Know Your Lore: Sargeras and speculation on the next expansion
Planes and planets, demons and mortals -- we've covered the gamut of the Warcraft universe in the past few weeks, including rampant speculation. With BlizzCon 2011 not too far away, people are already talking about what may or may not be announced, including whether or not we'll see news about the next Warcraft expansion and what that expansion could be.
Beyond all of that, however, we have the matter of identifying who exactly the real bad guy of this expansion is. Is it Deathwing? Is it the Old Gods? We don't know, and we won't know until we're closer to the expansion's end and dealing with Deathwing personally -- but whether Deathwing will be the final boss of this expansion is something that's still up in the air. Matthew Rossi wrote an interesting article last week questioning whether Cataclysm has too much potential content, and it's an excellent question. Given all we've seen of the expansion so far and the sheer amount of plot threads that have yet to be addressed, it makes one wonder exactly what else will be revealed in the months to come.

But let's hit pause on that thought for a moment and take a good long look at supposedly the biggest bad guy of Warcraft to date: Sargeras, leader of the Burning Legion. A former Titan, Sargeras supposedly has powers equal to or even surpassing those that created Azeroth as we know it today. As leader of the Burning Legion, Sargeras represents pure, unadulterated evil and chaos, along with a fervent wish to send the whole universe into a dark spiral that the former Titan assumes is the natural order of the universe. That said, we have yet to see the Dark Titan in game, although he has been addressed in lore.
The first appearance of Sargeras on Azeroth took place during the War of the Ancients. Sargeras was attempting to gain access to the world of Azeroth -- and more particularly, the Well of Eternity -- in the hopes of using its magical powers for his own purposes. He was foiled, sent back into the Twisting Nether from which he came, by Malfurion Stormrage. Needless to say, the Dark Titan likely has no love at all for the night elves and even less love for Azeroth. The next several thousands years were spent on ways of enacting his revenge.
He almost had that revenge with Aegwynn. Aegwynn was the one of the last Guardians of Tirisfal -- a mage imbued with the powers of the most powerful magic wielders Azeroth had to offer. The Guardians were created in order to defend Azeroth against Burning Legion attacks, and Aegwynn was one of the last of a very long line of Guardians. Fiercely independent and stubborn to a fault, Aegwynn also held the prestigious position of being the only creature known to date to face off against Sargeras and live.
Here's where the laws of the Warcraft cosmos come into play. What Aegwynn was fighting wasn't actually Sargeras; it was an avatar of Sargeras, a creature that existed on the Material Plane, connected with the real Sargeras in the Twisting Nether. So when Aegwynn "killed" this Sargeras, she wasn't really killing Sargeras -- and the essence of Sargeras was released from the avatar when it was destroyed. That essence planted itself in Aegwynn and waited.Aegwynn confronted the demons, and with help from the noble dragons, eradicated them. Yet, as the last demon was banished from the mortal world, a great storm erupted throughout the north. An enormous dark visage appeared in the sky above Northrend. Sargeras, the demon king and lord of the Burning Legion, appeared before Aegwynn and bristled with hellish energy. He informed the young Guardian that the time of Tirisfal was about to come to an end and that the world would soon bow before the onslaught of the Legion.
The proud Aegwynn, believing herself to be a match for the menacing god, unleashed her powers against Sargeras' avatar. With disconcerting ease, Aegwynn battered the demonlord with her powers and succeeded in killing his physical shell. Fearing that Sargeras' spirit would linger on, Aegwynn locked the ruined husk of his body within one of the ancient halls of Kalimdor that had been blasted to the bottom of the sea when the Well of Eternity collapsed. -- Aegwynn and the Dragon Hunt
Years later, when it came time to pass her powers on to another Guardian, stubborn Aegwynn refused to do so, instead having a child with Stormwind's court conjuror, Nielas Aran. She had the child, named him Medivh, and left him with his father, content with the knowledge that his powers would naturally awaken and he could assume the role of Guardian in due time -- with no meddling from the Council of Tirisfal.

But Medivh wasn't left to his own devices. His apprentice, Khadgar, and the orc emissary, Garona, both sensed that something wasn't quite right with the Guardian. When they discovered his treachery, they went to King Llane with the news. Though Llane was unwilling to believe that his longtime friend would be capable of such a thing, Anduin Lothar believed Khadgar and Garona's story. Together, they traveled to Karazhan and ended up killing Medivh, releasing Medivh's spirit from Sargeras' grasp.
