Cataclysm Post-Mortem: Vashj'ir page 2

Alex: Vashj'ir is blow-your-mind beautiful. I love World of Warcraft's alien zones more than anything else -- places like Zangarmarsh, Netherstorm, and Deepholm. The ocean, in the real world, is pretty alien-seeming place. Have you seen the animals they discover down there? So weird! Blizzard captured that feeling. It is deep and wild and bright and beautiful and it's something you've never seen before in your life. You go deeper and it's dark and foreboding and intimidating. I love it.
Mathew: Cohesiveness is something Blizzard does especially well with art design and there is no shortage of it in Vashj'ir. From start to finish, top to bottom, Vashj'ir is an interesting, alien, vibrant place that captures the essence of the deep seas and insurmountable danger. Nothing feels better than getting lost in the atmosphere in an MMO, and I got completely lost (the good kind) in Vashj'ir.
What worked, what didn't?
Alex: The three-dimensional movement is always going to be a problem. Not just in World of Warcraft, but in games. I'm obviously no scientist, but it seems like the human mind just doesn't agree with that sort of movement. You can make it easier on a person, but it still isn't going to be great. Those of you that played Crysis, who actually liked the section where you're floating/flying around? It sucks. I can handle those sections of gameplay better than most, I rarely got lost in Vashj'ir, but it still made some very simple tasks a chore.
I thought the story of the zone was very cool until we got to the point where we were in a submarine. I know Warcraft has had submarines since the very beginning, but they're still a pretty weird concept, and I don't think they've been integrated into WoW very well. Specifically, the entire sequence was core to advancing the plot of Vashj'ir, and it was all one big splotch of comedy relief. Comedy relief is best used when alongside the serious core plot, not as a replacement for the core plot. C-3PO didn't fight Darth Vader. Apparently the joke draenei sea captain does. In his submarine.
Neptulon would have been cool, and it was in Vashj'ir, but now I'm just disappointed about that since Blizzard isn't following up on it. The Neptulon story arc has been building since The Burning Crusade with Skar'this the Heretic, but now they just threw it out? Disappointing, Blizzard. I would have taken a conclusion to that story over a second visit from Ragnaros any day.
As always, it's easier to lay out what I didn't like more than what I liked. What you like is usually taken for granted and you don't realize they're there -- strong story, strong quest flow, all of that sort of thing. My overall thoughts on Vashj'ir are a bit odd: I did it once, I loved it, it's solidified in my head as one of the best questing experiences in World of Warcraft. However, I never want to go there again. It requires so much more effort and dedication to get through than Hyjal that going to Vashj'ir is kind of punishing yourself, no matter how good it is.
Oh ... and it's kind of weird that there are mailboxes at the bottom of the ocean. I mean, I know why they're there, a zone without mailboxes sucks. It's just weird. Who delivers the mail down there? Does the Azerothian mail service have submarines, too?
Mathew: I'm with Alex on the "it's easier to find the things I didn't like over the things I did like." I hated the travel, mostly, especially in 3D water-space. That part isn't necessarily the problem, but coupled with the fact that every quest hub is set inside a cave, and the map is a two-dimensional construct, I would get turned around all the time looking for the entrance to the cave where I had to turn in my quests. This was particularly annoying when I was in the last part of the zone and accidentally went into the opposite factions' cove because I wasn't paying attention and died. It was a long swim back.
What ultimately worked about Vashj'ir is that Blizzard pulled out all the unconventional story stops. You were fighting a losing battle. The zone ramped up over time and didn't peter out. Players were put into various perspectives. The factions felt like they belonged in Vashj'ir. We helped out some pretty important and old entities. We saved our men. Ultimately, the story led into the Abyssal Maw and Neptulon's "defeat" of Ozumat, which left the zone with a cliffhanger. I just want to see more.

Alex: Battlemaiden. It was a fantastic way to see and meet your enemies. It was like the quests in Icecrown where you got to play as Arthas -- those were the best quests in that expansion. Kicking Illidan's ass as the Lich King? Heck yeah. Battlemaiden did it even better.
The sheer scale of the zone was cool too. Whale shark, anybody? You were completely insignificant compared to some of the sea life you had to work around. These weren't just structures, either. The structures in Uldum are massive and that's cool, but the whale shark was a living (well, virtually living) thing that you had to avoid and navigate around.
