Know Your Lore: The sources of magic, part 3

Last week, we talked about arcane magic (including fel energy and shadow) and the magic of the Holy Light (which also has shadow as a kind of opposite force). If that's not confusing enough, this week, we talk about the magic of shaman and druids, either of which could in its own way be called natural magic.
In part 1 of this series, we talked about the various means by which magical energy can be tapped. One of these magical "fonts" is the Emerald Dream, a kind of palimpsest dimension that lays beneath and mimics Azeroth. It is, essentially, the first draft of creation, the blueprint to which the world would be returned to in the event of reorigination. It's Azeroth before the original Sundering, before intelligent life, as it was the second the Titans considered their creation complete. The reason Ysera of the dream is charged with protecting and safeguarding the Dream is that it is the world's base state.
The many becomes one living thing
Druids exist to help ensure the safety of the Dream by leaving their living bodies behind for a time and sojourning there, as dreamers, protecting the place from corruption such as that spread by the Emerald Nightmare. This was part of the pact made at the creation of Nordrassil, the World Tree, when the aspects of Life, Time and the Dream gathered together to prevent the second Well of Eternity from attracting the attention of the demons as did the first Well.
Druid magic is inherently natural in that it specifically seeks to keep nature in balance. In a way, druid magic is drawn from the Emerald Dream to try and restore a semblance of that Dream to the waking world. It may seem odd to couch it in these terms, but druids are basically hitting the reset button, restoring the world as best they can to a state of natural balance, which in turn brings it closer to resonance with the Dream.
Okay, but what about aggressive magic? After all, druids can take on animal forms (tapping into the Dream's source code, so to speak) and can even burn their enemies with fire from the sky. Well, nature's balance is sometimes achieved through violence and death, and druids aren't exempt from or exceptions to that aspect of the natural cycle.
A fascinating new take on druids and their role in nature comes from the troll druids, but even these can fit fairly seamlessly into the concept of druids as wardens of nature. The loa spirits of most troll tribes are, after all, firmly natural in their behavior. The path to druid power taught to Zen'tabra by Gonk, in fact, fits seamlessly into this concept. Gonk taught the troll druids how to serve many nature spirits instead of one. In essence, Gonk did for the trolls what Cenarius did for the night elves: He showed them how to access nature directly rather than through intermediary spirits. He just did so in a way trolls would understand.
It would be a mistake to assume these nature magics are in any way less dangerous simply because they're in accord with the Titan's original plan for Azeroth. For one thing, the world has pretty sharply diverged from said plan. For another, thunderstorms, hurricanes, and volcanoes can all be natural while being wildly destructive. A typhoon is natural, and a typhoon can still kill you.
Druidic magic is about all the elements of natural creation in balance, yoked to the Emerald Dream and its underlying palimpsest, its vision of Ur-reality. Shaman, however, deal with the elements not as components of anything, but as living forces of their own.
Each part of the many is itself alive
To a druid, nature is a living thing that requires shepherding and balancing. To a shaman, everything -- the slightest breeze, the most titanic wildfire -- is in itself a living thing. Druids seek to bring balance by consulting a plan for creation laid out eons ago. Shaman seek balance by acting to bring balance between forces. It's a subtle but distinct difference. A shaman seeing a fire threatening to consume more than it should would first attempt to reason with the spirit of the fire, bring it to understand that if it consumes everything today, there will be no fuel tomorrow. The magic of the shaman is power granted by the many elemental spirits that inhabit each world in the cosmos, from Draenor to Azeroth and all the worlds between.
Shamanic magic is as natural as that of the druid, but its focus is different, and it isn't granted due to a singular pact with any one entity. Some shaman negotiate; others subjugate; still others layer deal upon deal and pact upon pact; and still another shaman might well mediate between hostile forces and gain his or her powers as a reward. Initiate Goldmine lives in the same world as Farseer Nobundo, and each has his own methods of dealing with the elementals. Shamanic magic is inherently about what works. The shaman learns to synchronize with the elements, to calm their ancient conflicts while they help support and inspire the shaman.
There are of course the four elements we see roiling in conflict every time we log in to help oppose Deathwing's Cataclysm: fire, earth, air and water. Beyond, behind, and transcending all of them is a further force. Nobundo spoke of it as a fifth element that transcended and bound together all the worlds in the universe and all the elemental forces beyond them. If you're reminded of the Holy Light and at the same time of the arcane magic that suffuses and draws into the Well of Eternity, perhaps it's not an accident that the Sunwell, the Well's descendent, is at once a font of arcane magic and Holy Light, nor that it was Velen who placed M'uru's spark within said well -- the same Velen who encouraged Nobundo to bring the shaman's arts to the draenei. It's possible to imagine, within the shaman's gift for deal-making and conciliation, an eventual union of all forces of magic.
Next week, things get interesting. Now that we have the basic rules, let's look at all the ways each of them gets violated and what that implies.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Druid, Shaman, Analysis / Opinion, Lore, Know your Lore, Cataclysm






Reader Comments (Page 1 of 1)
redfoxm18 Jun 8th 2011 4:55PM
I believe you mean shamanistic magic not shamanic ;-)
gewalt Jun 8th 2011 5:05PM
or shamanaic
gewalt Jun 8th 2011 5:04PM
Has it ever been disproved that the trolls evolved naturally on this planet?