But what about Sargeras? Where did he go? In Warcraft III, the orc Gul'dan sees Sargeras -- or at least a vision of Sargeras, in the tomb where Aegwynn had placed his avatar's body years before. So Sargeras isn't exactly dead -- and by the rules that we've seen so far in regards to the Warcraft cosmos, it's entirely likely his spirit was just sent back to the Twisting Nether. Kil'jaeden and Archimonde, his two trusted lieutenants, have certainly been busy; Archimonde's unsuccessful attempt to gain control of the new Well of Eternity in Warcraft III is well documented.

This leaves Sargeras' whereabouts in contention, however. Kil'jaeden was obviously acting on the Sunwell because Sargeras was somehow unable to do so. So a little tinfoil hat theory here: Perhaps Sargeras didn't move on the Sunwell because keeping in constant contact with a mortal shell for so long, having his spirit tied to the Material Plane for so long, weakened him. He isn't dead -- oh, no. But it's a distinct possibility he has been whiling his time since the days of Medivh's death, simply regaining his strength.
This theory is almost validated during the final moments of the Battle for the Undercity on the Horde side of the equation. In Sylvanas' chamber, Varimathras opens countless portals to the Twisting Nether, clearly in the process of summoning someone. He mentions that "the Master is near" -- and that "Master" chimes in with, "You have failed me, Varimathras!" when the summoning destabilizes. Varimathras falls, but we're left with the distinct impression that Varimathras' "Master" may very well have been Sargeras. Was Varimathras trying to summon Sargeras to Azeroth, or was he trying to orchestrate Kil'jaeden's return? It seems more likely that Sargeras was the target. If it had been Kil'jaeden, wouldn't his voice have been recognizable after the battle at the Sunwell?
New expansions
This leaves us with a few possibilities for the next expansion, considering the fact that Cataclysm is full of plot threads that could also be used for a new expansion as well. So let's take a look at a few possible scenarios.
The Emerald Dream The Emerald Dream exists as another version of Azeroth, before the days of the night elves, before mortals started interfering with the natural course of things, and before the Old Gods made an appearance. It's a backup copy of Azeroth -- but it's the Azeroth before the Sundering. It's one giant, massive continent. Imagine Kalimdor and the Eastern Kingdoms smushed together with Northrend perched on top, and you've got a vague idea of the size of the Emerald Dream.
The Emerald Dream still has its problems. The Old Gods that contaminated the Emerald Dream created the Emerald Nightmare. While the Emerald Nightmare was addressed in the novel Stormrage, there is still a corner of the Emerald Dream that has not been cleansed, which means it's still under Old God influence. This corner is called the Rift of Aln, which is also the name of one of the Cataclysm music tracks. Coincidence? If the Old Gods aren't the major villains of this expansion, they would certainly be a good contender for the next; the Emerald Dream would be a logical place for them to continue their assault on Azeroth, something we mortals need to put a halt to.
Why it's a contender First, we've got the size and scope of potential new areas from a design standpoint. It would certainly be large enough to level through, and it would certainly present more than enough "new" landscapes that are eerie echoes of the Azeroth we know today. Second, this would present us with another direct assault on the Old Gods, and if they aren't addressed by Cataclysm's end, it's a certainty that we will have to deal with them at some point after we take care of Deathwing. Their presence on Azeroth is far too widespread to ignore.
Beyond that is the vast amount of potential for story threads -- threads like the tie between the Emerald Dream, the Titans, and the Aspects. It could be the jumping-off point for us to at last meet Azeroth's creators. At the very least, potentially we would see the return of Algalon the Observer and what he's been up to since we left him in Ulduar to contemplate the strength of the mortals of this world. It's not just the Emerald Dream -- it's the Titans' backup copy of Azeroth, so a tie-in between the two isn't out of place.

In addition, there's the matter of a curious quest chain in Ashenvale in which a sick child is saved, and more importantly, a satyr is redeemed and restored to his former night elven self. Avrus Illwhisper, a satyr from the Felmusk clan, seeks forgiveness and redemption. The satyr were originally creations of the Burning Legion -- night elves twisted into a corrupted form back during the War of the Ancients. If a satyr can be restored and redeemed, what does that mean in regards to the rest of the Burning Legion's armies? Is there a way to cure them as well?
Why it's a contender Our first expansion was out of this world; our second was closer to home; and the third expansion was closer still. Perhaps it's simply time we traveled into the stars again and had a space adventure. But more importantly, Velen stated himself that there was a conflict coming that would make the battles we're fighting right now in Azeroth look absolutely meaningless in comparison. If that doesn't sound like a seed planted for a potential expansion, I don't know what does.
