Arcane Brilliance: The state of the arcane mage

Seriously, sorry about the inconsistency lately. Family illness struck last week, and though the situation made it impossible for me to write a column, I still feel bad about leaving you guys in the lurch. I'll do everything in my power to keep the column weekly going forward. Because if I don't, the warlocks win. And they can never win, you guys. Never.
With that out of the way, we're at the point in the expansion when most of what I said about the various specs early on is now almost completely false. I feel it is time again for me to address the mage nation about the state of the mage. This time around, though, I thought I'd tackle each spec separately, since the state of the mage is quite different depending upon what sort of mage you happen to be. Over the next three weeks, we'll take a hard look at the state of the three mage specs, focusing on PVE, and see where we're at as a class.
We start this week with the left-most mage spec: arcane.
Since patch 4.2 is likely coming out in just a couple of weeks, we'll be taking into account the incoming changes to the class in these columns. The differences aren't massive, but they're definitely significant enough to consider.
The overall picture
Arcane, overall, is in a far better place at this point in the expansion than it was at the beginning. The introduction of the Mana Adept mechanic was a huge game-changer, and it has taken Blizzard this long to figure out how to properly balance it so that the mechanic remains intact and worthwhile, but arcane DPS is also competitive.
It has only been since patch 4.1 that arcane has become a competitive raiding spec, but a series of buffs to Arcane Blast has put the spec's numbers in the right ballpark. In most fights, an arcane mage is at least as attractive to the raid as a fire mage, and in many cases, moreso. While fire has been the go-to spec for both single-target and AOE raid DPS for most of the expansion, arcane is finally at or near the same level in many situations.
And that level, comparatively, is high. On the ever-spinning hamster wheel that is the DPS race, mages as a class are holding their own these days. The whining on the official forums may paint a more pessimistic picture, but never mind that. Ignore the funhouse mirror nonsense going on there and just accept that mages are in a nice place right now when it comes to DPS.
The Mana Adept situation
No mage spec went through a more significant change this expansion than arcane, and Mana Adept was at the root of the change. The mechanic was initially baffling, felt unneeded, and ended up being more frustrating to mages adapting to it than anything else. Even Blizzard seemed confused as to how to properly adjust the damage output to suit this radically new playstyle.
By tying our damage output to the percentage of our mana pool that we had left at any given moment, the designers installed a raw new way of playing the game that needed a whole lot more testing before it was ready for consumption. It was as if they'd thrown us a random assortment of ingredients and told us to bake a cake. Arcane mages were running out of mana, wasting their best burst damage at the wrong times, using ill-advised and ineffectual spell rotations, and watching as fire mages ruled the damage charts.
Gradually, an effective playstyle emerged. By separating each fight into phases (burn phase, recovery phase, conservation phase), arcane mages learned to harness this strange mechanic and make it work for them. Buffs to mana usage and nuke damage in recent patches helped put the damage numbers about where they needed to be, as if Blizzard had been watching the mage community muddle through and taking notes, waiting for us to show them where we needed tweaks and then applying those tweaks. For the first time since Wrath, the spec feels about right.
The nice thing that arcane mages have figured out about Mana Adept is that the mechanic provides us with a sense of adaptability that no other spec enjoys. For most classes, a burst phase simply involves burning all of their cooldowns at once and then resuming their normal rotation. For arcane mages, though, burst phases became a constant decision. When do I keep spamming Arcane Blast? How long can my mana pool sustain it? Is it time to throttle back now?
Because the spec's highest damage rotation (Arcane Blast spam) was entirely unsustainable, arcane mages had to decide when and where to use it and could switch to a lower-damage, more sustainable rotation on the fly as needed. It provided for a more cost/benefit-based decision-making process than any other class or spec had ever had access to. The difference between an arcane mage who made good decisions and one who wasn't quite as discerning was and still is striking on the DPS charts.
Overall, I can say without reservation that at this point, I'm completely sold on the Mana Adept mechanic. It gives me a sense of freedom and accountability for my actions that I quite enjoy. And nothing feels quite as badass as choosing the exact best moment to begin your final burn phase, doling out massive crits with each successive Arcane Blast, and running out of mana just as the boss drops. It isn't for everyone, but for those of us who have adopted the playstyle that makes Mana Adept tick, it's extremely satisfying.
