Shifting Perspectives: Building a better balance druid rotation -- gaming Eclipse

Out of all of the emails that I get, out of all of the posts that I see on the official forums and other sites, the single most common problem that people have as a balance druid is damage -- which for as a damage-dealing spec only makes sense, right? I mean, it would be a little bit weird if the largest problem we saw from balance druids was that they weren't tanking well enough or something.
The thing is, most of these people aren't "bads." More often than not, these aren't people who haven't a clue how to spec, gear, or enchant. They probably do follow the rotation that's listed on the official forums sticky or in one of my guides. All in all, these aren't bad players -- they just can't seem to get something right. Something isn't clicking. Well, let's talk about what that something is.
The uncomfortable truth
At the surface, the balance rotation is very, very simple. Always keep your DOTs up, always cycle through Eclipse, use cooldowns on cooldown. There -- done. While you might think that nothing could be that easy, this is essentially what every single DPS guide for balance druids is telling you. Worse yet, this is what Blizzard would have you believe should be your rotation, that such simple instructions should be all that you need to make it through. Suffice to say, if those basic beliefs are all you know about balance druids, then your DPS is going to be terrible.
Eclipse is a very large amount of your damage potential; as your gear gets better, it is far more important that you stay in Eclipse for as long as you possibly can. If you can manage it, running a full range combat parser such as World of Logs is a highly useful tool for balance druids. This is because it helps you track the most important thing: Eclipse uptime.
If for any reason your combined Eclipse uptime -- which would be the uptime of both Solar and Lunar Eclipse together -- is lower than 50%, then you are doing something vastly wrong. In fact, you really want to have that uptime over even 60%. Should your Eclipse uptime be low, there are two distinct areas that you probably need to work on: movement and AOE.
Know every encounter
As a balance druid, you have a much larger responsibility than any other player in the raid to know a boss encounter backwards and forwards. You need to know exactly when you will have to move and exactly when you will have to provide AOE or dual-target support, and you will have to be ready for that.
This is the curse of being a moonkin. You cannot merely start to AOE, nor can you suddenly jump into dealing mobile damage. Both of these things have to be done in Eclipse. Not only that, both of them have to be done in a Solar Eclipse. Period. No exceptions.
The difference between AOE in a Solar Eclipse and AOE in Lunar -- or worse yet, no Eclipse -- is in the 10,000 DPS range. It is the difference between barely keeping up with the tanks in terms of damage and being at the top of the charts. While not as large of a swing, the exact same is true for movement DPS as well; you will do so much more in a Solar Eclipse.
Start with knowing your Eclipse
Nearly every guide will probably tell you that you should open every encounter with Starsurge and then Starfire until you reach a Solar Eclipse; in fact, I will tell you that if you ask me. This is a good rule of thumb, but it's not true in every situation. Which Eclipse you need to start an encounter with is determined by what you need to do for that encounter and the timing involved.
Atramedes is the perfect example of this. If your guide uses the strategy where everyone is in one large group and moves together, then there's is only so much time you will have to cast. Usually, you can expect to get around one full cycle of Eclipse, meaning that if you start in Solar, you'll end in Solar. The clutch is, with Bloodlust, you'll probably only manage one and a half cycles of Eclipse, so starting in Solar would have you ending in Lunar.
All of that matters because you absolutely must be in a Solar Eclipse for the air phase, no exceptions. How then to plan? It all depends on your guild.
If your guild does not Bloodlust at the start, then you would want to push to Lunar as your first Eclipse. You expect to get one Eclipse cycle in this ground phase; a cycle consists of two Eclipse procs. Since you start the encounter in the middle and not in an Eclipse, the first proc you get is half of the cycle. Thus, starting at Lunar ends in Solar, which is two procs.
On the reverse side, if your guild does Bloodlust at the start of the encounter, then you want to push Solar first. Bloodlust should allow you to get an additional Eclipse proc; in this case, go Solar, Lunar, Solar before you hit the air phase.
