Officers' Quarters: Ready to abandon ship

Last week's Officers' Quarters was all about people who complain endlessly to their leadership and what you as an officer can do about it. This week is a bit of a reversal: The officers involved have some legitimate complaints about their guild leader and their guild. They're wondering if they can do anything about the current situation before they all jump overboard.
Hey,
So, i'm a lower ranking officer of my guild for about 2 years now. My 4 closest friends are higher ranking officers in the same guild. We have been having issues, so many in fact that one letter is not enough to explain it all. Let me try to hit the top problems we're having though.
The players in this guild are not good players for the most part. Nice enough, good people even, but you name a standard raid rule, and its broken every night in this guild. Talking over the raid leader? Check. The Guild Master personifies pretty much everything that is bad in the guild...she treats the Guild Bank as her own personal stash, even the highest ranking officers can only access one slot per day from current content materials. She asks for advice in gearing and rotations and then completely ignores it and claims she tried everything she could.[...] And when it comes to raiding, she, and most of the guild are frankly "special". As in, we can not down a fight until the tanks and healers can sustain keeping the raid alive due to superior performance through standing in things, and accidentally toggling enrages. And poor dps [...]. As of now, the only current raid content we can even come close to downing is BH and normal Magmaw. Thats it.
If you havent guessed by now, me and my friends play the tanks and healers in the guild. Back in wrath, things were similar but tanks and healers could be so overpowered it almost didnt matter. [...] Every time we do get a few competent people over just the 5 of us that are qualified, a bunch of "special" normal people in the guild run and cry to the GM and she makes us blow up the raiding team and take people who want to go. [...] We regularly have to "8-man" raid bosses and the like in this manner.Anonymous, I've written quite a few columns about casual raiding, and the one point that I make over and over again is that casual raiding doesn't mean lazy or selfish raiding. Lazy or selfish raiding doesn't work. Players need to exhibit some degree of personal accountability, and more importantly, the leadership of the guild needs to uphold some minimum standards about what qualifies someone to raid with the guild.
Recently, its just been getting really old. [...] A few of the officers that had been there when i got there are gone now, random friends of the guild master are practically insta-promoted to high officers; but really, everyone expects handouts. No one researches fights, no one brings consumables to raids, no one gives to the guild, everyone shows up 5-10 minutes late (or joins an instance 10 minutes before a raid), the only people who do anything for anyone is the same 5 people. And we're all sick of it and we're all feeling like we want out.
I dont think we all want to gquit on the same day, we want to talk with the GM about it before it happens...but we dont think this can be resolved. Do you have any tips or things that we might want to try or good ways to not quite "blow our way out of town"?
Thanks,
Anonymous
If everyone gets to do what they want, that's not guild raiding. That's a PUG where everyone just happens to be wearing the same tag. In fact, it's actually worse than a PUG, because most PUGs will not tolerate players who willfully underachieve.
In your case, it sounds like you and your friends have the necessary accountability, but few others do. To make matters worse, your guild leader doesn't seem to understand that raiding can't be a free-for-all. That sort of thing might have worked to a limited degree in Wrath, and heck, it might actually work when Blizzard nerfs Tier 11 in patch 4.2. For current Cataclysm tiers, though, this guild will never be able to clear bosses until someone steps up and imposes some kind of organization.
Last chance
It's understandable (and even commendable) that you want to give the guild leader one last chance before you all quit and leave her to pick up the pieces. I would recommend that you and some of the other frustrated officers ask the guild leader if you can chat with her privately over Vent at a scheduled time. Immediately after a raid would be a good window, because you can use examples in your arguments from that same night.
You can invite officers outside of your friends, too, but it sounds like your guild has quite a few given that there are multiple officer ranks. You don't want this dialogue to turn into chaos, so limit the meeting to no more than seven or eight people if you can.
