Reader UI of the Week: Diligent planning with Amaus
Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com.
Reader UI of the Week is here to turn your UI frowns upside down. Each week, WoW Insider community members send in their own UI creations for us to marvel at, learn from, and occasionally question why people do the crazy things that they do. All in all, it works out pretty well and people seem to have fun. Why should I stop the fun from happening?This week, we're going to take a look at Amaus' user interface, which includes some impressive pre-planning as well as layout control. I've preached over and over that the first step in interface creation for players new to old should be drawing a picture of what you want and where you want it. Not only does it give you a sense of scope, shape, and size, but the drawing gives you a template to work from when you finally get ready to move each addon into place. When the real deal starts to happen, you'll be glad that you had that drawing.
Amaus' UI: healer UI, Grid-based, handling children
Lay it on me, Amaus:
My life is a balancing act. I've found that a clean, highly customized interface is my most important tool in balancing the dichotomy of being a die-hard raiding healer and a full-time, stay-at-home father of three. Being able to seamlessly track the debuff count on my main tank and maintain my mana regen through precise cooldown management, all while feeding/burping my 2 month old daughter, and defusing the battle raging between my five and three year old sons requires a UI setup that is consistent, timely, and precise. I've worked hard to position the various elements so that the most important information is kept central and concise, while keeping the more obscure and less important not far from reach. I've also tried to minimize unnecessary eye movement, meaning I don't want to have to look up in the top left of my screen to get my holy power count, then off to the side to see my raid frames, then to my action bar to see how long I have left on a cooldown. Having the most important elements arranged near my characters feet helps me maximize my reaction time to environmental hazards.Thanks for the email and the submission, Amaus. You may laugh, but UIs designed for dealing with kids as well as playing the game are not uncommon. Many parents enjoy World of Warcraft, and fashioning a UI around being able to quickly gain bearings and situational awareness on a fight right after your attention is pulled away by kids is a huge boon to playing while parenting.
My UI is also built on the concept that at any moment a small child might come and request to sit on my lap, requiring that my healing quickly becomes a one-handed affair. All the necessary (live or die) abilities are double redundant with 75% of all my abilities controllable or hot-keyed through my mouse. I simply couldn't play without Grid and Clique and my R.A.T 7.
I think my Grid Setup is quite different from the normal rainbow explosion you see on most raiders screen shots. Each character's health (when at a normal 100% state) is displayed as a solid light gray bar. The text color of each group members name denotes their class (pink for paladin, blue for shaman etc.) instead of the color of the health bar. The center icon on the bar shows any dispellable debuffs, the six small corner indicators on the right side show healing information originating from me personally (beacon of light, illuminated healing, etc) while the six small corner indicators on the left show healing information originating from the other members of my healing team. (rejuvenation, power word shield etc.) The biggest difference I've implemented is that the color of the Health bar (usually light gray) shows me fight specific information through a color system. (I add new spell information with each content expansion) If one of the tanks puts up a shield wall their health bar turns red. If they have a healing cooldown (guardian spirit, pain suppression etc.) cast upon them they turn yellow. If a raid member gets targeted with Flash Freeze during the Maloriak encounter they turn blue. And so on.
A couple of other UI tweeks I've really enjoyed are:
- AzCast: bar is set and positioned in the middle of my screen to show an interruptible spell cast by my current target. Being in a 10man raiding guild with few melee players it often falls on my shoulders to handle any interrupts beyond the tanks normal capacity.
- Dominos & Stuf: I can't say enough about these two fantastic addons. Without their massive customization options, my UI would be a shadow of what it is today. From the Cast time lag indicator built into stuf's cast bar, To the auto hiding of my auxiliary action bars in dominos. I love this stuff.
- Power Auras & Tell me When: I track everything with these, from holy power to holy shock cooldowns. From the simple, Two level of low mana warnings and an audible "ping" sound when its time to recast judgement. To the very complicated visual queue I get to use my Tyrannda's favorite doll trinket. ( it displays only when the trinket is off cooldown, it is charged to full mana replenishment capacity and only if I'm mana deficient enough to benefit from its full restorative power).
Any recommendations you can make to help in my quest for the perfect UI would be greatly appreciated. I love your UI columns and always look forward to reading them.
Amaus - Eldre'Thalas
The art of planning
Planning out your UI by drawing it or throwing together a quick sketch on the computer can go a long way to not only solidifying your entire vision for your screen, but give you a general idea of where things will be placed once you get to the actual building stage. As a healer, one would expect and understand Amaus' hefty addon load, and I think despite the large number of addons everything is handled well. Each target or focus has each set of buffs, debuffs, and information compartmentalized to make for easy access awareness. In fact, a good number of the addons don't even come into play during combat, but are accounted for on the main blueprint just to make sure no other addons intrude on another's vital space.
Keeping the center free of static addons is a smart move, as usual, with healers. Power Auras always seems to work nicer in the middle, due to people's focus and where the eyes want to be, etc. Plus, it just feels good there, doesn't it?
Check out Amaus' original UI plan. You can give yourself rough approximations of size and shape for addons, as well as see if things will be too cluttered before even moving a single action bar or interface element. A little planning goes a long way and allows your vision for your UI to take center stage, opposed to hastily throwing together addons right before raid night.
Nesting vertical bars
One of the cooler aspects of Amaus' UI is his use of vertical health bars in tandem with traditional horizontal bars. Rather than waste space building the middle of the UI up towards the center, Amaus has changed his Stuf target and focus target bars to be vertical, resting next to the action bar setup. This approach not only allows for more overall symmetry, but is also clever, and I'm a fan of clever things.
Target's target bars are usually not meant for deep information. Most of the time, target's target bars are used for the snap information grabs like who and what, while not necessarily the details. My boss target's bar is really just there to show debuffs on an off-tank or to make sure the boss is looking at me. If he decides to change targets, a well-placed Taunt would be in order.