The Burning Legion has been a thorn in Azeroth's side since the War of the Ancients, a War that we will revisit in the Caverns of Time. Perhaps we'll see some sort of hint as to the true scope of the Burning Legion's powers there and decide it's high time to stop reacting to Legion invasions, instead taking the fight to them. In addition, this gives us potential for more draenei lore, something that has been sadly absent even from the days of The Burning Crusade. And it also puts into place a possible run-in with Sargeras, who is one of the few major villains we have yet to address.

But other than that one moment of confrontation, Azshara is nowhere to be seen. She is the leader of the naga just as she was the leader of the night elves before her transformation -- and that transformation was at the hands of the Old Gods. Already an unbelievably skilled sorceress in her own right before her watery transformation, Azshara is doubtless one of the more potentially devastating threats Azeroth has yet to contend with. But if Deathwing fails in the Old Gods' mission -- whatever that mission may be -- it could very well fall to Azshara to take over where Deathwing left off.
Why it's a contender See, here's the thing -- if Deathwing really is the final boss of Cataclysm, we still have the Old Gods to clean up once Deathwing is gone. It is obvious from the rampant growth of strange tentacles all over post-Cataclysm Azeroth that the Old Gods have more of a presence now than ever. In the goblin starting area of the Lost Isles, we see naga allied and presumably led by a servant of an Old God. In Vash'jir, we see the naga summoning servants of the Old Gods as allies. There is a definite tie between these two races, and killing Deathwing is only the tip of the iceberg as far as Azeroth's problems go. If we deal with Azshara, we are continuing on what appears to be our mission to eventually eliminate the Old Gods altogether.
Cataclysm-ic lore overload
But two out of these three possible contenders for expansions are branching directly off information we already have in Cataclysm, which is why Matthew Rossi's article was so on the money. Cataclysm has brought so many new plot points -- the troubling situation with Sylvanas and the Val'kyr, the continuing and increasingly bloody conflict between Alliance and Horde, the rise of the Twilight Cult, the increased presence of Old God influence, Deathwing's emergence, the rise of Elemental lords gone rogue, the potential for more Emerald Nightmare action introduced in the Stormrage novel, the continuing issue of the Infinite Dragonflight, the struggle of the Blue Dragonflight as it deals with the loss of its leader ... The list goes on and on. And on, and on.
Cataclysm has firmly put the lore of Warcraft at the core of the expansion, whether those playing it realize that or not. Each zone with its own story, and the overarching story linking it all. But has Blizzard gone overboard and introduced too much lore? Or were some of these elements deliberately seeded in to be addressed in future expansions? I've only listed potential expansions based on what we've seen in game to date. There's the distinct possibility that the next expansion will deal with a subject we've never even seen addressed in Warcraft lore before. The proposition is an uneasy one; if we are dealing with all new lore in the new expansion, what happens to all the story threads left behind?
It's a lot of interesting questions and a lot of interesting speculation -- we'll have to wait and see until October, and hopefully BlizzCon 2011 will provide some answers. In the meantime, all we can do is wonder what's going to come next and whether all the threads in Cataclysm will be tied in a tidy bow come expansion's end.
For more information on related subjects, please look at these other Know Your Lore entries:
- War of the Ancients
- Stormrage and the Emerald Nightmare, part 1 and part 2
- The Council of Tirisfal and the Last Guardian
- The Prophet Velen, the light and the darkness
- The Old Gods
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 5)
Avan Jun 12th 2011 4:09PM
I don't think we'll be seeing Sargeras until WoW's end. With the Biggest Bad out of the way, everything after that would just be weak. It would be like taking out the villian who is about to destroy the world, and then next week going back to dealing with petty criminals and pickpockets.
That said, this doesn't make sense:
"Aegwynn was the first Guardian of Tirisfal -- a mage imbued with the powers of the most powerful magic wielders Azeroth had to offer. The Guardians were created in order to defend Azeroth against Burning Legion attacks, and Aegwynn was one of the last of a very long line of Guardians."
She's the first Guardian but also the last in a long line of Guardians? Huh?
Anne Stickney Jun 12th 2011 4:20PM
Ah, editing. Fixed it, thank you!
superleadplexi Jun 12th 2011 4:24PM
Yeah, I don't get that either. She wasn't even the first guardian, more like fourth or fifth. She was second to last.
Astalnar Jun 12th 2011 4:32PM
If I remember correctly first Guardian of tirisfal was some (to us) unknown half-elf. I even forgot his name... Aegwyn came much much later.