When you talk to her, explain your frustrations in a constructive way. Try not to lose your cool or get emotional. Don't simply complain and point out the problems. Instead, offer realistic solutions. You're all officers, too, so your suggestions should carry some weight.
For example, recommend using the calendar to set up events. Ask people to sign up for the raids that they plan to show up for -- on time -- and then hold people accountable if they are late or don't show up without letting an officer know. Keep track of consistent offenders and stop bringing those players to raids.
Give priority to people who commit to the raid by signing up and showing up prepared. Poor players can usually be coached to improve if they're motivated to succeed and willing to do what's best for the raid team. Players who lack such motivation will never improve.
That way, you can gradually filter out the people who are selfish, lazy, or don't communicate properly. Odds are, most of them are the ones who are driving your raids into the ground.
Bring a list of similar constructive suggestions to this meeting and discuss them with your guild leader one at a time. Based on her reactions, you'll know whether anything will ever change. If she is too unmotivated to take these steps herself, as a last resort, one of you could offer to serve as a raid leader to help the guild progress. Just make sure she understands, if she agrees to this, that the new raid leader will be changing the ways raids are run.
A lot to overcome
One big problem that I see is that she is also one of the players who are holding the guild back. She's probably pretty comfortable with putting in such little effort, and she won't want things to change. After all, your suggestions will mean she has to step up not just as a leader but as a raider, as well.
Even worse, your guild has allowed its entire culture to thrive on self-interest, apathy, and favoritism. At least, that's the picture you're painting for me. None of this can change overnight. It will take some serious housecleaning and the imposition of policies where none exist today. Some guilds have managed it, but it requires a hefty buy-in from the officers in order to enact lasting change.
Casual raiding can work just fine, but successful raiding in any guild requires work from the leadership to make sure everyone is on the same page and work from the players to show up on time, prepared, and ready to do their best. Lazy, selfish players have no business in a guild, let alone a raid -- and it's the job of the officers to make sure that kind of attitude does not prevail.
In your case, that attitude has run amok from top to bottom, but that doesn't have to be the end of the story. Give your guild leader the opportunity to turn things around. Offer your help and support if she'll do it. After that, she can't blame you if she chooses the status quo and you leave for a better overall environment. In the end, what's the point of a guild where everyone, aside from a select few, only cares about themselves?
Whatever happens, I wish you and your friends luck!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 3)
ScrubRogue Jun 6th 2011 2:11PM
Everyone has to pull their weight (especially the GM)
Oteo Jun 6th 2011 2:16PM
Seriously, once you have to write, "The Guild Master personifies pretty much everything that is bad in the guild," it's over. Just leave the guild.
silentk Jun 6th 2011 2:52PM
Seems to me this is the real question from the letter.
"How do I leave in a classy manner?"
Don't wait. Calmly explain to her that you have some issues, and that you are prepared to explain them or write them out for her. If she doesn't want to know why, wish her and the remaining members the best and show yourself the door. Nice and quick will cause less drama.
Best of luck in your new guild, wherever it may be. :)
jtrack3d Jun 6th 2011 3:30PM
Leaving in a classy way is it. You pretty are fed up at this point and unless you are committed to the situation as it is, I'd just have your smaller group find a new home and then find a nice way to leave. Don't complain about the guild or how it was so bad and burn that bridge. Just write a nice little note about how much fun you have had, but that you want to try a different style guild ... one that's a little more "XYZ" and that you hope you can come back if things don't work out.
Don't worry, you won't be back. You just don't wanna feel bad every time you see them in game.
Pyromelter Jun 6th 2011 3:41PM
It's virtually unanimous in all the comments, and I'll further that unanimity:
That guild is a complete lost cause. I think more than anything the writer here was almost looking for permission from Scott to leave his guild. This is like reading a letter from someone who has completely checked out of a bad relationship, but wants to know how to give his significant other one more chance.
Follow your instincts brother/sister, and move on to better things. You'll be happier in a level 0 guild you just started than staying in a level 25 guild that can barely down a normal mode boss.
