Know Your Lore: The Warcraft cosmos, Tinfoil Hat edition
Last week, we wrapped up the second half of the Warcraft cosmos series and covered the additional planes of existence within the Warcraft universe. These layers of planes and the way they interlock is a tricky topic that, quite frankly, gives most people a headache when they think about it too long -- myself included. However, now that we've got the basic layers and interaction between all these planes of existence, there is an incredible amount of speculation to be done.
That's right; today's a Tinfoil Hat edition of Know Your Lore. If you are unfamiliar with the Tinfoil Hat concept, these are columns in which we take existing known lore and place our own spin on it to try and speculate on future events. None of the Tinfoil Hat columns should be taken as actual lore by any stretch of the imagination. However, there is a great deal of fun to be had in picking things apart and trying to predict, so let's see what we can come up with, shall we? But first, let's clear up the matter of demonic death.
Demons and death
One of the biggest headaches and questions that people have regarding planes -- although they may not realize it's a question related to planes -- is the mechanics behind the death of demons. Some seem to die for eternity; others keep coming back as if we'd never killed them at all. How does this happen? What makes one demon die and the other merely "banished?" The answer lies in what plane they're physically in when they die.
As I stated last week, much like druids in the Emerald Dream, some demons of the Burning Legion exist on Azeroth, but not in an entirely corporeal state. They may seem real, and they may have a very real effect on the world, but they are, in essence, much like druids sleeping in the Emerald Dream -- their true physical form exists in the Twisting Nether, and killing the form that's on Azeroth simply sends them back to where they came from.
Mostly. In some cases, demons actually succeed in crossing over -- and these are the demons that can actually be killed. In the Kil'jaeden fight in Sunwell Plateau, we are treated to Kil'jaeden emerging through a portal between our world and the Twisting Nether. Defeating Kil'jaeden doesn't actually kill him -- if you watch the end of the fight, he is merely pulled back into the Twisting Nether, and the portal between worlds is closed.
In the case of Archimonde, he was actually summoned to Azeroth. This was no easy task; it required the Book of Medivh and a summoner capable of casting the lengthy spell. However, once Archimonde was summoned into the world, he was able to cause considerably more damage than most demons. His first act? Destroying the city of Dalaran. Once Archimonde made his way to the World Tree, Malfurion Stormrage summoned a host of wisps who surrounded the eredar and promptly detonated. Is Archimonde dead? According to lore, yes. It was his physical form that was present at Hyjal, and that physical form was destroyed.
From these examples, what we can gather is two things. First, a demon has to be physically present on Azeroth to be killed, and it takes a lot to get the demon there, as demonstrated by the summoning of Archimonde. Second, a demon that is physically present on Azeroth can do a lot more damage than one simply visiting via the same methods druids visit the Emerald Dream. Chances are, if a demon is killed for good, it took a lot to get him to Azeroth, and the potential for destruction is far greater with a demon that is physically present than a demon that is only half there.
That's why it was so important to keep Kil'jaeden from crossing through in Sunwell Plateau. What we were seeing in that raid was a minor version of what happened with the Well of Eternity during the War of the Ancients, an echo of the moment when Sargeras tried to shove his way into Azeroth. The end result of that occurrence was the Sundering; in the case of Sunwell Plateau, had we not defeated Kil'jaeden, we might have seen something similar.
Connected points and planes
I mentioned this briefly at the end of the last article, but it deserves repeat mention. Generally speaking, you don't find a commonality in writing unless it was placed there on purpose; with few exceptions, if there is a pattern in events, that pattern exists for a reason. That said, each major event in Azeroth's history was a result of the many planes of existence abruptly crossing paths.
The Sundering The Sundering, the shattering of Azeroth from one continent into the many we interact with today, was a direct result of the compounded efforts of demons traveling through a portal into Azeroth. The portal itself was a link between the Twisting Nether, where the Burning Legion makes its home, and the Material Plane on which Azeroth exists.
Judging from examples in Draenor, we can safely assume that it was this link, and repeated use of this link by various demons of the Burning Legion, that caused the buildup to the Sundering. What sealed the deal, however, was Sargeras himself trying to cross through. The amount of strain put on that portal by the time Sargeras tried to muscle his way through it almost guaranteed disaster. Considering what happened to Draenor, the Sundering was the lesser of two very bad things that could have happened to Azeroth at that moment.

