Officers' Quarters: Alt run aggression

Alt runs can be tricky things in this age of shared lockouts among raid sizes. No longer can we bring an alt who's saved to a 10-man raid to our main character's 25-man run. Scheduling alt runs can also be difficult. There's only so much time in the week where players' schedules mesh. This week, a guild leader tells the tale of the alt run that caused a firestorm and asks what he can do to resolve the situation.
Hey Scott!
I wanted some of your lights on a recent issue I'm being faced with. Basically, the point is twofold: misunderstandings and the limits of our powers as officers and GMs.
Here's the rundown: I'm GM of a casual raiding team (Friday/Saturday night, 6 hours of so, two 10 man raids at most) who was originally built to offer those that could not afford to raid during the week an opportunity to raid decently without most of the pressure of attendance. That was a couple of years ago and we've been doing pretty well for ourselves.
Just last week, one of our members (let's call him Hoots) offered an alt raid on Monday night, which was decently successful. The day after, there was an argument with an officer that basically amounted to "we should focus our activities on the weekends, since we're a weekend guild." The argument kinda escalated when another member jumped on the officer, accusing her to forbid weekday raiding, to which the officer freaked out and the argument went off tracks. It went to the officer council the day after, and we actually punished the trespasser (take a memo).
Anyways, we then went to the topic of "other" raids. The officer that got in the argument was adamant that members could create raids on the weekdays, but should not disturb our regular raiding schedule, nor be considered official raids. She stated (rightfully, I think) that it was sad that members that could not raid in the week could not enjoy alt raid in a guild focused on weekend play.Two points:
Fair enough. I offered to create our own, weekend afternoon alt raids to offer more possibilities to our players. My issue is that the same officer insists that this weekend alt raid takes precedence, and becomes "official", leaving the weekday runs as "personal initiatives", and I'm torn over the idea: it's a fine line between putting the guild priorities forward (i.e. weekend raids) and implying that we disavow and are displeased of the weekday raids, especially after punishing a player that had supported the weekday raids. Further, there IS bad blood between the officer and Hoots, as she has suspicions that he is gathering a support group to have his way with the guild, and I know for a fact she will be blamed for any perceived attack on the weekday raid.
I think my best option is to indeed throw support behind the weekend alt run, as it is consistent with guild policies, but I'm considering how to avoid generating more animosity than absolutely necessary. Luckily, nothing has come to a head, besides me and the officer arguing back and forth the virtues of making the weekend alt run "official". We've considered the aftermath should the weekend run fail due to the weekday run, and this might seriously come to a head between "players accepting the guild's policies" and "guild flexing to members' desires". I think I'd avoid laying the smackdown on the weekday raid, but will probably remind how the "weekday raiders" are penalizing those that cannot afford to raid on weekdays (especially those that ARE connected on weekend afternoons, most often on heroics or AFK'ing away). I fear anything worse would be too harsh. Any tips and tricks on how to sail through this storm?
Thanks!
Weared GM
1. Initiative should be valued and encouraged. Hoots didn't have to start an alt run, and before he did, there were no alt runs (I assume). By creating official, competing alt runs on the weekend, you will undercut him.
Guild leaders need members/officers who want to put in an effort to make the guild better. If you discourage Hoots, you discourage all future such endeavors, which could mean more work for you in the future or a guild that offers less.
I don't know what your policies specifically state, but punishing him for leading the run seems highly counterproductive to me.
2. Guilds are not obligated to provide alt runs. Unless your guild policy specifically states that alt runs will be offered, then they should be considered optional across the board -- both for the officers to provide them and the members to attend them.
Neither the weekend nor weekday runs should be declared "official." If you do that, you're essentially committing to provide that run from that point forward. You'll hear a lot of complaints if you decide not to support it at a future date. Depending on your existing membership and available raid leaders, you may not always be able to make these runs happen.
A middle ground
Based on those two thoughts, I recommend allowing Hoots his Monday run. However, explain to your guild that anyone who wants to raid with alts on the weekend may do so as long as they don't interfere with the main raids. Make it clear that all such runs, including Monday's, are unofficial. That way, you're not really taking sides, but you're also not actively discouraging Hoots' effort to improve the guild with additional activities.
It sounds like this other officer is vehemently focused on disallowing any guild activities during the week. I know that your guild is weekend-focused, and that's actually a great way to find a niche for your community on the server. You don't want to lose that unique identity.
However, that shouldn't mean that you must ban any and all activities during weekdays, unless you really want to, but I see that as a detriment to the guild. Clearly there are players who can participate during weekdays, so why not allow them to? It's true that not everyone can participate in a Monday run, but as I said, you're under no obligation to provide such a run in the first place. Nothing about the guild's main weekend activities should change as a result, and those are what you've promised.
As far as this bad blood goes, I recommend that you "sit down" with these two players in a private voice chat room and mediate a discussion of their differences. Otherwise, their arguments will only continue to disrupt the guild.
