Arcane Brilliance: The state of the arcane mage

Seriously, sorry about the inconsistency lately. Family illness struck last week, and though the situation made it impossible for me to write a column, I still feel bad about leaving you guys in the lurch. I'll do everything in my power to keep the column weekly going forward. Because if I don't, the warlocks win. And they can never win, you guys. Never.
With that out of the way, we're at the point in the expansion when most of what I said about the various specs early on is now almost completely false. I feel it is time again for me to address the mage nation about the state of the mage. This time around, though, I thought I'd tackle each spec separately, since the state of the mage is quite different depending upon what sort of mage you happen to be. Over the next three weeks, we'll take a hard look at the state of the three mage specs, focusing on PVE, and see where we're at as a class.
We start this week with the left-most mage spec: arcane.
Since patch 4.2 is likely coming out in just a couple of weeks, we'll be taking into account the incoming changes to the class in these columns. The differences aren't massive, but they're definitely significant enough to consider.
The overall picture
Arcane, overall, is in a far better place at this point in the expansion than it was at the beginning. The introduction of the Mana Adept mechanic was a huge game-changer, and it has taken Blizzard this long to figure out how to properly balance it so that the mechanic remains intact and worthwhile, but arcane DPS is also competitive.
It has only been since patch 4.1 that arcane has become a competitive raiding spec, but a series of buffs to Arcane Blast has put the spec's numbers in the right ballpark. In most fights, an arcane mage is at least as attractive to the raid as a fire mage, and in many cases, moreso. While fire has been the go-to spec for both single-target and AOE raid DPS for most of the expansion, arcane is finally at or near the same level in many situations.
And that level, comparatively, is high. On the ever-spinning hamster wheel that is the DPS race, mages as a class are holding their own these days. The whining on the official forums may paint a more pessimistic picture, but never mind that. Ignore the funhouse mirror nonsense going on there and just accept that mages are in a nice place right now when it comes to DPS.
The Mana Adept situation
No mage spec went through a more significant change this expansion than arcane, and Mana Adept was at the root of the change. The mechanic was initially baffling, felt unneeded, and ended up being more frustrating to mages adapting to it than anything else. Even Blizzard seemed confused as to how to properly adjust the damage output to suit this radically new playstyle.
By tying our damage output to the percentage of our mana pool that we had left at any given moment, the designers installed a raw new way of playing the game that needed a whole lot more testing before it was ready for consumption. It was as if they'd thrown us a random assortment of ingredients and told us to bake a cake. Arcane mages were running out of mana, wasting their best burst damage at the wrong times, using ill-advised and ineffectual spell rotations, and watching as fire mages ruled the damage charts.
Gradually, an effective playstyle emerged. By separating each fight into phases (burn phase, recovery phase, conservation phase), arcane mages learned to harness this strange mechanic and make it work for them. Buffs to mana usage and nuke damage in recent patches helped put the damage numbers about where they needed to be, as if Blizzard had been watching the mage community muddle through and taking notes, waiting for us to show them where we needed tweaks and then applying those tweaks. For the first time since Wrath, the spec feels about right.
The nice thing that arcane mages have figured out about Mana Adept is that the mechanic provides us with a sense of adaptability that no other spec enjoys. For most classes, a burst phase simply involves burning all of their cooldowns at once and then resuming their normal rotation. For arcane mages, though, burst phases became a constant decision. When do I keep spamming Arcane Blast? How long can my mana pool sustain it? Is it time to throttle back now?
Because the spec's highest damage rotation (Arcane Blast spam) was entirely unsustainable, arcane mages had to decide when and where to use it and could switch to a lower-damage, more sustainable rotation on the fly as needed. It provided for a more cost/benefit-based decision-making process than any other class or spec had ever had access to. The difference between an arcane mage who made good decisions and one who wasn't quite as discerning was and still is striking on the DPS charts.
