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Reader Comments (Page 1 of 1)
6-08-2011 @ 1:08AM
arkhan said...
Glyph of Soul Swap now applies a 30-second cooldown to Soul Swap, up from 15 seconds.
A Soul Swap nerf again? Why? Going from 10 to 15 seconds felt punishing already, but 30?
Reply
6-08-2011 @ 6:48AM
Fataliaa said...
it actually removes most usefullness of this glyph in pve. why bother with soulswap at all and devote some cooldown-watch attention to it when it requires 2 gcd + 1.5 sec (less haste) to apply dots to a second target?
the way we were using SS was mostly to keep dots up on 2 different targets which worked great in some fights like halfus and the twin dragons. now, it's back to it's original intended design, e.g. save you a bit of time when transferring the dots from one target to the next.
thing is, with all the other timers of the dots, plus the fact that in order for SS to be efficient you need to active the "pull" portion of it while all dots are active on the source target, we most likely will end up not using it anymore. i'd rather change my rotation slightly and keep bane of agony on one target and bane of doom on the other and cast individual dots, than have to worry about that 30 sec cd.
the trade just doesnt seem fair - why sacrifice 15 secs of dots to the destination target, to save the remaining 5 secs on the source?
6-08-2011 @ 4:14PM
vocenoctum said...
This isn't a deal breaker for me, but it was so fun with soulswap, now it seems to be getting more and more pointless.
They should just make it like the rogue talent if that's what they want. "If a target dies with active dots, this spell lets you apply those dots to your next target. Must be used within 5 seconds of the first targets death." sort of thing.
6-08-2011 @ 9:42PM
david said...
Couldn't agree more, basically makes the glyph worthless, and for PVE and at least Aren's makes dotting up a second target much more painful. Won't be using this post nerf as 30 seconds is far to long to be useful, and just have to manage both sets of dots ourselves or use it to swap targets once one is nearly dead *sigh*