There are other implications here, however -- mainly the disturbing thought that the Old Gods have managed to work their way out of their prison enough to cross planes of existence. When the Titans imprisoned the Old Gods thousands of years ago, it was so that they would be unable to interact or affect the mortals of the world ever again. Since then, every action of the Old Gods seems to be designed to break them free of their prison.
However, the Emerald Dream isn't really connected to the Material Plane in a way that the Old Gods could pass through, so why would they bother with it? It's entirely possible that the Emerald Dream only exists because the Titans wanted a backup copy of Azeroth -- a copy they could use to "reboot" the world, should the Old Gods rear their heads again. The Emerald Nightmare may have been a deliberate effort on the part of the Old Gods to ensure that regardless of a reboot, they would still exist.
In Stormrage, the Emerald Nightmare is mostly cleared away -- but there's still a section of it left, waiting to be dealt with. Until the Emerald Nightmare is completely wiped away, the Titans' backup copy of the world remains corrupt. It is entirely likely that we'll have to deal with this at some point -- though whether players will address it in game or Blizzard will simply release another novel has yet to be seen.
Outland Outland is the remnants of Draenor. But while common knowledge states that it was the portals Ner'zhul opened that caused the world to shatter, one has to wonder if perhaps the beginnings of that explosion didn't start much sooner than that. After all, first we have a nebulous version of Kil'jaeden speaking to the orcish race safely from the Twisting Nether. Then we have Sargeras, or a sort of conciousness of Sargeras, present in the sorcerer Medivh.
Sargeras and Kil'jaeden worked together to get Medivh and the orcs together and get the Dark Portal opened. That Dark Portal was a gateway between two planets existing on the Material Plane, so no problem there, right? Wrong -- judging by examples we've seen of interplanetary travel, these portals jump through the Twisting Nether to get people from point A to point B. So there's a degree of plane-crossing there, and it only got worse over time.
Once Ner'zhul began feeling guilty about his actions and desperate enough to try and find his people an escape, he started a ritual to open thousands of portals to other worlds. Each of these portals fed through the Twisting Nether, and the additional stress ripped the world apart for good. What we see in Outland is a world that is half suspended between the Material Plane where it once existed and the Twisting Nether that it was pulled into -- and the chaotic energies of the Twisting Nether bathed the planet in something akin to radiation. This resulted in the genesis of the Netherwing Dragonflight. (Hold that thought; we'll be going back to it a bit later.)
In addition, Ner'zhul leapt through one of these portals to be confronted by Kil'jaeden and ripped apart, his spirit encased in what was then the first incarnation of the Lich King. So here's a crazy, completely out-of-left-field thought: What if the being we know as the Lich King isn't really a being, but a plane of existence in and of itself?
The Lich King Consider the possibility that The Lich King is essentially a traveling plane of existence, housed in a special case of armor to keep it corporeal. When the Lich King kills, it doesn't just murder outright; it sucks the spirits of those its killed into Frostmourne -- possibly another extension of its plane. The resultant bodies left behind are mere shells of creatures, the Scourge. So how did the Forsaken come into existence?
Because the attack by Ilidan, the weakening of the Lich King wasn't just an assault on a being, it was an assault on the casing that housed that plane of existence. Some of those spirits that were trapped within that plane escaped and found their way back to the bodies they originally belonged to -- but those bodies were no longer really alive. Now, we have corpses with free will -- anguished beings that aren't just dealing with suddenly being alive, they are dealing with the pained struggle of a spirit trying to constantly realign itself with a body that is no longer physically capable of housing it.
So what about Ner'zhul and Arthas? Why were they leaders? Well, Ner'zhul was the first Lich King -- and he may very well have been the first resident of that particular plane of existence, making him the logical choice to rule it. Arthas was invited by Ner'zhul to join him, and that seems to be the key. Those who died to the Lich King didn't want to die; but Arthas and, after him, Bolvar both joined with the Lich King on purpose.
