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6-12-2011 @ 6:33PM
gewalt, you are overlooking some fundamental challenges involved with color mixing. Do you know what you would get if you simply "drew" a red color on top of a green item? It would turn an ugly, muddy brown color. Drawing yellow over any darker color would result in a yellowish version of the original color.If I'm misunderstanding you and when you say "draw over" you actually mean "replace each pixel of color A with a pixel of color B," then you are getting into exactly what the blue poster quoted above is addressing. Color changes do not involve only hue, as you seem to be suggesting. They also involve saturation and lightness, and all three values must be carefully adjusted across the entire gamut of the item in question.Auras are different because they float around an object. When you view a piece of armor through an aura, it's like viewing it through tinted glass. You get the color mixing effects that I mentioned in my first paragraph, but it doesn't matter because that is what you would expect to see if such anaura existed in real life.
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