With the vertical target's target bars, you get the quick information that target's target bars afford with the space-saving awesomeness of nesting your addons up close to each other for symmetry's sake.
Grid like a pro
Amaus' Grid setup is detailed in his email above, but I wanted to spend a second to discuss why I feel Grid is so powerful in the raiding game. Grid's configuration is deep and dense, so getting acquianted with every feature is daunting and potentially impossible for many people. That's why you read this column though, right? Glean ideas off of someone's setup.
Some healers work better when health bars are plain and unnoticeable when full and prominent when healing is needed. Amaus' setup is similar to this train of thought -- keep your safe targets out of the way and push information on targets that need your attention. Splitting the healing notifications on the left and right sides is also a good idea, since the UI is being built for maximum information gathering when attention has been pulled away. As a healer, I would think these are some pretty solid moves, allowing enough time for snap decisions, even in the face of kids doing their own things.
Conclusion
I don't know if I would recommend anything substantial to change, Amaus, other than tightening up some of the addon placement, but that's one of those pesky preference concerns that really doesn't have any bearing on your UIs functionality. I don't know how sold I am on the vertical list of player and target buffs and debuffs, because I don't even know how I could read through a list like that in the heat of battle, cherry-picking a bar to check a duration of or to cancel.
You've got a good setup, Amaus. A lot of addons relatively under control while still keeping a cohesive vision, made possible by a little bit of planning. Hopefully other players will take that lesson to heart -- a little planning goes a long way towards not stacking all of your addons on top of each other in the corner and just giving up.
Filed under: Add-Ons, Reader UI of the Week









Reader Comments (Page 1 of 2)
Skalm Jun 14th 2011 6:20PM
What addon is he using that enables him to move the corruption bar from the cho'gall fight? I've been trying to find an addon to move bars like that but haven't been able to find one yet.
llcjay2003 Jun 14th 2011 6:31PM
Doesn't DBM allow you to move bars? Not gonna lie, I have not done the Cho'gall fight, but if you use DBM I think you should be able to move any indicator bar it produces.
Kuro Jun 14th 2011 6:50PM
I don't pay attention to the Cho'all/Atramedes bars. DBM or another addon I have gives a reading on the exact number of stacks of whatever boss buff I have and I look at that that.
This lets me know who might need extra heals Atramedes modulates or who I need to yell at for standing in stuff.
I think "move anything" lets you push things around. Sexymap/Chincilla may also allow you to re-position those bars.
http://wow.curse.com/downloads/wow-addons/details/move-anything.aspx
splodesondeath Jun 14th 2011 7:10PM
Chinchilla has a "Position" button which can be used to move the "mover" associated with the Cho'gall bar and other quest/boss related bars like it.
MysticalOS Jun 14th 2011 6:55PM
only thing i noticed in that screen shot is WTF is up with worship interupts. Chogal is huge.
Sterrin Jun 14th 2011 7:19PM
WARNING: Totally off topic, irrelevant question incoming...
I just switched over to ElvUI earlier this week, and fell instantly in love. Problem: a couple days ago a new version dropped, and like a sheep I updated it...and my unit frames disappeared. I posted a question on the ElvUI forums and none of their answers were any help. Halps?
Super Bonus Round Question: Resto shammies, how do all y'all track Earth Shield stacks?
thethingie Jun 14th 2011 9:48PM
In answer to Super Bonus Round Qn: I track Earth Shield (and Riptide, and other hots/procs too) via Vuhdo.
You can set up Vuhdo's HoT indicator to show stacks of Earth Shield remaining. The default setting even alerts you when there are 3 stacks left, so you can prepare to refresh.
Revnah Jun 15th 2011 4:02AM
HealBot has that option too, so it's whatever you prefer :-)
Jext Jun 14th 2011 9:41PM
What is the buff/debuff mod he's using? That's what I need.
thethingie Jun 14th 2011 9:53PM
Looks like Elkano's Buff Bars to me.
Revnah Jun 15th 2011 4:03AM
Or class timer?
sheyki Jun 15th 2011 10:01AM
Might as well be Raven on bars mode.
szevasztavasz Jun 15th 2011 4:29AM
You really should be paying attention to your kids.
Lyrd Jun 16th 2011 1:50PM
Sounds like he is. Read again, loser.
Amanda A. Jun 15th 2011 5:05AM
"I don't know how sold I am on the vertical list of player and target buffs and debuffs, because I don't even know how I could read through a list like that in the heat of battle...."
I use a very similar buff/debuff mod, if not the exact same one, because I had a the opposite problem- I have a poor visual memory, and a better textual one, so unless I see a buff all the time I'm unlikely to remember which one it is by its icon alone. It's faster for me to skim a list in combat than to look at a big clump of icons blankly and then mouse over to work out which one is which. Even if I don't know what an effect does offhand, the name usually is a better clue than generic spell icon #65.
Poppy Jun 15th 2011 7:39AM
Couldn't agree more - I can never remember what the icons mean
datgrl Jun 15th 2011 6:26AM
Off-topic question.... Is there a way to get rid of the 2nd player icon/nameplate that pops up when you set your focus? Or move it? Make it smaller?
Izzy Jun 15th 2011 10:56AM
In the default UI, I'm not really sure. But with most any non-default frames it's relatively easy to resize and move. I find myself constantly going back to Xperl for frames.
Bouncing Gnome Jun 15th 2011 2:09PM
As a question, are there any standard/pre-built UIs that use Vuhdo? My raiding toon is a healer and I get on with Vuhdo far, far better than any other healing addons.
Vhei Jun 16th 2011 9:30AM
Nice!