All the World's a Stage: Tauren and timelines in roleplay

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Have questions about roleplaying, or roleplaying issues? Email me -- I'm always open to suggestions!
Last week, we discussed the timelines of gnomes and dwarves, two races that recently discovered their roots. Though the dwarves and gnomes were originally Titan creations, today we're going to talk about a race that has simply been here since the beginning -- the tauren. Much like the night elves, the tauren have a gigantic chunk of history that is simply ... missing, though the tauren have more of an explanation for that absence of information than their night elf counterparts.
For tauren roleplayers, however, the past isn't really an issue so much as current events -- and the tauren race has a lot to think about. The tauren have often been thought of as the "nicest" of the Horde races, peaceful and generally kind to all. That's what makes what happens to the tauren race in Cataclysm twice as bitter -- their people turned on, their leader killed in cold blood, and their home under siege. Despite all this, the tauren remain staunch allies of the Horde, willing to lay down their lives for honor.
Life spans
The tauren race has two distinct life spans that are mentioned in the various World of Warcraft source books. One is considerably shorter than the other. However, we'll be going with the most recent of life span references. As always, keep in mind that these are merely references taken from the RPG books; use them as a general guideline if you wish, but don't take them as set in absolute stone.
A tauren reaches maturity at roughly age 50 or so and is considered middle aged by age 75. An old tauren is roughly 95 years of age, a tauren of venerable age is around 110, and the maximum life span for a tauren is approximately 115 to 150 years or so. Earlier accounts have tauren hitting maturity at age 15 and rarely making it past 100 years of age; however, given what we know of existing lore, the most recent references are probably much closer to "correct."
History and timelines
Here's where it gets tricky. The tauren race were originally a nomadic people that wandered the plains of The Barrens. They didn't write down historical events; these were passed on by stories and word of mouth. So we have virtually no known record of tauren history prior to their inclusion in the Horde. There are a few written pieces of tauren history available for players to look at in the form of the Thunder Bluff scrolls. These scrolls are located in Hammul Runetotem's tent on Elder Rise in Thunder Bluff and detail some of the earliest history of the tauren.
These scrolls are merely legends, and whether or not these scrolls are accurate is unclear. But beyond the scrolls, there is nothing regarding tauren history. What does this mean for a roleplayer? Well, think about it -- the tauren passed down history through stories and legends. This makes a tauren character a perfect storyteller, if you feel like trying your hand at writing fables and myths. Since there is no real recorded history; you can make up your own without stepping on too many toes.
The known, existing portion of tauren history begins in roughly year 20 (or year 25 on the unofficial timeline). The tauren people had long been nomads, roaming across The Barrens and warring with the centaur also native to the region. However, the centaur were beginning to gain the upper hand. Chief Cairne Bloodhoof, leader of the Bloodhoof tribe, recognized the need for all the wandering tribes of tauren to come together so that they could defend themselves as one people, rather than wandering tribes.
This was the genesis of Thunder Bluff; it was all Cairne's idea. The centaur, however, fought back every step of the way -- and it was during one of these fights that Cairne encountered Thrall, a strange, green-skinned creature who seemed to have a deep connection with the earth that resonated with the tauren chieftain. After Thrall helped the tauren not once, but twice over, Cairne agreed to join Thrall's Horde, convinced that the orc's vision of a peaceful future was something well worth fighting for.
All through World of Warcraft and The Burning Crusade, the tauren lived their lives fairly peacefully, interrupted only by the occasional squabble with centaur, quillboar, or dwarves intent on digging up sacred land. In year 27 (or 32 on the unofficial timeline), the tauren traveled north with the Horde and stumbled across the taunka, a new race that shared obvious ancestry with the tauren people. Unfortunately this link wasn't really explored in full -- but from what we can gather, the taunka of Northrend evolved from the tauren race.
In year 30-33 or so, just on the cusp of the Cataclysm, tauren history suddenly took a turn for the worse. Chieftain Cairne Bloodhoof, who had led the tauren from a nomadic life to a proud group of people with a home to call their own, was killed by Garrosh Hellscream in a duel. Though the tauren originally thought it was the duel that killed Cairne, it turned out it was the plan of Magatha Grimtotem, leader of the Grimtotem tribe. The Grimtotem were one of the few tauren tribes to never officially join the Horde, unwilling to accept an alliance with "lesser creatures."