Other encounters work similarly. Start heroic Maloriak by heading to Lunar instead of Solar, as you will need to be in Solar to AOE the Dark Swill, but there is enough time at the start before the Swill spawn to do a full Eclipse cycle.
When should you game Eclipse?
More often than not, the times that will need Eclipse cannot be predicted at the start of an encounter. The Cho'gall fight, for example, has quite a large amount of time between the start and the first Corrupted Blood spawn. Instead, you will need to use a different system in order to time Eclipse.
The first thing that you need to learn as a balance druid is how long it takes you to do an Eclipse cycle. Movement and Euphoria procs will change this during an encounter, but you should know a good baseline; what that is for you is a factor of your haste. From there, you have to instinctively know how to line up every AOE phase with your Eclipse procs.
There is nothing a guide or a video or anyone can tell you that will judge how or when to do this. You just have to know. Every encounter, every player, is going to have a different average time to travel from one Eclipse to the next, as movement, mechanics, and haste changes.
At any period of time in an encounter, you have to know when AOE is coming and where you expect to be on your Eclipse bar when it happens. If you will not be in Solar, then you need to do something to make sure you are.
Tips for gaming Eclipse
Gaming Eclipse isn't an easy concept, and it will take you weeks to get it down correctly. The first thing that you can do in order to game Eclipse is to change your haste. As a troll, I can use Berserking for a temporary haste boost; although there are ideal times to use this in a rotation, sometimes I may need it to push toward an Eclipse instead.
Having an on-use haste trinket works the same way. Sometimes you may have been planning to use it a little bit later in an encounter, but you may also not get that option. If the choice is between the ideal time to use a temporary haste buff or getting to a Solar Eclipse in time for AOE, getting to Solar is always the better option.
The other method for Eclipse control is staggering Eclipse by preventing the bar from moving. There are generally two points in the bar that you might want to stagger, the very end of either Eclipse proc.
If you are about to leave a Solar Eclipse but adds are coming within the next 20 or so seconds, there is little chance that you will be able to reach a Lunar Eclipse and then back to Solar -- in fact, even with a 1-second cast time on every spell, it wouldn't be possible without some keen Euphoria procs. At that point, you need to start extending your Solar Eclipse.
This is done by using nothing but Sunfire, Insect Swarm, and Wild Mushroom. Just use mushrooms on cooldown -- save for right before you need them to actually AOE -- and spam Sunfire while keeping Insect Swarm rolling. That is all you can do at this point; anything else would result in not being in Solar for the AOE pack.
Slightly more rare is being in Lunar around 20 seconds before adds spawn. At that point, you could reach Solar and probably get through some but not all of Solar and be fine to AOE with. That's a fine choice, although technically it isn't the best that you could make.
This is where you really need to know how long it takes you to go from the end of Lunar to getting a Solar proc. Because of the way that our current four-piece bonus works, you want to time getting a Solar proc right as adds come out, or at least right when it is safe to AOE the adds. In order to get that, you may need to spend some time in Lunar Eclipse spamming Moonfire.
You never want to spam Moonfire for more than 10 seconds -- and even that is pushing it -- but you do want to make sure that you start delaying your Eclipse at this point and not once you're a single cast away from Solar. It's hard to get down, and I can't say when nor how to judge it; it's just something that you have to know for yourself.
Only you can game Eclipse
Gaming Eclipse is the most important part of playing a balance druid. You absolutely have to make the system work for you; otherwise, you simply won't be able to compete. It is the hardest thing to learn in order to play balance, but that is only because no one can actually describe how to do it to you.
We can show you the ways you can game Eclipse, but judging when you need to do them is something that only you can know and only you can judge. There's no guide or theorycrafter in the world who can say, "Oh, at this point you need to do this," or "Here, you should extend your Eclipse by so many seconds." It just isn't possible.