The upcoming nerf, and why I'm not worried about it
So now, when things are actually going fairly well for arcane mages, we hit the dip in the nerf/buff rollercoaster. When patch 4.2 drops, we'll see a flat 5% damage nerf to our primary nuke, Arcane Blast. That's a pretty solid nerf, and the spec doesn't need it.
Still, I'm not stocking up on ammunition and hoarding bottled water quite yet. You see, part of the reason for arcane's current success is the fact that we scale better than any other mage spec. Intellect is quite a bit more valuable to us at higher gear levels than it is to fire and frost mages, and it's pretty damn valuable to both of those specs.
As we all charge into the Firelands in patch 4.2 and start picking up tier 12 gear and (god willing) a legendary staff or two, our damage would likely have started to overshadow fire and frost's to the point that a reactionary nerf would have become necessary. And as we all know, reactionary nerfs are always more nerfy than they ought to be. This damage reduction is a preemptive strike on the class designers' part, and one that should be balanced out as we gear up. I don't have a problem with it. We'll probably revisit this topic in a month when I'm fully decked out in Firelands loot and the fire mage is still blowing me out of the water, but for now, I'm willing to see how things shake out.
The ongoing AOE and mobility issues
These are still the two biggest weaknesses the spec finds itself afflicted with. Arcane still only has one spell to cast when moving, and it's a fairly weak spell that can't be cast often enough.
Blizzard appeared to be addressing this somewhat with the whole "Arcane Missiles castable while moving" tier 12 set bonus idea, but that had two problems, as we've discussed. First, it needed to be a baseline ability, not tied to a tier set bonus. And second, Blizzard nixed the idea altogether a few weeks back, swapping it out for an infinitely more underwhelming Arcane Power buff. I said at the time that I hoped the reason it was being changed was because Blizzard realized that the mobile Arcane Missiles change needed to be baseline, but with the patch imminent and no more word on the issue, I'm beginning to think the idea has simply been scrapped.
It was a good idea, Blizzard. You still have a week or two to deploy the change to the PTR. Make Arcane Missiles mobile. This is arcane's biggest weakness, and it needs to be fixed.
As for the other weakness -- arcane's lack of spec-specific ranged AOE -- we're better off now than we were at the start of Cataclysm. The accepted AOE rotation we have now works pretty well and has fairly high damage potential. By keeping a full Arcane Blast stack up and weaving in three to four Arcane Explosion casts in between, arcane mages can potentially do some pretty solid multi-target DPS.
The issues here, though, are threefold:
- You have to be standing right next to the enemy group for this to work.
- You have to also be very careful to keep your Arcane Blast stack topped off (which can become tricky as your targets begin dying off) or your damage drops precipitously.
- In many situations, it's almost as effective just to throw out Blizzard and Flamestrike, spells that belong to other specs.
My favorite spec
I'm actually quite happy with my arcane mage these days. Between the competitive damage numbers, the mana-management meta-game Mana Adept allows, and the way Arcane Missiles looks when I cast it after stealing the Blazing Haste buff from the Flame Casters in Zul'Aman, arcane is my current favorite spec. How do you feel about it? Voice your thoughts, your concerns, and yes, even your whining. Here at Arcane Brilliance, we want it all, as long as it isn't from a closet warlock, coming here in the hopes of finding a gear list he can leech from. Warlock comments should be kept where they belong, exchanged in a nasal moan to each other during a spirited cutting session in the dressing room of a Hot Topic.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 4)
nieboh Jun 12th 2011 6:19AM
From http://wow.joystiq.com/2010/10/30/arcane-brilliance-patch-4-0-1-stat-weights-and-gemming-for-mage/
"Spirit is a steaming pile of poo.
It's completely worthless to mages now. The sole purpose of it is to increase your out-of-combat mana regen, something you don't need at all. Get rid of as much of it as you can. Any gems you still have that carry a bit of spirit need to be replaced. Any gear you have that has spirit on it is now devalued; reforge the 40 percent you can into something useful, and look to replace said gear with something sans spirit as soon as humanly possible."
Utakata Jun 12th 2011 1:31PM
Thanks nieboh. However, I am aware of that quote. And I acknowledged as much in my inquirey. But that hasn't really answered my question: So why doesn't Spirit work with Mana Adept?
