The Queue: A cobweb from Thaddius' room

I asked for a Queue header image over Twitter, and this is what Rioriel of Postcards from Azeroth gave me. "It's a cobweb from Thaddius' room," he explained. That's cool, I guess.
Zayd asked:
What are the chances that this mysterious Titan MMO Blizz are working on is in actual fact WoW 2.0? Guessing pretty small?
Titan is absolutely, positively, 100% not part of the Warcraft IP.
samhale853 asked:
Has Blizz every considered seperating PvE from PvP aspects of the game? A lot of balance problems seem to come from one ability being too powerful in PvP but the resultant nerf in PvE causes additional problems.
If we're talking about making spells work differently against players and mobs, then yes, Blizzard has considered it, but the developer response on the topic has nearly always been that they feel it would make the game too complicated for new players. This is, of course, ignoring the fact that several abilities already work this way.
If your question is "Has Blizzard considered completely separating the PVE game from the PVP game?" -- well, I certainly hope not. It's good for players to have a bevy of possible play options available, though it's certainly problematic that one just will not stop damaging another.
Chetti asked:
With the new 1-60 content, and revamps of lower instances into 5-man heroics, and former raids becoming 5-man heroics.. was there ever any inkling of new lower instances? Something in the 15-50 level range. Not a revamp, like we've seen with the quest givers standing at the front, or the WC map being easier to follow, but something completely new.. that would make leveling alts a little more interesting. This would probably take a lot of work, and well as story work-around, which is probably why it hasn't been done. I just think it'd be a neat thing to ponder.
This is unlikely, only because there are already a ton of low-level instances and the time spent while leveling from, say, 30-35 is nothing compared to the amount of time you spend at max level. Cataclysm gave 1-60 Azeroth a makeover; I wouldn't expect much more for a very long time.
Minstrel asked:
How constrained are the game designers by lore? For example, if they thought they could make a compelling and unique bard class, would that be a no-go because there weren't any bards (to my knowledge at least) in previous Warcraft games or established in lore, or do they have the leeway to either retcon the lore or say "They were there all along, they just weren't mentioned"?
In other words, if we haven't heard of an entity up to now in previous Blizzard content, does that mean we're almost certain not to see it as a class or other type of gameplay hook?
Good question, but we've already seen the answer. If Blizzard needs to invent new lore from whole cloth to make something work, it will. We'd almost certainly run out of stuff to see in Azeroth if a story hook had to already exist for something to be added to the game. We're already rapidly reaching the end of available lore characters, zones, and villains from older Warcraft games. New blood is okay, as long as it works.
Filed under: The Queue






Reader Comments (Page 1 of 8)
cyanea85 Jun 4th 2011 12:09PM
If they do add a new low-level dungeon, it needs to be in the 45-55 range. You can only run Blackrock Depths so many times before you want to break something.
Metatron Jun 4th 2011 12:50PM
A neat thing they can do about adding new low level dungeons is give them a heroic mode (a la Deadmines) just so that all their hard work is not wasted on only the select few people who are leveling in that particular bracket.
fallemwarrior Jun 4th 2011 1:00PM
can you say Ahhnnnnnn qiraaaaajjjjj?
Xlo Jun 4th 2011 1:01PM
It wouldn't be a problem to add a new low dungeon with a heroic option for the max level characters.
storment Jun 4th 2011 1:46PM
My prediction: 4.3 will bring the recycling of the two AQ raids into two new heroic 5-mans. They remain in the game as actual locations (just like ZA/ZG did) and have no real purpose in the current game (just like ZA/ZG did).
Xlo Jun 4th 2011 2:10PM
@storment Actually the AQ has more to do with the twilight hammer than ZA/ZG does and should have been remade at the start since
1: Chogall dies here but comes back.
2:C'thun was revived and up to something.
3: Medivh's son(his name escapes me) had a lot of action there and if anywhere would be prefect for his introduction into WoW.
