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6-04-2011 @ 9:24PM
Yeah, as much as I hate to admit it, the new plot style of zone questing is really nagging at me.I feel less like an adventurer in an open world and more like an actor being shuffled from set to set. The linear story lines are killing the replay value for one thing, I can hardly stand levelling alts now since every zone I've finished before is tedious to go through again.I understand that Blizzard put a HUGE amount of work into the Cataclysm revamp. And yes, the new zones were really fun to go through the first time. But there's something lost in all that...I know that the generic 'Kill x of y' quests weren't exciting, but being stuck on a set path without any branches while questing is really not very fun. There's no guesswork, you're literally shown a bright neon pathway to walk down. I liked, in the old world, how you could venture around in zones, stumble upon hidden or hard-to-find quests, go around and do your own thing in your own order.I hope Blizzard rethinks their new quest designs. It's probably too late to go back and trash it completely, but I don't think they realized how fake it makes the game seem now.
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