Andrew Jun 12th 2011 1:42PM
Utakata,
The reason spirit isn't worth a second look by mages is because it only affects our *out of combat* mana regeneration. Almost all healers have either talents or passive bonuses in their talent trees that allow them to gain *in combat* mana regeneration from spirit; it's not an automatic aspect of the stat. Spirit would only help with Mana Adept if you were constantly falling out of combat during a boss encounter, something that should/can/will never happen.
Utakata Jun 12th 2011 2:08PM
Thank you Andrew for explaining that. Now that makes complete sense.
Argojax Jun 11th 2011 9:11PM
I was talking with a guild-y about this earlier today. Considering how lackluster some of Arcane's glyph options are, I'd like Blizz to add two Glyphs:
1.) Glyph of the Arcane Tempest: Changes Blizzard's damage to be Arcane thus benefiting from our specialization.
2.) Glyph of Slow Agony: Decreases the initial damage of your arcane spells (or spell crits) on slowed targets converting it into an Ignite-like DoT.
Schiffer Jun 11th 2011 9:48PM
WTB GLYPH OF ARCANE TEMPEST IMMEDIATELY.
thebitterfig Jun 11th 2011 9:11PM
Call me iconoclastic, but I think Arcane Explosion ought to remain the AoE of preference for Arcane, I think it'd add a nice flavor to the spec. My thoughts: add a short, stacking buff which provides damage reduction. A 4-stacking, 6-second buff, providing 2-3% damage reduction per application would probably be enough to keep survivability up in PvE, while being too onerous to easily keep active in PvP. Blink and Improved Blink already go a long ways toward making getting in-and-out of melee possible for those times when you really NEED to get out of melee range. A minor threat-reduction on the spell would probably take care of the rest. Does the damage need a buff? Maybe, but that's an afterthought, really, and the easiest thing to fix.
I'd rather address the problems of going into melee to use an AoE, rather than come up with a different AoE.
lolikitty Jun 13th 2011 3:21PM
Arcane Explosion is funny in a spamspamspam kind of way, but it tends to leave me with a headache. Also, as a clothie, I am very wary of coming anywhere near melee range (even during specific boss fights where you have to, something inside me is always screaming "this is not my place and something is going to cleave me / stomp me soon")
Also, yes to the Glyph of Arcane Tempest!
AngrySlob Jun 11th 2011 11:14PM
I enjoy playing arcane as well, but am I the only one who would like just a little more interaction between our dps spells? Also, I wish my burn phase didn't involve spamming one button. These are my two main gripes.
Mog.the.destroyer Jun 12th 2011 1:28AM
Was really starting to think that a group of emo warlocks somehow got ahold of you while you were sleeping. Thought I was gonna have to pop mirror image and let my copies do the fighting for me while I got us a bag of cheetos. Stupid warlocks!!
I've been playing an arcane Mage since vanilla and I've always wanted a castable spell while moving other than arcane explosion. Well that and plate so I don't have to worry about tanks anymore. Whenever I get that new spell that's castable while moving I'll be so happy that I'll let a warlock live for a whole minute after I see him. How generous is that!!
Love the articles and can't wait till next expansion when blizzard makes warlocks Mage pets. Atleast that's the rumor in the guild I'm in.
Tigersshark Jun 12th 2011 3:41AM
@ Andrew: Those are my thoughts exactly, it would help Arc. be more AOE friendly and mobile too, especially if the Arc. explosion from the orb benefited from the AB buff. Then there would not be an issue of keeping the AB stacks up or getting pwnd by melee; plus the other 2 specs have a talent that changes or buffs the orb why doesn’t Arc???
@Argojax: Yes please on the Glyph of the Arcane Tempest not so much on the other.
Here’s another thought on AOE for Arcane, what if the add a spell called Arcane Volley (kind of like the Shadow Volley Nefarian does) where you get the green circle on the ground like blizzard only it shoots a slightly buffed arcane missile to the targets in the circle for a given time…say 10sec or however long blizzard last. That would definitely give us a ranged AOE boost.
And I vote yes to mobile Arc. Missiles, ABarr are a meh thing to cast and we need something while we move. Also bring back having the missiles benefiting from our AB stacks…dunno why that went away.
Oh and @ Archmage Pants,
Hope everything is well with the fam, love this column but family definitely comes before WoW.
raven.quiet.storm Jun 13th 2011 5:30PM
Arcane volley is awesome, flavorful and works well, I DEMAND IT!