Magatha poisoned Garrosh's blade just before the duel began, and with one strike, Cairne was dead. The Grimtotem matriarch immediately ordered her tribe to attack Thunder Bluff and the surrounding areas and to kill anyone that remained loyal to Cairne, including his son, Baine. Baine escaped and led a counterattack, quickly crushing the Grimtotem forces and banishing Magatha from Thunder Bluff forever.
The death of Cairne was a terrible blow to the tauren people, but his son, Baine, stepped up to continue Cairne's legacy of peace. This wasn't the end of sorrow for the tauren, however. When Deathwing ripped through the land, the quillboar of southern Mulgore took the opportunity amidst the chaos to strike back at the small settlement of Red Cloud Mesa, killing civilians in the process.
Just outside of Mulgore, the small hunter encampment, Camp Taurajo, was burned to the ground by Alliance soldiers seeking to pave a path through The Barrens. As a result, the tauren constructed a Great Gate to seal Mulgore off from The Barrens, leaving only a small, easily defendable path to the north as the way out of Mulgore on foot. In Thousand Needles, the entire canyon was filled with water, the few survivors who weren't washed away either taking refuge in Feralas or fighting off the Grimtotem atop the spires that remain the only dry land in the now flooded valley.
The tensions between the tauren and the rest of the Horde run high as a result of Cairne's death, though it was an accident caused by Magatha's meddling. Cairne didn't agree with Thrall's appointing Garrosh as Warchief, and his son bears the same uncertainties toward Garrosh as well. Though the tauren have a place of honor in Orgrimmar, they are still relatively uneasy when it comes to Garrosh's intentions for the Horde.
This leaves a lot for a tauren roleplayer to play with.
Roleplay potential and resource information
What does all this mean for a tauren roleplayer? It means that a tauren reaching maturity on the cusp of Cataclysm has lived through the past 50 years of tauren life -- before Thunder Bluff was created, before the tauren people joined the Horde. It also means he was absolutely there for Cairne's death and everything after. Since a mature tauren has lived through all the current sorrow the tauren people are experiencing, roleplayers have a vast well of reactions to pull from for a tauren character.
Does he side with Cairne and Baine, believing peace to be an option? Does he think that perhaps Garrosh has the right idea? Does he hate the Grimtotem or agree with their position that the tauren might just be the superior race? How does he feel about the Alliance, after what happened at Camp Taurajo? Does he trust his fellow members of the Horde, or is he wary of everyone, tauren and other race alike? Has he lost family or friends to the vast amounts of devastation brought about by the Cataclysm?
Though tauren life prior to their involvement with the Horde is largely unknown, there are plenty of resources out there for their current situation. I highly recommend all roleplayers interested in tauren history pick up the novel The Shattering by Christie Golden; it explains what happened to Cairne and Magatha's uprising in detail. In addition, tauren shaman may want to pick up the Warcraft: Shaman manga, which explains some of the events just prior to Cataclysm as well.
As always, Wowpedia is a great resource for information regarding the tauren race. In addition, there have been several Know Your Lore articles written about the tauren, from the history of Cairne Bloodhoof and his son Baine to the events in Southern Barrens and a look at tauren politics prior to Cataclysm's launch.
For tauren roleplayers, the current state of the tauren population is grim and somewhat bleak. Whether your tauren character clings to the grim and bitter attitudes of the survivors or embraces a hopeful outlook for days ahead is entirely up to you.
Filed under: All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 2)
Groth Jun 6th 2011 7:20AM
The goblins aren't exactly strip mining- yes, they are mining, but not (yet) on the scale that strip mining implies. Azshara was a bit of a weird zone pre-cata. It wasn't heavily populated, other than by nage. They aren't really destroying it, just extensive remodelling. They did similar things in Kezan, and it all stabilised out.
In stonetalon they were clearcutting large amounts of wood, so that they could make a profit.
