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6-04-2011 @ 6:55PM
Too much potential content? The problem is not too much potential content, but too little actual content. With all the lore of Uldum for example, how we discovered so much in the original Vanilla content, and then play half the zone as a sidekick to a character which was originally a spoof in ZA and then in the Zul'Druk zone.Zones now stop, rather than reach a dramatic conclusion. We've lost the epic feel of a war effort driving from Howling Fjord/Borean Tundra to Icecrown. We've lost the sense of discovery (like in Vanilla finally finding out the purpose of the Moonkin in a quest in Winterspring.Now it's more like a bit of a story, wrapping up with a: "Do this. Now do that. Now run over here and do these three quests. Do these over here... [Repeat for 10 or 20 quests so Blizz can get their # of quests for zone achievement filled up]. OK, now fight the boss where you are the flunky to these super powerful guys."I think Blizz has confused # of quests with actual content. They think the giving of the former means they give us the latter.Well I'll shut up ranting now.
6-04-2011 @ 7:54PM
And it's not just Cata content, but all the reworked original zones too.I kind of liked having to journey halfway across the world for an epic quest to get an epic reward.That's kind of like, what the term epic means.Think of all the stuff you discovered in between point A and point B. The journey itself was sometimes as awesome as the quest.
6-04-2011 @ 9:22PM
How can you say even half of Uldum has no content? There's like, 30 quests focused on the tol'vir! And the other 70 each have their own cutscene!(Sarcasm, folks. 70 of the quests are all "Harrison Jones and The Homage That Would Not End," complete with a boring, unskippable cutscene every 3 quests. That leaves us with less than 30% of the quests in Uldum having actual [and interesting] lore. It's disgusting, really.)
6-04-2011 @ 9:24PM
Yeah, as much as I hate to admit it, the new plot style of zone questing is really nagging at me.I feel less like an adventurer in an open world and more like an actor being shuffled from set to set. The linear story lines are killing the replay value for one thing, I can hardly stand levelling alts now since every zone I've finished before is tedious to go through again.I understand that Blizzard put a HUGE amount of work into the Cataclysm revamp. And yes, the new zones were really fun to go through the first time. But there's something lost in all that...I know that the generic 'Kill x of y' quests weren't exciting, but being stuck on a set path without any branches while questing is really not very fun. There's no guesswork, you're literally shown a bright neon pathway to walk down. I liked, in the old world, how you could venture around in zones, stumble upon hidden or hard-to-find quests, go around and do your own thing in your own order.I hope Blizzard rethinks their new quest designs. It's probably too late to go back and trash it completely, but I don't think they realized how fake it makes the game seem now.
6-05-2011 @ 1:09AM
A synonym for "too much potential content" is "unfinished."Deepholm feels like an unfinished zone. Just take a look around the place--there's lots of flying required to get from here to there over landscape that's pretty much empty. And then there's fairly sizable chunks of Uldum and Twilight Highlands set aside for just a single quest or two (sizzling ball of death, anyone?).I've suspected since release that the maps were created back when Cataclysm was supposed to be an 81-90 expansion, but when the five levels were cut they had to stretch things out a bit just to fill up the space.
6-05-2011 @ 5:02AM
I don't think I can 100% agree on this. The zones themselves have a storyline that's fairly simple to follow, even if it does feel like all your doing is moving from one quest hub to the next, completing the chores the NPCs ask of you, and then leaving to the next one.I find that this formula works surprisingly well in the Eastern Plaguelands, where you travel with Fiona's caravan from one end of the zone to the other. In the midst of traveling from one quest hub to the next, in a completely justified manner, you get to experience a fun little storyline with some memorable characters (seriously, who could ever forget The Paladin Pals?).
6-09-2011 @ 8:34AM
@SamLowryHow the hell can you complain about Deepholm? There was barely any empty space at all. You must be a wrath baby. Well guess what? Back in my day we didn't have to have a quest every 15 feet like in wrath. Were you really getting bored flying around in Deepholm? Is your ADD that bad that a 30 second flight is too long? You should be thanking Blizzard for taking the time to make such a large, rich landscape that feels like an actual world rather than artificial construct with just enough room for the quests it contains and nothing else *cough* Borean Tundra *cough*.I thought Deepholm had plenty of quests...if you gave Deepholm any more quests it would become a Vashj'ir meaning you'd be thinking "holy GOD when does this end so I can go on to the next zone!?" Did you really want to spend 82-85 in a single zone?
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