Jason Ralph Jun 12th 2011 3:58AM
I'm lost here. What's with Mages versus Warlocks?!? As Holy Paladin, I hate you both equally. Between being sheeped like that macro or button is going out of style, to being feared in places I didn't know existed in Warsong Glutch... Enlighten me with your Arcane Brilliance what is the beef here? Or is it some inside cloth joke that is wasted upon my plated self. Oh and turning me into a turtle to turtle Warsong Glutch is so wrong on so many different levels I won't comment on it. :]~
lolikitty Jun 13th 2011 3:25PM
Are you a Tauren? Because we totally need a Polymorph : cow.
Fernin Jun 12th 2011 7:13AM
The state of mages of all specs is exactly the same. On fire, screaming, at a warlock's feet. :)
MusedMoose Jun 12th 2011 9:08AM
Pfeh! Warlocks think they know fire? My fire mage will set you on fire in a perfectly ordinary sort of way, hurl an enormous flaming boulder at you that sets you on fire again, and turn you into a living bomb, setting you on fire *from the inside*. Then, once all that's done and you have a weakness to fire along with it, my fire mage will combine all those set-you-on-fire ways into a single combined immolation, which will burn you even as the other three do too.
Remember: anyone can set someone on fire. But fire mages can do it in three different ways *and* make them explode.
"Run! Run! Or you'll be well-done!"
ferninii Jun 12th 2011 2:36PM
Lock's have been setting themselves on fire for ages incase you haven't noticed. :) And recently as it happens we've even stopped taking any manner of damage from it, and as that certain spell tended to hurt more...yah, no worry about being set on fire from the insides. X3 And only three ways to set someone on fire? Last I checked locks have five ways to set someone on fire, one of which includes SETTING YOUR SOUL ON FIRE! 8D
If there's any reason I'm running, it's because I'm gagging on the smell of massive, flaming piles of dead mages. XD
weyoun3 Jun 12th 2011 8:39AM
i can understand the 5% nerf to AB. It seems to me that under current circumstances its inevitable that arcane will be the highest dps spec eventually because it double dips from gear increases like no other spec of ours:
a) AB spam, inarguably the highest dps rotation of any class and spec, becomes more sustainable
b) every AB consumes a lesser % of your mana, hence more mana adept.
that said, i hope blizz does find a way to rotate the highest dps spec every tier between arcane and fire coz i love every single mage build and i usually keep one spec for frost pvp at all times ( give triple specs!!!)
about aoe: personally, i love having to be close to adds to be able to efficiently aoe and i think it is a privilige to aoe in different ways with different specs. Just save mirror images to add phases, a quick ice block and whatnot and we are fine. and if they make it so that arcane explosion renews the duration of arcane blast ( lets say when it hits a target) we would be kk.
jasonfelliott Jun 12th 2011 11:56AM
Mr. Beltpants,
For years, you have consistently made Saturdays the day of Mages. 2011 has had a few late or missing posts, but we're all human (except those who rolled otherwise), and we forgive you.
Bromance always; bromance forever.
Mordok Jun 12th 2011 12:04PM
This should go over well with you all. I am going to be truthful here, my major characters five on different servers, are Hunters.
That said, I took it upon my self to be a better overall WOW player. So I started rolling at least one of each type character, warrior, DK, etc.
This is what I found from being an outsider, sort of speak. First, I started as a Frost, enjoyed having a companion, sort of like being a Hunter but uniquely different. I then rolled a Fire Mage, and actually felt powerful again. I then rolled an Arcane, interesting but I felt constantly underpowered.
I don't raid, actually can't invest that much time, as much as I want to. I do dungeons and again find the Frost fun because of the "help" form my companion. Fire makes me feel all powerful and I am able to survive . Arcane....maybe it is me because I am not an expert Mage player, just does not seem to have the power of the others.
None of the Mages are above 44 so I have a long way to go. I guess what I am trying to get across here is, my Mage makes me feel almost as powerful as my Hunter and is almost as much fun to play. Any thing that Blizzard can do to make my Arcane experience as great as my fire and frost is a welcome change.
But, and this is a big but and directed at Blizzard, do not take things away from this class as you did with Hunters. This is a fun class and needs just a little help with Arcane to make it a top, fun to play group.