Evaluate the cost
As you stated, you don't want to hurt your main raids. For that reason, I would be wary of weekend alt runs. The main runs should be the priority and the focus, and anything that is a detriment to them should be evaluated carefully to make sure the trade-off is worthwhile. In this instance, I'd say it's not.
Multiple raids with different characters in the same day seems like overkill to me. I know I couldn't focus for that long. If you see a rise in the number of mental lapses during your main raids, it may be that your players can't actually handle the extra run.
To me, it also seems like a recipe for rapid burnout, particularly if you're running the same content twice in the same day. Maybe when your main raid moves on to tier 12 and your alt runs stay in tier 11, it won't be so bad.
The Monday schedule is actually advantageous to the main raid, because those alts would not be saved to raid IDs until after you've done all your main raiding for the week. That way, if you need an alt to fill a role for the main raid, that character would still be available. Alt runs during weekend afternoons would lock out all of those characters.
It's certainly a balancing act. Just remember that alt runs are a bonus, not a mandatory offering. They're not worth this kind of drama.
The real crux of the issue here is how you will define your guild. Will you discourage or outright disallow weekday activities? Or will you allow the scope of the guild to expand? That is something you need to decide and address before you can truly move forward.
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 2 of 2)
Rubitard Jun 14th 2011 8:26AM
I bet they hate that song, "Friday".
Zrob Jun 14th 2011 12:54AM
Seeing as how an open raid lockout that slips from monday night to tuesday is about as useful as a limp dick, maybe you should tell your officers to back off and let people play the game they pay for.
cedric.roland Jun 14th 2011 2:22AM
Hey, came back to first thank Scott again, second to get a few points straight, third to explain the current status. So thanks scott.
I see a lot of flack coming in the officer's way, unjustly. The discussion had remained calm and reasonable until she was basically accused to forbid weekday raids. Further, the supporter was a notorious troll who had recently been warned against such behavior. So basically, I kicked down a troll that made discussing an important point more difficult. I see also a lot of "power-grabbing", "stop having fun guys" accusations. Let me remind you that there has never been a serious consideration of forbidding weekday raids. See above for false accusation.
Anyhow, here's the current rundown: the weekday day WILL remain, all officers are in agreement that it's useless and pointless to forbid any raiding as long as no harm comes to our "regularly scheduled raid". Where the officer IS right, is that I believe we should make the necessary to offer an opportunity for alt raids in the weekend. I'll give those a shot the coming weekend and see the popularity it gains.
I mentionned that in a reply to Scott, I was mostly looking for tips and ideas on the "how" - I'm fairly confident that despite any bad blood (for the record: Hoot tried to leave for a HM guild, only to come back when he wasn't accepted. I myself am not certain if he won't try to jump ships again.), BOTH Hoots and the officier are in the right, and the point is, as Scott pointed, to forge both ends in a cohesive whole.
Eirik Jun 14th 2011 2:13PM
Do I understand correctly that you currently have a) a 'main raid' on weekend evenings, b) an 'alt raid' run by a volunteer on Mondays, and c) putting together a second 'alt raid' on weekends?
Do you use the wow calendar to help your raiders schedule which alts go on which run - and your raid leaders to say "not enough tanks on this run, could we have someone switch"?
It might be worthwhile to poll your raiders and see which raid(s) would be cannibalizing which other raid(s). ... because it is going to happen to one extent or another. But as to which character is someone's "main" and which the "alt"... that's all a matter of perspective and preference. While "raid progression" might be affected, the label "casual" would indicate that it was an acceptable sacrifice.
Another thing to ask is, if there are only enough alts to field one 'alt raid lockout', would the alt raiders support continuing the weekend lockout on the monday?
Or even vice versa - a weekday raid lockout being continued by the weekend alt raid, or even the weekend main raid. Effectively using the (tuesday) weekday raid to create a new raid lockout progressed to the point where the mains want to start from.
Nurowyn Jun 14th 2011 3:22AM
If you really want to have a weekend raiding guild, I just don't see a problem setting up an alt raid on Mondays. No one will be locking toons out of the next weekend's run, and presumably anyone on a Monday run didn't get a chance to raid or didn't get a chance to raid on that toon on the weekend runs. Add to it that it's a run that officers wouldn't have to be in charge of? I have trouble seeing the downside. That said, allowing a weekday run Tu-Th sounds like a recipe for trouble.
Firestyle Jun 14th 2011 8:10AM
The guild should not sponsor alt runs, and indicate players can schedule and attend them amongst themselves freely at any time. If the topic or concern arises regarding an alt run, just let it be unless it has to do with poor player behavior and if so, address the behavior issue only.
Cad Jun 15th 2011 4:09PM
Kick or demote the control freak of an officer. This person does not have the necessary foresight to be an officer. A raid on a Monday...right before the reset...wow what a thing to cause drama over.