Lichborne: You can tank your way to level 70 as a death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
I've actually seen more than a few questions lately about tanking as a lowbie death knight. People want to know if it's possible, how to gear, and if there's any special tips or tricks you should watch out for. Combine this with Alison Robert's resurrection of her lowbie tank project, and I have to admit, lowbie tanking has been on my mind. There's no denying that tanking at level 60 is an entirely different beast than tanking at level 85, but there are enough similarities that practicing at 60 can help you develop a lot of the tools you'll need to soldier through those level 85 heroic PuGs on the way to those Satchels of Exotic Mysteries.
This week, we'll take a look at the average level 58 death knight (58 being the level your average death knight is upon leaving the starting experience), and figure what you can do to get in gear and get yourself tanking all the way through to level 70.
The new death knight emerges
At level 58, assuming you're specced blood, you will have at least a few decent tools in your belt to start in as a tank. You'll have Death Grip, Death Strike, Heart Strike, and Pestilence by default, all good ways to keep, spread, or grab aggro or defensive power. If you spec for blood,
you'll be able to grab cornerstone talents such as Improved Blood Presence, Rune Tap, and Vampiric Blood.
That said, you're still missing a few cornerstones that make death knight tanks able to truly bring the pain. Death and Decay doesn't come until 60, and Dark Command won't come until level 65. Icebound Fortitude won't come along until level 62, while Rune of Swordshattering doesn't show up until level 63 (You can settle for Rune of Spellshattering in the meantime). Rune Strike, a massive threat gainer, won't show up until level 67. Even worse, Blood Shield, which helps a death knight absorb a lot of damage and is essentially our roundabout version of the blocking power that paladins and warriors get, won't be coming along until level 80.
The great tank gear drought of the 60s
The other problem is gear. Upon exiting the starting zone, you are thrust out into the world with a minimum of tank gear. Both your trinkets do have tank stats or procs, as does your chest, but it's still a mishmash, and you may find yourself wanting solid tank gear. If you're an alt, as you probably are, you may be lucky enough to have a main that can throw you a few of the new tanking heirlooms, including the cape, shoulders, helm, and chest. That said, the level 58 to 70 field is generally a wasteland of decent tanking upgrades.
Whether from smithing or quest gear, Outland really isn't that big on gear specifically for tanks, especially for questing. Your best bet is to spend a little time outside of dungeons questing in order to grab what high-stamina quest rewards you can, such as the Underworld Helm. You can also grab the Fearless Girdle and the Circle's Stalwart Helmet in Zangarmarsh, which you can gem with Wrath-era gems to give yourself a nice head start on your HP pool or tank stats.
Questions and queuing up
Ok, that's the bad news. The real question though, is simple: Can you still tank? The answer, essentially, is yes. It isn't always pretty, but low level dungeons are a lot simpler than high level heroics. Your gear doesn't have to be so severely tanked focused, either. That said, there are at least a few things you should do to make sure you're the best tank you can be.
Start with a tanking spec that focuses on the survival tools you need. I would recommend something similar to this blood talent spread. Since you're building a good tanking toolkit and you can't quite rely on gear yet, focus on the abilities that will make you as non-squishy as possible. You can start building on utility talents once you're in your late 60s or so. From here, I'd start getting Improved Death Strike as soon as possible, since the extra healing will be invaluable.
Queuing up as a level 58 tank, you may get an old world dungeon to start -- on my new level 58 death knight, I got Upper Blackrock Spire. That can be a small blessing, as old world dungeons tend to be slightly more forgiving as far as the HP and damage potential of mobs, and you have a decent chance of getting through everything with a minimum of trouble.
As you run your first few dungeons, your biggest banes are going to come in the lack of Dark Command for a quick taunt and the lack of Death and Decay for a solid, sustained aggro grab. Luckily, in both these cases, you can generally make do with Death Grip for taunting, and Blood Boil or Heart Strike for keeping aggro on multiple mobs. Just be aware that Death Grip does have a daunting cooldown, and once it's done, all you can do is attack the mob and hope it aggros back on to you before it kills whoever it fixated on.
To keep aggro as best you can, you may need to open with a Blood Boil (to be replaced by Death and Decay once you get level 60) once all mobs are in range. This will allow you to wrangle in multiple enemies before AOE happy DPSers get their hands on them. That said, It's generally a good idea to at least try to get them to follow a basic kill order. Tell them which mob you want them to kill first. If they can do that, it gives you the time to pull everything in and get diseases up and spread via Pestilence using that one mob. That not only gives you some nice ticking threat on every mob, but Frost Fever and Blood Plague offer debuffs that will help you live longer. Also, be sure to always stay in Blood Presence. The extra threat, survivability, and rune regeneration it gives is indispensable.