You seem to imply this is not the case by stating the emerald dream is pre-sentience. Which also doesn't make sense considering the titans made the dragons out of an already existing dragon.
AudreyR Jun 8th 2011 5:25PM
I find that part a little tricky, not the trolls, but I'll come back to that.
Dragons seemed to be the last things added, just before the Titans took off.
But, as you said, there were the proto-drakes. How exactly sentinent were they, though?
Would the Earthen and Giants used by the titans be considered sentinent? Or the myriad of Watchers, Clockwork beings, etc.
The thing is, we don't have an exact picture of how the Titans shaped/reshaped Azeroth. We don't have any clue as to the time frame. There is no inkling as to whether Titans actually worked together, or whether they did their own thing in a separate dimension thing, only bringing it together at the end. We just don't know.
Each dragon's personal "kingdom" seems to be a different dimension that is separate, but very connected to Azeroth. At least, it's been hinted. It's very possible that there were multiple dimensions while the Titans were doing their thing, keeping sentinent creatures away from the entire process. They may have been added to the finished product at the very end.
As for the trolls, they very well may have evolved organically. But the time-frame question comes up again. When? At the very beginning. A few hundred years after the restructuring? Before?
I would love to find out more about this time. For everything we learn, new questions crop up.
Blayze Jun 8th 2011 8:12PM
I like to think there was one super-planet to begin with, home to the Glorious Troll Empire or something. Then they killed their gods and blew said planet up, causing the Big Bang and spreading the pieces of their planet everywhere in the universe.
But some loa survived their own slaughter, and when the chunks of rock and dust they clung to eventually became absorbed by other planets forming, the ones on what would become Azeroth decided that the troll design was good, it just needed a little tweaking.
Then time passes, and the loa discover they didn't quite remove the "prone to killing own gods" part of their regenerating servants' mindsets, and the rest is history. And murder.
Joe Jun 9th 2011 10:12AM
And, to get tangential, I think that Blizzard needs to try to keep the past a little mysterious.
Having the past be somewhat unclear lends to the realism of the setting. In the real world, even though we have records and archaeology, a lot of the distant past is unclear and contradictory in places.
However, in a fantasy setting, like WoW, with immortal beings and even time-travel, there's a danger that the the events of the past become simply facts relayed by the many beings who were there. Which, imho, robs the setting of some of it's mystery.
In my cynical times, I think that the contradictory bits of the ancient past of Azeroth are just because Bliz can be a little lazy about those kinds of details.
But if I'm feeling more generous, I assume that the contradictory bits of historical lore are a deliberate attempt by Blizzard to keep some wonder in the world (...of warcraft).
yamman.com Jun 8th 2011 5:15PM
Question: When druids are on another planet (such as Draenor), if we believe that Druidic magic comes from the Emerald Dream, then should not their powers be rendered useless as there is no indication of a realm similar to the Emerald Dream on Draenor?
AudreyR Jun 8th 2011 5:30PM
From my reading of lore, druids draw their power from nature itself, not the Emerald Dream. The Dream IS a large part of them, but it's the plants, animals, etc. in the material plane that offer their services.
To heal someone, the druid reaches out to nearby living things and asks them to offer a bit of their own life to help restore the victim's. To root an enemy in place, the trees are asked to help. And so on like that.
I most likely missed something recently, though. x.x
Lostatomato Jun 8th 2011 7:07PM
Wouldn't the 5th element that Nobundo references be Elementium?
After all when Feludius (Water), Ignacious (Fire), Arion (Wind), and Terrastra (Earth) combine in the Ascendant Council fight, they make the Elementium Monstrosity!
http://www.wowpedia.org/Elementium_Monstrosity
Urgo Jun 9th 2011 4:12AM
The four elements, like man alone, are weak. But together they combine to form the strong fifth element...
Boron.
Wulfkin Jun 9th 2011 10:24AM
The 5th element embraced by Shamanism is the Wilds, which is essentially the living force of creatures and nature. I'm not sure what exactly Nobundo is referring to. The elemental forces that Shamnans tap into are supposed to transcend across the myriad worlds of the Warcraft cosmos, but I've not come across the idea of a singular unifying element.
Revnah Jun 9th 2011 3:26AM
What's palimpsest, precious? What's palimpsest?
Goodk4t Jun 9th 2011 5:49AM
The Sunwell is no longer a fount of arcane magic, it's a source of Holy magic only.
araquen Jun 9th 2011 6:30AM
I haven't even finished reading this yest, but I have to say this: you, sir, win the Internet for this month for using "palimpsest" (which I actually had to look up) and "sojourning" in the same article. This is win on so many levels.
Now back to the article itself.
ahmedjaber123 Jun 9th 2011 4:04PM
"...an eventual union of all forces of magic."
You mean like Med'an?
stickymojo Jun 10th 2011 4:44PM
We must find the shtones! but i will settle for Milla Jovovich.