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Joystiq
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Reader Comments (Page 1 of 1)
6-03-2011 @ 4:45PM
Dave said...
I apologize for resorting to logical fallacies, but that's TOTALLY
some reductio ad absurdum. I didn't say we should go back to the stone
age. I can reductio ad absurdum with the best of them: I almost WOULD prefer 969 to our current rotation which is basically just a 969 except every other beat is a crusader strike.
"Crusader strike - whatever else you feel like hitting - crusader
strike - eh, judgment I guess, JoJ is falling off - crusader strike -
zzzzzzzzzzzzzzHUNH WHAT I FELL ASLEEP AT MY KEYBOARD BECAUSE I WAS TOO
BORED TO HIT ShoR."
I think this is a problem with most classes and most specs. There's
too many abilities that are used as a matter of course instead of in
any reactionary capacity and it's made me think progressively less of
WoW's combat system as the expansions go by. Imagine if you were
playing, say, Ninja Gaiden or Bayonetta and the supreme strategy was
to hit Square, Triangle, Triangle, Triangle, Square on every enemy
regardless of the enemy's behavior (oh wait, I just described God of
War, SSSSNAP :D). That's what WoW fights boil down to. Keep hitting
the same buttons with no regard to which boss you're facing until he
does something that causes you to move. There's a fundamental rift
between the attacking player and the attacking boss where only very
rarely -- pretty much just in gimmick fights -- do the attacks of one
have an effect on the attacks/defense of the other. Complexity in
combat is not gained by adding more buttons, not do I find it
particularly satisfying to hit Shift-Ctrl-4 to activate Blessing of
Freedom because the entire left side of my keyboard is taken up by my
standard rotation.