Once diseases are up, you'll primarily use Death Strikes and Death Coils (replace Death Coil with Rune Strike as soon as you get it), with Heart Strike used on 3 or fewer mobs when you have blood runes, and Blood Boil used on 4 or more mobs. To get a better idea of how to build a good blood tank rotation, check out our blood tanking 101 guide.
Communication with your group members is also important. It can help to make sure they know that you're missing a couple little tools, and that if they follow you closely and use a kill order, it can avoid some mishaps. Mind you, not all DPS will like doing that. If you're queuing for PuGs, you may even get some people dropping group or trying to kick you. Hopefully, if you're leveling with buddies, that won't be a problem as much, but it's worth it to be prepared for negative Nancies if you're taking on any random people.
The good news is that experience comes quickly in dungeons. If you're fully rested or if you have heirlooms, it should only take you 2-3 dungeons to hit level 60. Once you're there, you'll have Death and Decay and keeping aggro will become a whole lot simpler, especially if you can glyph for it. From there, just keep at it. Be sure to train whenever you get a new tanking tool, such as Rune Strike or Dark Command, and start working it in where needed. When you get Rune of Swordshattering, go apply it.
Looking to the future
Once you hit 70, you should be in excellent shape. Not only will you have almost all of your major threat and defensive tools other than Blood Shield, you'll be high enough level to equip Cobalt armor. This "set" isn't a true set, but it's something blacksmiths can make that provides a good amount of dodge rating and stamina for every plate armor set. Your healers will thank you for obtaining a set for sure. You can also upgrade to Tempered Saronite armor in your mid-70s, putting you in a pretty good place when it's time to start running those Cataclysm dungeons.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
Tushar Bharadia Jun 14th 2011 8:38PM
Wait wut
Blood Presence gives rune regen now?
Tushar Bharadia Jun 14th 2011 8:40PM
Oops, I just looked it up, Imp Blood Presence does it. My bad :(
superleadplexi Jun 14th 2011 8:44PM
I like tanking the leveling dungeons with all tank classes. Simple and straightforward stuff.
Sally Bowls Jun 14th 2011 8:50PM
What about solo questing levelers? Paladins and Warriors can level via questing as prot. ( And for Pallys they avoid what has become of poor ret. )
How viable is that for DKs? I don't care if it is a bit slower on single target and do enjoy the round them up pack kills.
Randomize Jun 14th 2011 9:36PM
Blood is a very good leveling spec, especially if you're into AoE pulling. It certainly beats any of the other tanking specs for damage and is pretty close to DPS specs well into Wrath dungeons.
JattTheRogue Jun 14th 2011 9:45PM
I leveled my DK as blood since I was leveling him in order to have a tank, and it's ridiculously easy with how much self healing and survivability they have (or maybe it just seemed that way since I leveled a rogue way back when before Recuperate). You can easily take on several mobs around your level without breaking a sweat, especially since you have stuff like Heart Strike and Blood Boil so that you can be damaging all of them pretty well no matter your target. I could basically just hit Tab after every white hit to spread around the damage and keep Death and Heart Striking. Easy peasy.
sharlatan Jun 15th 2011 7:23AM
Currently levelling a new blood dk in outland. its stupidly easy to solo.
3 person group quest, three levels higher than you....no problem, might actually even see my healthpool drop below 90%, but I doubt it.
Holycow Jun 15th 2011 9:30AM
My general feel is: If you can tank with it, level it as a tank. Slightly slower killing is nothing compared to the fact that you are nearly immortal. Leveled my DK as blood, pally as prot, and am working on a prot warrior and feral druid now.
Tank leveling, dungeons or solo, is amazing.
Hollow Leviathan Jun 14th 2011 8:52PM
As someone who regularly levels healers through the dungeon finder, Death Knights have come a long way and are now, in Cata, past their stigma and about as fine as the other tanks in levelings randoms.
That said, 57-59 is really rough without DnD. I try not to judge DKs who queue before they get it, but it does seem to make a world of difference when tanking.
Rob Jun 15th 2011 7:13AM
Yes, i strongly recommend just doing the first few quests in hellfire to get to 60 to get DnD. It is really frustrating and hard to tank w/o it.