VSUReaper Jun 12th 2011 4:41PM
There were guardians before aegywnn: her teacher was the previous guardian. It's just that she held the job the longest, and was arguably more powerful than her predecessors.
The thing I'm worried about is supposedly we are causing harm to Azeroth by killing Yogg and Cthun. The titans couldn't kill the old gods without killing the planet, yet we can?
When will we see the ramifications of our handiwork? And how many more gods are there left and where exactly? I remember one of the first tinfoil hat KYL stated that one is in Tirisfall and one should be in STV somewhere... But that is all speculation and guessing.
I'm expecting to see a lil more world destruction before we are done.
Scooba Jun 12th 2011 4:43PM
She was the first guardian "of tirisfal". I believe the legion killed all the other guardians?
staffan.johansson Jun 12th 2011 5:58PM
@VSU: As I understand it, we're not exactly killing C'thun and Yogg-Saron in Ahn'Qiraj and Ulduar. The way I figure it, the Old Gods are more like fungi. You may think that the mushroom you pick is the actual fungus, but that's a misunderstanding. The mushroom is more like the fungus's *fruit*. The actual fungus is a network of tiny fibers all over the soil below the mushroom. Similarly, the Eye in Ahn'Qiraj and the Mouths in Ulduar are not the Old Gods - they're constructs of the old gods, and some portion of their powers may have been poured into said constructs, but the Old Gods themselves remain underground, recuperating. And just like a fungus, destroying them for real would require destroying the soil in which they live as well.
RetPallyJil Jun 12th 2011 6:34PM
I still think they gave us Arthas way too soon.
Oh well.
Eldoron Jun 12th 2011 7:46PM
Scooba: The title is "Guardian of Tirisfal". It's not like every second territories had a guardian X(
Quasi Jun 12th 2011 9:15PM
So, im duoing AK:Old kingdom with Zoe, and I stop in the first room. Theres a big pool in there with water dripping into it. Now every time we have ever run this instance we never bothered to look around, but hey, we are 85, as geared as we are gonna get and bored, so, I walk up to the pool, a water drop hits it and BAM, I am standing in the middle of some kind of scrying pool featuring some kind of combo of C'thulu, a draenei and that chick that sings the Friday song. I call over Zoe, and it fades, she turns back to the mobs, another drop hits, and there he is AGAIN! Who is this guy? We know about C'thun, and Yogg Saron, we have seen their faceless ones, this guy seemed like the missing link between the 2. I'm sure its completely soloable at lvl 85 on normal, fellow lore geeks go have a look.
loop_not_defined Jun 12th 2011 11:20PM
I'm not convinced Sargeras is the biggest bad. The Old Gods of Azeroth considered him a mere tool for their release in the War of the Ancients. The Well of Eternity was meant to entice him (or somebody) to Azeroth, as they had planned.
loop_not_defined Jun 12th 2011 11:36PM
Here's a picture of the pool in Old Kingdom:
http://static.wowhead.com/uploads/screenshots/normal/124560.jpg
I'm thinking this is just General Vezax from Ulduar, though:
http://www.wowhead.com/npc=33271
Haro Jun 13th 2011 7:05AM
Well, there could be something greater than Sargeras... two things, in fact:
-the true selves of the old gods.
-the whole group of the Titans, deciding to reoriginate Azeroth after all, and seeing their failsafes here have failed.
Fletcher Jun 12th 2011 4:17PM
I'm pretty sure that 5.0 will be Outland 2: Electric Boogaloo. We may or may not get a revamp of the existing 60-70 zones - it's high time, but also a lot of work - but I'd put money on it that we'll be going back to Outland and beyond, facing down Kil'jaeden on Argus or wherever and beating him up for good.
There's certainly more of Draenor we've not seen - what we *have* seen is merely a portion of the former planet's southern hemisphere - and then there are the three inactive portals in Nagrand, Zangarmarsh and Blade's Edge. The Blade's Edge one links to wherever the Legion gets their felhounds and similar critters from.
For my money, 5.0 would be a revamp of the original Outland, with new 85-90 zones through the three portals - Xoroth and another two (possibly wherever the Man'arg come from?), followed by a zone or two on Argus itself. Plus a demon hunter hero class.
ghola Jun 12th 2011 6:55PM
I think you are right about a revamp of Outland, but I think it'll be 85-95 in Outland and some portals. I think they'll move the 60-70 content over to several Azeroth zones that didn't get a remake and/or aren't used much. We'll see Silithus, Arathi, Hinterlands and Winterspring redone for 60 - 70. At least I hope so.
