and then we have the characters we only play together, so out-levelling doesn't become a problem. Yeah, it will take those characters forever to reach 85, but 85 isn't the point. Spending quality time enjoying our favorite hobby together: that's the point.
verrence Jun 5th 2011 8:47PM
My wife and I also have mains and a number of alts - so far we have levelled three sets of characters to 85 and are at 75 with the fourth.
On all of our characters (including our first duo of a lock and paladin in vanilla) we have always ensured that we dinged max level on the same quest... This was a bit of a running gag in our guild since dingrecorder (for those who don't know this addon it would automatically post every level you hit in guild chat), and now the achievement system, would always come up together for both of us levelling.
We now have a small baby so don't get as much time to play together however, I have a number of alts I play solo and so does she, so we know that when we do get some time online together we are at exactly the same spot.
Fortunately we have also both taken tradeskills which do not provide XP (she's a tailor/enchanter and i'm a skinner/leather worker) so we can quietly go about levelling our tradeskills as we level without worry that we will outpace each other.
Schadow Jun 2nd 2011 7:00PM
On the other hand, the "kill X number of things" quests take half as long.
You can also have a synergistic pairing, such as a protection paladin and a discipline priest, that can mow down entire cities at a time (lots of XP) and sift through the resulting rubble for the quest item.
Professions are not really an issue - just don't overlap them. It's no good having to fight with your partner for nodes.
bennet Jun 2nd 2011 7:20PM
My husband and I have leveled several pairs of characters together over the four years we've been playing WoW, and for some reason Cataclysm was the first time it wasn't entirely...fun. The content seemed too easy for two people playing together, and the gated leveling meant we couldn't go to a harder zone early to ramp up the difficulty. Now we mostly instance and raid with guildies, and go play Borderlands when we want to duo something. Sad pandas.
Crowqueen Jun 3rd 2011 3:31AM
Actually, if you haven't tried this, just move on to the next quest hub. None absolutely depend on each other - for example when my worgen came out of his start zone at level 14 and started questing in Kalimdor, I was able to go down the beach to the ruins of Auberdine where there was a hub with plenty of quests available, rather than do the easier starting quests in Lor'Danel and risk outlevelling the rest of the zone by the time I got there (tried it on a level 12 toon and ended up level 17 before finishing the Shatterspear camp). The use of phasing is an illusion to keep the story going but you can still access higher level zones without necessarily doing the first quest hubs in a zone first or the first zones first.
GhostWhoWalks Jun 2nd 2011 7:26PM
Big recommendation for those feeling daring and have a self-healing tank, tough dps with a strong healer or tank AND healer as their tandem:
Try two-manning a dungeon you outlevel slightly. This can be while you're leveling, though obviously this can get tougher the higher you go. It's a great experience and you can enjoy working together to tackle some tough challenges.
Awhile back, I was leveling my Prot Paladin with a friend's BM Hunter and when we hit our 40s we decided to take a break from questing to do something crazy: 2-man the Scarlet Monastery. The original plan was to just see how far we got, but over the course of a few hours and a few deaths we actually managed to clear the whole place, and we walked out with some really memorable moments and crazy stories to tell our guildies about.
Pyromelter Jun 2nd 2011 7:39PM
See comment from Revynn, about the 6th comment down
http://wow.joystiq.com/2011/04/16/class-revamp-breathes-new-life-into-alts/
"Rogues can solo Scarlet Monastery at level with their standard rotation or Mages can solo RFC at level 14 without issue"
I can't vouch for any of this, but it's out there... duo'ing a dungeon at level might not even be much of a challenge anymore, unfortunately.
Revynn Jun 2nd 2011 9:40PM
Holy crap you have a good memory, Pyro.
It's true though. One of my guildies was soloing RFC on his mage at lvl 14, and the Rogue/SM thing made a stink on the official forums shortly after 4.0 launched. Even as I was leveling my SPriest through the back end of Classic dungeons with guildies recently (BRD, UBRS, etc), I could easily see a decent healer and tank combo duoing most dungeons pre-BC.
TBH though, the people I'm talking about are substantially skilled and know what they're doing, so I don't know how well it would work with a new player, but it is possible.
GhostWhoWalks Jun 3rd 2011 5:38AM
Wow. o_O This is certainly news to me. The incident I brought up was a few years ago, before ICC was even released I think, and it's not something we've done much of since.
Um, well, I guess if the lower-level classes have gotten so strong, maybe two-manning a dungeon at level works too?
Sysgoddess Jun 2nd 2011 7:28PM
@Stella
"You only get half XP per kill and you have to loot twice as many quest items,"
While the latter part of your sentence regarding twice as many quest items is true, the first part of your sentence is just plain incorrect and has been since Cata launched. Players now receive group or party bonuses and while it takes a little longer to obtain quest items for everyone in the party it's also more XP for everyone.