Patch 4.2 PTR patch notes updated for June 10

The most interesting change in these notes is the effective nerfing of raiding for valor points. The maximum number of valor points one can achieve weekly has been lowered to 980, down from 1,250. The number of valor points you could earn through heroic dungeons and the new Zandalari heroics were 490 and 980 respectively, and raiders could earn an extra 270 points on top of that. Now, it is possible to get the maximum amount of valor points from just doing Zandalari heroics.
We do not yet know why this change was made. Raiders will understandably be perplexed, as one of the raid game's main draws was faster valor point gear. In addition, the prices for valor point gear have not changed, so certain pieces of gear that used to require two weeks will now require more collecting. Hit the jump for all the new changes.
General
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New Daily Quests: The Regrowth and Molten Front
- A large assortment of all-new daily quests and rewards are now available in Hyjal, where players can help the Guardians of Hyjal push back the allies of Ragnaros and establish a forward operating base in the Firelands! In order to partake in the Regrowth and Molten Front daily quests, players must have at least completed up to and including the quest Aessina's Miracle. Once this quest has been completed, players should speak with Matoclaw in the Sanctuary of Malorne to take part in the Regrowth efforts.
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New Quest Chain: Elemental Bonds
- A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained in Stormwind or Orgrimmar. New Raid: The Firelands Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.
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New Legendary Item: Dragonwrath, Tarecgosa's Rest
- Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest A Legendary Engagement from Ziradormi or Coridormi in Orgrimmar or Stormwind.
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New User Interface Feature: Dungeon Journal
- A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed with the "M" key while in a dungeon, or via a new button in the navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system. Additional dungeons are planned to be incorporated into the Dungeon Journal in future updates.
- Unholy Might now increases Strength by 20%, up from 5%.
- Starfire damage has been increased by approximately 23%.
- Wrath damage has been increased by approximately 23%.
- The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
- The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
Paladins
- Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.
- Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
- The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).
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Valor Points
- The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
- The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
- The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
- The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
- The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
- The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.
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Baradin Hold
- Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.
The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!Filed under: Cataclysm






Reader Comments (Page 1 of 3)
shadcroly Jun 10th 2011 6:44PM
"Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health."
Could... could this be?! Is the Holy Paladin Mastery no longer worthless!?
Meighan Jun 10th 2011 6:53PM
If they're actually doing that, that is not "adjusted slightly"! That's quite possibly "time to reforge all my gear!"
Peter Jun 10th 2011 6:58PM
omg.. rolling bubbles for paladins? How did they accidentally let that slip in? Still, it is for direct single-target heals though. At least mastery won't be a complete joke anymore.
Eberron Jun 10th 2011 9:37PM
@Meighan
Don't be so hasty. Haste is still going to be as powerful as it ever was but in addition to Mastery getting a nice buff crits also getting a 50% buff.
I wouldn't be surprised if things switch to a much more even spread with a preference depending on what you're doing. Maybe Crit/Haste for raid healing, Mastery/Haste for tank healing and a balance if you're doing the 10m "Cover everything" role.
Either way, it's really cool!
Meighan Jun 11th 2011 1:06AM
@Eberron
On reflection, that came out more dramatic than I meant it. I don't mean "reforge all my gear to mastery," just that right now almost everything I have is reforged for haste, and I will most likely be changing that.
The buff to crit is interesting, but I don't seem it having as much of an effect on stat weights and playstyle as this change potentially does.
Squelchy Jun 11th 2011 8:05AM
@Eberron
"Don't be so hasty."
Well played.
riot_sk Jun 11th 2011 5:57PM
when I first read the change, the first thought that came to my mind was (and I apologize for posting it here, but I just had to)
is it somehow possible to implement this very change to fire mage's ignite? for pally, when it procs, it adds that proc'd number to the old one, making that bubble actually useful, now imagine the same for mages, adding new crit's number to the old one, the dot gets refreshed and the amount of damage per tick recalculated
/end of a dream :)
Durenas Jun 10th 2011 6:48PM
We'll be prehealing the tank to provide him with a hefty damage shield prior to the pull.
Matrillik Jun 11th 2011 12:54PM
^ This is stupid. I'm seeing a holy light spam just before the pull and a pally bubble on the tank for at least 45k before the fight even starts.
Lipstick Jun 12th 2011 4:30PM
No more stupid than a disc priest who puts a 30k shield on a tank before he pulls. Although I don't see stacking a pally bubble up before pull to be very mana efficient for a paladin because the bubbles don't last an indefinite duration and they wouldn't have time to sit and drink to replenish the cost of the heals they cast to get that shield. Pally's mana costs are also getting an increase...
Although, I see this change making it more difficult for disc priests to justify their raid spots when a paladin who were already somewhat superior for the role, is now getting this buff. Disc priests had more prevention, and so while they couldn't heal both tanks at the same time like paladins could we could bubble one and heal the other .. this wont change, but a pally certainly looks more attractive when he can effectively heal 2 tanks at once with beacon and also build mitigation bubbles on his target mitigating how much damage he takes.
Which is worrisome for a disc priest, because the changes to external mana restoration puts the final nail in the coffin of bubble spamming for raid heals -- and although in 10's I can tank heal and add additional raid healing fairly effectively with prayer of healing, doing double duty already taxes my mana -- and in 25's I imagine it's impossible to do both.
Le sigh.
Durenas Jun 12th 2011 7:50PM
It's actually pretty easy. Do a bunch of high power heals to cap it out, then drink, getting up about 12 seconds later to pop a holy shock on the tank to refresh the duration, then drink some more. repeat till full mana and spam holy shock on the tank to keep it up till they're ready to pull.
CraigNeigel Jun 10th 2011 6:50PM
Hell ya. so whats that average out to? easy 33k constant shielding? (if I remember my holy paladins health anyways even in basic cata gear)
Matthew Jun 10th 2011 7:11PM
This is a way to spread out the time for the content to remain current by making it take longer for people to earn valor gear.
GrandOldDuke Jun 10th 2011 7:27PM
Is this the first time we've heard about the new BH boss, Occu'thar? What is it? From the 'occu', it sounds like one of those poor-man's beholders.
Sunaseni Jun 10th 2011 7:36PM
It was tested on the PTR. It's one of those two-headed dogs with extra eyestalks.
Mustrum Jun 11th 2011 4:15AM
^^ This pretty much.
Skarn Jun 10th 2011 11:34PM
You can see it in Baradin Hold right now. Right in the center there is a cage. Occu'thar is inside.
Red Hawk Jun 11th 2011 12:28AM
Actually Occu'thar has already 'escaped' and isn't in the central cage anymore
Skarn Jun 11th 2011 10:13PM
Oh. Huh. I haven't been in there in weeks to know. :)
THAT'S A LOW PRICE Jun 10th 2011 7:21PM
Elemental 4 piece bonus.. Time for some burstage (damage-wise)