AltairAntares Jun 15th 2011 1:49PM
As someone who just leveled multiple healers through outlands just by healing instances, I see a huge difference between dk tanks and other tank classes. It was amazing how accurately you can judge how easy a run would be just by whether or not you had a dk tank. Sure no one (usually ;) ) died, but there's always more mobs running everywhere usually attacking me, and the dk tank usually pulled painfully slow because of how nervous they are, or pull insanely fast because they're blood and therefore, obviously, immortal.
If you're looking to tank for the first time, please, do it with a paladin or if not that, a warrior. Otherwise you're making life much harder for yourself and others. Is it possible? yes. Is it at all the best way? Absolutely not with when blizz lets you learn skills.
nikdaheratik Jun 15th 2011 2:47PM
Doing enough questing in hellfire to get the tanking trinket from Cruel's Intentions/Overlord, for example, would be helpful. I think the DK starter gear is better than anything you would see from LBRS or other old world instances and there is maybe 1 piece per dungeon in the outland leveling dungeons worth grabbing.
Minstrel Jun 14th 2011 8:53PM
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Start with a tanking spec that focuses on the survival tools you need. I would recommend something similar to this blood talent spread. Since you're building a good tanking toolkit and you can't quite rely on gear yet, focus on the abilities that will make you as non-squishy as possible.
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In my experience, DKs are rather overpowered from the 58-68 level range and survivability is actually not a huge issue. For a low level DK tank, I'd recommend focusing on threat, especially if you're not an experienced tank (from other characters). You shouldn't completely ignore survivability, but I think threat will be the more important issue.
Randomize Jun 14th 2011 9:33PM
From my personal experiences leveling as a DK tank, most of the dungeons aren't very hard to tank. There are a few things to watch out for, like the orcs that drop bombs on the ground in Blood Furnace or the demons that fear in Mana Tombs, but overall it's pretty simple. Also, I personally had lots of trouble trying to tank without DnD, but once I had it I was able to hold aggro without too much trouble. It would be nice to give DKs DnD at level 58, so it is easier to tank right away, just like how paladins, warriors, and druids have their big AoE moves right away.
Once you can buy the cobalt set, you're pretty much set for wrath dungeons. Upgrades in the dungeons you run help cover gaps, and hopefully you will also do some quests in Icecrown or Storm Peaks to augment your items.
The only major thing to remember is that it is a very bad idea to pull too many mobs at once. You have no AoE taunt whatsoever, and you can get easily destroyed by mobs because you don't have a block to reduce damage.
Hob Jun 14th 2011 11:37PM
Regarding the Void Terrors in Auchindoun ~ I swear I'm the only DK that ever bothers to cast Strangulate or Mind Freeze to avoid the fear they cast. I'm not saying no one else does, but I am saying I've never seen another DK do it in the parade of alts that I've run through Outland dungeons.
S.O. Jun 14th 2011 9:56PM
Its been a longtime since I leveled my blood DK, from what I remember threat was a fair issue for me, or maybe thats just because it was my first Tank character
nikdaheratik Jun 15th 2011 2:53PM
Threat is an issue for all tanks in the first few outland dungeons as many DPS players are used to soloing and are in the process of replacing almost every piece of gear from vanilla which means (unless they leveled exclusively in dungeons) they are finally seeing their character with a full set of high level gear. It's better since they revamped the quests, but not enough to make things EZ Mode.
The main thing is try not too pull too many as there's always better than even chance some DPS will pull an extra pack, and also watch the mobs that are going for your healer. You and the healer can clear an entire trash pull by yourself as long as the healer has mana even if every DPS is dead.
Namssob Jun 14th 2011 10:57PM
Not sure why you stopped at 70. I did this exact thing, leveled an alt DK from the mid 60's that I had sitting in my list for a year, to 78 just by learning how to tank and doing dungeons (with a few quests thrown in for fun). There is no reason to stop at 70, and you can Tank your DK all the way to 80+
Hob Jun 14th 2011 11:41PM
I'd assume it's because there's been a stigma regarding DK tanks in Outland dungeons. I've seen healers and DPS-players leave a group while everyone's still buffing, after remarking that they won't run with a DK tank. By the time you hit Northrend dungeons, I guess players assume you know more or less what you're doing.
poggg Jun 14th 2011 10:58PM
I've been leveling my DK almost solely through tanking. You can definitely do it, though you'll probably have more trouble than you would with any other class at first. The only issue I see is initial aggro - which is almost always compounded by the overzealous DPS that pop up all over the place. Once you get the style down and compensate for that issue, it's not only doable, but I also think it's quite fun.