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6-10-2011 @ 1:50AM
Ok the fact is that EA is going to have to set a release date at some point and it won't be a secret! Every MMO out there will know it! Everything is a compitition but you have to stand out more! Look at cars you have how many car manufacturers and they all release cars around the same time you just have to make a better one that people want.What concerns me is that this game is going to be a 1000 pound gorilla as EA is going to pass they enormous cost of the game onto us the consumers and I am worried the game will end up costing $20 a month to play! Also EA is not very good about updates and such as just look at their poor handling of Warhammer and Mythic! EA has left a bad taste in my mouth and they have a lot to prove as this is a huge game for them to undertake and manage.Despite all the negativity about Blizz they do one thing right they make a good game keep it up to date keep it relevant and they do not release a patch or expansion until they know it is complete and ready! Would you want EA to release the game it be buggy and problematic and take them months to fix! I have my reservations about the the mechanics of the MMO model that EA will use as they charge you $10 for a pass if you buy a used copy of a game like Mass Effect on the 360 or PS3 so they seem like they want to stick it to people!I guess only time will tell!
6-10-2011 @ 2:06AM
1st: EA is not developing this game. Bioware Austin is2nd: Bioware has proven that it can release a consistent stream of amazing updates, they did so for ME2.3rd: buying a used game hurts the developers of that game. When you buy a game used 100% of the money used for that game goes to the retailer, NOT the developer.4th: The game's budget isn't that huge; It's been confirmed at 80 million, which, don't get me wrong is a lot, but it's not the rediculous 300 million that was thrown around.
6-10-2011 @ 2:57AM
Mixed in with the costume packs, don't forget about them.
6-10-2011 @ 4:47AM
@Lazerbyte: The difference between cars and subscription-based MMOs is that you can't cancel your subscription with your car. Once you buy that car, you've bought the car. As for MMOs, you have continually keep your audience interested in your product, or *they won't keep buying it*. That's the thing with MMOs--you can't sell just once, have *one big wave of hype* and expect people to *stay* fixated on your game, because that's unrealistic.I'm sorry, but that was a terrible analogy.
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