Arcane Brilliance: The state of the arcane mage

Seriously, sorry about the inconsistency lately. Family illness struck last week, and though the situation made it impossible for me to write a column, I still feel bad about leaving you guys in the lurch. I'll do everything in my power to keep the column weekly going forward. Because if I don't, the warlocks win. And they can never win, you guys. Never.
With that out of the way, we're at the point in the expansion when most of what I said about the various specs early on is now almost completely false. I feel it is time again for me to address the mage nation about the state of the mage. This time around, though, I thought I'd tackle each spec separately, since the state of the mage is quite different depending upon what sort of mage you happen to be. Over the next three weeks, we'll take a hard look at the state of the three mage specs, focusing on PVE, and see where we're at as a class.
We start this week with the left-most mage spec: arcane.
Since patch 4.2 is likely coming out in just a couple of weeks, we'll be taking into account the incoming changes to the class in these columns. The differences aren't massive, but they're definitely significant enough to consider.
The overall picture
Arcane, overall, is in a far better place at this point in the expansion than it was at the beginning. The introduction of the Mana Adept mechanic was a huge game-changer, and it has taken Blizzard this long to figure out how to properly balance it so that the mechanic remains intact and worthwhile, but arcane DPS is also competitive.
It has only been since patch 4.1 that arcane has become a competitive raiding spec, but a series of buffs to Arcane Blast has put the spec's numbers in the right ballpark. In most fights, an arcane mage is at least as attractive to the raid as a fire mage, and in many cases, moreso. While fire has been the go-to spec for both single-target and AOE raid DPS for most of the expansion, arcane is finally at or near the same level in many situations.
And that level, comparatively, is high. On the ever-spinning hamster wheel that is the DPS race, mages as a class are holding their own these days. The whining on the official forums may paint a more pessimistic picture, but never mind that. Ignore the funhouse mirror nonsense going on there and just accept that mages are in a nice place right now when it comes to DPS.
The Mana Adept situation
No mage spec went through a more significant change this expansion than arcane, and Mana Adept was at the root of the change. The mechanic was initially baffling, felt unneeded, and ended up being more frustrating to mages adapting to it than anything else. Even Blizzard seemed confused as to how to properly adjust the damage output to suit this radically new playstyle.
By tying our damage output to the percentage of our mana pool that we had left at any given moment, the designers installed a raw new way of playing the game that needed a whole lot more testing before it was ready for consumption. It was as if they'd thrown us a random assortment of ingredients and told us to bake a cake. Arcane mages were running out of mana, wasting their best burst damage at the wrong times, using ill-advised and ineffectual spell rotations, and watching as fire mages ruled the damage charts.
Gradually, an effective playstyle emerged. By separating each fight into phases (burn phase, recovery phase, conservation phase), arcane mages learned to harness this strange mechanic and make it work for them. Buffs to mana usage and nuke damage in recent patches helped put the damage numbers about where they needed to be, as if Blizzard had been watching the mage community muddle through and taking notes, waiting for us to show them where we needed tweaks and then applying those tweaks. For the first time since Wrath, the spec feels about right.
The nice thing that arcane mages have figured out about Mana Adept is that the mechanic provides us with a sense of adaptability that no other spec enjoys. For most classes, a burst phase simply involves burning all of their cooldowns at once and then resuming their normal rotation. For arcane mages, though, burst phases became a constant decision. When do I keep spamming Arcane Blast? How long can my mana pool sustain it? Is it time to throttle back now?
Because the spec's highest damage rotation (Arcane Blast spam) was entirely unsustainable, arcane mages had to decide when and where to use it and could switch to a lower-damage, more sustainable rotation on the fly as needed. It provided for a more cost/benefit-based decision-making process than any other class or spec had ever had access to. The difference between an arcane mage who made good decisions and one who wasn't quite as discerning was and still is striking on the DPS charts.
Overall, I can say without reservation that at this point, I'm completely sold on the Mana Adept mechanic. It gives me a sense of freedom and accountability for my actions that I quite enjoy. And nothing feels quite as badass as choosing the exact best moment to begin your final burn phase, doling out massive crits with each successive Arcane Blast, and running out of mana just as the boss drops. It isn't for everyone, but for those of us who have adopted the playstyle that makes Mana Adept tick, it's extremely satisfying.
The upcoming nerf, and why I'm not worried about it
So now, when things are actually going fairly well for arcane mages, we hit the dip in the nerf/buff rollercoaster. When patch 4.2 drops, we'll see a flat 5% damage nerf to our primary nuke, Arcane Blast. That's a pretty solid nerf, and the spec doesn't need it.
Still, I'm not stocking up on ammunition and hoarding bottled water quite yet. You see, part of the reason for arcane's current success is the fact that we scale better than any other mage spec. Intellect is quite a bit more valuable to us at higher gear levels than it is to fire and frost mages, and it's pretty damn valuable to both of those specs.