Mathew: Battlemaiden, of course. I think Blizzard really hit on something with the Battlemaiden quests that engaged the player in a very interesting and different way. The sleeper hit quests of Wrath were the "play as Arthas" quests, and I'm glad that that form of storytelling wasn't forgotten. Does this mean every zone should have these quests? No.
Another standout moment of Vashj'ir for me was the entire beginning naga assault and the rearming of your troops. These were men and women in desperate times. Ships sunk, people were lost, and no help was coming. When you finally make it far enough into the zone where you get to ascend to surface and fire off your signal flare, you realize that you haven't seen the surface for a long time. When you finally do surface, you're in the middle of NOWHERE. That feeling of disorientation was perfectly well executed to me. I truly felt like I was under the water, desperately trying to find a way out alive.
Next time, Alex and Mat will be discussing Deepholm, the realm of the earth elementals.
Dont forget to check out our other Cataclysm zone post-mortem articles:
The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!





Reader Comments (Page 1 of 5)
omedon666 Jun 15th 2011 8:22PM
Easily the biggest eventual net negative of this area was the asymmetry represented by the firelands dailies. Anyone planning out an efficient grind from level 80 to 85 and then into the daily quest content will pick Hyjal. I can't help but think that this was originally supposed to be addressed by a potential idea of having both fire and water daily/solo content at the tier 12 level, but we got the one-sided fire investment instead, essentially rendering Vasj'ir functionally obsolete to those planning their time for only one of the two 80-82 quest areas.
If they fix this with the next tier, then I retract this observation... but I'm not seeing that happening.
N-train Jun 16th 2011 10:13AM
To be fair, one only needs to get to the restoration bit in Hyjal, which is a little less than halfway. An 85, even in only questing gear, could probably knock all of that out in the course of a couple hours, if that.
If you're looking to min/max your way to Firelands, then yes you'll be taking Hyjal. Is it really going to be a huge hassle and major timesink to get to the dailies if you don't? Not really.
Lloren Jun 16th 2011 11:26AM
I agree, but I'm not necessarily mad about it. Vashj'ir was beautiful, engaging, and memorable. I have more interesting memories from it than any other zone in Cataclysm. But, I have no desire to ever do it again.
Wulfkin Jun 16th 2011 11:32AM
You can also do what I did, and just run Vashj'ir and then Hyjal. I don't know why more people don't do this, I had a blast!
Meiji Jun 16th 2011 1:12PM
I bet they do similar dailies to the new firelands content when they release the expected Vash'jr raid.
Katherine Jun 16th 2011 7:08PM
Why more people don't do both Hyjal AND Vash'jir: everyone needs Therazane rep for the shoulder enchants on every character, as they're the only enchants that require the rep. Also, since you have to do more than 2/3 of Deepholm to even unlock the Therazane TABARD, if you did Hyjal and Vash'jir and Deepholm, you'd be 85 already and have not even started the zones that give level 85 gear. Which means you have longer to go before you can get into heroics, unless you have a bunch of spare gold lying around to buy/craft gear.
vocenoctum Jun 15th 2011 8:27PM
Vashjyr was where I went first, and so some of the stuff is more about "hitting the Cata wall", when my warlock suddenly had to watch himself or die.
That said, I'm never a big fan of the arbitrary "freeze you so NPC can rescue you" stuff, and it happens a lot. Contrast it with the fight in Twilight in the maw and it's a different feel entirely.
I didn't care much for the Battlemaiden story, it fit into my general complaint of Vashjyr being repetitive and too long. At some point I was just going through the quests and didn't care anymore. Same with the Vespirah stuff, it was great fun, if they'd trimmed it down a little bit so I didn't have to keep riding around the place to kill X.
All in all, I liked Hyjal better feel-wise, and I find also that Hyjal is a lot faster for the XP/ leveling.
RetPallyJil Jun 15th 2011 8:29PM
C'mon you didn't love hopping on a shark and surfing him around slaughtering Naga into crimson clouds of muck and guts?
It's right up there with Gnomebliteration!
