Blood Sport: Iron sharpens iron, part II
Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport.
Check out part one of this series on allowing others to shape your gameplay. I'm constantly amazed how much wisdom others have for me, especially when I'm usually the most experienced player on the team. Remaining humble and always looking to improve yourself will keep your head in the right place when it comes to arena.
Last article, I explored my past history and what I learned from it before I had any type of accomplishment or achievement attached to my character or name. This week, I'll be discussing what got me into the upper tier of arena -- those of you looking to make the jump might find this article particularly helpful.
My "Big Break"
If you're unfamiliar with the expression, a "big break" is an opportunity or job offer that leads to an individual first being noticed or established as an important member of whatever they're working towards.
In the early days of The Burning Crusade, being near the top of a PvP ladder was exceptionally prestigious. Very few teams had ratings above 2,000 -- and the ones that did were almost assured Gladiator on most battlegroups. Vanilla WoW didn't have a true PvP-skill ranking system. Arena was the new unexplored frontier which bred enormous amounts of competition, and enormous amounts of desirability and ego.
Before my big break happened, I tried to play with other high-rated PvPers...and they usually blew me off. Some played a few matches with me and really enjoyed it (we usually went near-undefeated), but they would always leave for bigger game whenever they got the offer.
My big break in arena was hitting rank 2 in 2v2 as warlock-priest (which was a fairly rare composition at the time). We weren't able to hit rank 1, as the top team at the time was very difficult for us to defeat (I think we were 3-13 in combined matches against them). Still, this gave me a foot in the door to show other PvPers that I was valuable and could hold my own in the blood sport.
Moral of the Story If you play long enough and really enjoy the game, you'll start seeing things come together. There will be a point that you will be noticed and valued where everything will start to change.
I saw perceptions of me change immediately when I hit rank 2
After word got around that I was a player worth attempting games with because I was skilled in 2v2, I got lots of offers for 3v3 and 5v5. I played a lot of games with people I previously thought very highly of. Their gameplay was very skilled compared to mine at the time, they had a ton more experience, and it seemed like amazing minor details were commonplace to them.
After studying the game and making vast improvements to my play, I had found that the student was now the teacher. They were asking me advice on how to play against certain team competitions. They were telling me to call targets. It was a completely new experience.
I was actually amazed to see that players who blew me off and ignored me for months were begging (some of them were literally begging) to play games with me again. At the time I was very happy to be desired, but looking back on it I was dealing with a good number of opportunist PvPers.
Moral of the Story After your big break, you might see lots of offers pouring in. Take a step back and realize what's going on and who you should associate with. Be careful not to exclude them because you've ascended past them, burning bridges is always a bad thing.
Know thy enemy, know thy self
I played a lot of games with a lot of different high-rated players and quickly realized that almost everyone had a different strategy or way of playing against certain teams -- except the high-level teams. All the high level teams knew what weaknesses and strengths were on the other side of the arena, and they all played the game the same way.
Cue dramatic music. Incoming plot twist and/or climax.
All the top teams used the exact same strategy. Every single high rated 3v3 and 5v5 was trying to use crowd control to land burst kill opportunities on the competition. Out of the top 20 teams, all 20 were using the exact same strategy (including us).
I began asking my teammates how we could be defeated. What would be the best way for other teams to best us in arena? We use the same strategy as everyone else -- if we figure out how to beat ourselves, we can easily beat others...
Moral of the Story Look out for what's going on around you. Get your teammates to help you think things through, and act on what you've discovered. Sometimes you'll flop on your face, but other times your risk will pay off tenfold.
Exceeding expectations, then failing them
A giant lightbulb went off in my head. What if I just build a team to stop crowd control burst?
It was nearing the end of the season (we had just gotten the two week announcement), and I decided to go for it. Even though I was sitting on a Gladiator 3v3 and 5v5, I knew I had a shot at rank 1.
I quickly assembled a 3v3 consisting of warlock-warlock-paladin. Sounds like a terrible team composition, right? Wrong. 18 out of the top 20 teams were using druids as healers, and at the time paladins countered druids hard. Judgement of Justice limited a druid's run speed to 100%, which actually made him slower than everyone running around at 108%. Moreover, having two Mana Drains on a team was a huge boon for The Burning Crusade arena, where high-rated matches would sometimes take several hours to complete.
It exceeded my wildest expectations. We went from a 0 win, 0 loss team to rank 1 within four days. We had close to 150 wins and a single digit loss number. Unfortunately, others had caught on to our plans and were enlisting the help of odd classes, forming countercomps to knock us out of the top spot. We started losing more frequently to countercomps, although we were still rank 1 by a good bit.
My 3v3 wanted to stop playing and sit on the rating. I was devastated. I knew we would be overtaken and wouldn't end up with a rank 1 title. Though I would spend a day or two trying to convince my teammates to continue playing, they refused out of fear of dropping the team below Gladiator. We ended up rank 10 with a sweet Gladiator title.
Moral of the Story Sometimes things work out way better than you expect. Listen to your teammates, but go for every opportunity you're presented. Be happy with your accomplishments when you get them, else you'll never find happiness in anything you do.
Listening Music One Love, by Bob Marley, sung by people around the world. The intro is long, but power through it. It's worth it.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? We'll steer you to victory with the best arena addons and let you in on some rank 1 gladiator PvP secrets. Be sure to check out our guide to PvP keybindings.
Filed under: Blood Sport (Arena PvP)






Reader Comments (Page 1 of 1)
long duck dong Jun 14th 2011 6:13PM
I really enjoy your write ups! This was my first season on arena what a blast! The only thing that I don't enjoy are some attitudes of players after a loss. Learn from ot keep a level head and push on. Sometimes I wish I could play some Marley in vent one love ftw!