In Ashenvale, the wood needed to build homes is having to be fought for. The orcs only started clearcutting because the Night Elves stepped up their ambush tactics, so it becomes a defensive move. The Ancient protectors are doing what the Night Elves tell them, not following the Earth Mother.
The Earth Mother understands the balance of things- Life and Death. The Night Elves can be thought of as upsetting the balance, as they're putting too much emphasis on Life. If you think of it as protecting your friends from them, then it's definitely following the path of the Light (or Sun aspect).
Regarding the Forsaken, yeah, some of the quests really suck for Tauren. There are a few too many where the quest is actually misleading your character. However, faith in the Earth Mother can lead you to focus on the positive aspects- again, defending allies, and trying to help them to find the correct path rather than forsaking (haha) them.
Cairne understood that division was one of the weaknesses of the old Tauren ways. By unifying the tribes, he created a far stronger nation. By working with the Horde rather than becoming isolationist like the Gilneans tried, it ensures the survival of the Tauren.
Just as a note, the above reflects some of the ways you can RP as a Tauren. I'm not saying that any of them reflect the absolute truth, that all Night Elves are actually against the EM etc.
I often find the greatest challenge of RPing is not letting your character know too much. It's unlikely that a Tauren Paladin would know much about the Night Elves, other than what he's been told by his friends- most of which aren't going to be too sympathetic to them, unless for example he comes from a family of druids who work extensively with the Cenarion Circle.
Mitawa Jun 6th 2011 10:08AM
"They aren't really destroying it, just extensive remodelling."
Uh-huh. Terraforming is "remodeling". It's not rebuilding the world in my own image, just fixing the drywall and adding a new bathroom.
And Mirkfallon Lake isn't polluted, it was just 'inorganically sanitized'.
And they're not pouring poison into water that flows past the troll area in Orgrimmar, they're 'adding flavoring agents'.
See, when you have to defend the extent to which something is being strip-mined you're on the wrong side. Between the goblin's rampant disregard for anyone else's use of the land and the orcs building new dark metal building everywhere for their f-in' war campaign, who needs enemies?
Matthew Jun 6th 2011 12:58AM
So, what language is spoken in the Cenarion Circle? Do Nelfs know Orcish or Tauren Common, or is there some common druid language (aside from kitty purrs and moonkin squawks)?
VioletArrows Jun 6th 2011 2:40AM
In neutral factions, everyone speaks Common unless indicated. Stupid in-game limiters.
Crogacht Jun 6th 2011 3:31AM
The life span canon for tauren is ridiculous, IMO. For a nomadic race, oppressed for generations by hostiles like the centaur and quillboar, and living in a harsh land, I can't see them reaching maturity at the age of 50. Even if that isn't physical maturity, their life expectancy could never be so high that they would only be considered adults after such a long time with so many threats to their lives. It would put them at such a disadvantage in war or the constant struggles I mentioned above with a lack of steady growth in population, even compared to the elves, who have the potential to live for much longer, but mature at a rate similar to humans.
Noyou Jun 6th 2011 5:32AM
It's a race in a fantasy game dude. Seriously. Also because they have to fight they might evolve to be more hearty than you think. Only the strong survive. There are many species of animals (sharks, whales and tortoises being a few) that live 100+ years and I'm pretty sure they live in pretty hostile and harsh environments. Not to mention the Tauren's knowledge of shamanistic medicine and clean living. Ridiculous you say? I say nay. Ridiculous is the one with no imagination. ;)
Groth Jun 6th 2011 7:23AM
Maturity doesnt neccessarily mean that they can't survive alone beforehand. It may be that Tauren in their tweens are physically developed, but are still considered immature. They may only reach breeding age at 50, but are physically developed from 5 or something.
angstflamme Jun 6th 2011 3:07PM
@Noyou: That's all fine, but, if it weren't for my imagination, I doubt I would have gone as deep into thinking about it to begin with. The creatures you mentioned only spend a few years to reach maturity and breed, and so contribute to the population much sooner even if they live long lives, as I said with elves. It's the rate of attrition that concerns me, not their lifespan or abilities.
@Groth: I'm pretty sure I brought that up in my original post. If tauren were going into battle and dying long before they reached maturity and breeding age, they would have to have an enormous amount of births to keep up to survive for so long, or they would be a dying race. It's hard to see them surviving in such a way for thousands of years.