Fletcher Jun 15th 2011 8:30PM
A major problem with Vashj'ir, to me, was just how superfluous it feels. Hyjal will get you to revered with the Guardians of Hyjal, and you need to do it to open up the Molten Front in 4.2 ... Vashj'ir will give you a little Earthen Ring rep, rep you can just as easily get in Deepholm. For questing efficiency, it's better (and entirely possible) to skip Vashj'ir entirely ... maybe do the first part so you have underwater breathing and the mount, and can get to the Earthen Ring quartermaster for the tabard.
At the end of the day, Hyjal and Deepholm are zones you *have* to do; since Therazane's quartermaster is your only access to shoulder enchants, and is locked away at the end of the zone's quests; and as stated, if you want to enjoy 4.2's questing experience you have to do about 2/3rds of Hyjal.
And yes, I hate Budd and his fellow miscreants with the fury of a thousand sunwells.
Iirdan Jun 15th 2011 8:33PM
I don't hate them, they simply shouldn't have been included beyond ZA. I loved the Indiana Jones vibe they brought to ZA, but it didn't need to be brought back to Cataclysm.
DarkWalker Jun 16th 2011 9:57AM
I see it differently: I liked seeing Budd in Vash'jir. But his quests should never be required to finish the zone.
Cataclysm suffers too much from this. It's on-rails questing. Which, for me, means I'm not willing to repeat the experience (to level up alts, for example). Cataclysm deprived WoW of most of it's replay value for me.
I sincerely liked the old questing experience better, in special WotLK's one, where I think Blizzard found the sweet spot between story progression and questing choice; from the point of view of leveling alts, even the Vanilla questing experience, with all the dumb quests and the Fedex quests that would take the player across the world and back - multiple times - felt better than the Cataclysm one for me. And I hate travel time.
GormanGhaste Jun 16th 2011 1:01PM
I have to strongly agree with DarkWalker. It's ridiculous to make every single quest in a zone part of a huge quest chain, especially if they are totally unrelated. I think Blizzard has admitted they swung too far in this direction.
Iirdan Jun 15th 2011 8:31PM
I agree with almost everything stated here.
When I first worked my way through the zone on the beta, I was absolutely floored by the sheer beauty of the zone, and ran through it in a single afternoon. When the day came and Cataclysm was released, it took me three days to get through it on my death knight - it was very much a chore. It's a wonderful zone, but with the exception of a precious few quests, it is business as usual in an awesome environment.
I'm going to compare Vashj'ir to BioShock - in BioShock, you're under the sea. It's beautiful, and Rapture is breathtaking. But the sea does not factor into your gameplay. It's a setting. A great one, but nothing more. In BioShock 2, however, the sea is very much a threat. Vashj'ir should have followed the latter's example, and made the sea more than just a setting to fight naga. Sure, there were some underwater movement mechanics - but that's it.
Azizrael Jun 16th 2011 2:53AM
Vashjir depends massively on your class - my warlock, warrior and enhancement shammy did fine with ranged attacks and charge, but I found it really rough playing through on a DK and a rogue with the three dimensional space.
Kavu Jun 15th 2011 8:36PM
Hey, great article but uhm... quests where you get to play as Arthas?! I hit 80 having only done a handful of quests in Icecrown on quite a few different toons, so I never got to see this. Can someone tell me the name of these quests, where they start or who gives them so that I can goo do that?
Iirdan Jun 15th 2011 8:42PM
The chain starts with either "Opportunity" (H) or "Exploiting an Opening" (A). You get them at your faction's zeppelin in Icecrown.
othragon Jun 15th 2011 9:15PM
You'll be amazed, specially if you read Arthas: Rise of the Lich King. It all adds up.
Hint: Try scrambling the letters in Matthias Lehner and see what you come up with ;)
choopy Jun 15th 2011 9:19PM
@lirdan. Thanks!!
Bril Jun 15th 2011 8:41PM
As pretty as the zone is, I just couldn't help watching quest after quest for the Earthen Ring give little or no rep with them. I thought at first it was some zone-wide bug, but a trip to the forums showed it wasn't. After having easily gained Revered with Hyjal for finishing the zone, Vashj'ir and its cheapskate shammies were a massive disappointment.
Jaydvd Jun 15th 2011 9:21PM
Don't blame Vashjir the zone for the earthen rings cheapness, you get rep from them in Deepholm also.