What's scary about this is the implication in the novel Arthas by Christie Golden: The Lich King murdering both the essence of Arthas and the essence of Ner'zhul seems to indicate that the plane itself has gained sentience and is therefore absolutely aware of itself as an entity. All actions in Icecrown and beyond were performed by the plane as an entity, rather than having someone in control of it. So we have a walking, talking plane of existence, coldly murdering people in an attempt to populate itself and not really caring one way or another about emotions involved. Why should it? It's a plane; it doesn't do things like care or feel.
There must always be a Lich King, this we know. But how did Terenas and Uther know? Because they were present on that plane of existence. They witnessed what that plane of existence had to offer. Left to its own devices, it would continue to mindlessly devour the spirits of the living in an attempt to populate itself. However, if one were in control of it, able to keep it in check, then it would simply remain, existing and silent, encased in a block of solid ice.
Creepy, when you think about it.
Cataclysm
But that's last expansion. This expansion marks a particularly explosive hole torn between two planes of existence, the Elemental Plane to the Material. Deathwing was physically able to cross over these planes, and it appears that this is something all dragonflights are able to do (or at the very least, Aspects are able to do). Ysera existed in the Emerald Dream, a completely different plane of existence from the Material, and crossed over to help us in Hyjal. Nozdormu may very well cross planes of existence when he travels through time. The portals we step through to cross into the instances in the Caverns of Time may very well cross through planes of existence, as the Caverns itself is wound through with shafts of light that look very similar to those we see in the Twisting Nether.
Regardless, Deathwing ripped through two planes of existence, and he did so physically. Why would he do that, if he could travel between them with no interference? Because he wanted the world torn asunder. Whatever Deathwing may have been in the past is no more; he is a creature of chaos now, an agent of the Old Gods. And the Old Gods are trapped, and they want out. What better way to free themselves of a world in the Material Plane than by shredding it to pieces, much the same as Draenor's fate? So we have Deathwing ripping through the two planes and, as a consequence, tearing Azeroth apart.
But wait -- we aren't just looking at two planes crossing, here. Remember the Netherwing? These are dragons, black dragons, former children of Deathwing that have been irradiated with the energies of the Twisting Nether and as a result exist in a semi-translucent state that suggests they exists between planes, able to shift between them at will. Deathwing didn't leave the Netherwing alone, however. He used Sinestra, corrupting her from afar and suggesting a method of creating a new dragonflight -- the Twilight.
The Twilight Dragonflight are a concentrated version of the Netherwing created by taking a dragon egg of any color and infusing it with the essence of the Netherwing. The resultant dragon seems solid enough but can exist on a completely different plane, the Twilight Realm. While I suggested last week that the Twilight Realm existed much like the Emerald Dream -- another plane able to be crossed only by certain individuals -- when thinking about it from a rampant speculation standpoint, the Twilight Realm could be created as another gateway between the Twisting Nether and Azeroth.
This means that the Twilight Dragonflight are able to create portals between the Twisting Nether and Azeroth at will -- and it also means that we have two other planes of existence crossing, Twisting Nether and Material.
Now let's take a look at the laundry list of planes that are crossing, surrounding the Cataclysm expansion:
- Elemental Plane and Material Plane Deathwing's emergence. We fixed the pillar between Deepholm and Azeroth, but the other planes have yet to be addressed.
- Emerald Dream and Material Plane The Old Gods crossing over to create the Emerald Nightmare. The Nightmare has been beaten back, but it is still present.
- Twisting Nether and Material Plane The genesis of the Twilight Dragonflight; all Twilight Dragons are able to create this disturbance.
What, exactly, would happen if four planes of existence opened at multiple points? What kind of explosion would that create? What are Deathwing and the Old Gods really trying to accomplish here? Think about it.
For more information on related subjects, please look at these other Know Your Lore entries:
- The Warcraft cosmos part one: The Material Plane
- The Warcraft cosmos part two: Multi-dimensionality
- Tinfoil Hat Edition: The Deathwing Conspiracy
- Tinfoil Hat Edition: The final boss of Cataclysm
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 3)
wyredmonk Jun 5th 2011 4:48PM
I love tinfoil hat editions! Great job. Would this be like a four-folds cross rip? A PKE surge of incredible magnitude?