How predictable Eclipse is and where you will be on the Eclipse bar at any point in an encounter is impossible to know. Starsurge procs, Euphoria procs, movement, and everything else in the world changes from encounter to encounter, attempt to attempt. Sadly, it's a thing you just have to learn for yourself.
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 3)
redcow Jun 10th 2011 4:12PM
Balance is really great , but they are not giving it a good kick if you want to say
alot of new druid player and even old ones tend to not play balance cuz idont want to say that it has low but kind of a normal dps as you said if everyone follow the rotation thery going to do good , but every one will do the same
My experience when i played balance in 5 man was good and no matter what was the encounter i always do good dps when i start with starfire.
vegemite Jun 10th 2011 4:36PM
You need more Punctuation, full stops( or periods for the americans) were invented for a reason.
perasitewow Jun 10th 2011 4:30PM
Doesn't all this advice go the way of the dinosaur in 4.2 when Sunfire starts moving your Eclipse bar?
Tyler Caraway Jun 10th 2011 4:49PM
Nope.
Lunar Shower is only situationally useful in 4.2, whether you'll even have it or not is debatable and entirely depends on the encounter at hand.
Really, the only difference would be that you use Wrath/Starfire to delay Eclipse instead of Moonfire; which is true whether you have Lunar Shower or not.
The problem with Lunar Shower is that it isn't a strong DPS talent, it's actually a horribly weak DPS talent, so to add a "negative" aspect to it makes it expendable; more so in AoE situations because they -still- haven't fixed it to where you can reach a Lunar Eclipse by using Moonfire -- you can only reach a Solar Eclipse.
Also, considering that even a Lunar Eclipse is thousands of DPS behind a Solar Eclipse in terms of AoE damage output, there's no reason to take it for AoE encounters. Dual target encounters are iffy; you technically don't gain any DPS by having Lunar Shower moving the Eclipse bar in these situations whereas you might lose DPS, in no situation would it actually cause you to gain DPS.
And that is the problem, the new Lunar Shower isn't a DPS increase over the current version, it's entirely neutral. The only time the new Lunar Shower will actually be a DPS increase over the way it works now is if you are stuck moving and already out of Lunar heading towards Solar. The only time the new Lunar Shower is a DPS increase over not having Lunar Shower is if you are stuck moving and transitioning between Lunar and Solar -- in every other instance, Lunar Shower is not a DPS increase to take.* If, for example, you are stuck moving but in Solar, then Lunar Shower would be a DPS loss if you exit Eclipse. I suppose having Lunar Shower would also be a DPS increase over not having it if you are stuck moving outside of Eclipse and moving from Solar to Lunar, but that's the entire point of knowing how to game Eclipse -- it would be higher DPS to merely not have Lunar Shower and work Eclipse so that you aren't caught in that situation.
*Technically speaking, there are actually ways to game the mechanic for a small DPS increase.
Lissanna Jun 11th 2011 9:32AM
They still haven't fixed the ACTUAL problem. They just tried to fix a symptom. So, it just takes even MORE skill in 4.2 to understand the mechanics and game Eclipse. They didn't fix our NEED to game Eclipse.
Sterb Jun 10th 2011 4:51PM
One of the more annoying things I've been worrying about recently is timing associated with T11 4 piece procs. Worrying even more about DoT refresh timing and Starsurge usage has me working overtime.
For example, I never use Starsurge when not in Eclipse anymore because it's not worth risking it being on cooldown when Astral Alignment is up. (You reminded me of this because I often skip SS at the start of my rotation if I'm not in eclipse to save it for that first AA proc.)
Sterb Jun 10th 2011 4:57PM
Ugh, new wrinkles Tyler:
* Starfire damage has been increased by approximately 23%.
* Wrath damage has been increased by approximately 23%.
* The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
That SF/Wrath boost has the nice side effect of increasing our single target capability (where we had started lagging).
