Scattered Shots: Improving the hunter BM talent tree

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.
Ghostcrawler (lead systems designer) recently posted a fascinating Developer Watercooler with a review of the Cataclysm talent tree changes. In it, he suggested that for the most part, the talent tree changes were successful, while acknowledging there were still some disappointments. But at the end, he said this:
In the meantime, this is a great topic for further discussion. Players like to evaluate the talents in their particular class, but it's also useful to evaluate the talent tree system as a whole. It's an iconic design for World of Warcraft for sure, but that doesn't mean it can't be improved.
Now, we all know that Ghostcrawler's statements are sometimes deliberately vague or obfuscated and require some interpretation. Let me clear up what he really means in plain English:
Well, hunters -- we don't want to let the big GC down. It's time to roll up our sleeves and start suggesting what we'd like to see done with the hunter talent trees. To help focus the discussion a bit, we're starting off this week with just the Beast Mastery tree. Join me after the cut to get started!All of us here at Blizzard would love to hear from the hunter community on exactly how we could tweak and further improve the hunter trees. Feedback from the greatest community in WoW in invaluable, especially compared to the whining of the hunter support classes, who can all just die in a fire as far as I'm concerned.
What we're talking about
I just want to point out at the outset that we are not looking at DPS balance issues here, which are a separate thing.
What we're interested in are the talent trees themselves, how they feel and function. I also think that specializations and masteries are fair game, and of course we want to pay attention to the interaction of the talent tree and the "feel" of the BM hunter and rotation.
The BM talent treeFor reference, here is the BM talent tree as it stands now (play with it in detail on Wowhead). I've tossed on here the talents that we typically take for a raiding build -- but in discussing potential talent changes, we have to take PVP into account just as much (and I am very much a random BG very casual PVPer).
BM specializations
BM gets the following special bonuses just for choosing the BM tree:
- Bonus ability Intimidation
- Specialization Animal Handler
- Mastery Master of Beasts
I'd far rather see something like Bestial Wrath become the bonus ability of the BM hunter, or even Beast Mastery -- something that really defines BM. Bestial Wrath alone shouldn't be too unbalancing, and it really gives a new hunter that "sweet!" moment. Master of Beasts, while arguably the most defining BM ability, could be a bit overpowered at lower levels (getting four pet talent points when every other hunter has none for another 10 levels). On the other hand, I suppose you could have it scale, though that would make the talent more complicated.
But I'd like to see something far more defining of BM to give them as their bonus ability and then turn Intimidation back into a talent.
Kill Command
I know there are a lot of BM hunters out there who strongly feel that Kill Command should be a BM-only ability -- even the bonus ability for choosing the tree at level 10. Personally, I wouldn't disapprove of that, but I don't think it's necessary.
BM hunters (as well as all others) already get Kill Command at level 10. I do not think that an ability has to be exclusive to just one spec to be a signature ability. I mean, if you look at any raid parse and see a hunter with more than the occasional Kill Command used, you know that's a BM hunter. In other words, Kill Command is a signature shot of the BM hunter. Who cares if MM and SV can use the ability if they almost never do, and it's not nearly as powerful for them?
Again, I'm cool with it either way, but I have no problem with a shared ability that's just massively stronger for BM as a signature shot. See the comments, I've no doubt, for an opposing viewpoint.
Talent changes
Okay, let's come around again to the talent tree itself and take a look at what could be improved here. The first thing that disappoints me about the BM tree in general is that we do not have a lot of choice.
We have a total of two talent points that are spare in a PVE build, and they have to be spent in the BM tree and cannot be spent anywhere to increase our DPS (which is fine, as long as the non-DPS choices are engaging). Our options are Pathfinding, Spirit Bond, Improved Mend Pet, and Crouching Tiger Hidden Chimera. At least for raiding hunters, Spirit Bond is the no-brainer -- the only talent of the group that has a chance of improving our ability to take down bosses. I love the idea of hard choices in the talent trees, the Oh, but I want them all! impulse, but we just don't have that in the BM tree right now.