Eldoron Jun 12th 2011 7:36PM
I feel quite sure that although "revamp" in Cataclysm meant complete new vanilla zones, in Outland and Northrend they'd just tinker with a few quests so they'd show the new status quo. I wouldn't expect the same overhaul.
1: They really wouldn't want to do double job like they had to with Cataclysm (new zones for new levels, PLUS all the revamped world)
2: They had to work on the old world anyways because they had to make it fitting for flying mounts. So they hit 2 birds with 1 stone. Same doesn't go for Outland and Northrend.
3: If people are in nerdrage because of 2 troll dungeons and Ragnaros, screaming "recycled content" then imagine if the new xpac would be about Outland again....
4: We didn't see more of "Draenor" because it's been destroyed. Whatever was left of that world is Outland, not more. And who cares about those minor portals? Don't give a meaning to everything.
nobbie Jun 12th 2011 10:58PM
That was my xpack 4 prediction, too:
- Demon main theme
- New max. level 90
- Revamped Outlands (graphics, locations and lore, especially draenei)
- Demon Hunter hero class. Why? It fits perfectly in every respect: Main expansion theme, Death Knight counterpart, no racial restrictions. The max level 90 would put the new hero class at start level 65 (max. level minus 25 (as in WotLK)) and the start zone in Shadowmoon Valley (Demon Hunter training location), the Demon Hunter would have unique gameplay features like a "7th sense" (because they are blind)
- A complete new world like Argus, home of the draenei
- True Space traveling (!) with goblin spaceships, rockets etc instead of simple portals, Area 52 might become a spaceport
- And much more
joshychrist Jun 13th 2011 5:11AM
rather than a new class i would add more races, ogre for horde and whatever for alliance i honestly dont care. www.ogrila.org has done all the work for blizzard right here for ogres and if they do an expansion that branches off of outland ogres most assuredly have to be part of it and joining the horde. two new races and throw in that new hero class too, that would be something they havent done before.
paul.morales91 Jun 14th 2011 9:32AM
@ Fletcher. I disagree with a retooling of outland. Blizz cant just keep rehashing old content like they did with this expansion. That's not something that works twice. No, I feel like Argus is the more likely option. It will give them the opportunity to redo the Blood Elf and Dranaei starting areas (which imo they desperately need) and because it'll give us the opportunity to get another shot at Kil'jaeden, who will be the main boss if Argus ends up being our destination. We might even see our first encounter with Sargeras (we wont actually fight him, but we might see him for the first time, only to have him be driven off by the Naruu or one of the other titans). Because Argus would be so vast, I'm betting we'll skip the 90 cap all together and head straight to 100.
@nobbie I think your dead on the money with a Demon Hunter hero class. Why? Well, correct me if i'm wrong, but Illidan was the very first of the demon hunters, no? Many of the demon hunters probably idolized him as a leader. With him gone, the question for them is 'now what?' For the starting zone, we'll be taken back to Outland, just before Illidan's defeat, meaning we'll start around 65. We'll discover how far Illidan fell into madness, and, realizing we how blind we truly were (pun intended), turn to the alliance and horde, heading into Northrend shortly after.
Blizz said they wanted to do something original for the next hero class, a totally new experience for players, like they did with the death knight. So what will the Demon Hunter be exactly? My bet is on-get ready-a cloth wearing MELEE dps class with duel wielding. Its three specs will be Flame, using the fire energy for straight up power, Shadow, if you want to play like a rouge and be more sneaky, and Arcane, for those who want the range dps option.
vereonis Jun 14th 2011 7:20PM
I believe Argus will defiantly be somewhere we can go and is where we should take the fight to Sargeras, but as others have said, he'll be the last boss of WoW, lvl 100 in 5/6 years. I tbh much prefer the old god lore, as they are the only super power beings on par with the titans, I'd rather see an old god/gods be the finale of WoW with their lore expanded on more.
As for there not being more of Outland there floating about, I ofc think there is is, just like we didn't know about Tol Barad or Twilight Highlands. I've seen WoW maps of OL by Bliz showing Deathwing's lair on a land mass behind the Dark Portal, there can easily be more.
On the topic of new class/race demon hunter ofc makes the most sense, but if it is the last expansion I doubt they'd make a new class to have balance and QQer shouting OP about. For races if it does go back to Outland Routes it won't be orgres they're too big and dumb, it'll be Erethrals AND YOU KNOW IT! and hopefully bliz will do what it should have done with the Goblins ignoring the silly "but the alliance ship happened to be there" lore and make them neutral race where you just pick a side. Which would ake more sense for goblins with the whole best deal I'll side with thing the Goblins would ofc enact.