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6-10-2011 @ 6:44PM
"Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health."Could... could this be?! Is the Holy Paladin Mastery no longer worthless!?
6-10-2011 @ 6:53PM
If they're actually doing that, that is not "adjusted slightly"! That's quite possibly "time to reforge all my gear!"
6-10-2011 @ 6:58PM
omg.. rolling bubbles for paladins? How did they accidentally let that slip in? Still, it is for direct single-target heals though. At least mastery won't be a complete joke anymore.
6-10-2011 @ 9:37PM
@MeighanDon't be so hasty. Haste is still going to be as powerful as it ever was but in addition to Mastery getting a nice buff crits also getting a 50% buff.I wouldn't be surprised if things switch to a much more even spread with a preference depending on what you're doing. Maybe Crit/Haste for raid healing, Mastery/Haste for tank healing and a balance if you're doing the 10m "Cover everything" role.Either way, it's really cool!
6-11-2011 @ 1:06AM
@EberronOn reflection, that came out more dramatic than I meant it. I don't mean "reforge all my gear to mastery," just that right now almost everything I have is reforged for haste, and I will most likely be changing that.The buff to crit is interesting, but I don't seem it having as much of an effect on stat weights and playstyle as this change potentially does.
6-11-2011 @ 8:05AM
@Eberron"Don't be so hasty."Well played.
6-11-2011 @ 5:57PM
when I first read the change, the first thought that came to my mind was (and I apologize for posting it here, but I just had to)is it somehow possible to implement this very change to fire mage's ignite? for pally, when it procs, it adds that proc'd number to the old one, making that bubble actually useful, now imagine the same for mages, adding new crit's number to the old one, the dot gets refreshed and the amount of damage per tick recalculated/end of a dream :)
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