Necromann Jun 14th 2011 6:43PM
My friend told me about an arena game he was in during BC. It was him and a pally healer vs someone and a pally healer. After about a min, only the pally healers were up. The game took several hours because each side only had a pally healer up. It took overnight and most of the morning until his teammate finally died.
Mackeli Jun 14th 2011 7:05PM
I also really enjoy all of your articles :) as a player finishing his first season of Arena, all of your articles I find very informative and helpful
thanks a bunch :):)
Khijin Jun 14th 2011 7:08PM
I have to ask, I've always been asked to call targets.
mainly because of my knowledge of the warlock and it's counter class (rogue).
I generally have a good win/loss rate though my partners often end up leaving for bigger game, usually after a few matches against counter compositions that focus on my partners.
which is rare in low/mid tier arena, where a warlock is devastating, even back in 4.0.3
my game has a lot of holes in it, I understand a warlock should never be resting, and that fear is still one of the strongest cc in the game.
but my offensive game is horrible, I can't peel, I don't know what takes priority when I'm not the target. And I'd very much like to make the jump to 1600+
I feel I've reached the point where I can no longer improve on my own, but other players are leagues above me.
while I talk about my class problems, the problem I'm trying to push is how to break the practice of learning on one's own, and adopting the knowledge and experience of others to improve my game beyond the one class one view approach.
you often talk about the jump to 2200, which is extremely insightful, though it seems like it's removed from the middle tier of players.
If you have any advice for those looking to break into lower-upper play, it'd be greatly appreciated.
Your's Sincerely,
Khijin, Gundrak US.
splodesondeath Jun 14th 2011 7:58PM
Great article, amazing video.
Speetz Jun 14th 2011 8:08PM
I just wanted to say I very enjoy your article, and the way you write!
I have been lucky enough to have some deal of skill in PvP, especially Arena. I play a Rogue through and through currently, and have had the best players on my realm enlist me and play 3s and 2s. I try to remain "humble" and instead of bashing people like so many do, help whoever I can. I always check Rogues in my guild for gearing and things, and question them is anything seems amiss, but of course not enforce anything upon them. Usually they are grateful, and one friend I found wanted to raid but couldn't get to that point, and I helped him gear correctly and now he is sitting in a 12/12 guild and raiding 5 nights a week!
One thing, though, is that I am in a backwater realm. It wasn't hard for me to become the top rated Rogue in 3s and 2s, and I can duel anyone of any class (yeah, THAT backwater) and beat them other than some Blood DKs (who usually are young and clame Rogues are OP and that DKs need buffs, etc. lol) Most of my time spent sitting outside SW looking for a fun duel is giving players different tips, as I've also played different classes and done research with all the time on my hands.
Have you ever experienced anything like this? I don't want to realm switch because I don't know if my guild mates would need my Rogue, for PvP or PvE, and LOVE raiding with them with my Resto Shaman, the class I play for PvE. My Rogue is always my main, but I feel like realm switching just... would be regretted. What can I do? I desperately want to go for Glad, and have had a few different 2200+ players from other realms want to play with me but none of their classes or schedules mix with mine. :(
Either way, I really enjoy your articles so please keep it up! They are a great read and easily relate-able, from r1 on a Battlegroup to r1 on a backwater realm :P
Speetz1213 Jun 14th 2011 8:10PM
LOL Sorry about all the insanely silly spelling problems, the cold medicine is clogging my brain 0.0
Jebediah54 Jun 14th 2011 8:07PM
So me and a couple of friends have recently started getting into arenas, we've even joined the tournament realm, running as a frost mage (me), pally healer, and arms warrior (I believe it's a first time for him). This is our first season doing arenas, and these last couple of nights we've been on a losing streak after a fairly balanced start of wins/losses, leading to a decrease in morale. Two nights ago we lost something like 15 games and won 3.
What I've been wondering is what kind of mindset are we supposed to have in arenas. Are we supposed to focus on CCing as much as possible (immediately off DR) and staying alive, or should we be focusing on damage, or maybe even have me on CC and warrior on damage? Also, how are we supposed to know what to prioritize as a kill target?
Does anyone know of someone, like Day[9] is for Starcraft, for people looking to improve in arenas? I'd rather not pay for something if possible.
veni Jun 15th 2011 9:37AM
Oh god that would be so sweet, for a day9 of wow PvP to emerge ^^
I doubt that will ever happen, and as C. Chistian mentioned, all the top teams used virtually the same tactics and played the same way. I think there is a lack of places to see pro teams playing the pro way, liken it to starcraft again, there is countless pro games to observe, and it is obvious the 'ideal' way to play.
This makes it fairly hard to quickly learn arena strats, and makes learning through trial and error and suprise tactics very very common. Analytical WoW arena would be very cool ^^
ScrubRogue Jun 15th 2011 12:01PM
My biggest problem with arena is the people I used to play with have moved to horde...I've never been a great player I top out at 2k but any of the existing players basically consider me (perhaps rightfully so) as THE scrub. So I end up playing with people who have 1 piece of crafted gear and 100 resilience lol. Still fun I love arena but it sure would be a blast to play with active, goal oriented players!
I'm glad they changed the pvp system this season to allow for terrible players to play, it increases the pool and allows us to get a win every so often.
Matrillik Jun 22nd 2011 3:13PM
The warlock-warlock-paladin story makes me even more relieved that mana drain was removed from the game.