MusedMoose Jun 5th 2011 7:31PM
There's always some fool who has to go and cross the streams. ^_^
Luke Jun 6th 2011 2:19AM
Back off man, I'm a Mage.
Andrew Brinkley Jun 8th 2011 7:56PM
That's a big twinkie.
Hopesend Jun 5th 2011 4:56PM
The powers of the Netherwing and Twilight Dragonflights seem to be fairly ill-defined in universe, though I maybe just haven't read the right books or quests. The Twilight Realm seems to be really different though, than the Twisting Nether, from what we've seen of it (I'm thinking Valiona and Theralion here).
putting on the tinfoil hat myself, what if they used the Netherwing energies just to sort of enable the transition to the Twilight Realm? less the fact the they're associated with the Twisting Nether, and more the fact that they are less substantial? Maybe it's just because everything seems to be named Twilight, but what if the Twilight Realm is an Old God version of the Emerald Dream? It doesn't seem to be a very hospitable place to us mortals, but the enemy seems well in tune with it.
Side Note: I think I've heard it referenced that the Titans travelled mostly through the Great Dark Beyond to reach different planets. The Naaru seem to use the Twisting Nether or some other plane, given that Tempest Keep and Mount Oshu'gun are considered as dimensional fortresses. Has there been anything about how the Old Gods travelled? or if they needed to at all?
llcjay2003 Jun 5th 2011 6:01PM
Very good question. Especially since it has been hinted that there are other Old Gods on other worlds (http://www.wowpedia.org/Old_gods#Number).
Telwar Jun 5th 2011 5:06PM
Hrm.
I wonder...if at the end of this expansion, Deathwing's plan succeeds, despite the efforts of the heroes of Azeroth, and the planet begins to crumble...only for a race back to a newly-upgraded Halls of Origination to gain control of the machinery to reboot Azeroth, choosing that in preference to the Old Gods roaming free around the universe.
And then, instead of the expected annihilation, the world is replaced by the Emerald Dream!
The only problem I can see is that they'd have to re-do the entire world at that point, again, with level 85+ content in the new sections around the Maelstrom. Which means it's certainly unlikely. But it'd still be cool.
Arrohon Jun 5th 2011 8:02PM
Of course how would we get to Outland and Northrend? New Azeroth would have no Dark Portal and Northrend would still be part of the one giant continent. It's a cool idea but it would work better for a Warcraft 4. Redoing 1-60 was a lot of work... redoing 1-85 and 86-90 would be hell (can you say terrible xpac?).
Arrohon Jun 5th 2011 8:06PM
I like your idea but that would be a lot of development time to make it work.
Telwar Jun 6th 2011 3:40PM
Yeah, it would be too much.
But I would not be surprised at all, were Deathwing to be set up to fail by the Old Gods.
Face it, while the Old Gods aren't sane as mortals or Titans would put it, they are smart. They've seen Azeroth's heroes beat down two of their number, as well as the Lich King. They know that heroes will likely kill anything that they really put their mind to.
Now, take Neltharion, aka Deathwing, the Aspect of Earth, which is the final, uttermost prison for the Old Gods. Maybe, just maybe, Deathwing's death would weaken their prison sufficiently for all the Old Gods to burst forth in their awful glory, not just by sending out a few parts.
Even if it doesn't work immediately, maybe it'll slowly degrade the prison while they make more concerted escapes attempts.
And if the heroes get more powerful...maybe someone will get powerful enough to be able to summon the Old Gods forth, after suitable persuasion.
llcjay2003 Jun 5th 2011 5:03PM
Sometimes when reading these articles, I totally have to pull a Keanu Reeves and say, "Whoa."
I love this stuff and you (Anne Stickney) have done a great job writing this stuff up. I might have to bill you for the acetaminophen that I have had to consume to headaches, though :P.
The part about the Lich King is intriguing. Especially considering Uther's revelation or theory in Halls of Reflection that possibly the only thing holding back Azeroth's annihilation by the undead was the remnant of Arthas' humanity: "I suspect that the piece of Arthas that might be left inside the Lich King is all that holds the Scourge from annihilating Azeroth."