Cad Jun 6th 2011 5:07PM
You can't drive a car from the back seat and you can't lead a guild while the GM is sabotaging you. It's an unfixable situation unless the GM steps down. OFF WITH HER HEAD!
obeah Jun 6th 2011 5:27PM
Yep, a guild with no accountability is really just a PUG in disguise. As others have said, this guild is a lost cause.
The good news is, it sounds like you have a core group of reliable tanks + heals. So, say your goodbyes nicely, don't burn any bridges, then /gquit and form a new guild. Set up a guild web page/forum, make everyone get an account, and then post some simple guild rules: state the raid nights/times, rules for loot distribution/points, and rules on consumables/flasks/etc. That should be all you need.
Then if former guildies want to join you, have them fill out a quick application basically demonstrating that they've read the new guild rules and want to raid in this new guild. Simple accountability (i.e. "post on the forum in advance if you need to miss a raid night") is usually all it takes to get people to remember that other people are depending on them and that being in a guild is not a right but a responsibility. Anyone who can't deal with that is probably someone who won't help your guild anyway.
Arrohon Jun 6th 2011 5:49PM
You already have a good sized group of officers that want to leave. Form your own guild. Having already proven officers from scratch will mean that you'll start off better than those guilds that a single person randomly decides that he wants to run a guild.
Noyou Jun 6th 2011 6:07PM
Two things:
1. When a GM uses the guild bank like it's their own personal stash- that's not good. It's the guild's bank. I tell all my guildies not to treat it like it's their own personal stash. I have even went so far as to use one entire tab for officers "own personal stash" giving them 2 columns (vertical) of space to use as they will.
2. When you give advice on how to gear or gem/enchant and they go totally against it- If it's so bad that it negates having gemmed or enchanted it then that typifies their attitude right there.
It seems like you are a capable/loyal/willing individual who doesn't mind teaching. Those are very good traits to have. I promote you to guild leader. You can do two things. Ask to lead the guild (which could get real messy-even if you get control) or go off on your own. It sounds like you have all the qualities to be an excellent guild leader. It also sounds like you gave the guild leader plenty of opportunities to right their ship. For your personal sanity- make the break. If you want to do it in a classy way- explain to her what you have tried to do. Any raiding style whether casual or hard core needs to be fairly structured and disciplined to succeed. Good luck.
Kinetic Jun 7th 2011 4:12AM
I was in a similar situation for a longgggg time, hoping it would get better. It never did. It was hard leaving. But undoubtedly the best decision I have made in my 6+ years of wow time. Just find the right guild and go; you will not regret one minute of it.
Nina Katarina Jun 6th 2011 2:29PM
Do you have another guild on your server that you would go to if you left? Have a plan before you blow up on your current guild. Talk to the other guilds, see who's recruiting, try to go on their alt runs to see if you fit in with their personality and culture.
It sucks to think that you're stuck with the B team. But remember, this game is supposed to be fun. It sounds like you're guilded with a bunch of funsuckers. If you don't have obligations or real life ties with them, just go. It doesn't take that long to work up rep with a new guild, and positive progress feels so good.
KPB Jun 6th 2011 2:30PM
I'm glad to see that you made the distinction between Casual players and lazy or bad players.
I think it is worth trying but agree that you do have to be ready to leave. If the GM won't change, or at the very least agree to let a raid leader have full control of the raid then that is the only thing left to do. With a core of 5 or so good players, especially if you can cover the tanks and healers, it shouldn't be too hard to start a good 10 man.
josh Jun 6th 2011 2:43PM
there's absolutely no reason why you shouldn't just leave w/o any explanation or telling them why they're terrible. you're in a bad guild and it's not like you can't join a good one or form your own. just do that and go enjoy WoW once more. no point in staying with bad people when you have a choice.
srodrigueziii Jun 6th 2011 2:43PM
Time to cut your losses and re-establish yourselves anew. Nothing about what you've stated sounds like fun. And if it's not fun at any point, it's not a game worth playing.