On to some specifics:
GftT and Sic 'Em One of the first things that jumps out at me when I look at the BM tree is the MM tree. Both Go for the Throat and Sic 'Em feel like they belong to us in the BM tree. Why the heck do MM hunters have those talents? Half the time, they don't even remember that they have a pet! This is an emotionally powerful territorial issue for BM hunters -- and I think it makes sense that high-tier talents that are clearly pet-oriented should be in the BM tree. That helps to define for new hunters what each tree is about.
One with Nature First of all, let's give One with Nature to the MM hunters as a partial exchange for Go for the Throat and Sic 'Em. Second (and I know this is a bit of a nitpick), but I believe you can't get Aspect of the Hawk (let alone Fox) until level 12, but you get your first talent point at level 10. I can see that being confusing for new hunters ("What the heck is this talking about? Will I get a new ability if I spend a talent here?"). It probably belongs in the second tier of talents. Or AotH should be available by level 10.
Pathfinding There's no question but that increased mount speed is very useful when you're leveling, but outside of that... I will bet you Pathfinding is the least-used talent in the BM tree, and for good reason. I want to like it, but when I compare spending my non-DPS talent points on this or Spirit Bond, there's just no decision. I think this talent should get beefed up a bit to at least make it a consideration. Options include making the mount speed boost a buff to our party/raid, or my personal favorite, also giving it the minor run speed increase. With a standard run speed increase in the talent, that makes choosing it vs. Spirit Bond suddenly a tough choice.
Improved Mend Pet Similar to Pathfinding, Improved Mend Pet is just not good enough except in special circumstances (mostly, extreme soloing). Also, this talent could read "Causes your gun to fire twice as fast," and I'll bet you a lot of hunters would still expect it to make their Mend Pet heal for more -- that's the first thing that new hunters (and many not-new hunters) think when they read the title. Personally, I think it might be neat if this talent made your Mend Pet tick for twice as long (although I still wouldn't take it in any raiding build). Perhaps this is one that should just be replaced with something more useful outside of corner cases.
Kindred Spirits Okay, all of us PVE types take Kindred Spirits, but only because we don't have any other choice. I'd love to see this replaced entirely, perhaps with Stampede.
What do you think?
So these are my thoughts on tweaking the BM talent tree. The main things I'd want to focus on would be replacing Intimidation with a more BMish bonus ability and setting up the talent tree so that we actually have interesting or tough choices to make, even if it's only for those two talents.
Without question, the BM spec has improved more than any other hunter spec in Cataclysm. It is finally starting to see some of its BC glory days returning, only with an actual involved and interesting rotation. Just a few talent tweaks and a wee Stampede ability, and we're pretty much there, I think.
But how about you guys? If Ghostcrawler were reading this article, what would you want to tell him about the BM talent tree?






Reader Comments (Page 1 of 4)
Drakthir Jun 9th 2011 1:17PM
As a MM raider / BM pvper, i would LOVE to see BM as a more viable raiding spec. There are certain talents in the BM tree that need tweaking, for one, the proc from killing streak needs to have a longer duration, even if only buffed to 12 seconds or so, giving a bigger window to time your procs. Oh, and frosts idea of the ability 'Stampede' (link below if you didnt see it) would be nice please GC :P
http://wow.joystiq.com/2011/05/19/scattered-shots-10-things-hunters-should-get-in-patch-4-2/
threesixteen Jun 9th 2011 1:26PM
um, BM is perfectly viable in raids. there is some performance variance depending on the mechanics from fight-to-fight, but BM is much stronger and more versatile that i think you're giving it credit.
IN fact, in ten man raids, being BM allows me to fulfill a third tank role (Nef, Halfus, Argaloth) in addition to high dps levels.
Perhaps the highest of the high end raiding guilds would prohibit a BM build in favour of MM, but for the vast majority of talented raid teams, BM is no weak sister.
Brian Jun 9th 2011 2:10PM
I hate to say it, but the fact that you're BM doesn't affect your ability to be an offtank in those 10man fights.
I do it all the time on my MM hunter :3
William Babcock Jun 9th 2011 1:21PM
For the BM specialization I agree, Intimidation needs to go.
I think the best choice is probably Beastial Wrath is probably the best idea.