Xlo Jun 4th 2011 2:31PM
Plus i willing to bet that Deathwing did to the trolls what he did to the Human during the second war and is fact this prophet Zul that has them going to war.
herra.ledonne Jun 4th 2011 3:35PM
Don't really know about new low level dungeons, but I'd really love to see some fun classic fights cataclysmified. Since we're likely eventually gonna go punish them Zandalari trolls for trying to help their kin survive, I think the voodoo could help create a Paletress 2.0 fight with perhaps the 'old buddies' being the real attraction. With something like this Blizzard could bring a lot of really individual (on vanilla's standards at least) encounters back without having to revamp entire dungeons. I'd personally give an arm or a leg for a challenging Morgraine & Whitemane fight, or to have fun with teleports with Darkmaster Gandling like the good old days when he didn't just keel over and die to every group that came facerolling into Scholomance.
Dr. Rocketscience Jun 4th 2011 7:22PM
Fallemwarrior: No, but I can say "Red snappah, veeeeeeeery tasty."
Helston Jun 5th 2011 12:41AM
Alternatively something around 28-33. Scarlet Monastery Graveyard isn't exactly the most content-rich dungeon, and you'll see a lot of it, especially around 29-31. It's the only dungeon for a few of those levels.
velutina Jun 4th 2011 12:13PM
I haven't seen anything about new 5 man content in 4.2. Will there be any?
Jack Spicer Jun 4th 2011 12:17PM
The fact that we haven't heard anything about it, makes the possibility of new 5-man content very unlikely. As sad as that may be.
Maybe they'll be a 4.3 with some new 5-mans to break up the tedium of ZA/ZG.
Aurilia Jun 4th 2011 1:07PM
Originally, 4.1 was supposed to contain both new 5 mans and new raid content.
Instead, they made 4.1 the new 5 mans, and 4.2 the new raid, with the announced goal of smaller and more frequent patches.
Thus, you've not heard of new 5-mans for 4.2 because we've already received those new 5-mans in 4.1.
velutina Jun 4th 2011 1:18PM
"Thus, you've not heard of new 5-mans for 4.2 because we've already received those new 5-mans in 4.1."
Depends on your definition of "new" I guess. I'd like a Firelands related 5 man.
Ruth Jun 6th 2011 9:13AM
Firelands 5man dungeon will be released in 4.3. In much the same manner as ZA and ZG. Old content will be rehased/rebirthed to create a brand new 5man dungeon - byebye 10/25man Firelands raid, hello 5man Firelands dungeon!
4.2 will also include 5man versions to replace BoT, To4W, BWD and Onyxia.
/cough
Jack Spicer Jun 4th 2011 12:15PM
I would love to play a Bard. For some reason, I find the idea of fighting and aiding your allies by singing songs to be really compelling. Just this week I tried out Rift because they have a very useful bard support class, but I didn't find the game itself that appealing.
Meg Jun 4th 2011 12:23PM
"Support" is a dirty word in wow now, so I seriously doubt that a class like a bard would make it in unfortunately. It really is quite sad, since I found support to be rather fun.
Lesserheal Jun 4th 2011 12:53PM
I agree. I think that a support class like Bard sounds fantastic. I love to heal, but occasionally, I don't want to have the life/death of my team be my only priority. I really like fights like Atramedes where I can use Body and Soul to help my team in ways that aren't directly tied to damage/healing.
A class based around off-healing and support in raids would be wonderful to me.
Amanda A. Jun 4th 2011 1:19PM
WoW tried this, with vanilla shamans and paladins. Obviously, this didn't work. I've never played an MMO with a proper support class, so I'm having trouble envisioning their percise role.
The other problem is... what role does a pure support class play outside of raids? If they replace a DPS, your average pugger will want to kick them because their boosting of allies and nerfing of enemies wouldn't show up on DPS charts, even if their buffs make up for a lack of personal DPS. And you can't design a fight around having one, because in anything short of a 25 man you may not.
Bumblebee Jun 4th 2011 1:37PM
A Bard, eh... I can kinda think of specs for it already. Would probly have to be either a Leather or Mail wearer, due to itemization. They could have their own kind of Relic, an instrument. Healers could go for a flute, DPS for a lute, and... well I dunno, tanking as a bard does sound kinda odd. What's he gonna do? Hit you with a guitar?