Most guild frustration should be a precursor to satisfaction, this sounds like a precursor to hell.
IMHO life is enough to deal with as it is, you shouldn't have to feel the way you're feeling in an imaginary world. It's just not necessary.
GhostWhoWalks Jun 6th 2011 2:46PM
From what I can tell, there might not be anything you can do to salvage this, Anon. Here's why: from what I can tell, there are very few- if any -players within your guild qualified for raiding, either in skill or maturity. In order to get a capable group together from your current pool, you'd need either the aid of your GL or a promise from her that she won't interfere with your organization efforts, neither of which seems likely. In order to get people outside of your current guild, you'd need to do some recruiting...which begs the question "why not just leave and start up your own small raiding guild?" You can still keep in contact with the people from the current guild that you like, but you need to make it clear to your GL that you need to look elsewhere to meet your raiding needs...and then leave.
obeah Jun 6th 2011 6:23PM
I agree with what GhostWhoWalks says above.
Side note: I'd like to take a quick moment here to point out to you good WoW Insider commenters that "begs the question" does not actually mean "raises the question."
Begging the question is actually a form of logical fallacy in which a proposition that requires proof is advanced or assumed without that proof. Or, put another way, begging the question asks the reader to accept the premise made in a proposition (the "question") before that proposition is argued or before any logic is used to support it. This is what our politicians do all the time ("higher taxes kill jobs") ("changing medicare will lead to more deaths") so in the interest of clarity and logical expression I will... uh... yeah alright, nevermind, I will now stop playing logic cop. And now, back to your regularly scheduled comments.
gewalt Jun 6th 2011 10:23PM
Actually, obeah, thats incorrect. a few people messed up the original translation from latin and assumed that, and to everyone else who didn't mess up the original translation, that definition makes no sense and they don't follow it.
ride the wave!
you can tell me that 1+1=3 all day long, but I'm just gonna call you stupid and ignore you.
JattTheRogue Jun 7th 2011 4:41PM
Thank you, obeah, thanks you! Whenever I point that out, people say things like "Language changes, maybe that's what it used to mean but now everyone uses it to mean raises the question." Maybe language does change, but that phrase still has a set definition and until it is changed people are wrong using it like that. I for one plan to draw that change out as long as possible, if not indefinitely. :P
Lunatick Jun 6th 2011 2:47PM
If you've got a group of mostly tanks/healers, you've got the core of a new 10 man raiding guild right there. I'd say that if things aren't improving soon, you should all leave and start fresh. Some of the other players in your old guild might follow if they're more interested in successful raiding, and recruiting dps isn't super-easy but it's certainly easier than finding good healers or tanks.
Losing the guild perks sucks, but a handful of dedicated people can level a guild fairly quickly, especially if they're raiding. With 4.2, it'll be even easier to get a guild to 25, so it's not the hastle that it might feel like. And if you have members with the guild-specific recipies, you'll still have them in your new guild.
Billlop Jun 6th 2011 2:47PM
Sounds a LOT like an issure i had. All us officers were the best of friends. The GM however sold gold, constantly hit on 3 of the officers and my friends (the girls) and was just an arrogent guy all around. We would enter raids, the GM would ninja loot if it dropped, even if he didnt need it. He had over 100k in the guild bank (i did say he was a gold seller) and yet even officers could only use 30g per day to repair. Eventually we had enough, we all left and made our own guild.
Right now its been about a week and we are level 3 and have downed Magmaw, Omonotron, Halfus, Argaloth and V&T as a guild. Everyone is really friendly because we are all close friends.
On the other side of the fence, in our old guild things ar elooking grim. It turns out we were the glue that held the guild together and now its starting to crumble, its kinda sad but we just couldnt stay in that enviroment anymoreHonestly i would reccomend just making your own guild