Another option would be to allow the taming of exotic beasts as part of the specialization. I wouldn't tie the pet talent points to it however. The pet exotic ability may actually make this specialization good enough by itself.
I like these idea because these are the two things people think of when they thing BM.
(Except my wife who is a nurse and BM stands for Bowel movement).
techvoodooguy Jun 9th 2011 7:39PM
I completely agree with you and am blatantly piggybacking on your post :O
But you're still right! :P
One thing that I'd like to point out about Improved Mend Pet: This is an extremely good talent in PvP. With Revive Pet as a 10 second cast, getting our pet going again is close to impossible in an arena match. IMP removes most DoTs from our pets, which greatly decreases the damage that they take. I'd be very sad to see it go.
I do very little raiding and a lot of PvP, so I'll chime in some more PvP oriented changes:
1. Give The Beast Within snare and root immunity. In Wrath we had complete CC immunity under TBW. I don't think this is too much to ask.
2. Cause Kindred Spirits (or Spirit Bond) to apply the PvP Trinket effect to your pet as well. Cunning pets have a PvP trinket talent (and I have that talent macro'd in with my trinket), but it'd be a nice thing for BM to have since a lot of our damage is from our pet.
3. Increase the range of Kill Command or make it function like Intimidate (Intimidate, for those that don't know, gives your pet a buff that fires the actual stun/threat on its next melee swing)
That's all for now.
Scunosi Jun 9th 2011 7:40PM
Yeah, Beast Mastery wouldn't be bad and I assume would in the end be less "powerful" (thinking lowbie PvP here) than BW, but there's not many exotic pets 'til around the 40's if I remember right.
There's that rare worm in Dustwallow and some worms in Desolace (though with the redo there I'm not sure if there's any reason for a lowbie to step foot in outside Mara any more) and some wyverns maybe in Stonetalon, but then that got a remake too so again not sure if they're still there.
I'd love Beast Mastery for lowbies since BM is really focused on knowing your pets, but unless they add some lower level exotics it'd be about as used as Intimidation.
themightysven Jun 9th 2011 10:13PM
@ Scunosi there are worms in Ragefire Chasm, Chimeras in Azshara and a core hound in Azuremyst isle. Devilsaurs are available at 54 from Un'goro, and the lowest level Silithid is 32. The other exotic species aren't encountered until after 69, but Five options is pretty good. The one caveat here is that taming the Kurken at 12 would give Bloodism ridiculously early.
Artificial Jun 10th 2011 1:29AM
They could easily make it so that you can tame these beasts at any level, but, to use the Kurken example, make it so he doesn't learn his special ability until level 69 or something like that. A lot of pets have, or at least used to have (maybe this changed in 4.0) abilities they don't have at low level but gain as they level up, although I notice this mostly on my warlock as you often learn to summon these minions well before they're high enough level to use some of their abilities. Exotic beasts could easily work the same way.
threesixteen Jun 9th 2011 1:25PM
Intimidation is an interesting ability; it'd be cool if it was slightly tweaked to be more of a reliable 'interrupt' that raid leaders could count on. Obviously, it's a bit dicey to execute interrupts via the pet, but it can be done. But i agree that making this talent the "signature" of BM is a bit weak.
i think though that the real area for exploration would be in terms of the BM pet talents. Sure you do get an extra 4 points to play with, but it would be very cool if there were actually BM-only pet talents that we could itemize. It would be great as well if Spirit Beasts (essentially BM-only pets) had different special abilities instead of just the agility/strength buff for all of them (ok, core hounds have BL)... Maybe a BM could actually pick the buff he'd want each of his/her pets to have within the pet's talent tree.
Ard Jun 9th 2011 1:33PM
I've never used Intimidation on any of the three Hunters I've leveled over the years. Then again, now that my newest Hunter has Bestial Wrath, I can never remember to use it (not that I ever need it while leveling, anyway).
Honorshammer Jun 9th 2011 1:41PM
As they look at the talent trees, think it is incumbent in the Developers to be forward looking. While right now , the balance between specs is excellent , BM is in danger of falling behind in Firelands (looking mostly at the uneven benefit of the four piece bonus and scaling issues).