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Mitawa Jun 6th 2011 9:41AM
I'm surprised this article didn't mention how long the tauren have been around.
While everyone knows that the dwarves date with the titans, the orcs from the dark portal, the elves and trolls were there "first", and the humans are relatively "young" in comparison...
Not many people know how long the tauren have been kicking around. Tauren are mentioned in "The War of the Ancients", meaning that they have been around for thousands of years as well, at least. We don't know exactly when they began as a race, but I would guess that the Earthmother created them as contemporaries of the trolls/elves.
Just something to think about.
Liabelle Jun 6th 2011 10:10AM
@Groth : It's called the Mountainfoot *Strip* Mine. They're terra-forming the entire bay into a horde symbol. There is nothing about Azshara that a Taruen would enjoy. If you want to go the "not evil effing bastards" route, you're basically stuck in the barrens til 20, then working through Ashenvale until your disgusted enough to go down to Stonetalon.. Where you get to blow up your own people. At least after that you can head down to Stranglethorn and do something that's not putting babies on spikes, and you're basically just fighting humans after that until you hit the dark portal. "Willful stupidity" seems to the be the only way for a not-bloodthristy Horde to get to 25. Barring fishing and herbing it out.
RickH Jun 6th 2011 6:46PM
Exactly. The tauren have more in common with the night elves than any Horde race now. I know, let's get rid of this artificially polarized two-party system... the tauren and trolls should join up with the night elves and worgen and create a third group. Call it the Green party, or the Cenarion Republic or something. Official motto: A pox on both your houses. Basic Campfire for prime minister.
AlexJNixon Jun 7th 2011 10:52AM
I've noticed a number of people who are asking why the tauren as "nature lovers" tolerate the Ashenvale or Stonetalon campaign. Personally, there was something written awhile back by Tenthunders as part of a "travel guide" of sorts that I think sums it up pretty well. (http://tenthunders.otherskies.net/?p=848)
First of all, Tauren don’t worship nature. Not in the same way the elves do. We don’t have a goddess. We don’t build temples. And trees cut down to make houses isn’t a crime to us if the house is well-used and well-loved. We can’t worship nature because we see ourselves as a part of it. Inseparable; it sees to our needs, but not without struggle, not without cost. No spiritual connection — which we have — can attenuate the need to take and transform the things around us for our survival. Indeed, the intimacy of that relationship is the basis for the spirituality that causes the elves to question our allegiances.
The destruction of eastern Ashenvale and Stonetalon is reckless, in some places wasteful, in all places tainted by the hatreds and foolishness that come with sustained, bloody conflict. But at its heart is the driving need of two people to survive — though I confess, I do not understand why the night elves claim to need every tree and animal in northern Kalimdor, yet seem to pay so little relation to them that they may as well be pretty paintings on a canvas, not the utterly basic material of their lives. The orcs are using these things shamefully, but at least they use them out of need.
Liabelle Jun 7th 2011 11:05AM
For the same reason that Taruen go after the Dwarves digging about in the Barrens and Mulgore. Ashenvale is a sacred place to the elves. Those trees are older then the Orc's entire civilization. They're older then HUMAN Civilization. You want lumber, go to Stonetalon, or Duskwallow. You don't cut down the equivalent of a Sentient Redwood tree to build a bloody cart, or an axe handle.
To get an equivalent attitude, imagine that the dwarves aren't just digging for titan artifacts, but they're using the bones of you family members as shovels and picks to do it. *That's* Why the elves are so pissed off. That's why they want the orcs out of ashenvale so badly.
AlexJNixon Jun 7th 2011 11:12AM
If you read the actual article, Tenthunders does bring up that the night elves are allied with dwarves despite the dwarves blasting away hillsides. Its clearly a question that goes both ways. The Alliance, particularly those who are fans of the night elves and taurens ask why the tauren are allied with the orcs and not the night elves. It wasn't a defense of their actions (he even says the orcs use it shamefully) so much as an explanation of why they are willing to stand by the orcs and try to guide them, even while the night elves completely ignore the actions of their allies.