The Care and Feeding of Warriors: Rage in Cataclysm, part 1

We should talk briefly about two nerfs to warrior DPS in the most recent patch 4.2 PTR. They're not earthshaking in and of themselves, but I would be remiss if I didn't address them.
Warriors
- Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
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Talent Specializations
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Arms
- Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.
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Fury
- Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.
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Arms
How normal does rage actually get?
To a certain degree, rage normalization baffles me, because when we were first told back near the end of Wrath that we were going to see rage normalization, one of the things we were told was that it was intended to prevent the ridiculous scaling warriors saw as gear increased in power. I would argue that's exactly what it did. Rage normalization worked very well for standardizing warrior DPS and did very little to make rage a resource that mattered to tanks.
The reason rage normalization worked for DPS and not for tanking can in large part be traced to the different ways DPS and tanking warriors generate rage. In short, the majority of DPS warrior rage comes from damage the warrior deals. The majority of rage tank rage (be it bear or warrior, as I tank alongside a druid tank in my raid) comes from damage taken.

Rage normalization fixed this by making the amount of rage generated by an attack fixed. This means that no matter how hard you hit, you don't get any more or less rage, turning the exponential rage gen machine into a more linear one. Yes, hit and expertise and haste all still affect your rage generation. The more you hit, the less you're dodged, and the more often you swing all increases how much rage you get, but the double dipping on rage scaling is no longer an issue. In fact, it's the way rage normalization has worked out for DPS that has me shaking my head at the nerf to both DPS specs. Why reduce base damage, and by such large numbers? Rage normalization actually worked for DPS warriors; we don't scale exponentially anymore, but we can top meters with effort and skill.
No, where normalization failed was for tanking.
The rage tank's dilemma
I don't mean to say that warriors cannot tank or are prevented from tanking by their resource system. What I mean to say is that before rage normalization, rage was a feast or famine system that tanks didn't really try and gear to improve, because on bosses, rage would be near infinite and on trash, you'd always be behind a tank who started with a full bar anyway. Warriors were not the best AOE tanks purely because they would never have the full tank to get groups glued to them the way tanks who didn't use rage could. Being able to open with your biggest group threat move and then keep going was an amazing advantage, and since no tank ever has to worry about running out of their main resource while tanking a boss, that ended up as a non-issue. Warrior tanks (this can be extended to say "all rage tanks") were no better off on bosses and slightly worse off on trash.