I would like to see a return of the old Improved Revive pet, as your pet dying really hurts B M much more than other specs. Or perhaps let us dismiss a dead pet ( right now you have to rez first) so we can get a pet right back in the fight. Locks DKs and even Frost Mages get the pets back so much faster and easier.
Shadda Jun 9th 2011 1:53PM
Why not give you BM resistance is futile and give MM back our improved hunter's mark?
helfarchwow Jun 9th 2011 2:01PM
I'd like to see a talent somewhere fairly deep in the BM tree that allow's BM to generate good AOE without having to burn a B/Wrath. Maybe (dare I make the comparison) something akin to a "Swipe" ability that our soon-to-be-pet-feral-druids have. Ie. the talent would give the AOE to our pet - not us. Forget the nonsense of the Worm and Chimera AOE attacks, but a proper hard-hitting AOE talent for a BM hunter's pet would fit nicely. Survival has very good AOE, MM has the makings of good AOE with Bombardment, I'd like to see BM receive the same.
As for a BM hunter's level 10 special ability/talent - I'd really like to see that as Bestial Wrath. Its a vital cooldown that forms the foundation of BM hunting (in a raid) in my opinion. The sooner BM hunters get to use it and get familiar with it the better, I say.
mike Jun 9th 2011 7:25PM
Have you used the worm's burrow attack during rapid fire and B/W? I pulled 83k according to my guildie (a mage) who prides himself on his AoE damage. This was on BoT trash in our first time in the instace.
mike Jun 9th 2011 7:25PM
Have you used the worm's burrow attack with multi-shot during rapid fire and B/W? I pulled 83k according to my guildie (a mage) who prides himself on his AoE damage. This was on BoT trash in our first time in the instace.
7Seti Jun 10th 2011 1:57AM
@mike
The problem is that we can't switch pets during a boss fight, forcing us to choose between damage (and a pet buff/debuff) and AoE. No other class is forced to sacrifice buffs and damage for a whole fight just so they can use their AoE.
I think we really do need some kind of pet-AoE hunter talent. Make it aggro-free if you don't want hunters to be AoE-tanking.
In the meantime, can we fix the Chimaera's AoE? It hits such a tiny area it's practically useless.
ril-gania Jun 10th 2011 4:51AM
of course we can switch pets in fights. i do this regularly on specific fights.
Meatwadz Jun 10th 2011 12:30PM
I did 104k dps on a zombie pack in ZG with BW + all cooldowns.. with a Devilsaur (no AoE attack). I honestly don't think it makes that big of a difference to have to pull a new pet.
But pulling a new pet is rarely an issue as long as you time it right so that he doesn't get one shot by aoe. I swap out my Devilsaur (sweet, sweet 5% crit) for my Corehound at the end of a fight if we need a bloodlust. It is too much of a dps loss to lose that crit buff for the entire fight so the 5 seconds of pet downtime is still worth it.
Bullhockey Jun 9th 2011 9:04PM
I know this is centered around the talent trees and perhaps tossing glyphs in the discussion amounts to wandering off the reservation a bit but I'd like to see glyphs that are:
1) more useful than "meh...put glyph of whatever here..."
2) perhaps tie some hooks with glyphs and the talent trees
Orin Jun 9th 2011 4:36PM
This week Ive been asked by my guild to try raiding as BM (havent been BM since vanilla) to provide the raid with Heroism, so I think I have an unique perspective as an experienced raider that is very new to BM (read: BM noob). Granted these comments concern playability experience, but if there are any changes/improvements to the trees Id like to see them address the below issues.
1) There are much more cooldowns to manage. Survival by contrast is very intuitive and more forgiving (but not too forgiving). Got me wondering if I need to rely on Macros again, but there is much more 'buff' cooldowns together with special shots that its a little jarring. It does feel a little better than MM's current state which frankly, I cannot stand (MM raiding presently is so unforgiving and unintuitive that it allows zero margin for error and feels clunky)
2) Kill Command as a special shot is decent but Im not a fan of how it is reliant upon the pet actually being on the target. This is a problem when changing targets or if a target/boss is in "flight phase" - in which case I am unable to use most of my damage capabilities. I imagine melee classes will give me grief for saying that but coming from MM and Survival raiding experience, I will just say that this was an adjustment for me.