Tyler Caraway Jun 10th 2011 5:05PM
I skip the first SS from time to time as well, but it all depends. If we won't be using Bloodlust before I can reach my firs Eclipse and I can safely use FoN and Starfall, then you can usually get away with it and it should be up again for AA -- at least for me I can hit the third charge with it, with more haste the timing could be off.
With some additional haste though, yeah, it would be a large issue. I normally only end up using Starsurge outside of Eclipse if there's at least two targets up because, at that point, I get enough SS procs that it'll nearly always be up for AA.
Tyler Caraway Jun 10th 2011 5:06PM
Where might I find these wrinkles? Not seeing them...
Tyler Caraway Jun 10th 2011 5:10PM
Found them....awesome....but not
redcow Jun 10th 2011 5:04PM
@vegemite sorry if english is not my first language
Neil Young Jun 10th 2011 5:11PM
lmao, you've got to be kidding.
Thanks very much for the article, I was wondering why my balance dps was so low. After reading this, I've decided to respec my secondary to feral. The balance rotation is ridiculously complicated.
I swear, blizzard has lost it. Who would want to, or have time to figure this out?
I play to have fun, not beat my head against the wall.
Sterb Jun 10th 2011 5:16PM
Feral DPS isn't exactly the poster-child for simple rotations either.
Lloren Jun 10th 2011 5:39PM
I'm with you. This is insane. My guild desperately wants me to main spec balance, but when I tried it during a fight this week I was pulling 5-10k less dps than the top spots in roughly equal gear. I felt like a complete noob and honestly would almost rather not even raid than deal with it.
Mycroft Jun 12th 2011 6:56AM
I actually temporarily came from the other side. I'd leveled up feral from 1-70, when wrath hit I actually took it to endgame and was raiding as both cat and bear, and when I finally decided to give balance a shot I was awestruck at how incredibly easy the basic rotation was, compared to feral. (That's without getting into the nuances at all, not even approaching the level of complexity of this base article.) Keep dots up, push this button if your eclipse bar is one color, push that button if the bar is the other color. One button for fire and forget point blank area effect, one button for targeted channeled area effect. (I was too dumb to use mushrooms effectively.)
The biggest change though, going from feral/resto (with pvp in both) to balance/resto, was discovering, HOLY CRAP, where did this third bag slot come from?!
I eventually went back to feral though, because I was unwilling to put in the time and effort to figure out how to solo Molten Core as a laser chicken.
sporkwind Jun 13th 2011 11:56AM
Feral dps seems to have gotten easier. Guildy of mine facerolls 17k without ever reading a strat, no addons, nothing and I sit at 13k with equivalent gear levels. I've had to pvp like crazy for my sanity. At least I'm still good at something.
I've been debating the move as well, only thing keeping me from doing it is we'd be way too heavy on melee dps. I've been balance/resto since I started, but I feel so uncompetitive when it comes to my balance DPS recently. Especially in single target situations.
Rolling up a lock right now. We'll see how that experiment goes.
Necromus Jun 10th 2011 5:14PM
Thanks,
I have been wondering why my dps is only usually 11-12k when the other non-druid dps casters in the raid are usually 13-15k. I'll have to try what you suggest.
Necromus
Plainswander Jun 10th 2011 5:27PM
Just throwing it out there, but the fact that we have to get this "gamey" to keep our DPS in the acceptable range tells me something is really seriously wrong.
Just my opinion, YMMV...
Plainswander Jun 10th 2011 5:29PM
To clarify, extreme skill and gaming the system tricks should absolutely provide an incerase in DPS, but not on the scale that it does for balance druids. The gap is almost ludicrously huge.
Oh, and single target dps.
Lissanna Jun 11th 2011 9:30AM
The real problem is that ALL of our AOE spells require us to be in a Solar Eclipse for us to be able to keep up with other classes. If they fixed this ONE problem, then suddenly, we wouldn't be talking about how to time the fight to have Solar Eclipse up as much as possible. Having equal DPS potential in Solar and Lunar Eclipse periods would make our rotation more "balanced" and reduce the need for gaming to this extent we do now.