Overall, I can say without reservation that at this point, I'm completely sold on the Mana Adept mechanic. It gives me a sense of freedom and accountability for my actions that I quite enjoy. And nothing feels quite as badass as choosing the exact best moment to begin your final burn phase, doling out massive crits with each successive Arcane Blast, and running out of mana just as the boss drops. It isn't for everyone, but for those of us who have adopted the playstyle that makes Mana Adept tick, it's extremely satisfying.
The upcoming nerf, and why I'm not worried about it
So now, when things are actually going fairly well for arcane mages, we hit the dip in the nerf/buff rollercoaster. When patch 4.2 drops, we'll see a flat 5% damage nerf to our primary nuke, Arcane Blast. That's a pretty solid nerf, and the spec doesn't need it.
Still, I'm not stocking up on ammunition and hoarding bottled water quite yet. You see, part of the reason for arcane's current success is the fact that we scale better than any other mage spec. Intellect is quite a bit more valuable to us at higher gear levels than it is to fire and frost mages, and it's pretty damn valuable to both of those specs.
As we all charge into the Firelands in patch 4.2 and start picking up tier 12 gear and (god willing) a legendary staff or two, our damage would likely have started to overshadow fire and frost's to the point that a reactionary nerf would have become necessary. And as we all know, reactionary nerfs are always more nerfy than they ought to be. This damage reduction is a preemptive strike on the class designers' part, and one that should be balanced out as we gear up. I don't have a problem with it. We'll probably revisit this topic in a month when I'm fully decked out in Firelands loot and the fire mage is still blowing me out of the water, but for now, I'm willing to see how things shake out.
The ongoing AOE and mobility issues
These are still the two biggest weaknesses the spec finds itself afflicted with. Arcane still only has one spell to cast when moving, and it's a fairly weak spell that can't be cast often enough.
Blizzard appeared to be addressing this somewhat with the whole "Arcane Missiles castable while moving" tier 12 set bonus idea, but that had two problems, as we've discussed. First, it needed to be a baseline ability, not tied to a tier set bonus. And second, Blizzard nixed the idea altogether a few weeks back, swapping it out for an infinitely more underwhelming Arcane Power buff. I said at the time that I hoped the reason it was being changed was because Blizzard realized that the mobile Arcane Missiles change needed to be baseline, but with the patch imminent and no more word on the issue, I'm beginning to think the idea has simply been scrapped.
It was a good idea, Blizzard. You still have a week or two to deploy the change to the PTR. Make Arcane Missiles mobile. This is arcane's biggest weakness, and it needs to be fixed.
As for the other weakness -- arcane's lack of spec-specific ranged AOE -- we're better off now than we were at the start of Cataclysm. The accepted AOE rotation we have now works pretty well and has fairly high damage potential. By keeping a full Arcane Blast stack up and weaving in three to four Arcane Explosion casts in between, arcane mages can potentially do some pretty solid multi-target DPS.
The issues here, though, are threefold:
- You have to be standing right next to the enemy group for this to work.
- You have to also be very careful to keep your Arcane Blast stack topped off (which can become tricky as your targets begin dying off) or your damage drops precipitously.
- In many situations, it's almost as effective just to throw out Blizzard and Flamestrike, spells that belong to other specs.
My favorite spec
I'm actually quite happy with my arcane mage these days. Between the competitive damage numbers, the mana-management meta-game Mana Adept allows, and the way Arcane Missiles looks when I cast it after stealing the Blazing Haste buff from the Flame Casters in Zul'Aman, arcane is my current favorite spec. How do you feel about it? Voice your thoughts, your concerns, and yes, even your whining. Here at Arcane Brilliance, we want it all, as long as it isn't from a closet warlock, coming here in the hopes of finding a gear list he can leech from. Warlock comments should be kept where they belong, exchanged in a nasal moan to each other during a spirited cutting session in the dressing room of a Hot Topic.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 2 of 4)
Doctordub Jun 11th 2011 4:52PM
I love arcane, but the issues with AoE and movement are real pains on many fight. A channeled while moving Arcane MIssiles would be great, but seeing how the ability is a proc, RNG might bite you on occasion, an issue that even applies to our normal rotation. My idea would be to add in a secondary clause to an Arcane talent, or even add it as a specialization bonus, that simply gave Arcane Missiles a 100% proc chance. In this manner, clearing AB stacks and movement would be greatly improved.
