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6-04-2011 @ 6:31PM
Is there really such a thing as too much potential? I think it's a testament to the quality of the game that, no matter how much Blizzard does, tons of people are always looking forward to what's next. Also, I think it's a sign of good world-building that it always seems like there's questions that haven't been answered, places that haven't been explored, and so on. My one real problem with this is that there's really no chance of getting everything answered, of every interesting tidbit getting equal attention. But better to have a world full of mysteries than one where all the questions are answered so there's nothing left to seek.Also: I agree with Tharama's above statement about recurring villains. I know it's a classic part of fantasy fiction, but WoW really could use some new blood.
6-04-2011 @ 7:08PM
The only problem with "new blood" is that, with the exception of singular rent-a-minions, new enemies take time to build up their character and level of malice. It's really difficult to do that in a single content patch, so new enemies on a grand scale are typically reserved for expansions.
6-04-2011 @ 9:27PM
@Iirdan:I felt that Blizzard did a good job with 4.1 and the lead-in quests for ZG. We got to see what the Zandalari were up to and were given a reason to go in and kick their butts. The enemies were set-up, their methods known, and their motives... well their motives aren't really made clear, aside from the 4.1 launch trailer. There's definitely room for improvement, though.
6-06-2011 @ 4:25PM
That's true, but keep in mind that the Zandalari had been established beforehand. They were strong enough to give us the support to defeat Hakkar and the Gurubashi before; now that they were working with the remaining Gurubashi and the Amani, they were a clear threat, and one that had always been present.If they were to introduce some new Ogre faction in an instance just south of Orgrimmar, that would be harder to sell convincingly.
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