As we all charge into the Firelands in patch 4.2 and start picking up tier 12 gear and (god willing) a legendary staff or two, our damage would likely have started to overshadow fire and frost's to the point that a reactionary nerf would have become necessary. And as we all know, reactionary nerfs are always more nerfy than they ought to be. This damage reduction is a preemptive strike on the class designers' part, and one that should be balanced out as we gear up. I don't have a problem with it. We'll probably revisit this topic in a month when I'm fully decked out in Firelands loot and the fire mage is still blowing me out of the water, but for now, I'm willing to see how things shake out.
The ongoing AOE and mobility issues
These are still the two biggest weaknesses the spec finds itself afflicted with. Arcane still only has one spell to cast when moving, and it's a fairly weak spell that can't be cast often enough.
Blizzard appeared to be addressing this somewhat with the whole "Arcane Missiles castable while moving" tier 12 set bonus idea, but that had two problems, as we've discussed. First, it needed to be a baseline ability, not tied to a tier set bonus. And second, Blizzard nixed the idea altogether a few weeks back, swapping it out for an infinitely more underwhelming Arcane Power buff. I said at the time that I hoped the reason it was being changed was because Blizzard realized that the mobile Arcane Missiles change needed to be baseline, but with the patch imminent and no more word on the issue, I'm beginning to think the idea has simply been scrapped.
It was a good idea, Blizzard. You still have a week or two to deploy the change to the PTR. Make Arcane Missiles mobile. This is arcane's biggest weakness, and it needs to be fixed.
As for the other weakness -- arcane's lack of spec-specific ranged AOE -- we're better off now than we were at the start of Cataclysm. The accepted AOE rotation we have now works pretty well and has fairly high damage potential. By keeping a full Arcane Blast stack up and weaving in three to four Arcane Explosion casts in between, arcane mages can potentially do some pretty solid multi-target DPS.
The issues here, though, are threefold:
- You have to be standing right next to the enemy group for this to work.
- You have to also be very careful to keep your Arcane Blast stack topped off (which can become tricky as your targets begin dying off) or your damage drops precipitously.
- In many situations, it's almost as effective just to throw out Blizzard and Flamestrike, spells that belong to other specs.
My favorite spec
I'm actually quite happy with my arcane mage these days. Between the competitive damage numbers, the mana-management meta-game Mana Adept allows, and the way Arcane Missiles looks when I cast it after stealing the Blazing Haste buff from the Flame Casters in Zul'Aman, arcane is my current favorite spec. How do you feel about it? Voice your thoughts, your concerns, and yes, even your whining. Here at Arcane Brilliance, we want it all, as long as it isn't from a closet warlock, coming here in the hopes of finding a gear list he can leech from. Warlock comments should be kept where they belong, exchanged in a nasal moan to each other during a spirited cutting session in the dressing room of a Hot Topic.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 4 of 4)
Earl Jun 13th 2011 6:02AM
I've gotta say that only being 44 and below makes a LOT of difference for all three specs.
For Arcane, lv44 is 5 whole levels away from Slow, which makes you into a person who should snare the target then Blink out of harm's way while Blasting it to death the whole time. Lv53 is the soonest you can max out Nether Vortex - meaning your Blast will do the snaring for you. 57 is the soonest you'll be able to have Nether, Slow, and Imp. Poly: Past 57 no single mob should ever touch you again. Ever.
The soonest that Fire can ever have maxed IHS, Combustion, and Firestarter is 45; and that's if you skip other talents you might want to take earlier. You won't maximize Critical Mass until 63, and LB's at 69.
The soonest Frost gets maxed Brain Freeze with Icy Veins and Cold Snap is 45 - and that's ignoring some early talent you'll want. You won't see Ice Barrier until 49, nor Deep Freeze until 69.
Mark Ranson Jun 12th 2011 9:14PM
You gain a lot of dps in dungeons if you hit cap for them
6% instead of 17%
Also, always - Mastery -> Crit -> Haste
GEM All INT
And above all have fun!!!!
Mack
Aka Ashleykenzie
nilrem4063 Jun 13th 2011 5:15AM
Maybe im off as my mage is only in the seventies and haven't raided yet. Wouldnt blink+presence of mind put ahead in rotation on a movement phase or blink alone only cost a gcd (more like a stutter than a pause)?
MichaelBerean Jun 13th 2011 5:34PM
Thank you Christian for pointing out the scaling which justifies the small nerf in 4.2; it settled my one nagging uncertainty. Overall I love the place arcane mages are at right now. It is a lot of fun to play and I definitely feel like it is up to me to either succeed or fail. Regarding mobility, I do better as arcane (anticipate, blink&run, back to business). In terms of damage taken and overall damage done skillful arcane mages seem to do quite well on movement intensive fights in the casual raiding segment (Rohash, Ascendant Council). I avoid Arcane Explosion though because it stresses healers and tanks; this makes me wish I had a better option than baseline Blizzard. Even with that weakness my 4.1 arcane mage is one of the most fun experiences I have had in WoW after 6.5 years.