To fix AoE, the best solution would seem to be borrowing from the repertoire of the Shadow priest , with an added kick: a Mind Sear-style spell, same damage as Arcane Explosion, that benefits from AB stacks, while also refreshing the stacks.
Ericsson Jun 11th 2011 4:52PM
Quick question for all you mages out there. What are the relative secondary stat weights and/or caps for an Arcane Mage? I can't seem to find the info online or I might not be looking hard enough. Thanks for the help. And for a little background, I just leveled a mage to 85 as Arcane and absolutely love it and am excited to get raiding as this spec, just need a little help with some gearing choices.
Billaos Jun 11th 2011 5:00PM
According to http://www.askmrrobot.com/wow:
Intellect: 5.16
Spell Hit: 3.21
Spell Power: 2.8
Mastery: 1.4
Crit: 1.34
Haste: 1.28
MusedMoose Jun 11th 2011 6:15PM
Thanks a lot for the link, Billaos. Having all that spec, enchanting, and BiS information in one place is awesome. Going to be putting that site to a lot of use. ^_^
Talash Jun 11th 2011 5:07PM
I've no idea how viable this would be, or how the numbers would work, but what I'd love to see is the Arcane Blast buff apply to all arcane school spells and only be removed by a spell from another school, with the likely candidates being Fire Blast and Ice Lance (lowish cost spells with instant casts). This would mean Arcane Barrage would be a wonderfully tasty spell when fully buffed (but cost a hefty load of mana) and that Arcane Missiles would hit for a lot more damage so you're not just spamming Arcane Blast all the time.
It'd also be nice to see the buff from Arcane Blast last longer so you can use Arcane Explosion more without having to recast, and for the Improved Arcane Explosion talent's threat reduction to be baseline. After all, the spell already has the massive downside of melee ranged-ness without the mobs turning you into a fine paste because of too much aggro.
Ericsson Jun 11th 2011 5:10PM
@Billaos Awesome, thanks man. So it seems everything is pretty close. I should go for mastery first, but not necessarily reforge anything into it? After being hit capped of course.
greenthumbs Jun 11th 2011 5:35PM
Hope all is well with the family now mate.
MusedMoose Jun 11th 2011 6:15PM
Seconded. I know I'm not the only one who misses your columns, but family's a ton more important than WoW. Hope everyone's doing better.
Luotian Jun 11th 2011 6:18PM
I've made several mages since Cata dropped, and only my fire has made it to 85. Why? Because arcane simply doesn't make sense to me. I feel like I'm micromanaging, and I hate to do that. However, I have a true appreciation for a well played arcane mage because it takes time and skill I simply do not have.
More power to you all, and you're all managing just fine.
Mebh Jun 11th 2011 6:29PM
And here I thought *sniff* you liked me-ee-eeeeee (read: fire mages)! *sniff some more*
My fragile, cloth-wearing heart is broken.
;-)
Andrew Jun 11th 2011 7:04PM
Maybe it would be too overpowered, but has it ever been suggested that there be a talent in the Arcane tree that turns Flame Orb into Arcane Orb, which functions the same way except instead of dealing single target fire damage it has an Arcane Explosion AoE effect that deals 50% of the normal AE damage? Would have to be carefully balanced since it could be either paired up with a Flamestrike AND a Blizzard, or one could return to single target attacking the boss or something, but still being on a 1 minute cooldown would keep it from being chained. I dunno, whaddy'all think?
themightysven Jun 11th 2011 7:13PM
when Cata hit I was Fire for about 5 pulls, then switched to frost for survivability. now I've replaced my fire spec with arcane and am having great success with it in PvP actually. Half of all opponents see I don't have a water elemental and ignore me, giving me time to roll out a stack of blasts, and improved poly as a "burn this" marker is super fun.
of course the other half see I'm a mage and focus fire me to the ground...