Could Ner'zhul be in a similar state? For some reason, I cannot let go of the minute chance that he could come back in some way. Maybe his soul was also released when Frostmourne was shattered and Arthas was killed.
Goodk4t Jun 5th 2011 7:03PM
Okay, let's pretend Ner'zhul didn't die and indeed his spirit was released when the Frostmourne was shattered. It went to where? Ner'zhul has no body anymore, not even a corpse like the Forsaken had, not even a pile of ashes. His body was dematerialized, shattered in a molecular level in thousand pieces. So, we have a spirit roaming around with no corpse. Isn't that pretty much the same as being dead? ;)
llcjay2003 Jun 5th 2011 7:15PM
Somehow this got put at the bottom of the page when I replied:
Ner'zhul is nothing if not resilient. Plus he has commanded a vast amount of power as a shaman, warlock, and the Lich King. Hell, with what happened to Kael's body when he was "killed" in TK tells us that with enough power, will, and an avenue someone can come back.
Arrohon Jun 5th 2011 8:10PM
A wandering spirit sounds like a ghost to me. Ghosts can kill in Azeroth so he would only have to kill someone and take over its body like a Forsaken (difference is that it's not his own body while the Forsaken claimed the body they had in life)
AudreyR Jun 6th 2011 6:16AM
Don't forget that you don't have to be stuffed into your own body. Think back to the very first death knights:souls of dead or warlocks raised in the bodies of humans.
Also remember, Sargeras hitched a ride in two other bodies.
aerrae Jun 6th 2011 11:05AM
Thinking on this, Arthas killed Ner'zhul in the Lich King plane of existance, (not really a dream) this would mean that Ner'zhul died in the plane where his being was, and should be really dead.
Of course when speculating on things like this, there is always a lot that can not be accounted for, but I think this is part of it that can be speculated upon based on the article.
Jormund Fenris Jun 5th 2011 5:12PM
I've said this once before, I think, but I remember reading that necromancy doesn't simply raise a corpse and yanks the spirit away from "the other side" and shoves it back in. In order for it to work, both the spirit of the deceased and the body must be corrupted, otherwise neither will be able to connect with eachother.
/tfh So if you think about it that way, the reason Forsaken seem to be so pained and evil might just simply be that their minds cannot comprehend the corruption of their bodies and souls, and reacts badly to it. /tfh
llcjay2003 Jun 5th 2011 5:49PM
Hmm... I just thought of something. Why would the Old Gods want Azeroth destroyed. I know they are all about chaos but a destroyed planet would not seem to serve them well.
Another matter is trying to assess or speculate a possible connection with Sargeras and the Old Gods. They both have the same goal, which is undoing the Titans' ordered universe and allowing chaos to reign. I have seen precisely zero evidence suggesting a link between them, but it makes me wonder. Could the Old Gods have been the ones truly responsible for Sargeras' decent into madness? Only time will tell...dun dun dun.
Anathemys Jun 5th 2011 6:40PM
Azeroth is the jail of the Old Gods. And what do you do when you're stuck in jail? Try and break out. What do you do if you're stuck and jail and you just so happen to be a neurotic anarchist? You blow the jail up.
Basically, instead of trying to find where the Titans put the damn key, the Old Gods decided to just blow up the door, A.K.A, the entire planet. Simple plan, really.
As for Sargeras... I don't know. I seem to remember the Old Gods actually going directly against him once, back at the Sundering. I think the only reason the Old Gods have to like Sargeras is the fact that he wants to blow up the door/Azeroth just as much as they do.
Plus, what do you do if you're a chaos-loving, Lovecraftian horror and you meet someone like you? Kill them and laugh like crazy.
Frankly, I have serious doubts if the Old Gods have ever worked with eachother, which makes the idea of them teaming up with Sargeras a bit far-fetched. Awesome, yes (Sargeras and the Death-Squid v.s. Everybody Else), but unlikely.
Arrohon Jun 5th 2011 8:14PM
Old Gods want to blow up Azeroth.
The Legion wants to make everything a living hell.
With the Old Gods taking over there would eventually be no Azeroth. If the Legion takes over then we have a giant flaming rock. They have similar goals but they are still different. The satyr you free in Hyjal even says that he's only helping so that there will be a world left for the Legion go crazy with.