Meiji Jun 13th 2011 12:58PM
Arcane mages have more than one spell we can use to dps on the move.
1. Arcane Barrage
2. Fireblast
3. Ice Lance.
Of the three, only Abr does really good damage but you can pretty much spam ice lance in between your abr. I admit it would be nice to have an actual arcane spell to use instead of ice lance. I really miss scorch when I'm out of my fire spec.
raven.quiet.storm Jun 13th 2011 5:32PM
That all is well and good, but they aren't in the spec. I personally use Ice lance if I want a proc or I'm just on the move with nothing better to do (CDs and etc.). I used to use fire blast because it does more damage but it consumes MUCH more mana and that causes such a drop in dps its not worth it.
Cupofcoffee Jun 13th 2011 1:19PM
I was wandering if someone noticed the same thing when they play on their arcane mage. I fall asleep. Seriously, it was so boring that i switched to fire, even though somehow i do less dps as fire (any suggestions why that is?) Maybe i'm doing not doing somthing i'm supposed to do that would give me joy in playing arcane mage, but currently, i'm with fire ^^. Someone else feels the same or any suggestions why i do less dps with fire then arcane? Thanks alot.
P.S. I'm not whining, it's just my opinion.
Doug Jun 13th 2011 3:11PM
Another great article..
MY question: Is there still a frostfire spec? I always loved the frosty/flaming red/blue ball of death, I just dont see how it is effective when you can only go so far in a secondary tree.
Blusummers Jun 13th 2011 7:55PM
Nope. As you pointed out, the new talent trees killed the frostfire spec. Just the 3 now. Frost, fire, and arcane. Though Frostfire Bolt is a decent part of frost's damage through Brain Freeze procs.
habedehum Jun 13th 2011 3:11PM
The better a spec is the more likely Blizzard are going to nerf, just to stop everyone choosing it. Be careful what you wish for.
Thyago Jun 14th 2011 8:44AM
I am really sorry, Brothers. Deeply sorry.
I feel like I am betraying the Brotherhood, for right now I hate Warriors more than Warlocks, all due to PvP reasons.
I've been PvPing on Frost spec. It feels weird. Feels like "giving up", but it seems to be the only way to hold those plated bastards at bay.
Yesterday I got totally pawned by a Undead Fire Mage. It was humiliating how he scorched and living bomb'd me, cast a Ring of Frost under my feet, Fireblast-stunned me in place and dragon-breathe'd me 'till the Ring caught me on its cold, cold grasp 'till my death.
But I felt oh so happy to see the supreme reign of the fire, that I recently abandoned for this Arcane/Frost thing... =:~]
Jammage Jun 15th 2011 5:59AM
Hi guys
i have just been reading through the column with a big grin on my face :-D, like lot of people i was a confirmed frostie, levelled up to 85 as frostie and even went through gearing up, then i decided to give Arcane a try after crying in the corner because my dps was too low.. .. after a bit of research, practise on training dummies and all the usual stuff i hate to do, i suddenly went from a run of the mill 12-14k dps to a wonderful 16-19k dps depending on the fight
Needless to say i am now a confirmed Arcanie, but am still willing to learn more, and have picked up some great tips just reading through this thread...
one last point.... it would be nice if Blizz gave us the ability to Gank our own factions.... Warlocks beware, it may happen one day :-D
EnnCee Jun 14th 2011 10:50PM
I have used the arcane build since I returned to cata; imo, nothing touches it. I don't have mana problems and can spam AB the majority of the time. I have been really bummed about the nerf because I go all the way back to classic beta when mages could be invisible, and cast while flying through the air from a high jump: the historic, original nerf was an awful thing. It has taken years to see the tiny, mincing steps back. We made it, and now the slicing and dicing starts again.
Thank you for giving me a better perspective on the gear by mentioning the tier 12 gear and the potential impact on damage through scaling. I was all ready to totally abandon my mage and play on my shammy. Now, I'll hang on for a bit instead and see how things work. Good luck to us all...:)
jimju12321 Jun 16th 2011 6:54PM
what if arcane explosion refreshed the buff we get from arcane blasts. it dont have to add more stacks per say if you only have a 2 stack and you arcane explosion then it dont add you another stack but it refreshing the timer on the stacks. So once you get a 4 stack built up, you can simple spam arcane explosion until the round of the aoe phase is over. this would allow for us to have a little more competitave aoe and not make it to overpowered.
jimju12321 Jun 18th 2011 3:46PM
arcane mage scales better yes, but it is just me or is haste a bad stat to have for arcane due to burning mana too fast and hurting our mastery. if i am correct on that, then all the t12 gear has haste but 1 piece. this means that gear is not really very good for us. Crit works very well for all 3 specs but none of the gear has much crit on it. just witht he stats on the gear i would say frost is looking good or fire.