Imnick Jun 11th 2011 7:29PM
Honestly I don't think Arcane needs better movement capabilities than it has at the moment, at least it doesn't if you want to keep the level of damage you have at the moment.
On a fight with only one target, Arcane will blow the other two specs out of the water. Even on Atramedes, arugably one of the most movement intensive fights of this tier (at least in the air phase), Arcane frequently outperforms all but the luckiest of fire mages, as you can see if you check out most logging websites.
The fact that you lose DPS while moving is a balancing mechanism, and honestly there aren't a lot of things that a blink and maybe then a short hop can't get you out of anyway.
If Arcane Mages suddenly gain the ability to DPS effectively on the move, Fire will only be rolled out for fights with very heavy AOE and Frost will just sit crying in the corner.
Pyromelter Jun 12th 2011 5:08AM
Completely agree. Arcane still has a low skill cap in terms of rotation, and what sets an arc mage apart is his ability to shoot and scoot. This was a huge determining factor of skill in wrath of the lich king, but since so many specs and classes can do so much on the run now, a lot of that has been removed.
I like that arcane still has that mechanic of "you lose dps when you are on the move." I definitely think they should keep it as is, as part of the micro-management of the spec.
Prelimar Jun 11th 2011 7:45PM
i have respect for my arcane brethren, but the thought of having to face mobile arcane missiles in PvP makes me cower in fear. i can't cast my frostfire bolts on the move, and can only toss a pyroblast on a rare proc, so i feel that it's only fair that their main nukes are only available on standstill, too. keeps things even.
Schiffer Jun 11th 2011 8:05PM
Arcane missiles isn't the main nuke of arcane. Blast is. Also, as a fire mage, you should be able to cast scorch on the move. Just sayin'.
Prelimar Jun 11th 2011 8:10PM
@Schiffer -- shows what i know about arcane, huh? : ) as to the second part of your comment, yes, as a fire mage i can indeed cast scorch on the move, but the damage isn't a whole lot, and it's certainly not my main nuke.
Schiffer Jun 11th 2011 8:28PM
The damage from missiles, along with the need for RNG to grant it to us, evens out the damage between that and scorch. Since it doesn't benefit from the added damage of stacks of AB anymore, it's pretty much a spell of functionality, not dps.
To echo what someone said previously, adding it to a spell castable while moving would probably throw us off balance. We'd top dps charts every fight. Competitive now, but that's because we have to pause and walk 10 feet before we can resume our rotation.
It would be bad-ass though.
Prelimar Jun 11th 2011 8:46PM
it would DEFINITELY be bad-ass. like i said, i'd be fearful of having to face a horde arcane mage with such a power. warlocks everywhere are probably glad such a thing doesn't exist.
Utakata Jun 11th 2011 9:10PM
I'm not sure about raiding though...since I don't and my main is Fire. But Arcane IMO has become one of the better specs to level with by several degrees. Up until Cat...I had to dump half of my talents into Frost for the first 20 levels so I could survive. And didn't start see'ing Arcane's benefit until well past 40. Now, Frost is simpley not needed (and of coarse it's impossible to put points into because of current talent tree mechanics) other than to open up on a target to snare it while I grenade launch and machine gun it it down. Anyways...
...n00b question: Wouldn't this Mana Adept thingy benefit from having Spirit as well?
I know the blasphemy stat for Mages currently. But help keeping the mana up threw regen would seem to add to the Arcane potency from the way I understand it. Just a wild thought.