This is the catch-22 of rage as a resource for tanking: It's not really managed and provides no benefit to the tanks using it if they try and do so, but making it so that rage tanks had to manage their rage might just make them worse tanks. It's an unsatisfying all-or-nothing system that probably wouldn't work any better otherwise.
Next week, we'll talk about how each spec gathers and spends rage in more detail and try to think about how the system could be improved for each.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 2)
Michael Jun 4th 2011 8:12PM
Wow, what an awesome screen grab of your worgen!
Natsumi Jun 4th 2011 9:07PM
He looks ready to eat babies.
StClair Jun 5th 2011 1:17AM
Seconded. Great armor, great axe(s), great look in general.
Chase Jun 4th 2011 8:41PM
I wish we were OP to begin with. But, our damage isn't anything too special. I would rather wait for the awesome to happen, then if it gets to be too much, nerf us. But, coming out of the gate we might be a little below other classes. I love my Warrior, so whatever. But, it just sucks we get picked on sometimes.
Natsumi Jun 4th 2011 9:38PM
Blizzard has, and always will, hate DPS Warriors.
SamLowry Jun 5th 2011 1:33AM
Considering that my level 85 worgen DPS warrior still has yet to see any benefit from our mastery skill, I'd have to agree.
(Hitting "Enrage" every 9 seconds? Are you kidding me? My carpal tunnel is bad enough, thank you. I'll pass.)
xxx2+7 Jun 4th 2011 9:30PM
No.
Maggsy12 Jun 4th 2011 9:32PM
I played a warrior for the first time recently, and I've been loving every second of it. My toon is Wraegixx - Proudmoore.
First of all, the nerf to our DPS is absolutely ridiculous and not justified at all. I play arms, and I have researched my class/spec vigorously. I know what talents to spec into, I know what glyphs benefit me and my rotation the best, and i know the rotation that maximizes my DPS and utilizes all of my Rage effectively.
I sit, generally, on the top of the DPS meter in most cases. I don't have ANY BoA gear, all of my gear i either made myself or got through dungeons/quests.
I beat out other classes (at my current level, and previous to) in DPS because of my skill as a player. I have seen other Arms warriors in the group with me sit right at the bottom, some of them with BoA gear on.
As for the rage 'issue'... I generate a good amount of rage with my rotation. I'm NEVER in excess of rage, i never have rage I can just burn; I don't exactly have to 'manage' it exactly... but with the rotation I use, I'm basically always sitting at low rage (which is fine because it doesn't affect my performance or DPS... it's just how the class works and how I play the class specifically).
My OS is Protection, So i've been Arms/Prot from a very low level and I know what it's like to generate rage for both specs.
Once again, I don't have an issue with generating rage as a tank. Unless some Noob DPS decides to pull for me, and messes me up... but in most cases I can still pull the mob of them, pull the mob together, and tank the crap outta them.
Personally I think it's all about the skill of the player. Knowing what abilities to use, when, and knowing what gear to have/talents to spec into and which glyphs to use.
Don't hate on our rage, cause I believe it's just as hard to 'manage' as any other class resource in the game. And I strongly believe that Blizz is nerfing us unfairly... IMO.
Arrohon Jun 4th 2011 9:42PM
Yes, JK. Is there a web site that I can have upload my character from the armory that will give me an accurate average of what my DPS should be. I'm pulling about 10K or so in ZA/ZG as TG Fury and think I should be a bit higher. Hopefully the site won't give me a number based off of being raid buffed (or I can change it so it doesn't).
Arrohon Jun 4th 2011 9:55PM
Also, what is the hit% I should aim for ZA/ZG and normal raids? I'm currently using askmrrobot.com for reforging, enchants, and gems and it's aiming for 8%
Natsumi Jun 4th 2011 9:41PM
Try only hitting "Add Comment" once.
soup of the day Jun 4th 2011 9:46PM
yes?
SR Jun 4th 2011 9:48PM
Wtf is with the spam?
Fletcher Jun 4th 2011 10:13PM
I'm guessing Stella either a) hit "reply" far too much or b) has finally descended from angry, bitter trolling into angry, bitter spamming.
Anyhoos, warrior nerfs make me sad. I think rage is working pretty okay though!
Ezek Jun 5th 2011 2:28AM
I don't think it's hitting "reply" to often, as one of the middle replies as a spelling error in it, indicating it was entered seperately and not an "accident" with the comment system.
Sally Bowls Jun 4th 2011 10:58PM
But doesn't nerfing all warriors, not just warriors in 37x gear mean a new 85 in 4.2 will be worse off than they would be now?
P.s., perhaps the spam were just people savoring the irony of being angry at an article on rage?
Hal Jun 4th 2011 11:03PM
In all fairness, it seems like the only tank that really has to manage resources is the DK (although I haven't tanked as a DK since Wrath heroics, and that's pre-4.0).
As a paladin tank, there's no resource management; even if I use un-specc'd Consecrate, a couple of judgments will take me right back to full mana in a few seconds. Warriors not having to manage rage just seems . . . fair?
Kaphik Jun 4th 2011 11:10PM
"Well, we nerfed some other classes ... We might as well nerf them, too -- it's protocol."
It wouldn't be a major patch without a warrior nerf! I'd be lost without it.
WaterRouge Jun 5th 2011 12:51AM
Can Stella just get banned from the site already?
Kirzan Jun 5th 2011 1:46AM
Well everyone knows Ghostcrawler admires Warriors. We also know the game is balanced over PTR feedback which is usually actually tested by serious, pro players. So what happens when a totally pro DPS Warrior completely tops meters with the best possible gear on the PTR? Warriors get nerfed. What happens to everyone else who don't do that (which is the majority of players)... well they get screwed.
After 7 years, people still question Game Balance? Blizzard is trying to do the impossible: Balancing a game that is both played equally in PVP and PVE, using the same specializations and mechanics for both. How the hell do you think that'll ever happen? :P